smellmycheese posted:You'll poo poo yourself (on your onboard toilet) The ship I got stuck with doesn't have a toilet I don't think. I better throw down another $2,500 to upgrade. I mean after all, 2.0 is going so well. e: page snipe shark Beet Wagon fucked around with this message at 00:55 on Mar 1, 2016 |
|
# ? Mar 1, 2016 00:52 |
|
|
# ? Apr 29, 2024 08:32 |
|
fuctifino posted:I have a project for you. Snip out everything from 10FTC apart from the aaah's, uums, kinda, like, sort of, you know etc. That's not a project that's a punishment
|
# ? Mar 1, 2016 00:58 |
peter gabriel posted:That's not a project that's a punishment please take one for the team
|
|
# ? Mar 1, 2016 00:58 |
|
Beet Wagon posted:The ship I got stuck with doesn't have a toilet I don't think. what kind of catte is that friend?
|
# ? Mar 1, 2016 00:59 |
Eonwe posted:please take one for the team
|
|
# ? Mar 1, 2016 01:00 |
|
peter gabriel posted:That's not a project that's a punishment You can do it commando. It is the worst type of punishment o7 The end video will be hilarious
|
# ? Mar 1, 2016 01:00 |
|
Eonwe posted:please take one for the team I, er, um, you know
|
# ? Mar 1, 2016 01:00 |
|
fuctifino posted:You can do it commando. It is the worst type of punishment o7 For gently caress sake I am going to end up doing this ha ha, OK, I am going in
|
# ? Mar 1, 2016 01:01 |
|
Every time he flies across the pond it is a 4K-6K$ J class fare. And he racks up rewards miles because of it, which of course go directly to him.
|
# ? Mar 1, 2016 01:01 |
|
Mr.Tophat posted:So many dismissive and passive words. Kinda. Sorta. You know. Uhhh. "It's kinda sorta on our roadmap"
|
# ? Mar 1, 2016 01:02 |
|
sanctimoniousqfd posted:Hah, "back-end server mesh type thing"... I imagine he means that they are looking at making the 16/24-player instance servers peer with one another to share their client/server simulation state in an attempt to increase supported player numbers per "instance" in the PU... I have full confidence that CIG will pull off this *extremely* complex and overly ambitious method of network simulation with as much skill and to as high a quality as they have the released modules so far. According to reddit it will involve nested layers of self-organizing networks that split and merge based on some sort of spatial bubble system, which to me sounds like a larger project than actually making any sort of space video game.
|
# ? Mar 1, 2016 01:02 |
|
After the Starfarer, the next ship on the docket is the Reliant, which, like the Xi'an, was marketed as having multiple flight-modes. Disco Lando swoops into let people know not to expect this to actually be a thing. https://forums.robertsspaceindustries.com/discussion/319951/question-for-mr-ben-lesnick-regarding-recent-info-from-10-for-the-designers/p16 A Neurotic Jew fucked around with this message at 01:10 on Mar 1, 2016 |
# ? Mar 1, 2016 01:05 |
|
Fortuitous Bumble posted:According to reddit it will involve nested layers of self-organizing networks that split and merge based on some sort of spatial bubble system, which to me sounds like a larger project than actually making any sort of space video game. Exactly. If someone could crank out that middleware they'd be a drat billionaire.
|
# ? Mar 1, 2016 01:06 |
|
A Neurotic Jew posted:After the Starfarer, the next ship on the docket is the Reliant, which, like the Xi'an, was marketed as having multiple flight-modes. Disco Lando swoops into let people know not to expect this to actually be a thing. I wonder if they'll add the functionality in a future patch like he says, before or after the private servers
|
# ? Mar 1, 2016 01:07 |
|
Fortuitous Bumble posted:According to reddit it will involve nested layers of self-organizing networks that split and merge based on some sort of spatial bubble system, which to me sounds like a larger project than actually making any sort of space video game. Ha... Haha... hahahaha.... hahahahahahahah! <snort> Oh, this game is the gift that just keeps on giving. Yes, that's a huge technical undertaking, and if past performance is any indicator it'll end up never happening and in the minds of the shitizens that will be double-plus good.
|
# ? Mar 1, 2016 01:08 |
|
Scruffpuff posted:https://www.youtube.com/watch?v=DFkTG9YungQ Heh, so he pretty much just said/promised "all the things" and added some extra 'killing time between stool' thoughts like usual. Did he get annoyed at his loyal subjects again this time? I quite like to believe that once in a while, he gets so annoyed at having to answer 'cherry picked' questions while pretending to be honest, that after the recording, he goes into his marble bathroom, and cracks off an angry wank over an old signed photo of David Braben while crying about 'customer pressure'.
|
# ? Mar 1, 2016 01:08 |
|
A Neurotic Jew posted:After the Starfarer, the next ship on the docket is the Reliant, which, like the Xi'an, was marketed as having multiple flight-modes. Disco Lando swoops into let people know not to expect this to actually be a thing. I figured they'd gently caress that ship over as well. Had somewhat of a cool feature, with the rotating wing and the rotating cockpit. I'm sure that rear end in a top hat that eliminates those features along with the chair in the back office with the red stapler will be dealt with.
|
# ? Mar 1, 2016 01:09 |
|
A Neurotic Jew posted:After the Starfarer, the next ship on the docket is the Reliant, which, like the Xi'an, was marketed as having multiple flight-modes. Disco Lando swoops into let people know not to expect this to actually be a thing. starmarined
|
# ? Mar 1, 2016 01:11 |
Romes128 posted:what kind of catte is that friend? Is atlantic saltwater ocean catte, sometimes called the "nurse shark" They also like to hide in holes and nap all day and are basically the best.
|
|
# ? Mar 1, 2016 01:11 |
|
Cobblers posted:https://www.youtube.com/watch?v=DFkTG9YungQ&t=843s lol its real, someone submitted a question asking if the game would have birds, and he did that whole look where hes thinking about it for a second before stating that yes, yes the game now has birds
|
# ? Mar 1, 2016 01:11 |
|
Colostomy Bag posted:I figured they'd gently caress that ship over as well. Had somewhat of a cool feature, with the rotating wing and the rotating cockpit. I'm sure that rear end in a top hat that eliminates those features along with the chair in the back office with the red stapler will be dealt with. this is how it is going to go isn't it? Not with a bang but a whimper. Features gently removed, ships nerfed, promises broken, as things are folded slowly into the "alpha"with the vague promise that it might change later. Like a boiled frog the Whales slowly realise that the crappy world of the alpha actually is indeed the final game
|
# ? Mar 1, 2016 01:13 |
|
what happens if i just type 'cat' ?
|
# ? Mar 1, 2016 01:13 |
|
Fortuitous Bumble posted:According to reddit it will involve nested layers of self-organizing networks that split and merge based on some sort of spatial bubble system, which to me sounds like a larger project than actually making any sort of space video game. How does anyone take this idiot seriously? Look at the current "game" status: it's less than 1/10th completed, ships jitter like they have Parkinson's, the FPS portion is pure jank, and his entire portfolio since Wing Commander consists of games taken away from his creative control. Oh, and Wing Commander: The Movie.
|
# ? Mar 1, 2016 01:14 |
|
A Neurotic Jew posted:After the Starfarer, the next ship on the docket is the Reliant, which, like the Xi'an, was marketed as having multiple flight-modes. Disco Lando swoops into let people know not to expect this to actually be a thing. Does it bother anyone else that you can't manually deploy landing gear? How annoying is it to be near a surface and hear 'gear down, gear up' as you move around?! Another occasion where CIG could take a page from Elite's book.
|
# ? Mar 1, 2016 01:14 |
|
redwalrus posted:lol its real, someone submitted a question asking if the game would have birds, and he did that whole look where hes thinking about it for a second before stating that yes, yes the game now has birds i erm uh yeah I erm yeah in the future yeah um
|
# ? Mar 1, 2016 01:15 |
|
redwalrus posted:lol its real, someone submitted a question asking if the game would have birds, and he did that whole look where hes thinking about it for a second before stating that yes, yes the game now has birds He had already committed to birds in January.
|
# ? Mar 1, 2016 01:15 |
|
cHeCK oUt the PoSt bELoW!!
|
# ? Mar 1, 2016 01:16 |
|
Just like that
|
# ? Mar 1, 2016 01:16 |
|
Happy Sisyphus posted:cHeCK oUt the PoSt bELoW!! Someone with talent do him puppet mastering .
|
# ? Mar 1, 2016 01:18 |
|
redwalrus posted:lol its real, someone submitted a question asking if the game would have birds, and he did that whole look where hes thinking about it for a second before stating that yes, yes the game now has birds I'd heard he'd promised birds (because of course he did), but actually procedurally generated ones? This smacks of levels of fidelity hitherto undreamed of and I shall be buying back in with a completionist pack.
|
# ? Mar 1, 2016 01:20 |
|
peter gabriel posted:Just like that LOL e: needs more fez ;-)
|
# ? Mar 1, 2016 01:20 |
|
Cobblers posted:I'd heard he'd promised birds (because of course he did), but actually procedurally generated ones? This smacks of levels of fidelity hitherto undreamed of and I shall be buying back in with a completionist pack. http://i.imgur.com/qbXqpU6.gifv
|
# ? Mar 1, 2016 01:21 |
|
|
# ? Mar 1, 2016 01:21 |
|
Barnsy posted:Does it bother anyone else that you can't manually deploy landing gear? How annoying is it to be near a surface and hear 'gear down, gear up' as you move around?! Of course it's dumb. It means that either your legs will automatically deploy whenever you're near a surface, or the game will decide what surfaces you can and cannot land on and simply refuse to enter landing mode near the bad ones. And for vertical ships like the ones they discussed it's particularly egregious because they'll be significantly further away from the ground before landing mode is engaged.
|
# ? Mar 1, 2016 01:28 |
|
Cobblers posted:I'd heard he'd promised birds (because of course he did), but actually procedurally generated ones? This smacks of levels of fidelity hitherto undreamed of and I shall be buying back in with a completionist pack. is the bird in your av procedural? it's pretty fidelitous
|
# ? Mar 1, 2016 01:29 |
|
I don't know about the rest of you fine folk, but I'm getting the impression this game might not live up to its expectations.
|
# ? Mar 1, 2016 01:30 |
|
Maybe he's legitimately mentally challenged? I'll feel kind of bad if we find out he has Down's Syndrome or something and we have been making fun of him all this time...
|
# ? Mar 1, 2016 01:31 |
Colostomy Bag posted:I don't know about the rest of you fine folk, but I'm getting the impression this game might not live up to its expectations. burn the heretic!
|
|
# ? Mar 1, 2016 01:33 |
|
Catching-up post… and to celebrate, let's make it all effort-posting.Loiosh posted:One small note on energy weapons, is that they would have recoil based on how powerful they are. I'm not excusing shittiness here, just some information on general relativity. I think a lot of people would be surprised to know that energy is mass. What does that mean practically? I think that the trick is that, for almost any type of what we consider an “energy weapon” (particle beam, plasma, even most types of directed radiation beams) it makes some intuitive sense that they have recoil since they are, in fact, throwing matter in one direction through some means, which means you get a regular recoil. It's lasers that trip people up due to photons having no (rest) mass. The trick is, of course, that even without rest mass, they still impart momentum of p = E/c = h/λ and that as always, this momentum has to be preserved by recoiling in the other direction. But that's where the scales of comparison get really wonky. If you're looking to get the same kind of momentum that you'd get from a 5.56mm bullet, you need something on the order of E=1.5GJ (or λ=1.3×10⁻³⁴, i.e. a wave length of less than 10 Planck lengths). Of course, such a weapon wouldn't really do damage through the pitiful impact, but through pumping all that energy into a the target's tissue in order to ruin their day. At 1.5GJ, you're likely to just send the poor soul back in time instead… …then again, you'll probably not use a single photon, which will scale things back a bit. Beer4TheBeerGod posted:I forgot where I heard about it but there was one functional universe where people were adorned with surrounded by clouds nanites that formed whatever shape was desired. So not even "clothes" in the traditional sense. There's also the other (almost exact opposite) way you could go: make history repeat itself much like it does in other sci-fi, and borrow from some interesting era. Lynch's Dune took a varied approach depending on culture — it was more regency or Edwardian era, depending on the house, with some proper space rubber for the Harkonnen and the guild. DX:HR suggested we'd have neo-renaissance clothing in 2030. There's plenty of fun past styles to crib from that would make things different, yet interesting and believable without going much over-board. SC is set in space-Rome, so why not take the clothing cues from Rome as well? From there, it's just a matter how you want to represent each social stratum in the grimdark futuristic setting. E.g. the higher orders wear hugely impractical (but impressive) space togas that require an increasingly large entourage to keep running and not snag on anything — the size of the entourage and the complexity of the toga is a direct signal of your status and wealth. At the other end of the spectrum, the gutter trash will be lucky if they even have what's considered actual clothes — it's more a matter of being wrapped in supermarket-branded food packaging than anything, and hoping it won't biodegrade at a most embarrassing and inopportune moment. Between the two, the jumps in wealth and strata are so massive that what we'd see very little of what we'd consider “good clothing” — that segment is almost entirely skipped. The regular joe would be delivered his daily work suit in the 3d-printing slot that delivers anything else, and he certainly does not have the credits to upgrade to, you know, a shirt and pants. So it's an ugly, one-size-fits-all, branded coverall for him, and it has to be returned to the recycling system at the end of the day or he'll have a demerit in the system that means he'll have to downgrade his lunch from gruel to slop as punishment. Too many demerits and the printing slot will be suspended. The only people who'd actually have something that resembles what we have today is the aforementioned entourage: they have to look like they're a step up (or five) from regular plebs, but you obviously can't dress them in space togas (they lack the social standing, and it would defeat the purpose anyway). Fortuitous Bumble posted:According to reddit it will involve nested layers of self-organizing networks that split and merge based on some sort of spatial bubble system, which to me sounds like a larger project than actually making any sort of space video game. So basically what CCP has been wanting to do for the last 10 years but not actually managed because it turns out that dynamically splitting and merging grids, and moving the simulations of them around in the server cluster without creating very noticeable and potentially game-breaking hard stops in the gameplay during the switch-over, is really loving hard. And say what you want about CCP's ability to create sensible server code, but they've still been at it since the turn of the century and they've actually created some pretty ingenious solutions, both in hardware and in software to deal with their problems.
|
# ? Mar 1, 2016 01:36 |
|
|
# ? Apr 29, 2024 08:32 |
|
quote:[24:49] KuruptU4Fun 1 asks: In the new Jump Point there is mention of an update that will bring the ability to lower your wanted level by hacking a console. There will also be a need to defend it while that hack completes. What portions of FPS will need to be finalized and implemented for that update? quote:Chris: Well nothing really: that's all in 2.2 VaultMarine and his Insanely Cool Parkour Adventure, coming to 2.3 in 2 weeks
|
# ? Mar 1, 2016 01:37 |