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Psychotic Weasel
Jun 24, 2004

Bang! You're dead.
Google Drive mirror #2 for those interested:

https://drive.google.com/file/d/0B09jVNCB7ZzOcDNEUXQ2V3NEV2M/view

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Baronjutter
Dec 31, 2007

"Tiny Trains"

Don't forget just because it says the quota is exceeded, you can still download it.
Video makes me really need to play. Wish he showed rather than told so much. Other than the very beginning he's just talking while randomly zooming around the map/interface.

Tuskin38
May 1, 2013

Have you seen these posts?
They're pretty popular on Reddit.
https://forum.paradoxplaza.com/forum/index.php?forums/project-knight-rider.933/

Project Knight Rider
Oh my, what could this be? Tune into to our GDC stream beginning March 15 at 5:00 p.m. Pacific Time on http://www.twitch.tv/paradoxinteractive.

I've always wanted a David Hasselhoff driving simulator.

Fidel Cuckstro
Jul 2, 2007

My dick is hard as hell for Stellaris

Empress Theonora
Feb 19, 2001

She was a sword glinting in the depths of night, a lance of light piercing the darkness. There would be no mistakes this time.
I'm like 99% sure this was answered ages ago, but you can customize your Earth humans (govtype, empire name, ethos, etc.) in Stellaris, right? full human xenophile communism imho

Baronjutter
Dec 31, 2007

"Tiny Trains"

Empress Theonora posted:

I'm like 99% sure this was answered ages ago, but you can customize your Earth humans (govtype, empire name, ethos, etc.) in Stellaris, right? full human xenophile communism imho

Yes. There's the default generic capitalist human indirect humans but you can make custom humans that still start in Sol. This is very important to me so I can be pacifist space socialists, although the inability to kill all whites is stripping me of my ability to feel humanoid.

Pimpmust
Oct 1, 2008

Drakhoran posted:

That's because the proper adjective of Tellus is Tellurian, and only in the cheesiest of cheesy space operas will a character voluntarily utter the line "Face the wrath of the Tellurian Empire!"

We will make the Tellurian Empire great again :colbert:

Tuskin38
May 1, 2013

Have you seen these posts?
They're pretty popular on Reddit.
Any word if Stellaris or HOI4 are getting Demos?

Phlegmish
Jul 2, 2011



karmicknight posted:

The Supremacy of the English Language?

Victoria III confirmed.

French was the international language in that era.

ImpulseDrive
Jul 25, 2008
After watching that, I'm going to have problems going back to any of the space 4x games I already own. This thing just absolutely blows them away. I really hope this comes out soon, Paradox. Please.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Arrath posted:

Man there's gonna be poo poo to do on every moon and planet in every system in the galaxy? :stare: Or at least things to build in their slots. Planetary/regional governors hooooo.
This has me excited. I always hated that there was so limited interaction to do in so many space 4x games; everything always all about colonizing planets and nothing else.

Empress Theonora
Feb 19, 2001

She was a sword glinting in the depths of night, a lance of light piercing the darkness. There would be no mistakes this time.

Baronjutter posted:

Yes. There's the default generic capitalist human indirect humans but you can make custom humans that still start in Sol. This is very important to me so I can be pacifist space socialists, although the inability to kill all whites is stripping me of my ability to feel humanoid.

Good, good. Gonna run a Federation gimmick game, probably.

double nine
Aug 8, 2013

One of my favorite elements of Sci-fi is how someone will discover an artifact that houses some technological/biological marvel which inevitably grows out of control and becomes the galactic menace.

The thing is that in all of those stories the scientists think that they can harness and control the threat - and in some cases they could have if certain precautions had been taken.


Question is: will we be able to find Borg/Zerg/... artifacts that a) can escape our control and become a rampaging threat across the galaxy and b) given specific preparation can we harness these artifacts/aliens into our war machine/infrastructure?

Basically can I order my scouting vessel to "Bring back life form. Priority One. All other priorities rescinded."? And if I do can I have it turn out profitable for me if I stack the deck in my favor?

double nine fucked around with this message at 23:45 on Mar 14, 2016

Baronjutter
Dec 31, 2007

"Tiny Trains"

double nine posted:

One of my favorite elements of Sci-fi is how someone will discover an artifact that houses some technological/biological marvel which inevitably grows out of control and becomes the galactic menace.

The thing is that in all of those stories the scientists think that they can harness and control the threat - and in some cases they could have if certain precautions had been taken.


Question is: will we be able to find Borg/Zerg/... artifacts that a) can escape our control and become a rampaging threat across the galaxy and b) given specific preparation can we harness these artifacts/aliens into our war machine/infrastructure?

Basically can I order my scouting vessel to "Bring back life form. Priority One. All other priorities rescinded."? And if I do can I have it turn out profitable for me if I stack the deck in my favor?

I'm pretty sure exactly that, and a spectrum of lesser risks are the basis of the whole science/exploration system. You have sufficient bio-technology and a high level scientist capture and study the horrifying alien bio-weapon, giving you insight into harnessing it your self and massively expanding your knowledge of bio-mechanical penis themed technology. Or, your hubris, greed, and pitiful technology have resulted in a disaster. Your science ship has gone silent, the eggs recovered hatched and overwhelmed the crew, and the ship has begun moving towards the nearest colony...

Demiurge4
Aug 10, 2011

I just want massively divergent tech tree's. I want to be able to take humanity down the dark path of genetic manipulation where they grow ships around an unfortunate captain who is forever part of his ship. I want to encounter a planet mind where the indigenous species was absorbed by travelling gestalt and is turning the entire planet into a massive computer that could eventually turn into an endgame menace.

vyelkin
Jan 2, 2011
I want to encounter a planet that looks perfect, a little Garden of Eden, and then discover (after my poor colonists have already landed) that it's infested with some kind of weaponized species that some past war left behind and wiped out the ancient alien colonists, and are now wiping out my own colonists. And I'm faced with the choice of investing massive amounts of resources into claiming this planet, fighting off the weaponized aliens, and potentially even harvesting them for my own (dangerous and risky) use down the line, or leaving the planet alone but potentially having my rival succeed at that costly endeavour in their effort to find some way to defeat me. And then I choose option 3 and nuke the planet from orbit, destroying the menace but ruining the perfect colony :getin:

Hot Dog Day #82
Jul 5, 2003

Soiled Meat

Pimpmust posted:

We will make the Tellurian Empire great again :colbert:

We will build a Dyson Sphere around the solar system and the Selubrians are going to pay for it!

Baronjutter
Dec 31, 2007

"Tiny Trains"

Demiurge4 posted:

I just want massively divergent tech tree's. I want to be able to take humanity down the dark path of genetic manipulation where they grow ships around an unfortunate captain who is forever part of his ship. I want to encounter a planet mind where the indigenous species was absorbed by travelling gestalt and is turning the entire planet into a massive computer that could eventually turn into an endgame menace.

I'm sure there will be tons of rad and surprising events/paths/chains like that to discover, and I'm sure it will grow with DLC and mods. We already know "super weapons" will be a DLC and they've said they want to beef up how federations/alliances work in future too. This game sounds like it has a huge depth of content right out of the box, yet look how much paradox games develop over the years. In a couple years we could be looking back thinking "how did we enjoy stellaris playing in only one galaxy".

We can't even fathom the avenues for DLC here. More race types, more galactic "terrain", more events, more tech, more primitives, more detailed internal politics, more detailed federations, better trade, pre-set "historical" scenarios, more ethos and social choices, more hats/outfits for your leader pic. I'm sure they already have a few planned, but many will depend on community feedback. What aspects of the game are people begging for more of or want more detail in? What aspects are people hoping they'll re-visit because maybe they're kinda poo poo?

Imagine a DLC that fleshed our federations better where the founding member(s) could agree to all sorts of different laws and structures. Perhaps federation president rotates but only between founding members, perhaps it's down to a vote where 1 member = 1 vote, or based on population, or based on an actual free popular vote of the citizens of the federation. Imagine the plots and politics to ensure your candidate wins the election. Perhaps your "federation" has its leadership locked to your empire. Perhaps you could join a federation and over time subvert its policies and turn into into a united empire ala something like the HRE mechanics.

Imagine DLC that added in nomads/hoard style playable races that roamed around in fleets rather than permanently settling on planets. Or really any sort of aliens that don't fit the general mold. Maybe they live in suns, maybe they live in the void between systems and hate gravity. In the base game aliens all play by the same rules and obey the same general mechanics, but asymmetrical mechanics can be really cool (but potentially hard to balance in a game that has decided it needs to be balanced). Hell I'd be pumped just to have playble robots. Would love playing some Meklon style dudes that are mostly or wholly robotic and follow slightly different food/growth mechanics.

Demiurge4
Aug 10, 2011

Baronjutter posted:

I'm sure there will be tons of rad and surprising events/paths/chains like that to discover, and I'm sure it will grow with DLC and mods. We already know "super weapons" will be a DLC and they've said they want to beef up how federations/alliances work in future too. This game sounds like it has a huge depth of content right out of the box, yet look how much paradox games develop over the years. In a couple years we could be looking back thinking "how did we enjoy stellaris playing in only one galaxy".

We can't even fathom the avenues for DLC here. More race types, more galactic "terrain", more events, more tech, more primitives, more detailed internal politics, more detailed federations, better trade, pre-set "historical" scenarios, more ethos and social choices, more hats/outfits for your leader pic. I'm sure they already have a few planned, but many will depend on community feedback. What aspects of the game are people begging for more of or want more detail in? What aspects are people hoping they'll re-visit because maybe they're kinda poo poo?

Imagine a DLC that fleshed our federations better where the founding member(s) could agree to all sorts of different laws and structures. Perhaps federation president rotates but only between founding members, perhaps it's down to a vote where 1 member = 1 vote, or based on population, or based on an actual free popular vote of the citizens of the federation. Imagine the plots and politics to ensure your candidate wins the election. Perhaps your "federation" has its leadership locked to your empire. Perhaps you could join a federation and over time subvert its policies and turn into into a united empire ala something like the HRE mechanics.

Imagine DLC that added in nomads/hoard style playable races that roamed around in fleets rather than permanently settling on planets. Or really any sort of aliens that don't fit the general mold. Maybe they live in suns, maybe they live in the void between systems and hate gravity. In the base game aliens all play by the same rules and obey the same general mechanics, but asymmetrical mechanics can be really cool (but potentially hard to balance in a game that has decided it needs to be balanced). Hell I'd be pumped just to have playble robots. Would love playing some Meklon style dudes that are mostly or wholly robotic and follow slightly different food/growth mechanics.

I went into detail about a Federation DLC idea I had in an earlier post in this thread, where feds start off as a more permanent military alliance and over time can be reformed like the HRE in EU4, where the federation can become an independent AI entity and the leadership position stops rotating. You could also do merchant republic variations of this and have different kinds of federations, trade, military, defensive etc. at many different levels of complexity and purposes. Other DLC ideas off the top of my mind would be;

- Racial DLC pack that makes each species type more unique and have their own special tech tree's to pick from at game start. Mushroom people could have terraforming bonuses or trade pop growth for increases population cap. Aquatic species would be hugely defensive on their own worlds etc.

- Economy DLC with private entities that let you create corporations that exploit and colonize for you. This could include pirates as well and let these entities create space stations that amplify your economy. In times of war, corporations that have been allowed to keep private navies could be pressed into service to defend your empire.

There's loads of options and depending how easy it is to mod a lot of tech stuff can make it in through mods on day one.

double nine
Aug 8, 2013

Baronjutter posted:

I'm pretty sure exactly that, and a spectrum of lesser risks are the basis of the whole science/exploration system. You have sufficient bio-technology and a high level scientist capture and study the horrifying alien bio-weapon, giving you insight into harnessing it your self and massively expanding your knowledge of bio-mechanical penis themed technology. Or, your hubris, greed, and pitiful technology have resulted in a disaster. Your science ship has gone silent, the eggs recovered hatched and overwhelmed the crew, and the ship has begun moving towards the nearest colony...

WhiskeyWhiskers
Oct 14, 2013

Aww, PC Gamer pulled a Jeb! on Paradox. "Please clap :smith:"

Demiurge4
Aug 10, 2011

WhiskeyWhiskers posted:

Aww, PC Gamer pulled a Jeb! on Paradox. "Please clap :smith:"

Does PC Gamer get punished for breaking the embargo? I seem to recall it happening to Paradox before.

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.

Demiurge4 posted:

Does PC Gamer get punished for breaking the embargo? I seem to recall it happening to Paradox before.

It was a 'wardrobe malfunction' on their part. Totally didn't mean to flash the internet with some space cock - sorry!

Also when I Googled 'pcgamer' just now because I'm too lazy to actually type in the URL myself, the page and article that no longer exist were still the second search result to show up.

willing to settle
Apr 13, 2011

Baronjutter posted:

Yes. There's the default generic capitalist human indirect humans but you can make custom humans that still start in Sol. This is very important to me so I can be pacifist space socialists, although the inability to kill all whites is stripping me of my ability to feel humanoid.

Looks like "Collectivist" governments get bonuses to slavery doing and penalties to science though, for some reason.

BigRoman
Jun 19, 2005
I was wondering if any ck2 vets could help me figure this out:

I'm playing as Charlemagne, control all of de jure burgundy; east. middle and west francia, frisia, and Lombardy. I want to create an empire (but not the HRE because I don't want to give the pope any land) but when I click the button, I become the empire of West Francia and not the Empire of Francia.....does anyone know why?

GSD
May 10, 2014

by Nyc_Tattoo

willing to settle posted:

Looks like "Collectivist" governments get bonuses to slavery doing and penalties to science though, for some reason.

I think that was due to a combination of xenophobic and collectivist.

Or maybe I am thinking of something else, like wiz's comments about his xenophobes demanding more alien slaves and then revolting because the alien slaves stole their jobs.

Demiurge4
Aug 10, 2011

BigRoman posted:

I was wondering if any ck2 vets could help me figure this out:

I'm playing as Charlemagne, control all of de jure burgundy; east. middle and west francia, frisia, and Lombardy. I want to create an empire (but not the HRE because I don't want to give the pope any land) but when I click the button, I become the empire of West Francia and not the Empire of Francia.....does anyone know why?

It's just a titular title isn't it? You can change the name.

vyelkin
Jan 2, 2011
Yeah if you made a custom empire I think it just takes the name of your current top title but you can rename it as you see fit.

BigRoman
Jun 19, 2005

Demiurge4 posted:

It's just a titular title isn't it? You can change the name.

How do you do that (change the name)?

edt: I seem to remember in past games that the Empire of Francia had de-jure territory (the francias and Brittany at the very least). I was able to push empire claims on brittanic counties...

BigRoman fucked around with this message at 02:10 on Mar 15, 2016

WhiskeyWhiskers
Oct 14, 2013

BigRoman posted:

I was wondering if any ck2 vets could help me figure this out:

I'm playing as Charlemagne, control all of de jure burgundy; east. middle and west francia, frisia, and Lombardy. I want to create an empire (but not the HRE because I don't want to give the pope any land) but when I click the button, I become the empire of West Francia and not the Empire of Francia.....does anyone know why?

Or just use the 'find title' thing to create the actual one, rather than making a custom one through the intrigue tab.

BigRoman
Jun 19, 2005
cool, thanks guys. Having an empire with a geographical prefix is lame.

Baronjutter
Dec 31, 2007

"Tiny Trains"

willing to settle posted:

Looks like "Collectivist" governments get bonuses to slavery doing and penalties to science though, for some reason.

It's quite a politically loaded term, but I assume it's meaning is more social rather than economic.

feller
Jul 5, 2006


Are there any good mods for V2 that make influence not awful?

TheMcD
May 4, 2013

Monaca / Subject N 2024
---------
Despair will never let you down.
Malice will never disappoint you.

cool and good posted:

Are there any good mods for V2 that make influence not awful?

I don't believe so, since not making the influence system annoying busywork is beyond the scope of what mods can do.

willing to settle
Apr 13, 2011

Baronjutter posted:

It's quite a politically loaded term, but I assume it's meaning is more social rather than economic.

Though, that being said, fanatic individualist gets a bonus to credit income. It really doesn't matter though in the grand scheme of things, it just always strikes me as a little odd.

Randarkman
Jul 18, 2011

willing to settle posted:

Looks like "Collectivist" governments get bonuses to slavery doing and penalties to science though, for some reason.

It kinda makes sense if you think about it. It seems to be supposed to represent people valuing the good of the collective (which could be many things including the state ruling the collection of citizens/subjects) over the rights or needs of the individuals making up the collective, such an outlook might very well accept the slavery of some individuals as benefitting the collective as a whole.

Collectivist is not supposed to equal socialist or marxist or communist or anything like that, though collectivism + materialism would be much closer to that.

Baronjutter
Dec 31, 2007

"Tiny Trains"

Yeah, it's stupid and D&D goony but I really don't like how they handled the whole individualist/collectivist ethos picks.

WhiskeyWhiskers
Oct 14, 2013

Baronjutter posted:

Yeah, it's stupid and D&D goony but I really don't like how they handled the whole individualist/collectivist ethos picks.

If it helps, you can always reason that believing that every individual should have the right to a life without economic or social hardship is actually individualist. :shrug:

Randarkman
Jul 18, 2011

WhiskeyWhiskers posted:

If it helps, you can always reason that believing that every individual should have the right to a life without economic or social hardship is actually individualist. :shrug:

And/or that collectivist is more what I said it could be rather than believing in equality.

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Danann
Aug 4, 2013

Dreylad posted:

- It's really hard to terraform a planet, and the dev says he hates game where the player owns every single planet in every single solar system the end of the game. "So every planet should be precious and unique."

This sounds like an interesting project to undertake as the game goes on: terraforming every world in your home system to be habitable planets your home POPs can colonize.

This may lead into players colonizing and conducting imperialist wars just to feed resources into their home system but drat your home system will be amazing.

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