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Awesome Welles posted:Had no idea, that's cool though. Was Southpaw used for anything else?
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# ? Mar 14, 2016 16:50 |
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# ? May 22, 2024 12:10 |
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Man that's way funnier than it should be
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# ? Mar 14, 2016 16:52 |
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Xenomrph posted:distant planet called Olduvai
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# ? Mar 14, 2016 19:40 |
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There's something about the marketing for this, with its focus on violence, and all the glory kills and slamming a corpses face into an eye scanner that makes Doom 4 come across as trying too hard to be cool and edgy but actually being kind of embarrassing, like its the Guy Fieri of first person shooters.
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# ? Mar 15, 2016 13:42 |
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Well how do you market a franchise that nobody under the age of 28 cares about to teenagers
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# ? Mar 15, 2016 14:20 |
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Awesome Welles posted:Had no idea, that's cool though. Was Southpaw used for anything else? It was used for a bad Duke Nukem game and a bad original game called Ice Nine. There are a surprising number of bad FPS games for Game Boy Advance. I think I own all of them.
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# ? Mar 15, 2016 14:53 |
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Overbite posted:There's something about the marketing for this, with its focus on violence, and all the glory kills and slamming a corpses face into an eye scanner that makes Doom 4 come across as trying too hard to be cool and edgy but actually being kind of embarrassing, like its the Guy Fieri of first person shooters. Yeah, I agree. Thing is video game publisher marketing teams are hilariously out of touch, and Bethesda's team is no exception.
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# ? Mar 15, 2016 16:33 |
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Zaphod42 posted:Yeah, I agree. Thing is video game publisher marketing teams are hilariously out of touch, and Bethesda's team is no exception. I don't think it's entirely on marketing, unless marketing made them put all that stuff in the game and made the kill streak call outs really lame (genocide?)
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# ? Mar 15, 2016 19:25 |
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# ? Mar 15, 2016 20:25 |
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Overbite posted:I don't think it's entirely on marketing, unless marketing made them put all that stuff in the game and made the kill streak call outs really lame (genocide?) The executions are on the dev team yeah, there's one guy in particular who seems to think they're the loving bee's knees. But the way the trailers are edited together I think is the marketing team.
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# ? Mar 15, 2016 20:35 |
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Why does the marketing refer to this game as a different game? That never made much sense
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# ? Mar 15, 2016 20:38 |
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The executions kinda rub me the wrong way, they don't really feel like Doom. Like, the first 3 games were about being a desperate soldier tackling insane odds and fighting your way into and out of Hell, but it was still a harrowing, dangerous experience. Seeing the player character willingly "rip and tear" demons with his bare hands as if he's doing Mortal Kombat fatalities on everyone in sight makes him seem like a sociopath. I had a similar problem with the Mad Max game and the ease with which he could become a brutally efficient Batman-esque combat monster. It kind of severely undermines the whole "underdog fighting impossible odds" vibe and instead makes the character seem like a bloodthirsty rear end in a top hat.
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# ? Mar 15, 2016 20:43 |
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The executions are there because id likes Brutal Doom and because they want to pander to that crowd since it's a very popular mod that brought a new audience to Doom, and attracting that audience to Doom 2016 means more money. And of course there's the people who don't know about Brutal Doom and will just buy it because of the over the top violence. Unless, of course, you're deluded and believe Brutal Doom didn't impact the reboot's development in any way.
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# ? Mar 15, 2016 20:50 |
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GUI posted:The executions are there because id likes Brutal Doom and because they want to pander to that crowd since it's a very popular mod that brought a new audience to Doom, and attracting that audience to Doom 2016 means more money. And of course there's the people who don't know about Brutal Doom and will just buy it because of the over the top violence. Holy poo poo Brutal Doom really did break peoples' brains
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# ? Mar 15, 2016 20:53 |
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The devs did explicitly state that modern doom WADs inspired Doom 4. They didn't say brutal doom by name but due to its notoriety its a pretty safe bet it was involved. Ironically if anything we should probably thank brutal doom for convincing Id to walk it back and be more like classic doom. The earlier footage of in-development doom 4 looked like so much call of duty. They probably could have just hired SGT Mark if they'd really wanted to though. Its not strictly brutal doom, but that was probably part of proving the demand to executives.
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# ? Mar 15, 2016 20:55 |
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TheWhiteNightmare posted:Holy poo poo Brutal Doom really did break peoples' brains I've only hosed around with BD a couple of times, but I'm not going to lie to myself and say that a mod that was repeatedly featured on gaming websites and that a lot of people consider "Doomier than Doom" didn't impact the reboot's development in some way and influenced part of it because it'd bring in more money in the end.
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# ? Mar 15, 2016 21:10 |
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ZenVulgarity posted:Hexen was fun GREETINGS MORTAL.
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# ? Mar 15, 2016 21:13 |
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i liked brutal doom
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# ? Mar 15, 2016 21:21 |
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Zaphod42 posted:The earlier footage of in-development doom 4 looked like so much call of duty. There's a reason they scrapped that entire project and started over.
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# ? Mar 15, 2016 21:21 |
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project brutality is better
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# ? Mar 15, 2016 21:23 |
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Vanilla Doom is God's own creation and modding or playing it in any other fashion is a terrible sin.
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# ? Mar 15, 2016 21:30 |
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Xenomrph posted:I just got done re-reading the 7th Doom novel. only the first four are canon
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# ? Mar 15, 2016 21:31 |
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Overbite posted:There's something about the marketing for this, with its focus on violence, and all the glory kills and slamming a corpses face into an eye scanner that makes Doom 4 come across as trying too hard to be cool and edgy but actually being kind of embarrassing, like its the Guy Fieri of first person shooters. Who would find this edgy in 2016, especially in a game with cartoony demons? From my perspective you're misreading this, and the jedi are evil also. I think fun is the tone they're looking for, at least to fans of stuff like cheesy horror movies and heavy metal style etc.
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# ? Mar 15, 2016 21:33 |
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Mung Dynasty posted:Vanilla Doom is God's own creation and modding or playing it in any other fashion is a terrible sin. Brutal Doom v20's sprites, explosions, gameplay flow, and animation style make it feel like it's a Duke Nukem total conversion. Like it seriously feels like it's running on the Build engine, it's weird. Groovelord Neato posted:only the first four are canon Actually none of them are, since they don't have demons from hell.
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# ? Mar 15, 2016 21:49 |
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Heavy Metal posted:Who would find this edgy in 2016, especially in a game with cartoony demons? From my perspective you're misreading this, and the jedi are evil also. I think fun is the tone they're looking for, at least to fans of stuff like cheesy horror movies and heavy metal style etc. i dunno, I'm not into ultra violence and gore like I was when I was a wee boy. I thought the new MK took it too far and I don't really like the glory kills. I play Doom with smooth doom and that adds more blood and splats and stuff but that's old pixel violence. Folding an imp in half every few seconds isn't appealing to me and it feels like it was designed to appeal to kids who aren't old enough to buy the game on their own, or streamers who will see a demon ripped in half and instantly pull a stupid face like they were in a react video thumbnail.
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# ? Mar 15, 2016 21:56 |
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It's weird how people forget that a lot of the hype about original Doom in 93/94 was that it was so edgy and gory and bloody. The whole gibbing mechanic and the like was there.
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# ? Mar 15, 2016 21:56 |
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Xenomrph posted:This is the gospel truth. I was baffled by how hard it was to find a source port that was just "vanilla Doom". That's because if its a source port its not vanilla doom by definition That said how hard is it to turn some features off in GZDoom or download ChocolateDoom or WinDoom? (Answer: its really easy) And if you really want vanilla doom, its not hard to find the game files, although they won't play nice with modern Windows.
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# ? Mar 15, 2016 22:02 |
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Overbite posted:i dunno, I'm not into ultra violence and gore like I was when I was a wee boy. I thought the new MK took it too far and I don't really like the glory kills. The way I look at it, even something like The Division is trying harder to be "cool and edgy" than DOOM. Doom isn't taking itself as seriously. I'm not sure what it is in particular about larger than life fantasy violence you find incredibly immature, but I think it's in better taste than shooting looters in the head or whatever. (Just to play demon's advocate, I'm of course not offended by The Division, it's a decent game)
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# ? Mar 15, 2016 22:04 |
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Doom broke it up a bit, though. In the shareware version, suddenly you get to Phobos Anomaly and the music's all slow and quiet and the geometry's all weird and stylized and then you die. I remember playing that Knee Deep in ZDoom mod that came out years back that spectacularly missed the point of Phobos Anomaly, and have been suspicious of any "It makes Doom play like how you remember it being is as a kid!!!!" mods since then.
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# ? Mar 15, 2016 22:47 |
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Zaphod42 posted:That's because if its a source port its not vanilla doom by definition I only just mentioned this before but GZDoom at low resolution with the right light settings is pretty drat close. Brutal Doom: Normal E1M1: Chex Quest: Heretic: e: oh yeah turn off freelook and the cursor too I guess Dewgy fucked around with this message at 22:54 on Mar 15, 2016 |
# ? Mar 15, 2016 22:49 |
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Thanks for reminding me of the borefest that Heretic was.
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# ? Mar 15, 2016 22:52 |
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The only good doom engine game was Strife. Can we remake that instead of brutal doom?
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# ? Mar 15, 2016 23:01 |
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Admiral Bosch posted:i liked brutal doom So did I. I didn't agree with all of its design decisions, but I had a lot of fun with it.
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# ? Mar 15, 2016 23:05 |
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nightwisher posted:The only good doom engine game was Strife. Can we remake that instead of brutal doom? Is that the RPG like one?
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# ? Mar 15, 2016 23:06 |
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I played some doom 2 back in the 90s, played through Doom 3 a couple times and still like it enough that I might play through again, but I'm undecided on if I want this game or not. They hype the executions a lot in the marketing, but it doesn't exactly inspire confidence when you see the same execution animation played two or three times within a 3 minute gameplay video segment. Also they said they want to make this the most fluid game possible, but they are capping at 60 frames per second when 120+ Hz and/or variable refresh gaming LCDs are gradually starting to become more common. AMD really needs to push freesync on to the consoles and TV sets in order to free all gamers from the tyranny of 30 or 60 Hz.
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# ? Mar 15, 2016 23:37 |
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Xenomrph posted:This is the gospel truth. I was baffled by how hard it was to find a source port that was just "vanilla Doom". What you are looking for is Chocolate Doom. Designed to stay as true to vanilla as possible while removing certain limits and generally being compatible with new systems. Prenton posted:I remember playing that Knee Deep in ZDoom mod that came out years back that spectacularly missed the point of Phobos Anomaly, and have been suspicious of any "It makes Doom play like how you remember it being is as a kid!!!!" mods since then. The people who organised KDIZD were idiots and the whole thing was a huge mess.
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# ? Mar 15, 2016 23:47 |
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i can understand wanting to play doom as close to the original as possible but not having mouselook really sucks, so i'm never going to give that up. testing with a mouse was done during the development of doom.
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# ? Mar 16, 2016 00:04 |
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Plus when you're playing these recent hard as hell user wads, I could use any advantage I can get. Though I respect the pro keyboard only players out there. I wonder if anybody will try to play new Doom keyboard only style. I'll bet it's doable, well maybe it would require tweaking or xpadder style binding wackiness if it has no look keys. Heavy Metal fucked around with this message at 00:16 on Mar 16, 2016 |
# ? Mar 16, 2016 00:12 |
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Xenomrph posted:The executions kinda rub me the wrong way, they don't really feel like Doom. Like, the first 3 games were about being a desperate soldier tackling insane odds and fighting your way into and out of Hell, but it was still a harrowing, dangerous experience. Seeing the player character willingly "rip and tear" demons with his bare hands as if he's doing Mortal Kombat fatalities on everyone in sight makes him seem like a sociopath. Have you forgotten about berserk packs? I'm pretty sure that it was only technological limitations preventing that from being more visceral than it already was. To me it always clearly implied tearing people apart (rather than people just exploding when you punch them for some reason). For that matter, the exploding deaths themselves are all obviously meant to be extremely gory and represent extreme overkill. There's also the teeth-bared, enraged face the protagonist makes when you hold down the attack button and the grin when you pick up a new weapon.
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# ? Mar 16, 2016 03:37 |
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# ? May 22, 2024 12:10 |
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nightwisher posted:The only good doom engine game was Strife. Can we remake that instead of brutal doom? Strife was already remade a long time ago. Its called Deus Ex.
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# ? Mar 16, 2016 15:35 |