Maluco Marinero posted:Soldier Animation Sets are used for all sorts of meshes that don't have facebones, you'll be fine. As it stands the animation work has actually been pretty well done in terms of making as much stuff reusable as possible. I don't have it in front of me but the stasis suit is almost guaranteed to be using the AS_Body animation set, which means it'll support exactly the same bones used in the rest of the soldier's animation sets. Awesome I will give this a try, thank you.
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# ? Mar 25, 2016 08:05 |
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# ? May 20, 2024 13:15 |
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Mod idea: make Advent Burger into loot which will remove Shaken from a soldier.
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# ? Mar 25, 2016 08:05 |
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Every time I skulljacked an enemy for the plot it was in the middle of a Retaliation Strike because I am an idiot.monster on a stick posted:Mod idea: make Advent Burger into loot which will remove Shaken from a soldier. Sets Will back to normal, but at a permanently lower number.
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# ? Mar 25, 2016 08:11 |
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They're adorable. Dude make a mod with little skyranger drones that buzz around and murder the poo poo out of aliens. They can be the shiv replacements.
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# ? Mar 25, 2016 08:14 |
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Psycho Landlord posted:They're adorable. In a similar way, can we have it so we can launch multiple skyrangers gets at once?
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# ? Mar 25, 2016 08:23 |
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Replace GREMLINs with mini Skyrangers.
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# ? Mar 25, 2016 08:45 |
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LowellDND posted:In a similar way, can we have it so we can launch multiple skyrangers gets at once? I'm not sure how to handle that since you only ever have one mission at a time, but building or buying more to handle more dark-event counters seems appropriate. Kinda wondered how hard it would be to extract the raven model from enemy within. Ideas, but well, just ideas.
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# ? Mar 25, 2016 10:02 |
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GodFish posted:Replace GREMLINs with mini Skyrangers. And then replace all sky rangers with Thomas the tank engines
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# ? Mar 25, 2016 10:11 |
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GodFish posted:Replace GREMLINs with mini Skyrangers.
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# ? Mar 25, 2016 11:05 |
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Grenade launcher that shoots skyrangers. The "skyranger grenades" quote firebrand randomly while in the air.
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# ? Mar 25, 2016 11:12 |
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Replace pigeons with mini-skyrangers and replace the skyranger with a giant pigeon.
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# ? Mar 25, 2016 11:27 |
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GodFish posted:Replace GREMLINs with mini Skyrangers. replace skyranger with ENORMOUS gremlins
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# ? Mar 25, 2016 12:51 |
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Alain Post posted:Replace pigeons with mini-skyrangers and replace the skyranger with a giant pigeon. just make the skyranger a giant pigeon please
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# ? Mar 25, 2016 12:57 |
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Turn skyranger into a series of normal sized gremlins arranged like a skyranger.
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# ? Mar 25, 2016 12:57 |
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In non-mod related talk, Gatecrasher is absolutely horseshit on legend. 5th retry, because why accept anything less than flawless when it's literally mission 1.
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# ? Mar 25, 2016 13:19 |
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My legendary gatecrasher strategy is to cling to rooftops like gargoyles and hope none of the inevitable shots on my soldiers connect. Height advantage is what tips the scales when a lot of scenery in that map is resilient to grenades.
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# ? Mar 25, 2016 13:46 |
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Turn skyranger into another skyranger that looks exactly the same.
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# ? Mar 25, 2016 14:33 |
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No.
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# ? Mar 25, 2016 14:53 |
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YES
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# ? Mar 25, 2016 14:55 |
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THE XCOM IS GOOD. THE ALIEN IS BAD. *vomits a squad of XCOM soldiers at an alien patrol*
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# ? Mar 25, 2016 14:55 |
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Is there any way to mod the music in the game yet? I want to get the tracks from EU/EW added as additional combat tracks.
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# ? Mar 25, 2016 14:58 |
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No loving way
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# ? Mar 25, 2016 15:01 |
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MorsAnima posted:In non-mod related talk, Gatecrasher is absolutely horseshit on legend. 5th retry, because why accept anything less than flawless when it's literally mission 1. Eh, the game isn't a complete tank if you take an injury or two. I mean, yeah, it'll be harder, but the long term strategy game of Legend is much more forgiving than you think as long as you're not making abysmal decisions.
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# ? Mar 25, 2016 15:02 |
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We're losing altitude left and right out here Commander!
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# ? Mar 25, 2016 15:04 |
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# ? Mar 25, 2016 15:08 |
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RBA Starblade posted:We're losing altitude left and right out here Commander! Lmao
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# ? Mar 25, 2016 15:12 |
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Confirming my constant thought of "good thing I don't play ironman" I just lost the avenger base defense when my squad spawned on the opposite side of the map from the ramp, and a gatekeeper walked onto the ramp on turn 1.
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# ? Mar 25, 2016 15:29 |
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It's like Seaman all over again, except with Bradford rather than George Takai.
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# ? Mar 25, 2016 15:31 |
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Can it be vahlen?
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# ? Mar 25, 2016 15:35 |
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Problem: A while back I installed a mod that just made every hack attempt guaranteed to succeed. I've uninstalled it now, but for some reason my hack chance is still set to 100%. I need to fail a few hacks in order to test something. Is there any easy way to undo whatever's been done without reinstalling? I can't spot anything obvious in the ini files, though I'm still hunting.
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# ? Mar 25, 2016 15:38 |
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Tonight I conquered evac delays, which as far as I'm concerned is the final part of the puzzle so I can start balance testing and working with the rest of the reinforcements and maps. To celebrate I tried out Gatecrasher as if I was starting a campaign, and it was fuckin' awesome. I didn't hang around for a protracted firefight but just having that pressure changes the approach and I think it'll keep tactical a lot of fun without having to fundamentally change the game mechanics as far as skills, grenades etc. I recorded a vid so I can show off what it's about and how it plays (encoding now), but is anyone interested in play testing it, and more over, should I wait til I've modded every mission before putting it out there, or would people be interested in trying it out regardless?
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# ? Mar 25, 2016 15:58 |
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Pipski posted:Problem: A while back I installed a mod that just made every hack attempt guaranteed to succeed. I've uninstalled it now, but for some reason my hack chance is still set to 100%. I need to fail a few hacks in order to test something. Is there any easy way to undo whatever's been done without reinstalling? I can't spot anything obvious in the ini files, though I'm still hunting. It seems like if you mod anything that references the default ini files, then you pretty much are permanently modding those files, rather than creating copies that reference them. Which is like, not how any other game I've seen treats ini mods. I'm pretty sure deleting the files that were modified (so probably GameDataCore?) should force the game to rebuild a fresh one on launch.
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# ? Mar 25, 2016 16:20 |
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Maluco Marinero posted:Tonight I conquered evac delays, which as far as I'm concerned is the final part of the puzzle so I can start balance testing and working with the rest of the reinforcements and maps. You can evac on Gatecrasher?
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# ? Mar 25, 2016 16:25 |
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Vox Nihili posted:Decided to do ironman commander for my first playthrough without spoilers. Just tried to skulljack a codex while engaged in combat, instant game over. Great! I lost my entire squad on June 23rd in a retaliation mission because of very low rolls. I rolled with a bunch of squaddies and rookies and eventually made a comeback and finished the campaign. It's rough but very rewarding. EDIT: Should I even try an Ironman Legendary run or will I just hate myself for it.
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# ? Mar 25, 2016 16:45 |
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Yes and yes
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# ? Mar 25, 2016 16:51 |
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My current composition is 1 ranger, 2 specialists, and as many grenadiers as I can fit. I think I can drop one of the specialists since getting shot is pretty much dying in an Ironman run. Does Squadsight give you the weapon range and flanking bonuses of the person giving you sight, or are those still calculated from the Sharpshooter's position? I haven't used Sharpshooters in my last 2 runs because Grenadiers are just so strong with the guaranteed damage/shredding, but running a Phantom Ranger behind 3 guys and letting my sharpshooters clean them up does sound useful.
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# ? Mar 25, 2016 16:57 |
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Reik posted:I lost my entire squad on June 23rd in a retaliation mission because of very low rolls. I rolled with a bunch of squaddies and rookies and eventually made a comeback and finished the campaign. It's rough but very rewarding. legendary is pretty tedious, i'd suggest commander with mods that make the game a bit more difficult
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# ? Mar 25, 2016 16:58 |
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Moola posted:It seems like if you mod anything that references the default ini files, then you pretty much are permanently modding those files, rather than creating copies that reference them. Which is like, not how any other game I've seen treats ini mods. That's good thinking - thanks, will give it a go. e; nooop, didnae work. Oh well, might be quicker to reinstall everything than try to work out where that parameter is. Pipski fucked around with this message at 17:52 on Mar 25, 2016 |
# ? Mar 25, 2016 17:04 |
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Reik posted:My current composition is 1 ranger, 2 specialists, and as many grenadiers as I can fit. I think I can drop one of the specialists since getting shot is pretty much dying in an Ironman run. Does Squadsight give you the weapon range and flanking bonuses of the person giving you sight, or are those still calculated from the Sharpshooter's position? I haven't used Sharpshooters in my last 2 runs because Grenadiers are just so strong with the guaranteed damage/shredding, but running a Phantom Ranger behind 3 guys and letting my sharpshooters clean them up does sound useful.
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# ? Mar 25, 2016 17:13 |
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# ? May 20, 2024 13:15 |
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Squadsight penalties are pretty extreme in this game. How do they work? I've had squadsight penalties as serious as 80%.
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# ? Mar 25, 2016 17:45 |