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phone U I, I wont buy phone U I, I wont buy
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# ? Apr 14, 2016 20:23 |
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# ? May 13, 2024 03:08 |
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The mobile's UI on FFIX isn't even that bad it's just scaled way too large for PC. Make the UI & Text Boxes like 50-60% smaller and it would be perfectly fine.
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# ? Apr 14, 2016 21:42 |
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most importantly, can you still change the window colour to blue, as it should be?
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# ? Apr 14, 2016 21:51 |
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Yes, you can. This seems like a fine, if maybe not perfect, port.
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# ? Apr 14, 2016 21:56 |
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morallyobjected posted:most importantly, can you still change the window colour to blue, as it should be? Models are crisp as hell, load times are fairly short, the UI is an abomination lifted wholesale from the phone ports, praying that mods come quickly to fix this
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# ? Apr 14, 2016 22:06 |
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Just need to wait on mods for it, I guess
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# ? Apr 14, 2016 22:07 |
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Oh, and to confirm now that I finally finished downloading it, yeah it looks like the port was cooked in Unity, lotta C# poo poo and Mono libraries. They probably took the original assets and then subcontracted that thai company to rebuild it from the ground up Though it kinda begs the question why it didn't have a simultaneous launch since you can basically just click "compile for windows," but maybe they scaled some things up. I guess they offer different resolutions and window ratios, too. Fur20 fucked around with this message at 22:50 on Apr 14, 2016 |
# ? Apr 14, 2016 22:45 |
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YoshiOfYellow posted:The mobile's UI on FFIX isn't even that bad it's just scaled way too large for PC. Make the UI & Text Boxes like 50-60% smaller and it would be perfectly fine. This would be good enough for me.
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# ? Apr 14, 2016 23:16 |
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also the game is 2x as big as it needs to be because it has the entire game in a 32bit folder and a 64 bit folder
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# ? Apr 14, 2016 23:22 |
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I never liked FF9's font but it's always a shame when mobile folks don't even try to match the style or fidelity of the text to anything surrounding it
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# ? Apr 14, 2016 23:24 |
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corn in the bible posted:
So they upscaled important character models, didn't bother with unimportant ones, and slapped a filter over the environments?
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# ? Apr 14, 2016 23:40 |
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That's actually an FMV with an overlaid character model for Vivi and that ticket that then snaps into in-game assets once the pan has finished. It looks fairly seemless on the PSX's 320x240 resolution, but obviously doesn't work at higher resolutions with the original FMV asset.
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# ? Apr 14, 2016 23:43 |
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YEP
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# ? Apr 14, 2016 23:44 |
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Panic! at Nabisco posted:Oh, that's...that's not good. No, that's a consequence of not being able to upscale the FMV. That's from the very beginning where the original game did a visual trick of syncing a couple sprites to their position in an FMV so it could give the illusion of a seamlessly transition between movie and gameplay, but it only works when your active models are the same resolution as the ones in the video.
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# ? Apr 14, 2016 23:44 |
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Panic! at Nabisco posted:Oh, that's...that's not good. Those NPCs are part of a prerendered cutscene, there's no way to fix that. By far, the most impressive thing about the port are the HD cutscenes, really appreciated. Now... is it just me, or is something wrong with the sound quality? It's... not as clear as it should be.
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# ? Apr 14, 2016 23:44 |
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Panic! at Nabisco posted:Oh, that's...that's not good. When Square and Enix merged they lost all the uncompressed background images. As such, there will never be a version of FFIX in which the backgrounds are uprezzed..... ever.
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# ? Apr 14, 2016 23:44 |
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I mean, there's bits and pieces on the internet that would be neat to mod in, but yeah, we're not gonna ever see the full game looking like that. Shame, really.
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# ? Apr 14, 2016 23:46 |
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the "hd cutscenes" switch between hd and original resolution sometimes within the same shot so it's uh it's uh pretty loving bad yeah
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# ? Apr 14, 2016 23:46 |
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corn in the bible posted:the "hd cutscenes" switch between hd and original resolution sometimes within the same shot so it's uh it's uh pretty loving bad yeah I can live with that if it's only during those interactive cutscenes.
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# ? Apr 14, 2016 23:49 |
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also you cant even have non-filtered backgrounds which is something ff7 can do and which would make everything a lot less jarring since you could just play it at 480p and have it look normal BUT NOPE
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# ? Apr 14, 2016 23:49 |
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Tempo 119 posted:I never liked FF9's font but it's always a shame when mobile folks don't even try to match the style or fidelity of the text to anything surrounding it The original font is a million times better I dunno why Square's mobile ports always have such ugly menus
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# ? Apr 14, 2016 23:50 |
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It's me, Chara.
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# ? Apr 14, 2016 23:54 |
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Admiral H. Curtiss posted:I mean, there's bits and pieces on the internet that would be neat to mod in, but yeah, we're not gonna ever see the full game looking like that. Shame, really. Jesus, the amount of detail is ridiculous.
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# ? Apr 14, 2016 23:55 |
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Ok my bad, I was wrong. The skip battle intro option does cut out the panning, only for random encounters, but it just loads on a black screen for as long instead. The game performs absolutely no better than I gather it did on PS1. E: Seriously SE stop outsourcing ports of beloved games to the lowest loving bidder. AlphaKretin fucked around with this message at 08:34 on Apr 15, 2016 |
# ? Apr 15, 2016 08:28 |
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Obviously this is something that's probably gonna vary from person to person to PC to PC, but the battle load times do feel a mite faster to me. It's not an enormous reduction, but I've sat through some long ones on the PSX. The pan over the battleground is the same, but the blurring colors, fade to black, and fade out of black are all much snappier on my end than they've ever been before. I still have memories of getting into random encounters and staring at a black screen with the music over it for three-to-five whole seconds, so the port is comparatively light on its feet. Not big on the new UI, but I'll deal. The new naming screen bugs me more, honestly. On the whole, though, I'm satisfied. I must've logged a minimum of 200+ hours into this game over the years and I only ever realized today that the conductor has a little mustache.
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# ? Apr 15, 2016 08:51 |
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Super No Vacancy posted:phone U I, I wont buy Yeah
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# ? Apr 15, 2016 09:25 |
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So this is a thing that should be easily solvable with GPU drivers or GeDoSaTo, but what is up with the lack of antialiasing options for the 3D geometry? It just makes it stand out even more from the blurry backgrounds.
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# ? Apr 15, 2016 09:28 |
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The sound quality bothers me so, so much, it sounds stupidly compressed compared to the PS1. Like nails on a chalkboard to my ears.
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# ? Apr 15, 2016 13:09 |
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Been awhile since I've done a challenge, any fun ones people have thought up recently? Thinking about FF9 Live off the Land (so no Chocographs) or maybe FF4 solo Rosa (ahahahahaha) or whatever else would be entertaining to stream. Also realized a Salty Bet version of the Dragon's Neck Coliseum would be amazing.
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# ? Apr 15, 2016 13:44 |
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Just picked up the Final Fantasy 9 PC version and so far I really love what they did with the graphic upgrade. The pre-rendered backgrounds are fuzzy but that's to be expected. But the character models are great.
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# ? Apr 15, 2016 14:50 |
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Mega64 posted:Been awhile since I've done a challenge, any fun ones people have thought up recently? Thinking about FF9 Live off the Land (so no Chocographs) or maybe FF4 solo Rosa (ahahahahaha) or whatever else would be entertaining to stream. FFX has loads of challenge options. Or you can do FFVIII No Junction if you want to be slightly masochistic.
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# ? Apr 15, 2016 14:56 |
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Man, Chocobo Hot&Cold is so busted with the speed up function. All animations are like 10 times faster but timers are unaffected. This was my first attempt:
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# ? Apr 15, 2016 14:58 |
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Southhouse- posted:Man, Chocobo Hot&Cold is so busted with the speed up function. All animations are like 10 times faster but timers are unaffected. Be a complete sperg and abuse this until you can buy a Robe of Lords for Vivi.
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# ? Apr 15, 2016 15:00 |
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So I've cruised through FFVII without much trouble or doing the extra stuff and now the final boss is wrecking me with Shadow Flare. Played a bit of FFIX and the game is very charming.
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# ? Apr 15, 2016 15:03 |
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What I love about 9 is how charming it can be and also how deep it can get. It was the first game that really got into the nitty gritty of dealing with death that I ever played. Just wait to you get to the black mage village.
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# ? Apr 15, 2016 15:11 |
Admiral H. Curtiss posted:So this is a thing that should be easily solvable with GPU drivers or GeDoSaTo, but what is up with the lack of antialiasing options for the 3D geometry? It just makes it stand out even more from the blurry backgrounds. The explanation is that the backgrounds are prerendered and they lost the originals a long time ago.
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# ? Apr 15, 2016 15:24 |
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http://cdn.akamai.steamstatic.com/steam/apps/377840/manuals/%E3%83%9E%E3%83%8B%E3%83%A5%E3%82%A2%E3%83%AB_final.pdf?t=1460625590 The manual for FF9 on steam doesn't really even attempt to explain the mechanics of Tetra Master, heh.
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# ? Apr 15, 2016 15:58 |
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OhFunny posted:So I've cruised through FFVII without much trouble or doing the extra stuff and now the final boss is wrecking me with Shadow Flare. mystiles give you a good ~50%+ chance to dodge that.
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# ? Apr 15, 2016 16:08 |
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LightReaper posted:http://cdn.akamai.steamstatic.com/steam/apps/377840/manuals/%E3%83%9E%E3%83%8B%E3%83%A5%E3%82%A2%E3%83%AB_final.pdf?t=1460625590 Has anyone figured out exactly what they were going for with the FFIX card game? It was just so jarring after Triple Triad to have a game full of random chance elements, with little to no tutorial beyond "put cards here and use arrows to capture" and very few tangible rewards in the end. (even if the tangible rewards were a mixed blessing for FFVIII's already questionable game balance)
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# ? Apr 15, 2016 16:44 |
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# ? May 13, 2024 03:08 |
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Elentor posted:
Did you get this working? I haven't used autohotkey before so it's a bit too hard for me, but with just a macro mouse clicking all the time I got over 600 jumps and then it just failed. I used getpixelcolor for something in the ! but it kept flickering on and off and triggering the jump too often, then setting a sleep makes it fail at some point. edit: nvm got it with 9ms Jusupov fucked around with this message at 19:38 on Apr 15, 2016 |
# ? Apr 15, 2016 16:53 |