|
I hate lane swaps in competitive matches and encourage any design philosophy that helps eliminate them or force the duo to one side of the map so that actual fights happen before the 20 minute mark.
|
# ? Apr 19, 2016 23:51 |
|
|
# ? Apr 29, 2024 06:26 |
|
I'm fine with lane swaps when you get weird matchups like 2v2s with top and support in a lane, but not the unopposed 3-4 man tower pushes which is what they've been since mid-season 5
|
# ? Apr 19, 2016 23:54 |
|
Servaetes posted:much like true solo queue, gently caress em. they constantly set the tone for a bunch of really boring poo poo and keep stuff narrowminded, so, gently caress em. boring poo poo is boring because riot made it boring and refuses to loving correct it, not because pros just find the optimal path
|
# ? Apr 19, 2016 23:58 |
|
|
# ? Apr 20, 2016 00:00 |
|
i see we have new thread icons
|
# ? Apr 20, 2016 00:04 |
|
the new dragons seem like an interesting concept but I feel like the buffs can't be to significant otherwise that might make the early game a little to rng based also i like the changes to ziggs and xerath, hopefully this means it will once again be my time to shine and by shine i mean waveclear endlessly because god do i love those two champs
|
# ? Apr 20, 2016 00:07 |
|
also they just fixed the ability preview for cass w and holy poo poo that is gonna be sooooooooo loving aids to play against
|
# ? Apr 20, 2016 00:11 |
|
Verviticus posted:boring poo poo is boring because riot made it boring and refuses to loving correct it, not because pros just find the optimal path It's twofold sure. Riot definitely slow or too fast and pros set this retarded expectation that trickles down that one way to do things is the absolute only way to do things and those beneath pros are too loving dumb to figure out trying something different can work. Optimal for pros =/= optimal for the rubbish beneath them (us) jungle mundo became a thing after a pro saw some random schmo in soloqueue worked insanely well Also FactsAreUseless/Videogames this new tag is dumb
|
# ? Apr 20, 2016 00:20 |
|
RiotGMang posted:Yep. Enemies will see your buff respawns no matter what. Prepare for invades accordingly. Zed buff Killed By Death fucked around with this message at 00:23 on Apr 20, 2016 |
# ? Apr 20, 2016 00:21 |
|
Servaetes posted:Also FactsAreUseless/Videogames this new tag is dumb Killed By Death posted:I get the logic but I'm not sure if I like this. Seems it would make it easier to track their jungler without wards. yeah this is really loving stupid. riot is going to try to apply the same logic of buff timers being on the screen but this poo poo timing itself out automatically with no ward interaction from your team is actually game changing in an incredibly immense sense.
|
# ? Apr 20, 2016 00:25 |
|
Killed By Death posted:I get the logic but I'm not sure if I like this. Seems it would make it easier to track their jungler without wards. It's a really lovely change. The dragon/baron timers were fine because it was obvious when they died and trivial to time them. Buffs on the other hand, no, not if they aren't warded.
|
# ? Apr 20, 2016 00:26 |
|
Bholder posted:Once Vayne has an ability to do 400% damage 50% of the time and similarly have a 50% chance to ignore any auto attack, we can actually cry about how bad RNG is. Is this phantom assassin from dota?
|
# ? Apr 20, 2016 00:34 |
|
Luna Was Here posted:yeah this is really loving stupid. riot is going to try to apply the same logic of buff timers being on the screen but this poo poo timing itself out automatically with no ward interaction from your team is actually game changing in an incredibly immense sense. pros are going to have to start leaving the small monsters of buff camps to fool the enemy team in to thinking they're still doing it instead of ganking.
|
# ? Apr 20, 2016 00:35 |
|
so the cassio passive is 4 ms/lvl, at level 6 you've gained 24 and at 11 you'll have 44 (1 less than brown and upgraded boots respectively.) veigar getting 1 ap for hitting a champion with a spell, 3 for takedowns, and his ult does % missing health damage yeesh
|
# ? Apr 20, 2016 00:38 |
Radical posted:so the cassio passive is 4 ms/lvl, at level 6 you've gained 24 and at 11 you'll have 44 (1 less than brown and upgraded boots respectively.) I can't wait to try Cass
|
|
# ? Apr 20, 2016 01:18 |
|
The name bloodrazor brings back a lot of memories... Now will they do something interesting with the AD enchant any time soon? It's a nice stat stick but it's pretty boring.
|
# ? Apr 20, 2016 01:27 |
|
Soooo you will start getting timers for enemy buff camps???
|
# ? Apr 20, 2016 01:35 |
|
Enemy zed solo killed our midlaner 2/0 and then ended the game 5/12 i love zed
|
# ? Apr 20, 2016 01:36 |
|
Thanks for the jungle advice friends. I don't think I will be picking up Lee Sin because he is very fiddly and I suck at that, also I'm not a butt. However I may give Khaz a go as an assassin jungler and perhaps Yi as a more forgiving farmer. I wanted to ask about Evelyn I remember playing her a bit in S4. She wasn't the strongest but perma-stealth and chase potential was really annoying to players who didn't set up pinks (like the silver tier players I'm in with atm). Has she changed much, I notice she is still fairly low down on the rankings.
|
# ? Apr 20, 2016 01:41 |
|
http://plays.tv/video/5716cfda35497c5edb/kindred-mechanics i really work hard for my wins
|
# ? Apr 20, 2016 01:43 |
|
Wait, Rift Herald is now only going to spawn once and give a buff that lasts 20 minutes?
|
# ? Apr 20, 2016 01:44 |
|
i like the new malz splash
|
# ? Apr 20, 2016 01:48 |
|
i was wondering why i had a s5 master player in my plat game, then i checked his winrate gonna go ahead and assume being 33% winrate in plat that he didn't get that master rank legit lol
|
# ? Apr 20, 2016 01:54 |
|
An actual and easy solution would be to, at ten minutes or whenever, let a player on each team grab one of four items from the store. Then they run to dragonpit, do a thing like capturing a point in Ascension, boom, dragon that they wanted appears. I mean, it's ridiculous and vidjagamey but this whole thing is ridiculous and also, a videogame.
|
# ? Apr 20, 2016 01:55 |
|
ImpAtom posted:Wait, Rift Herald is now only going to spawn once and give a buff that lasts 20 minutes? they want to make top lane a literal wasteland. e; this is more of a completely new season than a "mid year mage update"
|
# ? Apr 20, 2016 01:57 |
|
jesus christ i missed that rift herald change, thats pretty fun looking
|
# ? Apr 20, 2016 02:01 |
|
Man those mage changes are awesome. Apart from the great new art I really like the Malz and Vlad changes.
|
# ? Apr 20, 2016 02:04 |
|
that buff timer change is going to make counterjungling trivially easy
|
# ? Apr 20, 2016 02:11 |
|
Pro game should be changed to both teams sitting at computers staring into space for 30 minutes, then they get up, flip a coin, and the team that gets heads wins.
|
# ? Apr 20, 2016 03:36 |
|
Dr. Mantis Toboggan posted:Zyra rework is somewhat interesting: Seed activation has always been larger than the spell indicator, though it seems to be much larger now, yeah. I think they wanted the general radius to be similar to how you'd activate the seeds by casting a Q near one from muscle memory, regardless of how you aligned the new Q wall. ImpAtom posted:Can someone on the PBE give a heads up on how Zyra's support game stacks up? It looks like it should still be good but it depends on how hard they hit her numbers to compensate for having an actual passive. Quick look at the readily available information: - Q level 1 damage went down from 70 to 60. - Thorn Spitter (Q Triggered) damage went down from 30 to 24. + Q level 1 mana went down from 75 to 60. - Plant duration went down from 10 to 5 seconds. = Seeds recharge at about the same time. + Seed duration went up from 30 to 45 seconds. + Max seeds went up to 8, so you'll probably see 6-7 in a counter-engage if you're playing defensively. = No apparent E change. -/+ R now changes plant damage to 150% instead of +50% Attack Speed. No idea on the coefficients or how things scale from now.
|
# ? Apr 20, 2016 03:52 |
|
lol @ them changing QSS to no longer remove zed ult, what an awful idea
|
# ? Apr 20, 2016 04:25 |
|
Radical posted:lol @ them changing QSS to no longer remove zed ult, what an awful idea I didn't notice that. That really is an awful idea.
|
# ? Apr 20, 2016 04:26 |
|
it makes sense. you counter zed's ult by avoiding damage, not by buying one item and then he doesn't have a chance
|
# ? Apr 20, 2016 04:37 |
|
Radical posted:lol @ them changing QSS to no longer remove zed ult, what an awful idea I suspect it's a side effect of the Vel'koz/Brand changes, if you could QSS Researched or 3-stack Blaze that it would basically turn off huge parts of their kit in much more significant ways than before.
|
# ? Apr 20, 2016 04:38 |
|
DolphinCop posted:it makes sense. you counter zed's ult by avoiding damage, not by buying one item and then he doesn't have a chance it's hard to avoid his damage and adcs kinda suck at the whole avoiding damage thing in the first place so it's a dumb change
|
# ? Apr 20, 2016 04:56 |
|
Darth Windu posted:it's hard to avoid his damage and adcs kinda suck at the whole avoiding damage thing in the first place so it's a dumb change ADCs have to rely on their team to keep assassins off of them - a thing that is dumb and new apparently?
|
# ? Apr 20, 2016 05:08 |
|
That doesnt make the qss change somehow not stupid lmao
|
# ? Apr 20, 2016 05:13 |
|
qss removes cc effects. it was never intended to stop damage over time or delayed damage. im glad riot removed the inconsistency between qss behavior with zed's ult versus, say, karthus' ultimate oh but it does stop most dots, i guess i was just thinking delayed damage
|
# ? Apr 20, 2016 05:20 |
|
If QSS does not remove Zed Ult (and therefore probably Fiora ult, other stacking ults etc.) then ADCs are going to have a snowball's chance in hell of dealing with these champs. there is going to be a massive itemization pit vs. Zed on ADCs if this goes through
|
# ? Apr 20, 2016 05:21 |
|
|
# ? Apr 29, 2024 06:26 |
|
|
# ? Apr 20, 2016 05:24 |