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Lemon-Lime posted:I caved and bought it earlier today after I saw ArcSys had already put out a couple of patches to address stability issues. They're a good publisher on PC. good at everything except communicating if they will release xrd edit: they were even upfront on the steam discussion forum regarding battle fantasia and the concept that they are "holding other games hostage" but they dont talk about xrd
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# ? Apr 22, 2016 01:05 |
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# ? Apr 29, 2024 16:22 |
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They probably don't want to mention PC xrd until after the console release. Steam xrd didn't sell great (but it also didn't really cost them dick to do), so they might be worried about early PC sales hurting console sales sometimes look arcsys is good but they are still a japanese company with the sort of weird ideas about capitalism that often entails
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# ? Apr 22, 2016 01:11 |
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Did they ever mention how many sales the console versions had? Because the 60k+ PC sales sounded like a pretty solid chunk of the total sales of the game last I heard. But I dunno if there's any actual hard numbers floating around.
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# ? Apr 22, 2016 01:25 |
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I forgot to check, did it make in the Top 5 Steam sellers of the week it released? Because Melty Blood did.
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# ? Apr 22, 2016 01:27 |
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I'm glad they wait because it's fun actually having people to play with.
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# ? Apr 22, 2016 01:28 |
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Gwyrgyn Blood posted:Did they ever mention how many sales the console versions had? Because the 60k+ PC sales sounded like a pretty solid chunk of the total sales of the game last I heard. But I dunno if there's any actual hard numbers floating around. I R DUM
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# ? Apr 22, 2016 01:28 |
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A.o.D. posted:Steamspy is saying 154k people own SFV on steam. Okay but we're talking about Guilty Gear and not Street Fighter 5.
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# ? Apr 22, 2016 01:29 |
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I've never seen total sales or console sales for -sign-, just steam sales.
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# ? Apr 22, 2016 01:34 |
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NecroMonster posted:I've never seen total sales or console sales for -sign-, just steam sales. Yeah, all the more I could find was VGChart's typical 'we made this up' numbers of about 200k total physical sales. Were that true, the PC version would be pretty significant considering how far after the fact it came out.
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# ? Apr 22, 2016 01:35 |
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Was gonna pick up Melty Blood just on principle after I got paid, but that's awesome if they are actually are gonna push for improvements.
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# ? Apr 22, 2016 02:19 |
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MadScientist is too good for this world. Such a man.
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# ? Apr 22, 2016 02:35 |
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Gwyrgyn Blood posted:Did they ever mention how many sales the console versions had? Because the 60k+ PC sales sounded like a pretty solid chunk of the total sales of the game last I heard. But I dunno if there's any actual hard numbers floating around. All we have is first week Japanese sales of 48,000 and Steamspy estimates of 63,000. All we can say for certain is that the game sold 110,000+. Either way I doubt that 63,000 is insignificant, even if it was sold only at $30.
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# ? Apr 22, 2016 02:56 |
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as it turns out the steam gameplay differences... are actually features https://twitter.com/MeltyMedia/status/723163936804212736
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# ? Apr 22, 2016 03:45 |
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Today, I thought to myself "now that I know the absolute very basics of SF, I should dust off my old copy of Soul Calibur 2 and see if I know how to play it." I have concluded that I don't know how to play Soul Calibur 2, or indeed any 3D fighting game.
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# ? Apr 22, 2016 17:14 |
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Hah, apparently Namco got Akuma in Tekken by allowing Capcom to use their patented training mode stuff, no cash money involved. (link in portuguese: http://games.tecmundo.com.br/noticias/sabe-akuma-custou-serie-tekken-nada_822995.htm)
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# ? Apr 22, 2016 17:21 |
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Dias posted:Hah, apparently Namco got Akuma in Tekken by allowing Capcom to use their patented training mode stuff, no cash money involved. Probably helps that Harada and Ono are good buddies (thus SFxT, etc.).
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# ? Apr 22, 2016 17:39 |
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http://gematsu.com/2016/04/koihime-enbu-coming-west-pc-via-steam-may Time to get the bad anime fighting games along with the good ones. Lemon-Lime fucked around with this message at 21:24 on Apr 22, 2016 |
# ? Apr 22, 2016 19:33 |
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"based on _____ visual novel" "features largely female characters" Too anime for me I think.
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# ? Apr 22, 2016 21:53 |
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Lemon-Lime posted:http://gematsu.com/2016/04/koihime-enbu-coming-west-pc-via-steam-may Koihime is a solid footsies-based fighter, so I'm pleased it's getting a domestic release of some kind.
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# ? Apr 22, 2016 21:54 |
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Lemon-Lime posted:http://gematsu.com/2016/04/koihime-enbu-coming-west-pc-via-steam-may This game is actually fun
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# ? Apr 22, 2016 21:55 |
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If NitroPlus Blasterz came out and was really fun, I'm sure this can too.
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# ? Apr 22, 2016 21:59 |
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Yeah, it's not bad. Fun to play on occasion but not a ton of depth or anything, fairly samsho like. Someone told me the netcode is actually okay too but I have no idea if that's true or not.
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# ? Apr 22, 2016 21:59 |
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Lemon-Lime posted:http://gematsu.com/2016/04/koihime-enbu-coming-west-pc-via-steam-may Oh man, Guilty Gear comes out on PC and the anime poverty floodgates just open up. I feel like at this point, the only anime fighting game not slated for Steam is the Chaos Code followup.
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# ? Apr 22, 2016 22:06 |
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Gwyrgyn Blood posted:Yeah, it's not bad. Fun to play on occasion but not a ton of depth or anything, fairly samsho like. That's what Daiandoh was saying at the last Team Stickbug event at Next Level. I have no idea who he was playing or what kind of internet connection he's on though.
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# ? Apr 22, 2016 22:16 |
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Please give me Third Strike HD on Steam if UNIEL can do it anything can
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# ? Apr 22, 2016 22:18 |
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Mason Dixon posted:Koihime is a solid footsies-based fighter, so I'm pleased it's getting a domestic release of some kind. I'm glad it's actually good despite looking really poor, and I like footsies games, so hmm... Serenade posted:Please give me Third Strike HD on Steam This and also SF2HD on Steam/PS4 with CFN integration so we can play cross-platform.
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# ? Apr 22, 2016 22:26 |
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Dias posted:Hah, apparently Namco got Akuma in Tekken by allowing Capcom to use their patented training mode stuff, no cash money involved.
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# ? Apr 23, 2016 00:33 |
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Zand posted:id think that having a good training mode would just be an extension of some sort of developer tool. the fact that they couldnt do this without help speaks volumes It wasn't so much "couldn't do it" as it was "Namco holds the patents for Demo Mode and other little features, so unless you pay them you can't put it in your game".
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# ? Apr 23, 2016 01:00 |
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This seems suspiciously like holding a patent for having a playable game during a loading screen.
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# ? Apr 23, 2016 01:08 |
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Pretty sure that patent just recently expired
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# ? Apr 23, 2016 01:14 |
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https://twitter.com/INFILTRATION85/status/723620967222792193
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# ? Apr 23, 2016 01:17 |
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I heard Koihime Enbu runs on a custom Mugen build, does anyone know if there's any truth to that?
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# ? Apr 23, 2016 01:19 |
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snake eyez can't deal with those footsies
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# ? Apr 23, 2016 01:24 |
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dragon enthusiast posted:Pretty sure that patent just recently expired It did. It was a bullshit patent that never should have been awarded.
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# ? Apr 23, 2016 01:32 |
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attackmole posted:"based on _____ visual novel" Why are there so many visuals novels that turn into fighting games? The two genres couldn't be more different and you would think that would echo with the player base of the genres.
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# ? Apr 23, 2016 02:07 |
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punk rebel ecks posted:Why are there so many visuals novels that turn into fighting games? The two genres couldn't be more different and you would think that would echo with the player base of the genres. anime
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# ? Apr 23, 2016 02:11 |
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getting horny at anime babes is the universal language
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# ? Apr 23, 2016 02:12 |
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punk rebel ecks posted:Why are there so many visuals novels that turn into fighting games? The two genres couldn't be more different and you would think that would echo with the player base of the genres. People who play visual novels tend to have no taste in anything, so you can just churn the IP into any genre you want and they'll eat it up
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# ? Apr 23, 2016 02:38 |
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Hey, what's the opposite of "news"? http://shoryuken.com/2016/04/22/tekken-x-street-fighter-development-currently-on-hold/ quote:In an interview with Gamespot, Tekken producer Katsuhiro Harada noted that the developers don’t think the timing is right for such a game. Specifically, he referred to the fact that Street Fighter V just came out, as well as the fact that Tekken 7 is on the way. With both games in mind, Harada stated that “we don’t want to split these communities… [finding] a good window to release Tekken x Street Fighter is something that’s become much more difficult recently. So it’s kind of on hold for the moment, I guess you could say.”
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# ? Apr 23, 2016 02:39 |
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# ? Apr 29, 2024 16:22 |
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Here's an annoying bit about lobbies: if you set it to "First to 2" or more, the player that wins can decline to play the second match, and still stay on to play the next person in line. So like ranked, you aren't really guaranteed a second set in lobbies.
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# ? Apr 23, 2016 02:52 |