|
Wizard Styles posted:That won't work, when your Druid puts points into Scimitars after dual-classing he'll start at 0 points/unproficient again. Is 13 still a nonstarter if you take into account SoD?
|
# ? Apr 24, 2016 13:21 |
|
|
# ? Apr 29, 2024 18:28 |
|
Hughlander posted:Is 13 still a nonstarter if you take into account SoD? http://baldursgate.wikia.com/wiki/Druid To get to level 10 takes 125,000xp. To get to level 14 takes 1,500,000xp.
|
# ? Apr 24, 2016 13:25 |
|
To compare to mage, level 10 = 250k, 14 = 1.5m. The big benefit of druid dual classes is how quickly you get the fighter levels back
|
# ? Apr 24, 2016 13:26 |
|
MrL_JaKiri posted:http://baldursgate.wikia.com/wiki/Druid what's the thinking behind this? It's not like they suddenly turn super good or anything like that
|
# ? Apr 24, 2016 13:27 |
|
gender illusionist posted:what's the thinking behind this? It's not like they suddenly turn super good or anything like that 2nd Edition D&D.
|
# ? Apr 24, 2016 13:29 |
|
gender illusionist posted:what's the thinking behind this? It's not like they suddenly turn super good or anything like that In tabletop it's the jump between Archdruid at level 13, and the Great Druid at level 14. There can only be one Great Druid in a region. Level 15, the Grand Druid, there can only be one of in the world. Level 16+ are Hierophant druids where those limitations don't apply.
|
# ? Apr 24, 2016 13:32 |
gender illusionist posted:what's the thinking behind this? It's not like they suddenly turn super good or anything like that It's something like; lore-wise druids couldn't reach level 14 unless you specifically took over as king druid of the world.
|
|
# ? Apr 24, 2016 13:49 |
|
gender illusionist posted:what's the thinking behind this? It's not like they suddenly turn super good or anything like that In the old days, you weren't just getting levels as a normal punk kid in a normal RPG, the levels actually were tied into the world building, so druids would have these huge organizations where you as you level up, you topple the druid circles by entering into duels to the death with the reigning champions, and upon winning you took their poo poo and gained a larger influence of control. Eventually you get to the top and the only way forward is to retire and gain powers of harnessing the elements and you literally turn into elementals and the DM was supposed to give you these one-off adventures as you gently caress off and become a wandering badass saving the world from breaking apart on itself. It had like 2-3 pages devoted to explaining how this poo poo went down.
|
# ? Apr 24, 2016 14:22 |
|
You gave my gold to the poor? THE POOR?!? *raises sword*
|
# ? Apr 24, 2016 14:26 |
|
Mordaedil posted:In the old days, you weren't just getting levels as a normal punk kid in a normal RPG, the levels actually were tied into the world building, so druids would have these huge organizations where you as you level up, you topple the druid circles by entering into duels to the death with the reigning champions, and upon winning you took their poo poo and gained a larger influence of control. Eventually you get to the top and the only way forward is to retire and gain powers of harnessing the elements and you literally turn into elementals and the DM was supposed to give you these one-off adventures as you gently caress off and become a wandering badass saving the world from breaking apart on itself. It's actually a pretty neat idea, but essentially hard coding the fluff into the class is a bad way of implanting it.
|
# ? Apr 24, 2016 14:51 |
|
Hughlander posted:Is 13 still a nonstarter if you take into account SoD? Really, to me the only reason to dual at level 13 is playing a Kensai/Mage. Maybe a Kensai/Thief, but that's a long time spent as an underleveled single-class Thief, so imo it's better to just multi-class. Also, Fighter (9) -> Druids in particular can reach 5 attacks per round without the extra half attack from level 13. That requires both dual-wielding with Belm (pretty much a given unless you also have Jaheira in the party) and the Gauntlets of Extraordinary Specialization (may be better on somebody else), but it's doable. e: Also, unrelated Druid thing, it took me a long time to notice but the Totemic Druid's summons are immune to electricity, so my Totemic Druid and Priest of Talos are best friends now. Wizard Styles fucked around with this message at 16:44 on Apr 24, 2016 |
# ? Apr 24, 2016 14:56 |
|
Is it possible to get back to Baldur's Gate once you leave for Dragon Spear?
|
# ? Apr 24, 2016 15:00 |
|
No
|
# ? Apr 24, 2016 15:02 |
|
Generally, explore everything a chapter in SoD has to offer before moving on with the main story, there's no going back to earlier areas.
|
# ? Apr 24, 2016 15:03 |
|
flashman posted:Wouldn't using your 3rd level pip warrior for your third scimitar, and your fourth level and eighth as druid get you grandmaster? You'll have it by eight anyway either way just with more ”wasted” points (probably just get slings and clubs or something like that so not really a waste). I'm not positive, but I don't think you can spend proficiency points as a druid to go past 1 or 2 points, even if you used to be a fighter.
|
# ? Apr 24, 2016 15:04 |
|
You can once you've regained your Fighter levels. So in this case it'd work out, since Druids get pips every 4th level.
|
# ? Apr 24, 2016 15:07 |
|
Whenever I play IWD and reach Lower Dorn's Deep I wonder who it was that thought "Okay, those auto-damaging Frost Salamander auras were a really fun gimmick, where do we go from there? Oh yeah, I know, literally the same thing but fire."
|
# ? Apr 24, 2016 16:48 |
|
Modding the elemental arrows appears to cause the game to crash on any store that sells them, but reverting them to their pre-crash forms did nothing to fix it. I can use them just fine, it's just trying to open the barter screen that crashes the game.
|
# ? Apr 24, 2016 16:49 |
|
Can an IWD veteran tell me what is the difference between Insane and HoF? Are HoF mobs just Insane ones with a lot more HP?
|
# ? Apr 24, 2016 17:00 |
|
I think the damage and XP modifiers of Insane and HoF stack, although I haven't touched HoF in the Enhanced Edition. What I do remember about HoF + Insane is that it's a borderline unplayable slog. e: Also, running out of ammo a lot. e2: And my Mage outleveling scroll drops very soon. Wizard Styles fucked around with this message at 17:19 on Apr 24, 2016 |
# ? Apr 24, 2016 17:16 |
|
Yeah I had difficulty set to Core and then turned on HoF and found the experience extremely tedious. Things just would not die. It makes me wonder if I should reload my old pre-HoW saved game. I'm overleveled to absolute poo poo, and HoF does not seem like the regular experience balanced for a high-level party, or balanced at all for that matter. Obligatory ridiculous Codex poo poo: Because IWD is "way too easy" on anything but solo Insane/HoF/Ironman. Ooookay. Woolie Wool fucked around with this message at 17:21 on Apr 24, 2016 |
# ? Apr 24, 2016 17:19 |
|
You could try Insane with the XP bonus turned off. But yeah, I think it's generally better to do HoW after the main game. Just in Lonelywood you get quest XP for talking to a little girl that rival clearing a map of higher-level enemies, so when you come back to Kuldahar you just start tearing through everything.
|
# ? Apr 24, 2016 17:23 |
|
Woolie Wool posted:Yeah I had difficulty set to Core and then turned on HoF and found the experience extremely tedious. Things just would not die. It makes me wonder if I should reload my old pre-HoW saved game. I'm overleveled to absolute poo poo, and HoF does not seem like the regular experience balanced for a high-level party, or balanced at all for that matter. Yes but it's amusing and I'll now read to see how badly it goes for him. He acknowledges how lovely the experience would be and it feels right at home in an SA ironman thread. quote:On our way out, we buy a bottle of wine, which we give to a local alcoholic for another 2400 XP. "This will teach him greater awareness of his suffering or something," he says lawfully and goodly. "I am the best holy knight of Ilmater ever."
|
# ? Apr 24, 2016 17:37 |
|
Woolie Wool posted:Obligatory ridiculous Codex poo poo: Because IWD is "way too easy" on anything but solo Insane/HoF/Ironman. Ooookay. Way too easy on "anything resembling reasonable settings", not way too easy on "anything but solo Insane/HoF/Ironman" which doesn't sound inaccurate for someone who's good at the game (system). I don't see why you need to villainize someone doing a cool thread!
|
# ? Apr 24, 2016 17:39 |
|
Sephiroth_IRA posted:Is it possible to get back to Baldur's Gate once you leave for Dragon Spear? No , not possible. You are in Dragons Spear areas and theres no way to return once you head north.
|
# ? Apr 24, 2016 18:07 |
|
I like IWD:EE on Insane but without bonus damage and XP. The difficulty drops off later on, but at least it's a fun playground for testing kits and/or party compositions. On that note, F/M/Ts are actually good even in a full party at least in this. I almost want to try one in BG, but eventually the Thief side will start weighing the character down in BG2. I'm only at around 500k XP and at that point already, although in IWD it doesn't hurt much because the higher level spells the F/M/T's got via scroll drops wouldn't really do much for him anyway.
|
# ? Apr 24, 2016 18:08 |
|
Hughlander posted:Yes but it's amusing and I'll now read to see how badly it goes for him. He acknowledges how lovely the experience would be and it feels right at home in an SA ironman thread. This thread is pretty great. "this great thread posted:
|
# ? Apr 24, 2016 18:14 |
MrL_JaKiri posted:Way too easy on "anything resembling reasonable settings", not way too easy on "anything but solo Insane/HoF/Ironman" which doesn't sound inaccurate for someone who's good at the game (system). I don't see why you need to villainize someone doing a cool thread!
|
|
# ? Apr 24, 2016 20:16 |
|
So this is weird but in Siege of Dragonspear my character just dies in the Bridgefort area after I fix a rock etc.. Weird as hell. Just walking around and the death screen comes up. Anyone has any clue as to why this is happening?
|
# ? Apr 24, 2016 21:26 |
|
Ugh waylaid by enemies? Are we still doing this... Oh hey a cave!
|
# ? Apr 24, 2016 21:27 |
|
Kavak posted:That's not canon. My current game with Imoen is hilarious. I've talked with her ... six times so far, in something like a year of game time. But the Thieves' guild in Athlakta think we have a huge connection Sephiroth_IRA posted:You gave my gold to the poor? THE POOR?!? Same. I sunbursted them. Sephiroth_IRA posted:Ugh waylaid by enemies? Are we still doing this... Oh hey a cave! Was so happy when I saw that Loel fucked around with this message at 21:34 on Apr 24, 2016 |
# ? Apr 24, 2016 21:31 |
|
Yeah still can't figure out why I'm randomly dying in the Bridgefort area , any ideas. However, I did get a "romance" Corwyn option. This romance dialogue is loving weird and stalkerish. It's just completely random. "Oh hey let's hook up".
|
# ? Apr 24, 2016 21:33 |
|
I'm guessing it's not a specific action that kills you. Are you always dying after a certain time? If so you could check your GLOBALs in EEKeeper to see if there's some timer running out. I have no idea what could cause this specifically, so that's all I got. jBrereton posted:The original was hard as nails when it came out, the EE version adds too many options that just break the game wide open. I think a lot of people are just used to playing BG with SCS and whatever else now. In my case it may also be the leveling curve being kinda screwed up due to playing on Insane, though. I've turned the doubled XP Insane usually gives you off, but I'm still fighting more enemies, so I'm possibly a level ahead of where the game thinks I should be. Sephiroth_IRA posted:Ugh waylaid by enemies? Are we still doing this... Oh hey a cave!
|
# ? Apr 24, 2016 22:24 |
|
Wizard Styles posted:I'm guessing it's not a specific action that kills you. Are you always dying after a certain time? If so you could check your GLOBALs in EEKeeper to see if there's some timer running out. Yeah I dunno what's going on , gonna have to reload and find out.
|
# ? Apr 24, 2016 22:35 |
Wizard Styles posted:I'm no longer sure about that. In my current playthrough I'm not having anyone dual-wield, and I've got a Monk in the party which is pretty much playing with a handicap. I'm not having a lot of trouble. The prologue cave (so many Ogres) and parts of Dragon's Eye were rough but still, the only death so far was a friendly fire incident caused by a catastrophically misaimed Lightning Bolt.
|
|
# ? Apr 24, 2016 22:57 |
|
I reloaded my old save, Dorn's Deep is easier than the previous dungeons, even now that I'm no longer jacked from playing HoW. gently caress the phase spiders ganking my archer though.
|
# ? Apr 24, 2016 23:02 |
|
jBrereton posted:I think I remember the spell selections being a bit tighter in non-EE IWD. Might be wrong on that, though? That's all I remember, although I'm sure there's more that wasn't in there especially at the higher levels. Some spells worked differently, though, lots of stuff that's party-friendly in the BGs isn't in IWD. Contingencies and Sequencers weren't in non-EE IWD, either, that's probably one of the bigger hits to Mages. Also, IWD gave casters amazing buffs and summons, like the Emotion spells and Giant Insect respectively. Overall I think it's more that IWD encourages you to use casters slightly differently. You also don't quite reach the levels where Mages really take off. Wizard Styles fucked around with this message at 23:13 on Apr 24, 2016 |
# ? Apr 24, 2016 23:08 |
|
Wilting Wind in EE still uses the IWD mechanics and hurts your party.
|
# ? Apr 24, 2016 23:16 |
|
Insect Plague and Chain Lightning do, too. And summoned Elementals are always friendly. Some durations are different as well; Mirror Image lasts longer in IWD:EE than BG. I guess the EEs just added new spells but didn't change existing ones.
|
# ? Apr 24, 2016 23:27 |
|
|
# ? Apr 29, 2024 18:28 |
|
So basically there are no party friendly AoE damage spells at all. Great.
|
# ? Apr 24, 2016 23:45 |