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Otacon, you intentionally designed it with a weak point? It's not a weak point--I like to think of it as more of a character flaw. People and weapons just aren't complete without a character flaw, don't you think?
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# ? Apr 24, 2016 03:08 |
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# ? Apr 29, 2024 07:29 |
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I beat OG2 in ex hard mode. The last 4 maps were just pure RNG one shot kill hell. What I learned most was how to use EN and sp draining weapons. I saw a video on youtube of a guy playing as a blue alteisen and red weissritter, was that some romhack?
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# ? Apr 25, 2016 07:37 |
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Yeah, OG2 adapts SRW A with Lamia as the protagonist. There's a romhack of it that picks Axel instead.
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# ? Apr 25, 2016 07:39 |
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I'm playing in special mode, I think I got more cash at the start and some weapons like the new double chakram caster, which is nice, but is there anything else? I think I've played this game over 3 times now.
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# ? Apr 25, 2016 15:14 |
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I discovered this very old picture on my computer of me being bad at video games and was overcome with nostalgia.
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# ? Apr 25, 2016 16:59 |
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And this pops in my head immediately https://www.youtube.com/watch?v=bOO7cT0ecOI
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# ? Apr 25, 2016 17:11 |
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Ka0 posted:I'm playing in special mode, I think I got more cash at the start and some weapons like the new double chakram caster, which is nice, but is there anything else? I think I've played this game over 3 times now. The more cash is just from being New Game+ Special Mode also gives every mech 10 upgrade bars in every stat.
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# ? Apr 25, 2016 20:11 |
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The fun thing to do in OG2's NG+ is to take the moon route at the first split, max upgrade the Hiryu, and have Lefina kick in the faces of the Inspectors at episode 15. Serves them right for making you suffer for the secret parts and weapons.
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# ? Apr 25, 2016 20:33 |
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Caphi posted:I discovered this very old picture on my computer of me being bad at video games and was overcome with nostalgia. I see someone using Shin Getter 3. At the end of the game. In space. Musashi is crying Getter tears of joy in Getter valhalla.
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# ? Apr 25, 2016 22:38 |
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Ka0 posted:I beat OG2 in ex hard mode. The last 4 maps were just pure RNG one shot kill hell. What I learned most was how to use EN and sp draining weapons. I saw a video on youtube of a guy playing as a blue alteisen and red weissritter, was that some romhack?
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# ? Apr 26, 2016 04:30 |
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AradoBalanga posted:The blue Alt is a dummied out version that was more than likely intended to be Beowulf's Alteisen (OG2 only has it as a map sprite in the final game), seeing as how OGs later adapted the color scheme for Beowulf. The paint job also was used for the Valsion Kai CF hijack mission that was added for OGs for Kyosuke. I wonder if we're ever going to get a Kyosuke + Beowulf showdown? Seems as the series progresses, the closest we're going to get is the anime.
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# ? Apr 26, 2016 20:23 |
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They could use the fact that there are so many mirror universe characters still running around as a way to bring him back in. Isn't the Spanish girl from Alpha 3 from there too? And heck if they use him the same way the anime did the stupid Einst are coming back this game anyway so might as well throw him in.
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# ? Apr 26, 2016 20:29 |
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Silvergun1000 posted:I wonder if we're ever going to get a Kyosuke + Beowulf showdown? Seems as the series progresses, the closest we're going to get is the anime. Plus, Beowulf returning means more Einst shenanigans, and I personally would rather have a micro black hole shoved up my rear end before having to deal with their tired and boring vagueness again.
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# ? Apr 26, 2016 20:41 |
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Ethiser posted:They could use the fact that there are so many mirror universe characters still running around as a way to bring him back in. Isn't the Spanish girl from Alpha 3 from there too? Selena is from the OGverse. There has never been anything to imply she's from the SMverse. I can't see how Beowulf would be much of a threat at this point anyway. It's hard to get excited about Einstified Kyosuke when we already beat the crap out of both Einstified Excellen and Einstified White Star three games ago.
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# ? Apr 26, 2016 21:07 |
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AradoBalanga posted:Probably not. There was a drama CD released around the time of Endless Frontier Exceed to explain how Axel, Kouta and Alfimi get to the Endless Frontier world. Another part of the drama CD was to explain what happened to Axel when he fought Beowulf at TLI, told from Axel's perspective. The battle ends with Axel jumping to the OG world and setting off the self-destruct sequence for XN Lykieos (aka, the version of System XN that was too large to fit in a mech and was made into a large structure by Gilliam), resulting in the destruction of TLI and Beowulf more than likely dying in the blast or the building collapse. Even with the Einst's regenerative capabilities, Beowulf would still be stuck in the Shadow Mirror world because of all the data on System XN either being taken with the Shadow Mirrors when they jumped, or completely destroyed when TLI blew up. Thus, outside of some dumb plot reason to go to the Shadow Mirror world, Beowulf is most likely a thing of the past.
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# ? Apr 26, 2016 21:31 |
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That's leftover plot from Real Robot Regiment apparently, so it gets a pass on a technicality.
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# ? Apr 26, 2016 22:27 |
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Beowulf showing up would be as easy as an unstable dimensional rift and between Crossgates and just the general shenanigans with time/same that gave us Endless Frontier/Project X-Zone it wouldn't be hard for that to happen.
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# ? Apr 26, 2016 22:29 |
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If they plan on bringing the Z series into OG, inter-dimensional shenanigans aren't going to let up any time soon.
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# ? Apr 26, 2016 23:04 |
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AradoBalanga posted:That's leftover plot from Real Robot Regiment apparently, so it gets a pass on a technicality. RRR plot in OG is very Einst related seeing as they have Jetzt cores as engines.
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# ? Apr 27, 2016 01:51 |
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Finished FMW1 with only Sakuya alive savescumming double image and crits until she had enough juice to use Killing Doll for the finish. I'm gonna blame accidentally letting Daiyousei support defend and not having her focused for one round of the map attack hell spellcard cascading into having one less Trust and not having anyone to heal the squad so they could survive a second attack. Without those errors I think I would have only lost Rumia (who I also lost to not defending all of the clones). Oh well she can manipulate time and was the 10th member of "..And Then There Were None" so I'll allow it. It's good and lookin' forward to FMW2!
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# ? Apr 28, 2016 05:11 |
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Gundam breaker 3's out in English and has an actually okay translation quality
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# ? Apr 28, 2016 15:19 |
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GimmickMan posted:I see someone using Shin Getter 3. At the end of the game. In space. Was there actually any reason to use Shin Getter 3 in Alpha 3? It's been a while since I've played. I know in Alpha 1 there's a handful of water stages where Getter 3/Poseidon is useful, particularly the stages where you need to protect the Macross Quarter before you launch into space.
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# ? Apr 28, 2016 20:16 |
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Emuticus posted:Was there actually any reason to use Shin Getter 3 in Alpha 3? It's been a while since I've played. I know in Alpha 1 there's a handful of water stages where Getter 3/Poseidon is useful, particularly the stages where you need to protect the Macross Quarter before you launch into space. Does it maybe have a cheaper ALL attack than the other forms? I'm drawing a blank.
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# ? Apr 28, 2016 20:30 |
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Getter 1's only ALL is his best attack and like 100 EN so thats possible, but Im not sure.
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# ? Apr 28, 2016 20:54 |
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Shin Getter 3 has a B in space so no, there is no reason to use it in @3
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# ? Apr 28, 2016 21:32 |
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KoB posted:Getter 1's only ALL is his best attack and like 100 EN so thats possible, but Im not sure. Despite that I rigged it up so Ryouma more or less solo cleared the Giant Naked Rei map in about 3 turns.
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# ? Apr 28, 2016 21:45 |
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WrightOfWay posted:Shin Getter 3 has a B in space so no, there is no reason to use it in @3 I guess if you put a Space Module or an S-Adapter that would make it worth it.
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# ? Apr 28, 2016 22:13 |
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gently caress stats, always deploy as many Getters and Mazingers as possible.
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# ? Apr 28, 2016 23:52 |
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EthanSteele posted:Finished FMW1 with only Sakuya alive savescumming double image and crits until she had enough juice to use Killing Doll for the finish. From what I hear, the Windows 7 version of FMW1 actually buffs Sakuya a little for the final chapter. Coming in with no skills or upgrades still makes her pretty worthless though. Flandre is probably the outright toughest of the final bosses since (as you noticed) FMW1 restricted you to 10 characters max to make an Agatha Christie gag. If you're on Normal, FMW2 and FMW3's bosses are more dramatic but shouldn't be as much trouble in comparison.
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# ? Apr 29, 2016 07:39 |
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An incredibly fast and easy way to fix equippable weapons in modern OG games is to simply make them inherit whatever level of weapon upgrades the unit they're equipped to happens to have. Slap an M950 on an Alt Eisen with 5 weapon upgrades, it's an M950 with 5 upgrades. Switch it to the Weissritter with 3 weapon upgrades, it's an M950 with 3 upgrades. This would encourage you to actually make use of the huge variety of equippable weapons available.
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# ? Apr 29, 2016 10:50 |
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BlitzBlast posted:From what I hear, the Windows 7 version of FMW1 actually buffs Sakuya a little for the final chapter. Coming in with no skills or upgrades still makes her pretty worthless though. Wait, where can I get my hands on this? Is it a patch, or is it a whole new version of the game? Constant crashing killed my recent attempt to run through FMW1, especially since it takes about half an hour every time I want to restart my computer.
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# ? Apr 29, 2016 19:45 |
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It's a patch on the official website. Isn't compatible with the english patch though.
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# ? Apr 29, 2016 23:38 |
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Caphi posted:I discovered this very old picture on my computer of me being bad at video games and was overcome with nostalgia. That was one of my most favorite missions. Entirely because having watched gunbuster having all the other super robots be there and go "we got your back" is a childhood dream come true.
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# ? Apr 30, 2016 00:27 |
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Revolver Bunker posted:That was one of my most favorite missions. Entirely because having watched gunbuster having all the other super robots be there and go "we got your back" is a childhood dream come true.
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# ? Apr 30, 2016 00:44 |
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I wish I had my old Alpha 3 pictures from when I tried to get the highest killcount possible in a single stage. I guess I should just do that again on emulator or something, with optimizations. A three digit killcount on the ace screen is not enough in that game.
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# ? Apr 30, 2016 03:41 |
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Hokuto posted:I wish I had my old Alpha 3 pictures from when I tried to get the highest killcount possible in a single stage. I guess I should just do that again on emulator or something, with optimizations. I forget, is the big "kill a bunch of " STMC thing right after you get a billion upgrades infinite or just merely a lot?
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# ? Apr 30, 2016 04:16 |
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ImpAtom posted:I forget, is the big "kill a bunch of " STMC thing right after you get a billion upgrades infinite or just merely a lot? Just merely a lot. The stage has a forced end at the start of turn 8, and some enemies spawn out of effective enemy attack range. I had it set up to use the non-MAP Ideon Gun with its infinite energy to wipe out as many enemies as possible during the enemy turn, but they'd eventually stop spawning waves because enough platoons didn't attack (and thus survived) that eventually I'd stop hitting the low enemy count threshold to spawn a new wave. I think my estimate for kills in the stage was 1375. I'm pretty sure I could do better now if I set it up properly.
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# ? Apr 30, 2016 05:23 |
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Meanwhile the GGG FInal of Final stage ruined the Macross 7 songs for me with that stupid infinite awaken loop.
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# ? Apr 30, 2016 05:37 |
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I feel like I never used Fire Bomber to their full potential in Alpha because I never quite figured out that trick. I just used them to blast all my supers' will to 130 instantly and just streamroll the rest of the stage. I never used Banpreios to clear a mission on its own either. Shameful.
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# ? Apr 30, 2016 07:19 |
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# ? Apr 29, 2024 07:29 |
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MarsDragon posted:I feel like I never used Fire Bomber to their full potential in Alpha because I never quite figured out that trick. I just used them to blast all my supers' will to 130 instantly and just streamroll the rest of the stage. You stack them in 2 squads so you can spam Power to the Dream and My Friends after applying all the buffs. Have a few people with the SP recovery and EN/ammo recovery spells in the aoe and stick someone with Awaken any squad you want to do the killing. In the mission I mentioned clones of Palparepa Prajna and Pia Decem Peak endlessly respawn when killed, almost always in range of Raideen's God Voice or ZZ's High Mega Cannon (both pilots bring their own Awaken to the party. And that's how 2 pilots I hardly used had over 1k kills each and I fully upgraded every unit on my first run.
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# ? Apr 30, 2016 08:40 |