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Demon's Souls is a cult-classic Action RPG by Japanese developers FROM Software. It was directed by Berserk fan Hidetaka Miyazaki and takes inspiration from FROM's older franchise King's Field. You're most likely more familiar with its spiritual successors, Dark Souls and Bloodborne, or its remake Dark Souls III. Demon's Souls is a Japanese take on the Western RPG. In a break from the usual frenetic pace of most action games, Demon's Souls doesn't like when you rush into combat willy nilly. The game demands a slower, more methodical pace where you carefully take in your surroundings and learn how to survive an area long enough to reach the boss. Killing enemies nets you souls, which you can cash in to increase your stats or upgrade your weapons, but if you die, you lose your souls in a bloodsplatter on the ground that you must survive long enough to recover, lest you die again before you reach them and lose them forever. To mitigate this somewhat, the game includes creative spins on online cooperative play: players can leave messages on the ground to warn other players of traps, enemies, or a hidden item, but most often it's to simply ask you to rate the message so they can get health back. You can also summon other players into your world as spirits to aid you, or vice versa, which benefits both players as the guest also earns souls from enemies. However, there's also the possibility of players invading your world to kill you instead. The difficulty is punishing, you will die a lot, and the game relishes in killing you. This turned many a gamer off early on, but those who stuck with it found a gorgeously grotesque series of worlds dripping with dark atmosphere and ghoulies to stab in the rear end. It's an old-school game design philosophy that manages to be rewarding with every hernia-inducing victory, and it helped the game go from an obscure, awkwardly translated import to one of the PS3's most iconic sleeper hits. Even despite its age and the multiple gameplay improvements implemented by its successors, Demon's Souls still remains a fresh and interesting dive into the futility of life. The story is such: The Kingdom of Boletaria has been engulfed by the Deep Fog. King Allant XII's greedy use of an ancient, dark ritual to channel the power of souls has awoken the Old One, a giant tree slug living underneath the mountain temple The Nexus. With the Old One comes demons, death, and a whole lot of Allant's allies getting corrupted. Wei Shen and King rise from the ashes of Travis's Sleeping Dogs LP to brave the Deep Fog and save Boletaria... and promptly get killed in the process. Now they are bound to the Nexus and must kill the many demons across five worlds, make their souls their own, and beckon the Old One either back to sleep or to their will... --About the Co-op LP-- BigTUnit1 is my co-op partner for Parts 1-11, and he had to step down afterward. YamiNoSenshi takes over on Part 12. Yami and I are reasonably experienced at the game and have beaten it a few times. Travis played it when it came out for about ten minutes and then never touched it again. Thus I serve as the informative one against Travis as the new guy experiencing everything for the first time. With Yami, he and I are both the knowledgeable types who still die to every little stupid reason. I play Wei Shen as a dex build Thief with secondary magic, while Travis and Yami play King as a strength build with secondary faith. That way we can show off the majority of weapons and spells in the game. We'll be showing off as much of the game as we can, save for maybe world tendency. Both Travis/Yami and I will be recording our gameplay. Most often one of us will be summoned into the other's world, but there will also be cases where we simply play the same level at the same time, and one's footage will either be periodically overlayed onto the other's, or the POV will swap between us if one gets ahead of the other or has something more interesting going on. We didn't get invaded nearly as much as we wanted to, but there's a bit of fun with that in the Tower of Latria. It's been done Yes, TheWanderingNewbie also did a co-op LP of this game with Taoto, but that was at NG+4, while this is at the base NG, and Taoto didn't also record footage. Plus this is only the first installment in a possible Co-op LP series of the Soulsborne games. THREAD RULES
------------------------------------------------------------------------------------- With BigTUnit1 Tutorial Boletaria Castle 1-1 Shrine of Storms 4-1 Stonefang Tunnel 2-1 Tower of Latria 3-1 Tower of Latria 3-2 (Pre-Boss) With YamiNoSenshi Valley of Defilement 5-1 Shrine of Storms 4-2 Stonefang Tunnel 2-2 Stonefang Tunnel 2-3 Tower of Latria 3-2 (Boss) Boletaria Castle 1-2 Valley of Defilement 5-2 Valley of Defilement 5-2 & 5-3 Shrine of Storms 4-3 & Tower of Latria 3-3 Boletaria Castle 1-3 & 1-1 Pure White World Tendency Boletaria Castle 1-4 & Mausoleum The End - Good and Evil ------------------------------------------------------------------------------------- ThornBrain fucked around with this message at 23:26 on May 12, 2017 |
# ? May 20, 2016 21:36 |
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# ? Apr 28, 2024 22:05 |
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Though later games have made vast improvements over Demon's Souls, you have to admit that this game does things that no other game in the Souls (and Bloodborne) series does, maybe its just down to the fact that this is the First in the franchise so it get more of a free ride. I personally think only Bloodborne comes close to capturing this game's atmosphere and style.
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# ? May 20, 2016 21:59 |
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Demon's Souls is one of those games that I'm always interested to see LP's of. I basically have Dark Soul ingrained into my mind but Demon's Souls seems to have its' own themes and "feel" if that makes sense. Will be following this one with interest.
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# ? May 20, 2016 22:09 |
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Oh you darn contrarian hipsters
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# ? May 20, 2016 22:38 |
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Yeah alright then
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# ? May 21, 2016 00:13 |
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People who say Demon's Souls is the real hard one probably started with it and moved on to Dark Souls, where almost all of the systems were the same. And yes, you do indeed get extra souls for super murdering an enemy.
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# ? May 21, 2016 01:41 |
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frozentreasure posted:People who say Demon's Souls is the real hard one probably started with it and moved on to Dark Souls, where almost all of the systems were the same. I'd argue DeS is the hardest pre-BB Soulsborne game, as someone who played it after DS1. It just so happens to also be the game with the largest number of ways you can completely cheese the difficulty. Magic, bow, big heavy weapons, polearms, remaining in body form, Vit gouging, probably others I'm forgetting.
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# ? May 21, 2016 02:47 |
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Strawhat LPing Demon's Souls? Where do I sign up?! This is going to be a great watch. Looking the hell forward to it, gentlemen.
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# ? May 21, 2016 04:15 |
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So who is King anyway and is Travis going to stop doing that voice because uuuh
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# ? May 21, 2016 08:04 |
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Crane Fist posted:So who is King anyway and is Travis going to stop doing that voice because uuuh He mentions it in the video
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# ? May 21, 2016 08:11 |
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Spudd posted:He mentions it in the video Yeah but obviously I missed it and I'm not going to watch the whole video again to find out whether Travis is going to stop doing a real weird black guy impression
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# ? May 21, 2016 08:21 |
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Crane Fist posted:So who is King anyway and is Travis going to stop doing that voice because uuuh Old gag from their Sleeping Dogs LP. King was a NPC in that which became a long-running joke.
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# ? May 21, 2016 09:01 |
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Spudd posted:He mentions it in the video Would you tell us what he said for a burger?
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# ? May 21, 2016 10:01 |
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RareAcumen posted:Would you tell us what he said for a burger? That he won't keep doing it.
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# ? May 21, 2016 19:02 |
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Crane Fist posted:Yeah but obviously I missed it and I'm not going to watch the whole video again to find out whether Travis is going to stop doing a real weird black guy impression He said he'd stop, but then it kept happening. It would be super amazing if he cut this poo poo out forever and ever. George fucked around with this message at 21:29 on May 21, 2016 |
# ? May 21, 2016 21:26 |
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If it's a coop LP I kind of hope you could fight each other when it comes to the Old Monk
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# ? May 22, 2016 01:21 |
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will you have a punchy fist coop partner?
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# ? May 22, 2016 01:59 |
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Azoth posted:That he won't keep doing it. Ah, I see. Well you get the burger then! George posted:He said he'd stop, but then it kept happening. It would be super amazing if he cut this poo poo out forever and ever. Yeah, they're a funny group but I would never suggest advertising an LP based on a running gag being a thing for the entire thing. If it happens every now and then, sure, but it's the same as the TeamFourStar playing games as 'character' thing in that I'm certainly not gonna watch that.
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# ? May 22, 2016 02:52 |
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I really enjoyed their Grimrock 2 LP, so I know they can do it right.
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# ? May 22, 2016 03:44 |
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I knew it would happen so I'm cool with it. 'Which way is Wei' is the level on what I was expecting
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# ? May 22, 2016 06:20 |
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EponymousMrYar posted:I knew it would happen so I'm cool with it. I personally don't mind it, it's just the way it's advertised in the title made me think that'd be how the LP would go 100% of the time. Every once in a while is fine. I'm sure Vycevoice saying 'Moonstone cannon' still slips in every now and then too. King, don't lose you Wei.
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# ? May 22, 2016 06:33 |
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Well seeing as everyone is literally telling me that the vocal impression of King from Sleeping Dogs is bad, I'll stop. Can't make any promises that I might unconsciously do it on a rare occasion seeing as I tend to kind of BE the characters when I play them but I'll try. Also since we recorded a good chunk of it in one run, I can't say I remember doing it a whole lot the more we played. Pretty sure I get distracted flinging myself against the red eye knight to worry about any form of wakka-wakka level goofiness.
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# ? May 22, 2016 13:42 |
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BigTUnit1 posted:Well seeing as everyone is literally telling me that the vocal impression of King from Sleeping Dogs is bad, I'll stop. Can't make any promises that I might unconsciously do it on a rare occasion seeing as I tend to kind of BE the characters when I play them but I'll try. Also since we recorded a good chunk of it in one run, I can't say I remember doing it a whole lot the more we played. Pretty sure I get distracted flinging myself against the red eye knight to worry about any form of wakka-wakka level goofiness. It's fine, do it whenever, I just don't want the LP to be a voice acted roleplay 80% of the time. Every now and then is cool, the title just didn't set a good precedent.
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# ? May 22, 2016 14:02 |
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We have yet to be able to enter each other's worlds, so all of 1-1 (parts 2 through 4) will be swapping between our POVs.
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# ? May 27, 2016 18:27 |
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I half expected Travis to die to that blue-eyed knight. He can wreck your poo poo this early in the game. Granted, the red-eyed knight is significantly more of a threat, but he's not meant for you to deal with at this point anyway. He's just kind of there, something to make the player take notice of the area he's in.
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# ? May 28, 2016 15:31 |
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Man it's been ages since I watched Squint's LP of Demon's Souls, this seems like a fun gimmick and I can't wait for more videos.
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# ? May 28, 2016 21:03 |
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Digressing, now that I'm seeing more interest in Demon's Souls it'd be neat to eventually see even more people playing King's Field, Eternal Ring, Shadow Tower, Armored Core, and Metal Wolf Chaos. Despite From Software rekindling the fire that Capcom and Konami once kept going, they were always around. Shadow Tower being the most interesting; it's almost survival horror rules with fragile weapons feeling similar to Resident Evil's limited ammo. With that said I look forward to brushing up on some Demon's Souls tales in this LP. RasterPunk fucked around with this message at 23:29 on Jun 1, 2016 |
# ? Jun 1, 2016 23:26 |
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https://www.youtube.com/watch?v=pFMwgOfdG_M&t=7s
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# ? Jun 3, 2016 00:03 |
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Forgot to upload this yesterday, and then caught a few editing mistakes I needed to fix anyway. We take on the Red Eye Knight early and kick his rear end. After he repeatedly kicks ours. Then we save a shimmering idiot.
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# ? Jun 5, 2016 04:28 |
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If I remember correctly, the red-eyed knight never respawns. It's one of the only enemies in the game that doesn't.
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# ? Jun 5, 2016 05:51 |
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Nah, Red Knights respawn the same as everything else. Only named characters/their black phantoms, crystal lizards kind of, and anything that drops a non-standard soul (bosses, primeval demons, dragons, vanguards) don't respawn. Also, Thorn, the message about jumping off near Ostrava is referring to the very contextual ability to climb up waist-high ledges. You can just push forward at that wall and climb over to Ostrava. frozentreasure fucked around with this message at 06:37 on Jun 5, 2016 |
# ? Jun 5, 2016 06:33 |
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frozentreasure posted:Also, Thorn, the message about jumping off near Ostrava is referring to the very contextual ability to climb up waist-high ledges. You can just push forward at that wall and climb over to Ostrava. Ah. I knew that was a mechanic in later parts of Boletaria. I never put together it would be there too. I just always rolled off like every phantom player I've ever seen in that area.
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# ? Jun 5, 2016 07:46 |
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This update:
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# ? Jun 5, 2016 10:15 |
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Why did people come into a BigTUnit1 thread and complain about him doing voices? That is absolutely baffling to me.
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# ? Jun 5, 2016 13:11 |
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frozentreasure posted:Nah, Red Knights respawn the same as everything else. I stand corrected. For some reason I thought that one in particular didn't respawn, but it has been quite a while since I played through the game.
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# ? Jun 5, 2016 15:22 |
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Molly Millions posted:Why did people come into a BigTUnit1 thread and complain about him doing voices? That is absolutely baffling to me. Well, I personally complained because I just wanted to be sure it's not going to be a full LP like that. Seems a bit too roleplay-ish for me. I like the jokes and stuff, I just don't want it to be the entire LP 100% of the time. Like how I wouldn't want to watch slowbeef or Diabetus do a Metroid LP that was just Ridley voice all the time.
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# ? Jun 5, 2016 22:40 |
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Molly Millions posted:Why did people come into a BigTUnit1 thread and complain about him doing voices? That is absolutely baffling to me. Its pretty much the package deal when it comes to me, as part of my income comes from my ability to do that. That or say jokes that only logically make sense to me. ...what do they keep me around for again?
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# ? Jun 6, 2016 00:21 |
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BigTUnit1 posted:Its pretty much the package deal when it comes to me, as part of my income comes from my ability to do that. You're the great glue that keeps it all together. One could even say you were the... King of glue.
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# ? Jun 6, 2016 03:33 |
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I just don't think it was funny.
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# ? Jun 6, 2016 08:22 |
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# ? Apr 28, 2024 22:05 |
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BigTUnit1 posted:Its pretty much the package deal when it comes to me, as part of my income comes from my ability to do that. Ha! Good question! ... Moonstone Cannon.
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# ? Jun 6, 2016 15:50 |