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remember when wiz tweeted he was beaten by the ai lol
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# ? May 23, 2016 21:00 |
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# ? Apr 28, 2024 19:01 |
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I've seen Stellaris players beaten by the AI. It was mostly them meeting a Fallen Empire early and being made to give up most of their empire, then ragequitting, though.
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# ? May 23, 2016 21:21 |
Maybe they took it out to save for a dlc.
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# ? May 23, 2016 21:22 |
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Pharnakes posted:In light of Stellaris' AI that wasn't quite so funny after all Even less so since that dunk was followed by the release of Hearts of Iron 3.
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# ? May 23, 2016 21:23 |
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on the one hand EU4 and CK2 are absolute masterpieces (which are arguably now bloated beyond repair) but on the other goons are really bent on ignoring the fact that rome, sengoku, march of the eagles and even hearts of iron 3 were broken and at the very best were patched and DLCed to be barely playable. i have tremendous faith in stellaris and HoI4 being good in the future but the track record for attention to detail goes hand in hand with dropping a game off the development plan if things get too complicated.
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# ? May 23, 2016 23:04 |
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Hey now, Rome was barely playable and patched to be totally broken
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# ? May 23, 2016 23:17 |
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Yeah honestly EU4 and CK2 were at their height of playability last year, before they got bloated to poo poo. I played a round of EU4 recently and theres so much garbage like estates, sailor-manpower, etc that just add fluff to the game without any real value.
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# ? May 23, 2016 23:25 |
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I remember when the paradox ads were making GBS threads on Shogun 2 which ended up being a much better game than Sengoku. Of course, Shogun 2 is pretty much the last time CA actually cared about craft in their games because they did so much more with the limited pallette of Sengoku Japan than they did with the entirety of the ancient Western World.
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# ? May 23, 2016 23:27 |
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i remember when their finest hour came out and it didn't fix anything at all but did add a bunch of ctds that they also never fixed
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# ? May 23, 2016 23:28 |
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I will never get the bloat thing. I mean I know it's subjective but even then it just feels arbitrary.
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# ? May 23, 2016 23:56 |
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It's when the mechanics get added without really being integrated with anything else. Estates especially are kinda their own little corner of the game.
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# ? May 24, 2016 00:00 |
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Koramei posted:It's when the mechanics get added without really being integrated with anything else. Estates especially are kinda their own little corner of the game. Estates were one of those things where people constantly needled about wanting internal management in EU4 and when they got it- surprise, it's not what EU4's about and it's kinda just there.
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# ? May 24, 2016 00:16 |
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Panzeh posted:I remember when the paradox ads were making GBS threads on Shogun 2 which ended up being a much better game than Sengoku. Of course, Shogun 2 is pretty much the last time CA actually cared about craft in their games because they did so much more with the limited pallette of Sengoku Japan than they did with the entirety of the ancient Western World. Yet when Shogun 2 came out, for a while, it was regarded as "bad" but relatively quickly, I'll admit, became respected. HoI3 was poorly optimized and had its issues, but it was still an excellent game for the people who wanted that kind of sperging out over OOB's and .. whatever else HoI3 had, it sold well and was still a success, though not for me. March of the Eagles is a good war-romp, Sengoku was a CK2 testbed and was a semi-decent straight up warfest through Japan. I mean Paradox games have their "bad" around release - Rome is the only real exception in getting "worse" though that's more to do with stability, while any other games regarded as "bad" are truthfully more mediocre at worst. The worst thing they've ever had their name near is SotS2 but I consider Stellaris more than enough recompense for publishing that.
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# ? May 24, 2016 00:23 |
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hoi3 is not good in any measure of the term. what's wrong with eu rome? people say it got patched to unplayable so what does that mean? genuine question
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# ? May 24, 2016 00:47 |
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Hoi3 is great Oh no subjectivity what are we to do
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# ? May 24, 2016 00:57 |
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Koramei posted:It's when the mechanics get added without really being integrated with anything else. Estates especially are kinda their own little corner of the game. Mechanics stand independent all the time. Who cares. Estates are still a great addition. CharlestheHammer fucked around with this message at 01:05 on May 24, 2016 |
# ? May 24, 2016 01:01 |
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Gort posted:I've seen Stellaris players beaten by the AI. It was mostly them meeting a Fallen Empire early and being made to give up most of their empire, then ragequitting, though. This is me irl.
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# ? May 24, 2016 01:06 |
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Panzeh posted:Estates were one of those things where people constantly needled about wanting internal management in EU4 and when they got it- surprise, it's not what EU4's about and it's kinda just there. I feel like a lot of the reason people don't like estates is that there's no sense of progress or victory there. People like painting the map because you can see your empire grow as you play. People loving love formable nations because it's a target you can aim for that feels like a major accomplishment when it happens. Estates are something you fiddle with occasionally to make the relevant numbers go up or down, but there's no way to gradually eliminate their influence on the land or co-opt them into the state, which would provide a goal for the player to work towards. I think they'd be a lot better received if there were a clear goal to aim for as a result of the fiddling instead of minor bonuses or penalties that are the same throughout the game.
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# ? May 24, 2016 01:16 |
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Easy little thing estates need: to show province development on the map in the estate quick build menu. e: My issue with estates is that as a constraint they basically don't do anything but occasionally annoy you for land and as a bonus they, well, still annoy you for land when you don't want to give it out. There's not a ton of strategy to dealing with them in the way there is in dealing with an unruly vassal in CK2. I think what I want from internal politics in EU4 are systems that influence the wars you fight, rather than being a separate system you mess around with in peacetime. StashAugustine fucked around with this message at 03:02 on May 24, 2016 |
# ? May 24, 2016 03:00 |
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StashAugustine posted:e: My issue with estates is that as a constraint they basically don't do anything but occasionally annoy you for land and as a bonus they, well, still annoy you for land when you don't want to give it out. There's not a ton of strategy to dealing with them in the way there is in dealing with an unruly vassal in CK2. I think what I want from internal politics in EU4 are systems that influence the wars you fight, rather than being a separate system you mess around with in peacetime. I definitely agree that the system feels like an endless minigame treadmill sometimes. Estates are probably the best shorthand way of handling internal politics, though (at least as a conceptual basis) without a Stellaris-style pop system or something crazier with pie charts etc..
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# ? May 24, 2016 04:25 |
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Jeoh posted:remember when wiz tweeted he was beaten by the ai lmao
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# ? May 24, 2016 04:30 |
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Alikchi posted:I definitely agree that the system feels like an endless minigame treadmill sometimes. Estates are probably the best shorthand way of handling internal politics, though (at least as a conceptual basis) without a Stellaris-style pop system or something crazier with pie charts etc.. POP PYRAMIDS!!!
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# ? May 24, 2016 05:39 |
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put the vicky 2 politics system into eu4
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# ? May 24, 2016 05:53 |
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the one thing that eu4 is missing: anarcho-liberals.
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# ? May 24, 2016 05:56 |
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The BBJ The Big Blue Jacobins.
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# ? May 24, 2016 06:00 |
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The Aztec communists have risen
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# ? May 24, 2016 06:08 |
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Mercantilists builds a watermill.
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# ? May 24, 2016 06:21 |
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DrSunshine posted:Mercantilists builds a watremill. Fixed.
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# ? May 24, 2016 06:27 |
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DrSunshine posted:Mercantilists builds a watermill. Hahaha I think what I like so much about the Victoria series that it has such a tight focus. The themes, mechanics, aesthetics and atmosphere all fit together nicely, even if individually they sometimes leave something to be desired. The downside, of course, is that you have less replayability value and flexibility, but overall I like that approach. My issue with EUIV and CK2 is that they've been moving in the opposite direction, losing focus with various new systems constantly being superimposed on each other. Each Paradox franchise has its own feel, its own emphasis. Systems and mechanics should only be implemented or ported from one franchise to another if they can be integrated in a way that contributes to that.
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# ? May 24, 2016 07:18 |
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corn in the bible posted:i remember when their finest hour came out and it didn't fix anything at all but did add a bunch of ctds that they also never fixed ??? This is the weirdest opinion I have seen on one of our games yet.
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# ? May 24, 2016 09:52 |
Paradox threads have been weird lately.
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# ? May 24, 2016 09:54 |
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Darkrenown posted:??? This is the weirdest opinion I have seen on one of our games yet. A complaint about instability doesn't seem weird to me? That's something to legitimately complain about
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# ? May 24, 2016 09:55 |
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I mean I don't remember TFH having any outstanding CTD issues, and it fixed a bunch of things. Among HoI3 fans TFH was rather popular.
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# ? May 24, 2016 11:52 |
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http://steamcommunity.com/games/281990#announcements/detail/923614860700111042 Stellaris 1.1 info
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# ? May 24, 2016 11:58 |
Tuskin38 posted:http://steamcommunity.com/games/281990#announcements/detail/923614860700111042 "busy working on the first free patch" Can't wait for the first paid patch.
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# ? May 24, 2016 12:31 |
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Darkrenown posted:I mean I don't remember TFH having any outstanding CTD issues, and it fixed a bunch of things. Among HoI3 fans TFH was rather popular. You've already self-selected for poor decision making there
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# ? May 24, 2016 13:02 |
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Phlegmish posted:My issue with EUIV and CK2 is that they've been moving in the opposite direction, losing focus with various new systems constantly being superimposed on each other. Each Paradox franchise has its own feel, its own emphasis. Systems and mechanics should only be implemented or ported from one franchise to another if they can be integrated in a way that contributes to that. Exactly. I cant talk about EU4, I havent played it for a while, but the addition of EU4-style mechanics to CK2, coalitions and shattered retreat, was a very bad idea EDIT: is like, people used to complain about the game getting boring and easy after you become a big enough blob. Conclave tries to address it the right way, by making internal management more interesting and challenging. It aint perfect, but its a step on the right direction, because that's what CK2 is about. Coalitions, instead, is the wrong kind of solution. Is just take a mechanic from a complete different game and just throws it there in a simplified version. It makes little sense in the context of CK2, its badly integrated in the game and is just unfun. It doenst even makes expansion actually much harder, just more annoying. It is like: "so do you want to expand, player? Well gently caress you, you are going to have to fight half of the world for this county. just because". Coupled with shattered retreat, which also doenst makes war harder or more interesting, just longer, it just made the game less fun Elias_Maluco fucked around with this message at 13:50 on May 24, 2016 |
# ? May 24, 2016 13:30 |
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corn in the bible posted:hoi3 is not good in any measure of the term. Once you get to a certain point in the game (for me, whenever you have a dictatorship and events trigger with family members) you get constant CTD that can't be avoided and game becomes literally unplayable.
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# ? May 24, 2016 13:34 |
Palleon posted:Once you get to a certain point in the game (for me, whenever you have a dictatorship and events trigger with family members) you get constant CTD that can't be avoided and game becomes literally unplayable. I had it constantly happening in October of 1941, regardless of what I was doing / what speed I played the game on / etc. It was really annoying because my Italy playthrough had just gotten really good at that time too. I think it might be because of the Pearl Harbor decision when the United States has gone fascist (which I made happen thanks to spies) )
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# ? May 24, 2016 13:48 |
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# ? Apr 28, 2024 19:01 |
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Neobdragon posted:Yeah honestly EU4 and CK2 were at their height of playability last year, before they got bloated to poo poo. I played a round of EU4 recently and theres so much garbage like estates, sailor-manpower, etc that just add fluff to the game without any real value. I see this sentiment in lots of places these days -- what do people consider to be the 'best' version of EU4, then? Since you can roll back to previous patches in Steam, I'd like to compare how it's changed over the past year or two.
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# ? May 24, 2016 13:53 |