|
The spacer mech goes fantastically well with the focusing laser. Anything in the line of fire evaporates in seconds and the deliciously cheesy sci-fi stomping had me wondering how well the experience would match up with the Jeff Wayne War of the Worlds musical.
|
# ? Apr 20, 2016 22:46 |
|
|
# ? Apr 26, 2024 20:36 |
anthony patch posted:New build is up, it's got a bunch of new poo poo in it. I'll post a changelog later. So, what does the new build have in it?
|
|
# ? Apr 21, 2016 16:48 |
|
Skyscraper posted:So, what does the new build have in it? https://www.youtube.com/watch?v=tmFWpT4k5A4&t=120s
|
# ? Apr 21, 2016 17:35 |
Oh hey, cluster artillery!
|
|
# ? Apr 21, 2016 17:44 |
|
Off the top of my head, unlock system for pilots and vehicles (pilots are basically just difficulty settings), a killdozer mission, new tools of destruction. The new chain gun weapon (Zeus?) is wildly OP and fun as hell, I recommend it. Patch and Gauss are at PAX East this weekend (and I get to tag along!) So I wouldn't expect official word from them in the near future.
|
# ? Apr 21, 2016 17:49 |
|
So can you no longer just play a regular game? Missions seem to be all I can select.
|
# ? Apr 21, 2016 17:53 |
dyzzy posted:Off the top of my head, unlock system for pilots and vehicles (pilots are basically just difficulty settings), a killdozer mission, new tools of destruction. The new chain gun weapon (Zeus?) is wildly OP and fun as hell, I recommend it. Interesting, thanks!
|
|
# ? Apr 21, 2016 17:58 |
|
Lemon-Lime posted:So can you no longer just play a regular game? Missions seem to be all I can select. There should be a menu item listed as "Freelance." E: be sure to buy some stuff first.
|
# ? Apr 21, 2016 18:47 |
|
dyzzy posted:There should be a menu item listed as "Freelance." Yeah, I have some stuff unlocked already. e; looks like I had to restart the game to see the Freelance option! Thanks.
|
# ? Apr 21, 2016 18:59 |
|
my one complaint about this update is the broodmare. it's already so slow as to be borderline unfun, but the fact it gets slowed even further by mud and train tracks pushes it over the edge into "this is actually a chore" territory. have ya'll considered making heavy mechs immune to slowing terrain just for the player's sake? write it off as the drive systems being so robust that they just power through without issue or whatever you have to, but jesus, the train stations and muddy maps are like pulling fuckin teeth
|
# ? Apr 23, 2016 03:31 |
|
Really loving the new update, though I've got a question/request: Any chance we could get a scalable UI by release? It's really tiny on my honkin big monitor.
|
# ? Apr 23, 2016 20:27 |
|
Fayez Butts posted:Really loving the new update, though I've got a question/request: Any chance we could get a scalable UI by release? It's really tiny on my honkin big monitor. Great idea. I really wish this was an option implemented in more games.
|
# ? Apr 24, 2016 04:18 |
|
Did anybody here make it to PAX? Bunch of people walked away from the minibooth with Brigador keys
|
# ? Apr 27, 2016 02:07 |
|
Dev wore a mech pilot jumpsuit. Buying game just because of that.
|
# ? Apr 27, 2016 03:54 |
|
john ashpool posted:Dev wore a mech pilot jumpsuit. Buying game just because of that.
|
# ? Apr 28, 2016 03:18 |
john ashpool posted:Dev wore a mech pilot jumpsuit. Buying game just because of that. That's all kinds of awesome.
|
|
# ? Apr 28, 2016 03:53 |
|
We demand pictures, Mister Patch!
|
# ? Apr 28, 2016 20:22 |
|
I'm a bad friend. All I got was a back shot: He's had stuff on Twitter from PAX prime though, if nobody else does I can link it when I get to a PC.
|
# ? Apr 28, 2016 20:54 |
|
3/10, no Soviet Tanker padded-helmet
|
# ? Apr 28, 2016 23:05 |
|
lol. He did actually have a helmet last year but you can imagine it's not fun to travel with
|
# ? Apr 28, 2016 23:10 |
|
https://twitter.com/HughSJ/status/637416257285828609
|
# ? Apr 29, 2016 00:12 |
|
See, that is how you do it.
|
# ? Apr 29, 2016 00:17 |
|
Is the gamepad support from that alt-beta going to make it into the release? I don't mind tank controls but I hate wasd and usually play everything from my couch anyway. Mapping wasd to an analog stick kinda sucks because it's to easy to drift a little bit and start turning when you want to go straight or moving when you are trying to turn in place. I've made some decent control maps for the Steam controller, and most of them don't require you to ever move your thumbs from a stick to a button. The Steam controller touchpad emulates a trackball really well and it all comes together beautifully when using the beta with controller support. For my own purposes, I don't even need a fully fleshed out XBOX controller mode. I just need the game to use the x-input left analog stick for analog movement and I can take care of the rest. So I hope that in the release, the existing controller support can be accessed from a sub menu or something.
|
# ? Apr 30, 2016 17:18 |
|
Copper Vein posted:Is the gamepad support from that alt-beta going to make it into the release? The short version is that we'd like to get it resolved but we're up to our gills getting everything ready for the June 2nd release, so it's going to be one of those things we attend to after release. Right now we're in the middle of a complete re-write of the UI (original one was a temp UI that just kept getting scaffolded onto) so there's no room for any other work.
|
# ? Apr 30, 2016 19:37 |
|
Little sample of the new text we're working up for all the weapons:quote:The original spec for the Galinha called for a scaled down version of the Zeus, but early development showed the idea was impracticable. That process however led the Design Bureau to an idea for a radically different weapon.
|
# ? May 2, 2016 07:48 |
|
Oh hey what's this? http://www.pcgamer.com/brigador-is-releasing-in-june-with-an-unusual-extra/ https://www.youtube.com/watch?v=KRYc0HLWePo anthony patch fucked around with this message at 23:02 on May 13, 2016 |
# ? May 13, 2016 22:46 |
|
Launching a preview stream of the Brigador audiobook right now, first 3 chapters. https://www.twitch.tv/stellarjockeys
|
# ? May 14, 2016 02:23 |
|
Brigador is leaving early access next week. Also:
|
# ? May 25, 2016 18:20 |
|
dhamster posted:Brigador is leaving early access next week. Also: Endorsement from a real, live, Hollywood celebrity!
|
# ? May 25, 2016 21:44 |
|
dhamster posted:Brigador is leaving early access next week. Also: we are humbled by His Most Beneficent Presence. Once the eye of Sauron has gazed upon you, your life is complete. Zap Zap But yeah, shipping next week. Lotta crazy stuff going on. Sometime in June after I've been able to sleep for a bit I'll follow up by writing some tutorials for you guys with the level editor so you can start making your own stuff.
|
# ? May 26, 2016 01:17 |
|
dhamster posted:Brigador is leaving early access next week. Also: Congrats on leaving early access! Does this come with a big patch too?
|
# ? May 26, 2016 02:05 |
|
Tagichatn posted:Congrats on leaving early access! Does this come with a big patch too? The difference between what's currently on early access and what will launch on June 2nd is night and day. We completely redid the UI, have new sound effects for everything, and have added 2 new factions to fight against in addition to the entire story campaign.
|
# ? May 26, 2016 03:22 |
|
3 new factions besides Loyalist, Corvid, and Spacers? Do they get unique vehicles and stuff? [edit] There is gonna be a soundtrack edition, RIGHT?
|
# ? May 26, 2016 05:48 |
|
Galaga Galaxian posted:[edit] There is gonna be a soundtrack edition, RIGHT? There's a SE option that includes the OST and an audiobook for $30.
|
# ? May 26, 2016 05:59 |
|
Galaga Galaxian posted:3 new factions besides Loyalist, Corvid, and Spacers? Do they get unique vehicles and stuff? So as a special thank we gifted the OST / Audiobook upgrade to anyone who bought the game prior to last week. For everyone else there'll be a DLC option to buy once you have the core game or you can just buy the whole thing together, should be called the 'Deluxe Edition' on Steam (that's the standard nomenclature apparently). Currently because of a snafu with Valve that's the *only* edition you can buy on Steam right now, but that should be sorted out within the next couple of days. Personally I think the soundtrack, book, and audiobook have all turned out great, but don't take my word for it.
|
# ? May 26, 2016 06:33 |
|
Awesome. Already own the game, but I might gift it to a pal of mine that I bet would enjoy it and is a fellow fan of the style of music used in the soundtrack.
|
# ? May 26, 2016 06:39 |
|
Oh man I'm excited for the release. Congratulations, guys! You made something truly great.
|
# ? May 26, 2016 08:35 |
|
anthony patch posted:So as a special thank we gifted the OST / Audiobook upgrade to anyone who bought the game prior to last week. Is that not going into effect until the DLC is actually out for purchase? I would've totally bought the soundtrack but that's a super nice extra, thanks.
|
# ? May 26, 2016 09:00 |
|
anthony patch posted:The short version is that we'd like to get it resolved but we're up to our gills getting everything ready for the June 2nd release, so it's going to be one of those things we attend to after release. Right now we're in the middle of a complete re-write of the UI (original one was a temp UI that just kept getting scaffolded onto) so there's no room for any other work. Can we change keybinds though? Unlike the guy with the controller question I don't hate WASD but I use the keyboard with my right hand so I generally rebind everything around OKL; to mirror the WASD effect, thumb on the spacebar and all. Edit: And if yes, will your game poo poo itself or refuse to acknowledge the existence of Umlaut keys (φόδ) in that general area if I try to map a function to it, or will it just treat the button as what it would be on a US keyboard(; [ ')? Being garbage at dealing with non-US keyboard layouts is more of a lovely console port thing (The first Lost Planet just straight up wouldn't let me rebind some of those keys because I guess it had no means to know that when I hit φ it's just ; on the keyboards it was ported with) but I've been burned before. Psykmoe fucked around with this message at 10:47 on May 26, 2016 |
# ? May 26, 2016 10:37 |
|
|
# ? Apr 26, 2024 20:36 |
|
Lemon-Lime posted:Is that not going into effect until the DLC is actually out for purchase? I would've totally bought the soundtrack but that's a super nice extra, thanks. The first halves of the OST and Audiobook will become available along with v1.0 on June 2nd. The latter halves will get posted as soon as they're finished, by July 1st at the latest. Psykmoe posted:Can we change keybinds though? Unlike the guy with the controller question I don't hate WASD but I use the keyboard with my right hand so I generally rebind everything around OKL; to mirror the WASD effect, thumb on the spacebar and all. Keys will be in-game rebindable in the June 2nd release, and it's my understanding that Harry (programmer) has made it so that rebinding shouldn't be an issue regardless of having a non-US keyboard. If you do have any kind of issue just post in the technical thread and you'll typically hear back within a few hours. Harry's an extremely meticulous sort so I'd be genuinely surprised if he doesn't have this already addressed in some fashion.
|
# ? May 26, 2016 11:55 |