|
Tijuana Bibliophile posted:So how many sentences were you planning to use At least two weeks worth of sentences.
|
# ? Jun 10, 2016 19:06 |
|
|
# ? Apr 29, 2024 01:13 |
|
G0RF posted:As for me? I think I'll just and for the of it. I enjoy your posts in the thread and didn't mean to come off as accusatory or aggressive or whatever. It's a recurring theme in the thread that Sean Tracy is a great guy with an amazing technical mind and man, if only he had more control over the project! Not that that is how you characterized him, you were far more measured. It just irks me when senior dipshits in this farce get pats on the back because Roberts is so rampantly incompetent that they look normal or even impressive purely by comparison. As for ringing bells I was already feeling like I'd probably posted about it one too many times when I responded to you. I am not a good er. At least half the time I write something and just close the window because who gives a poo poo.
|
# ? Jun 10, 2016 19:09 |
|
SurfaceDetail posted:poo poo sucks for them. Im outta here in 3 weeks with another gig. That's great! You survived the CIG hellhole. Has the team there basically given up yet? It looks like the PU has the irreversible minimum level of errors now and we have rumors that big stars are pulling out of SQ42.
|
# ? Jun 10, 2016 19:12 |
|
Star Citizen is hosed; discuss
|
# ? Jun 10, 2016 19:12 |
|
ManofManyAliases posted:Nothing - just here to chill; shoot the breeze. Since they have the money (and time and staffing) they need to develop the game and its assets already in their hands, should they keep 'selling' things they haven't made yet at inflated prices, or should they wait until they have actually made something and incorporated it in the game before putting it up for sale? FWIW, my own answer for this is that I agree with what you've said before: I think that a company with over $115 million in crowdfunding doesn't need to constantly get 'pledges' for ships to keep the lights on and cover their monthly payroll. Also, they've had years to get their studios up and running, and more recently they've claimed that they now have a stable, working pipeline for taking a ship from a concept to something that's flyable in-game relatively quickly. But somehow, they're stuck on going from "We have an idea for a ship, here's some concept art for it" directly to "You can give us money for this now!" without bothering to make the ship and get it into the game first. This just seems like an incredibly shady business model -- if they have all the resources they need to make a thing, why not make it first, then sell it? Why do they need to start making money on a new ship concept immediately, even though it means not being able to give any remotely accurate information about what they're selling or how it will be implemented in the game, and opening themselves up to all the pitfalls of selling a picture and some vague statements instead of an actual thing? Frankly, it's the kind of behavior that suggests their most important goal is to get money into the company as quickly as possible, not to get content into their game. You're obviously interested in trying to find the best possible face to put on what they're doing (possibly the only person in this thread who would!), so I'd really be interested in hearing your take on this.
|
# ? Jun 10, 2016 19:13 |
|
Tijuana Bibliophile posted:Yeah but does it have drop in/drop out co-op and modable private servers You say this as a joke, but the ironic part is Overwatch actually does have customizable private match set up, which is far more than Star Citizen will ever have (i.e., nothing).
|
# ? Jun 10, 2016 19:16 |
|
Sperglord posted:That's great! You survived the CIG hellhole. Thankfully i have limited contact with the pu. poo poo is hosed network wise and will not be getting better anytimme soon. People havent really given up. There is a bit of desperation and we seem to be in, "not gently caress my career mode". I made a post on sq42 last page. The poo poo isnt 2016. If someone competant gets behind the helm you might get something worth a 6-7/10 late 2017/early 18. The PU will never be a thing. Id stake a lot on that. The crossinstancing thing is pure fantasyland. Big eve like battles will never occur. The first time i heard of the instance merging i thought they were loving joking. SurfaceDetail fucked around with this message at 19:24 on Jun 10, 2016 |
# ? Jun 10, 2016 19:21 |
|
I'm seriously thinking we could just snag the Unreal engine and make an interesting space game. We could call it LancerFree. Programmers I have in abundance. It's artists that I don't know.
|
# ? Jun 10, 2016 19:24 |
|
Space motorcycles, for 35 dollars soon, but here is the thing, it isn't even in concept stage yet. You just have to have faith. Also, you can draw it for a contest and they might pick yours! paarp
|
# ? Jun 10, 2016 19:25 |
|
The issue council is a loving joke too. Im "testing" lol gently caress u nerd. I think in the last six months its been genuinely helpful like once.
|
# ? Jun 10, 2016 19:27 |
|
https://robertsspaceindustries.com/comm-link/transmission/15372-Shubin-Contractor-Reward-Program I wonder where they stole the guy in the suit from.
|
# ? Jun 10, 2016 19:31 |
|
Hillary Clintons Thong posted:
Pretty standard childish game dev stuff, i worked at a place where a dude drew dicks on EVERYTHING. when superbad came out we all thought they had used him as inspiration. one time we had publishers come into the studio and someone forgot to erase the big throbbing veiny cock on the conference room dry erase board. Fun times. acclaim had a guy that would draw pictures of a guy named "no bonus billy" that drove managment nuts.
|
# ? Jun 10, 2016 19:33 |
Same
|
|
# ? Jun 10, 2016 19:37 |
|
To be fair they almost have to rely on public testing done by whales since as a QA worker I would ask them to at least bring it to some form of stability before it even makes sense. I mean what would a typical testing session look like, "I started the game, phased through a wall, t-posed, did 14x tries to spawn a ship on a pad, launched with the ship and got thrown out of the ship somewhere in deep space. Could I replicate that? HAHAHAHAHAHA"
|
# ? Jun 10, 2016 19:37 |
|
Lime Tonics posted:Space motorcycles, for 35 dollars soon, but here is the thing, it isn't even in concept stage yet. You just have to have faith. Also, you can draw it for a contest and they might pick yours! They admitted a long time ago that any further sales would be ships that wouldn't even be in the PU at full release (which is hilarious, the more time that passes after Ben saying that.) So they have gone from Selling Game Ships ---> Selling Concepts of Ships that will be in the game ---> Selling concepts that won't even be in the game ----> Selling the concept of a concept that won't even be in the game Sorry. I mean "Pledging items with a pledge tax in a pledge store with a pledge cart during pledge
|
# ? Jun 10, 2016 19:43 |
|
Several weeks ago I swear they said the Dragonfly design was fairly done. The posture of the rider would be like a sportbike. Guess Roberts nixed that idea. Back to drawing board.
|
# ? Jun 10, 2016 19:49 |
|
ManofManyAliases posted:Well that's unfortunate. Good thing project is in a test phase and they can work these bugs. CAN'T EXIT SEAT ON AURORA quote:ACTUAL RESULT
|
# ? Jun 10, 2016 19:51 |
|
Colostomy Bag posted:Several weeks ago I swear they said the Dragonfly design was fairly done. The posture of the rider would be like a sportbike.
|
# ? Jun 10, 2016 19:52 |
|
They basically just admitted that their gamescon appearance is a hang out session. No game to be shown, just come hang out. Paarp
|
# ? Jun 10, 2016 19:53 |
|
SurfaceDetail posted:poo poo sucks for them. Im outta here in 3 weeks with another gig. I hope you dont sign an NDA commando
|
# ? Jun 10, 2016 19:54 |
|
ManofManyAliases posted:I'm indifferent. Plus, I can't really comment on any of that. 300I DOOR INVERTED It's just in-different
|
# ? Jun 10, 2016 19:57 |
|
Lime Tonics posted:They basically just admitted that their gamescon appearance is a hang out session. No game to be shown, just come hang out. I really hope it's five days straight of backers running up to them shouting "Where's the loving game Ben?" and then slapping their drinks off the table.
|
# ? Jun 10, 2016 19:58 |
|
1500 posted:Picked up Overwatch, really fun game, although I have not played a PVP FPS for like 5+ years so boy do i suck.
|
# ? Jun 10, 2016 19:58 |
|
ManofManyAliases posted:Goonfear? All time high? Source? BODY PARTS WRANGLED UP
|
# ? Jun 10, 2016 19:59 |
|
Palisader posted:I hope you dont sign an NDA commando I have but most of the poo poo covered does not even exist to leak Its a very ambitious nda
|
# ? Jun 10, 2016 20:00 |
|
|
# ? Jun 10, 2016 20:02 |
ZenMaster posted:Same
|
|
# ? Jun 10, 2016 20:04 |
|
Beer4TheBeerGod posted:https://robertsspaceindustries.com/comm-link/transmission/15372-Shubin-Contractor-Reward-Program That looks an awful lot like the space suits from the movie prometheus.
|
# ? Jun 10, 2016 20:05 |
|
ManofManyAliases posted:Nothing - just here to chill; shoot the breeze. MY CHARACTER HAS SEVERAL GAS LEAKS (PIC) quote:STEPS TO REPRODUCE
|
# ? Jun 10, 2016 20:06 |
|
Lime Tonics posted:They basically just admitted that their gamescon appearance is a hang out session. No game to be shown, just come hang out. Well they are obligated to do Citizen Con and they only have so much bullshit available. They really only get one shot at showing people some rendered movies and talking about all the exciting things that totally have no indication that they are actually happening. If you do that 2-4 times a year it starts becoming obvious to even the most broken idiots that are still shoveling money into the bottomless pit. Like, Imagine they had done E3 and then Gamescom like any real company that was developing a product and had actual work they wanted to show about a product that was actually being released would do. They probably only have 1-2 pre-rendered "In Engine" videos that people haven't seen yet that can be used as a coping mechanism by the backers to pretend there is progress. By skipping/blowing off the major game conventions they can just go into their own strictly controlled convention with the bare minimum of conceptual work to try and keep idiots excited about this shitshow.
|
# ? Jun 10, 2016 20:06 |
|
Barn Folk posted:I really hope it's five days straight of backers running up to them shouting "Where's the loving game Ben?" and then slapping their drinks off the table. Five days of that, followed by an 8,000-word rant by CRobber about being harassed by goons, even though they were all citizens…
|
# ? Jun 10, 2016 20:09 |
|
ManofManyAliases posted:Which financial documents have you seen to give you such confidence in your statements? THANK YOU FOR YOUR SUBMISSION quote:STEPS TO REPRODUCE
|
# ? Jun 10, 2016 20:11 |
This is your best post TBH
|
|
# ? Jun 10, 2016 20:14 |
|
Not sure I should download this 2.4 mess and dig through pak files for unexplained stupid poo poo and cruft. What say you goons?
|
# ? Jun 10, 2016 20:18 |
|
SurfaceDetail posted:Thankfully i have limited contact with the pu. poo poo is hosed network wise and will not be getting better anytimme soon. People havent really given up. There is a bit of desperation and we seem to be in, "not gently caress my career mode". I made a post on sq42 last page. The poo poo isnt 2016. If someone competant gets behind the helm you might get something worth a 6-7/10 late 2017/early 18. Early 2018 = 6.5 years and probably 100 million dollars to make a wing commander sequel that most backers don't give a poo poo about. Well done crobberts.
|
# ? Jun 10, 2016 20:20 |
Colostomy Bag posted:Not sure I should download this 2.4 mess and dig through pak files for unexplained stupid poo poo and cruft. is it out on public yet or just PTU? If it's out on public go for it.
|
|
# ? Jun 10, 2016 20:22 |
|
Beet Wagon posted:is it out on public yet or just PTU? If it's out on public go for it. Oh it's on like Donkey Kong. Edit: Nice to see the DL is downloading 1/5th the speed of my connection. Colostomy Bag fucked around with this message at 20:32 on Jun 10, 2016 |
# ? Jun 10, 2016 20:26 |
|
Trilobite posted:Cool. I was hoping I could get you to weigh in on that question about ship sales from a while ago. I'll put it as simply as I can to avoid whatever was so confusing about it the first time. Here's the question: Ok so to put it bluntly: they are a business. Sure - they're producing a video game without a publisher (and some would say with misguided management - time will tell), and via a crowd-funded venture. Some of the more blatant trolls here will argue that other funding sources are minimal. Yet some here with a bit more business accumen can understand that no business that wishes to exceed banks on once source of income for progression. Ok - that part is said. To answer your question, and based on my preface: I think they can absolutely continue to offer ships for pledges/donations so long as they now "have a ship pipeline" that they can reasonable stick with. With over 300 people working, I'm sure there are enough individuals that can be dedciated to working on concepting, designing, and rendering ships that it wouldn't detract from other key elements of development. Now - forget for a second that concept ships might not make it to engine right away, and that they are offering ships for cash before other facets of the game are further developed. Are they forcing anyone to buy it? Nevermind that ships can presumably be bought in-game. They are not forcing anyone to purcahse ships. They are not saying that 'in order to continue funding development, we need to sell these ships - so buy!' They are making something available to people who continue to back a project while still in creation. If we were to close out all communication of development from this point forward and pretend - for instance - that this were a project run by a publisher, we likely wouldn't hear anything about development progress until later alpha/beta stages, were only a select few thousand were invited, and then a few more in public beta: approx 6-8 months from release (similar to how COD, BF, etc do things). Those users never get anything prior to game release, unless they pre-purchase the title and are offered some mediocre bonus for doing so. CIG is very unorthodox (and some of you may interpret unorthodox to mean inexperienced, complacent, whatever) in their methods of communication. But, they technically are divulging more about the development process than most other games have done this early in the game. In summation, I don't have a problem with a business that wants to offer somethign for sale to make money. They are self-tasked with developing and producing a game, but if they want to make some extra cash doing so, they can try. People vote with their wallets. That's not an excuse for ignorance or stupidity. It's just the way of consumerism.
|
# ? Jun 10, 2016 20:27 |
|
Ezekeel posted:
OHNOE i've been EXPOSED!
|
# ? Jun 10, 2016 20:27 |
|
|
# ? Apr 29, 2024 01:13 |
Colostomy Bag posted:Oh it's on like Donkey Kong. poo poo, it's on public? I have access to an account with a Starfarer, I'm gonna go see what kind of stupid bullshit is broken with it...
|
|
# ? Jun 10, 2016 20:28 |