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Jamfrost posted:Exciting times! I'm a big fan of complete games. I prefer my games to have their content obviously cut out of the main game and sold in chunks for more cash. E: gently caress, new page. Hey is Wasteland 2 that game where if you didn't take a certain repair (it was hacking or something like that) you can permanently gently caress yourself over cause you couldn't open a door in the endgame?
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# ? Jun 11, 2016 09:20 |
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# ? Apr 27, 2024 20:29 |
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Ronin is a cool game. The only game where I could slice people from the shadows with my thrown sword and then slice two more guys on the sword's way back. It's a shame it's so short, but it's worth doing NG+ since it mixes up some of the encounters.
Blattdorf fucked around with this message at 09:31 on Jun 11, 2016 |
# ? Jun 11, 2016 09:27 |
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Leal posted:I prefer my games to have their content obviously cut out of the main game and sold in chunks for more cash. I enjoy it but it has all the bullshit that 'old school' games that people seemed to have forgotten about. It's a hard game to recommend without a bunch of qualifiers.
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# ? Jun 11, 2016 09:42 |
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Darkhold posted:Haven't heard that one but it is the game filled with worthless trap skills and certain content being cut off if you don't have the right abilities. Didn't the Director's Cut alleviate a lot of the problems? Good thing that's the only version they sell now. I only spent 10 hours with the original and won't play the Director's Cut until I have enough time for it. Curse you, Rocket League.
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# ? Jun 11, 2016 09:53 |
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LLSix posted:It's 33% off right now: http://store.steampowered.com/app/268500/ I've been sperging over Steam sales for years and this basically doesn't happen. What you actually have right before a big Steam sale is that sales dry up - we're definitely going to see a Left 4 Dead franchise sale on the weekend/midweek before the Summer sale, it's like a tradition at this point. The XCOM2 and Watch_Dog sales are probably to attract attention to those titles in particular. Watch_Dogs 2 was announced, after all, and the last XCOM2 DLC is out soon. Ubi's sale strategy in general appears to be to stick out from the crowd, i.e. last winter they delayed sales on the AC and Far Cry franchises until it was "their turn" instead of discounting them right on day one. Now, it's entirely possible they are experimenting with new approaches. But 33% on a game as new as XCOM2 is probably as good as it gets this summer, and if you're not hurting for money, the difference between a 33% sale and a potential 40% sale is not huge anyway.
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# ? Jun 11, 2016 09:56 |
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Jamfrost posted:Didn't the Director's Cut alleviate a lot of the problems? Good thing that's the only version they sell now. I only spent 10 hours with the original and won't play the Director's Cut until I have enough time for it.
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# ? Jun 11, 2016 10:11 |
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Darkhold posted:Haven't heard that one but it is the game filled with worthless trap skills and certain content being cut off if you don't have the right abilities. You've got a party of like 6 people, max out one utility and one weapon skill on each and you're set, as long as you don't have everyone using the same type of weapon you shouldn't really have issued with ammo. Note: I haven't played since it was released and haven't kept up with patch notes and the directors cut.
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# ? Jun 11, 2016 10:13 |
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I think I'm coming off as harsher than I intend. Nothing in the game can't be overcome or planned around. It's just one of those games you get 20 hours in and think 'drat I really gimped my party' and start over with better planning. This is fun for me and alot of people, but it's something most people wouldn't expect picking up a game anymore.
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# ? Jun 11, 2016 10:38 |
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I just knew to have one take leadership and the other gets the toaster skill.
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# ? Jun 11, 2016 10:50 |
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Can you still dress up Holmes in Devil's Daughter?
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# ? Jun 11, 2016 11:20 |
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Holy poo poo was that a shark mounted on the front of the bike to kill zombies you run into???
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# ? Jun 11, 2016 12:16 |
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Lowness 72 posted:Holy poo poo was that a shark mounted on the front of the bike to kill zombies you run into??? Games are finally art.
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# ? Jun 11, 2016 12:25 |
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So I spent the better part of the night playing Duskers, which just recently left early access. This is a really neat game, although if you're one of those people who hates roguelike random poo poo loving you over, you might want to skip it. I wasn't sure if I was going to like it but this Giant Bomb quick look does a good job of showing precisely what it's like. It strikes that same nerve as Deadnauts (same setup, exploring a bunch of derelict ships where mysterious bad poo poo went down and the bad poo poo is still there trying to kill you), but it's not nearly as frustrating and the UI is not actively trying to kill you.
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# ? Jun 11, 2016 13:07 |
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I know that this might seem very vague, but I'm not concerned with spanning a bunch of genres. I'm looking for a list of games with daily challenges, and Google isn't helping me out in this case. I have The Binding of Isaac, Spelunky, Crypt of the Necrodancer, Nuclear Throne, and Enter the Gungeon. Are there any other games with dailys that I'm missing? I even play the daily date in Hexcells Infinite and look up new daily puzzles on Paint it Black, so it really doesn't have to be roguelikes.
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# ? Jun 11, 2016 13:21 |
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MussoliniB posted:I know that this might seem very vague, but I'm not concerned with spanning a bunch of genres. I'm looking for a list of games with daily challenges, and Google isn't helping me out in this case. I have The Binding of Isaac, Spelunky, Crypt of the Necrodancer, Nuclear Throne, and Enter the Gungeon. Are there any other games with dailys that I'm missing? I even play the daily date in Hexcells Infinite and look up new daily puzzles on Paint it Black, so it really doesn't have to be roguelikes. Coincidentally, Duskers has a daily challenge mode (on the Steam version only, if you buy it on GOG it doesn't).
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# ? Jun 11, 2016 13:25 |
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Butt-kicking game Seraph has a daily challenge. Edit: Also you can have a decent amount of luck by just searching 'daily challenge' in Steam. A bit hit-or-miss, but better than Google Morter fucked around with this message at 13:33 on Jun 11, 2016 |
# ? Jun 11, 2016 13:29 |
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I think Mini Metro has a daily challenge.
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# ? Jun 11, 2016 13:39 |
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MussoliniB posted:I know that this might seem very vague, but I'm not concerned with spanning a bunch of genres. I'm looking for a list of games with daily challenges, and Google isn't helping me out in this case. I have The Binding of Isaac, Spelunky, Crypt of the Necrodancer, Nuclear Throne, and Enter the Gungeon. Are there any other games with dailys that I'm missing? I even play the daily date in Hexcells Infinite and look up new daily puzzles on Paint it Black, so it really doesn't have to be roguelikes. I think Wasted has a daily challenge of some kind.
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# ? Jun 11, 2016 13:40 |
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Ziggurat has a daily challenge mode and it is a very good twitch FPS.
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# ? Jun 11, 2016 13:46 |
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MussoliniB posted:I know that this might seem very vague, but I'm not concerned with spanning a bunch of genres. I'm looking for a list of games with daily challenges, and Google isn't helping me out in this case. I have The Binding of Isaac, Spelunky, Crypt of the Necrodancer, Nuclear Throne, and Enter the Gungeon. Are there any other games with dailys that I'm missing? I even play the daily date in Hexcells Infinite and look up new daily puzzles on Paint it Black, so it really doesn't have to be roguelikes. Assault Android Cactus
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# ? Jun 11, 2016 13:46 |
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FirstAidKite posted:I'm not really seeing it. How are they similar? I was wondering the same thing. I guess they both have explosions? Truly cutting edge.
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# ? Jun 11, 2016 13:46 |
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MussoliniB posted:I know that this might seem very vague, but I'm not concerned with spanning a bunch of genres. I'm looking for a list of games with daily challenges, and Google isn't helping me out in this case. I have The Binding of Isaac, Spelunky, Crypt of the Necrodancer, Nuclear Throne, and Enter the Gungeon. Are there any other games with dailys that I'm missing? I even play the daily date in Hexcells Infinite and look up new daily puzzles on Paint it Black, so it really doesn't have to be roguelikes. You Must Build A Boat had them added in the most recent patch. I guess you don't mean MMO daily quests? Cos most of them have something similar.
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# ? Jun 11, 2016 13:52 |
Nevermind, I got ninja'd. IIRC Orcs Must Die 2 has a challenge mode although it maybe was weekly?
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# ? Jun 11, 2016 14:00 |
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Gerblyn posted:I guess you don't mean MMO daily quests? Cos most of them have something similar. Many free to play games have daily quests as well. A feature shared by MMO and f2p games is not a selling point in my book.
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# ? Jun 11, 2016 14:04 |
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Gerblyn posted:You Must Build A Boat had them added in the most recent patch. Daily Quests are just "do this", daily challenges are seeded randomly generated levels that is standardised online as that day's challenge and there are leaderboards for them. The best challenge out there is the Hitman Elusive Target, but it's not daily. They come out every now and again and barely tell you anything about where the target will be.
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# ? Jun 11, 2016 14:07 |
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Well I cracked. Had a great poker night yesterday at a friend's and decided to treat me to Doom 4. Still downloading but I am so hyped. I never buy games full price except the civ series. Says something about the marketing and quality of Doom that I payed that much money for it. Thank you thread for making me spend!! Again!
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# ? Jun 11, 2016 14:10 |
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Race the Sun has a new world every day and a daily leaderboard.
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# ? Jun 11, 2016 15:23 |
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Didn't remember anybody posting it, but there's more footage out there of Cuphead AKA Max Fleischer's Metal Slug: https://www.youtube.com/watch?v=SsVSTNKuLK4 Every little bit I see about this game makes me want it even more, right now.
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# ? Jun 11, 2016 16:46 |
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King Vidiot posted:Didn't remember anybody posting it, but there's more footage out there of Cuphead AKA Max Fleischer's Metal Slug: It's funny that he says at pax they're not "showing off" the platforming stages yet, because the platforming they've shown so far looked unbelievably bad.
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# ? Jun 11, 2016 16:58 |
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Papercut posted:It's funny that he says at pax they're not "showing off" the platforming stages yet, because the platforming they've shown so far looked unbelievably bad. Didn't they have to show horn platforming because it was originally just going to be a "boss rush only" type game? Could have sworn I've read that somewhere.
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# ? Jun 11, 2016 17:35 |
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This one is another victim of uPlay's always-on DRM, and it's a tragedy because I think it would have been a classic otherwise. 1. Banished 2. StarTopia 3. Imperium Romanum Gold Edition 4. Port Royale 2 5. 1849 6. Cities in Motion 7. AdvertCity 8. Anno 2070 9. Big Pharma 10. Tropico Reloaded 11. The Settlers 7: Paths to a Kingdom There's funny sort of gap between RTSes and city builders. Games like Age of Empires charge you with building a settlement for the express purpose of churning out an army to play with, whereas SimCity or Tropico have you building metropolises for peaceful purposes. Settlers fits neatly into this gap as a game that lets you build a sprawling, thriving kingdom that happens to produce conquest alongside quality goods. It's a weird mix of strategy and simulation that takes some of the best of both worlds. If you've played an Anno game, the production-based gameplay of Settlers will seem immediately familiar. Within your kingdom you build farms and lodges and residences in appropriate areas, then expand them with workyards to produce or refine a wide range of goods. These goods are used by other workyards to produce more complex goods, consumed to build structures or raise armies, or traded away for coins and other services. Location and ease of access is of utmost importance to your production chains, all connected by a network of storehouses and runners. One key difference from Anno is that you actually have several different options for producing the same goods. Food can be farmed or fished, coal can be mined or coked, wood can be chopped or cultivated, and so on. There are even extensive trade routes to bring in hard-to-come-by goods for the right prices. Once you've fostered a humming economy, the conquest can begin. Your goods can purchase soldiers that will conquer neighboring regions for you, expanding your reach and resource options. Combat takes virtually no input from the player, simulating battles as simple comparisons of numbers but animating them as eventful engagements between your cartoony troops. You need only tell your generals where to go and ensure they have enough men to get it done. Military conquest isn't your only option either, as you can send priests to convert territory or traders to bribe officials, depending on the strengths of your economy. There are also two whole upgrade systems that support both your production and military that I won't go into, but rest assured they provide even more options for expanding and optimizing your kingdom. The ultimate goal of most maps, whether they be campaign missions or random skirmishes, is to reach the Victory Point goal before your opponent. This can mean amassing the most money, controlling the most territory, having the most settlers, fielding the biggest army, or fulfilling map-specific goals like aiding NPCs or holding special regions. With target totals of 5 or 6 points and nearly a dozen ways to earn them, each battle is wide open in how you approach it. I've won maps with literally no armies and zero direct conflict with my opponents, instead opting for cash-heavy production chains that let me buy my way to victory peacefully. The campaign in Settlers follows Princess Zoe in her quest to conquer and unite the fractured kingdom of Tandria. Early missions train you in the many aspects of designing production chains and building an economy, with carefully-scripted events and scenes. The campaign soon turns you loose to pursue victory through avenues of your choosing once all the basics have been practiced. There's a Skirmish mode for random matches, a second campaign for more experienced players, and multiplayer modes that probably see very little use these days. On top of that there's a map editor for making your own matches and a castle editor that lets you create your very own home base using a robust snap-to editor and a huge amount of pieces. Settlers is presented in a bright, slightly-exaggerated style similar to the Warcraft games, with big thatched-roof barns and speeding minecarts and bustling breweries. The characters are heavily detailed and stylized, looking almost like they popped right from a feature film. Along with the charming soundtrack, Settlers revels in its artistry and presents you with landscapes and cities that could rival any builder game in beauty. There's a lot of content here, a lot of ways to explore it, and a lot to love about it. Fans of city builders and RTSes alike should take note, because you don't often see quality like this among either.
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# ? Jun 11, 2016 17:47 |
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Wamdoodle posted:Didn't they have to show horn platforming because it was originally just going to be a "boss rush only" type game? Could have sworn I've read that somewhere. Yeah it was originally just boss rush, and from the platforming they've shown i think that really shows
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# ? Jun 11, 2016 17:54 |
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Antti posted:I've been sperging over Steam sales for years and this basically doesn't happen. What you actually have right before a big Steam sale is that sales dry up - we're definitely going to see a Left 4 Dead franchise sale on the weekend/midweek before the Summer sale, it's like a tradition at this point. The XCOM2 and Watch_Dog sales are probably to attract attention to those titles in particular. Watch_Dogs 2 was announced, after all, and the last XCOM2 DLC is out soon. Ubi's sale strategy in general appears to be to stick out from the crowd, i.e. last winter they delayed sales on the AC and Far Cry franchises until it was "their turn" instead of discounting them right on day one. This is good information. Thank you.
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# ? Jun 11, 2016 18:01 |
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Azhais posted:Well, you'll miss out on little things like the fact the ship you're on in the beginning is like a carbon copy of the one from Alien Is there a strobe light that follows you around 10 feet in front of your face?
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# ? Jun 11, 2016 19:43 |
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I almost bought this based on your review until I saw it needed Uplay
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# ? Jun 11, 2016 19:53 |
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ohhhh noooo its an infinite fractal of hidden object games SOMEONE SAVE ME https://www.bundlestars.com/en/game..._eid=70acf086df
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# ? Jun 11, 2016 20:36 |
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Let the HOGs consume you.
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# ? Jun 11, 2016 20:51 |
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Flamebreak is on sale today and tomorrow, you should get it if you like roguelikes.
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# ? Jun 11, 2016 22:22 |
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MussoliniB posted:I know that this might seem very vague, but I'm not concerned with spanning a bunch of genres. I'm looking for a list of games with daily challenges, and Google isn't helping me out in this case. I have The Binding of Isaac, Spelunky, Crypt of the Necrodancer, Nuclear Throne, and Enter the Gungeon. Are there any other games with dailys that I'm missing? I even play the daily date in Hexcells Infinite and look up new daily puzzles on Paint it Black, so it really doesn't have to be roguelikes. WASTED by Mr. Podunkian has a daily challenge activity. It's mainly to benefit your main character with new poo poo, but there's leaderboards and everything. Blattdorf posted:Ronin is a cool game. The only game where I could slice people from the shadows with my thrown sword and then slice two more guys on the sword's way back. It's a shame it's so short, but it's worth doing NG+ since it mixes up some of the encounters. Does it still have the difficulty-spike last level which you have to ace to pass?
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# ? Jun 11, 2016 22:50 |
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# ? Apr 27, 2024 20:29 |
Harmburger posted:Does it still have the difficulty-spike last level which you have to ace to pass?
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# ? Jun 11, 2016 22:54 |