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Comte de Saint-Germain posted:When playing as Chaos, what determines if I can awaken a settlement? Every tribe has a couple locations that you can awaken them at. If the tribe already exists you can't awaken them at their locations. Some settlements don't have a tribe associated with them, so you can't awaken anything there.
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# ? Jun 11, 2016 22:44 |
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# ? Apr 29, 2024 03:43 |
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Kitchner posted:Chaos Dwarfs probably won't be a thing unless they've confirmed it. They said that every army with an army book will be a faction, and the chaos dwarfs haven't had an army book. Probably true, but we shouldn't stop believing, if we keep throwing our wallets at CA, maybe they will make Chorfs a thing.
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# ? Jun 11, 2016 22:47 |
bretts are extremely cav focused, like the empire if all of their units except knights sucked rear end and then their knights hit like trains. their strategy is usually "tie the enemy down in a huge tarpit of worthless peasants while a tricked-out unit of knights with every possible upgrade sweeps the flanks". so expect to see a lot of knights and cavalry and special charge-based tactics. their lore is very heavy on idealized arthurian noblemen lording over the sort of people you'd expect to see in the dark ages. skaven are a horde-centric army with some twists; their leadership sucks balls but they get a bonus based on unit sizes so on the tabletop they usually field units 2-4-x larger than other armies to make even their godawful skavenslave units (who cost 2 points a pop, the lowest per-model cost unit in the game) have maximum leadership. some things (flank charges, etc) can circumvent this and reduce their units back to base leadership and once they start panicking it tends to snowball but the other half of their army is crazy mad science poo poo like flamethrowers and gatling guns and death ray cannons and have a special rule that lets them fire into combat their units are involved in (which you normally can't do) so their tactics are usually "trap enemy in a massive inescapable 800-model tarpit while you kill all their expensive stuff with lightning cannons for points". in a meta sense, they're extremely numerous (the most numerous in the setting) but also really divided and constantly tied up backstabbing each other so expect a lot of weird political intrigue. their empire is also mostly underground so they can get around, probably something similar to orc/dwarf underway stuff. what also hasn't been mentioned yet is ogres, who are kind of the polar opposite of skaven - they have the smallest per-model army sizes but their units are extremely tough (their basic infantry have multiple wounds which is really unusual if not unique) and their special characters are ridiculously tough and excellent duelists if kitted out correctly. in backstory they're cannibalistic nomads who are intelligent enough to hold back on eating people long enough to get mercenary work so expect them at the same time as a mercenary-focused DLC.
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# ? Jun 11, 2016 22:51 |
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Kainser posted:Can someone who knows more about Warhammer tell me how they are going to differentiate the remaining factions that they are going to add? They did a great job with the starting five both in the campaign mode and battle mode but how exactly are for example High/Dark/Wood elves going to be unique on the same level? High Elves will have disciplined, solid troops with good stats, good armour and low numbers. Basic units have spears, bows, spears with bows and medium cav. The more elite troops include guys with two-handed swords, guys with two-handed axes, guys with halberds and a ward save since they can see the future (but are mute) and heavy cav equipped with lances and arrogance. The more outlandish units include vanguard archer-assassins, lion chariots, eagle chariots (yes, it flies) and a phoenix. They only have a ballista for siege, but their magic is some of the best around. Oh, and they have dragon-riding mages. Dark Elves are similar to High Elves for the basics, but with spears, sword & board, repeating crossbows and light cav with crossbows. The more elite troops include vanguard assassins, Witch Elves (think Savage Orcs but sexier and more insane), two-handed swords, halberds and ballista chariots. The weirder units include raptor cavalry, raptor chariots, harpies, hydras and a loving kraken-thing. Again, only a ballista, but when you have hydras and krakens, cannons seem a bit redundant. Powerful magic. Wood Elves are a bit odd. You have two parts to the army, the Elves and the Forest Spirits. The Elvish part would likely have excellent stats marred by having only slightly more durability then Goblins, since they have no armour outside of their spear units. They have bow units with armour-piercing, light cav that can take bows, decent spear units that seem out-of-place with the Wood Elves' hit-and-run style, wardancers who are the ultimate glass cannon, glass cannon shock cav, eagle riders and several vanguard units. In fact, it wouldn't surprise me if most if not all of the Wood Elves could vanguard deploy, similar to the Iberian factions. The Forest Spirits consist of much tougher units including Dryads, who would act much like a cross between Slayers and Savage Orc Big 'uns, Treekin, who are wooden trolls, and Treemen, who are wooden giants. Just watch out for Bright Wizards. They also have the distinction of having access to all 8 winds of magic, as well as High Elf High Magic and Dark Elf Dark Magic.
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# ? Jun 11, 2016 22:54 |
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In the fluff the ogres were the perfect race that were going to save the world from chaos but of course the space dinosaurs who made them all got killed or driven off before they could teach them civilization.
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# ? Jun 11, 2016 23:06 |
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Note to VC-playing folks: rush the Empire, because trying to press west to kill them while the Dwarves start kicking rear end up and down the southeast and the End Time hordes are pouring in from the north is...difficult, to say the least. Plus the fuckers keep confederating my allies away: both the Empire and Dwarves stole an ally of mine by confederating them. They're now Str. 1 and 2, with several more provinces than me, effectively surrounding me, and the AI End Times hordes keep knocking on my door anyway. Its alright, von Carstein is the true Emperor and the way to show that is to lead the charge against the Chaos hordes. I just wish Raise Dead wasn't hosed on my campaign. I spent way too long turn 30-80 not being aggressive enough.
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# ? Jun 11, 2016 23:18 |
there's also tomb kings, who are undead egyptians. mechanically they have the same weird leadership system vampire counts do, a similar hammer-and-cavalry-anvil approach to combat brettonia does (except with chariots instead of knights), and a bunch of weird magic bullshit like the casket of souls, which is Literally The Ark Of the Covenant from Indiana Jones (when activated everything looking at it has to take a leadership test or get owned). backstorywise they're the originators for the undead stuff in the setting (except vampires) and mostly keep to themselves except when someone tries to steal their poo poo. they're located pretty much immediately to the south of where the orcs are ingame. also during the endtimes the skaven blow up one of the planet's two moons
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# ? Jun 11, 2016 23:18 |
I admit, I laughed when the chaos event starts, 3 turns later the everchosen punching bag gets bitch-slapped by three full stacks of undead that just finished recuperating from wrecking the northern nords. The game basically goes from "CHAOS IS COMING OH poo poo AAAA" to "oh. guess the apocalypse isn't happening. k then."
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# ? Jun 11, 2016 23:21 |
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It seems like I can only get my empire so big as vamps and then it goes to poo poo with rioting and rebellion. I could spend more money on infrastructure, but I made the mistake of invading and obliterating the border princes which has given Grimgor and his deathstacks a path right to my doorway.
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# ? Jun 11, 2016 23:23 |
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natetimm posted:It seems like I can only get my empire so big as vamps and then it goes to poo poo with rioting and rebellion. I could spend more money on infrastructure, but I made the mistake of invading and obliterating the border princes which has given Grimgor and his deathstacks a path right to my doorway. VC's need much more time consolidating their territory due to their campaign mechanics, it's tedious as hell.
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# ? Jun 11, 2016 23:25 |
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Drakenel posted:I admit, I laughed when the chaos event starts, 3 turns later the everchosen punching bag gets bitch-slapped by three full stacks of undead that just finished recuperating from wrecking the northern nords. in my most recent Empire game I was waiting for a few Witch Hunters to show up so I could go chasing Chaos hordes - my basic response to the 'chasing people forever' problem is to just us Block Army - and while I was sitting on my thumbs a few Dwarf stacks showed up and completely bitchslapped Archaeon and won the campaign for me. I'd say there should be an achievement for that if it didn't sound frustrating on its face to go for intentionally.
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# ? Jun 11, 2016 23:33 |
during the storm of chaos campaign (a retconned proto-endtimes setting) the ending was literally "archaon seiges altdorf, there's a huge hard-fought battle, them grimgor ironhide's orcs show up and he headbutts archaon into unconciousness and then leaves" i'm not joking, what you're describing basically happened in pseudo-canon
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# ? Jun 11, 2016 23:34 |
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Archonex posted:You know how some people bitch about magic being lovely at higher unit settings? High Elves are basically an outdated nation that's slowly dying and only really keeps pace due to their downright amazing capability with magic. I'm guessing that's how they'll handle them. Not nearly as good at magic as the Slaan.
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# ? Jun 11, 2016 23:35 |
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The Lone Badger posted:Not nearly as good at magic as the Slaan. To be honest, no one is as good as the frogs at magic, maybe Nagash and some greater daemons come close enough.
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# ? Jun 11, 2016 23:37 |
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Hey, i didn't see anyone mentioning this, when talking about hints of other factions:
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# ? Jun 11, 2016 23:38 |
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We only have Warriors of Chaos. There's no Demons or Beastmen, and they're very important parts of chaos! I'd expect them too.
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# ? Jun 11, 2016 23:40 |
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Grondoth posted:We only have Warriors of Chaos. There's no Demons or Beastmen, and they're very important parts of chaos! I'd expect them too. That's why he said hints of other factions. Like that will be added later.
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# ? Jun 11, 2016 23:43 |
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This game is going to make a fortune off me for DLC. I'm waiting for the inevitable Blood and Gore DLC right now, that can't be that far off and I want to see some amputations and human heads popping off like corks.
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# ? Jun 11, 2016 23:44 |
Kitchner posted:Chaos Dwarfs probably won't be a thing unless they've confirmed it. They said that every army with an army book will be a faction, and the chaos dwarfs haven't had an army book. Granted Chaos Dwarfs are more legit and had more army books than Kislev, which looks like a strong contender for DLC.
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# ? Jun 11, 2016 23:50 |
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So I'm playing Dwarfs on normal. I'm on turn 60 and all I've managed to do was take over Silver Road, Rib Peaks, and Blood River. On the plus side Grimgor is on the run and not really a serious threat anymore, but on the other hand Chaos has just invaded and I haven't even scratched the rest of the Badlands yet. How tenuous is my situation? Should I restart? If so what should the Dwarfs top priority be early game?
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# ? Jun 11, 2016 23:51 |
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Also, Azhag loving sucks, i got super lucky and got both a 15% ward trinket and 10% ward armour and still he loving dies to dwarf warriors within seconds, goddamn what a loving chump.Fans posted:This game is going to make a fortune off me for DLC. Oh hell yes, that is going to happen here too, im especially looking forward to those minicampaign-dlc's they said they would add since i love that stuff! Gejnor fucked around with this message at 00:00 on Jun 12, 2016 |
# ? Jun 11, 2016 23:52 |
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Deified Data posted:So I'm playing Dwarfs on normal. I'm on turn 60 and all I've managed to do was take over Silver Road, Rib Peaks, and Blood River. On the plus side Grimgor is on the run and not really a serious threat anymore, but on the other hand Chaos has just invaded and I haven't even scratched the rest of the Badlands yet. Chaos will never gently caress with you south of Zhufbar. It takes serious commitment for them to actually get around the mountains to you. Just finish up the badlands and worry about the second Chaos event around ~100, theres a surprise in there for you.
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# ? Jun 12, 2016 00:08 |
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Fans posted:This game is going to make a fortune off me for DLC. Could be worse. Could be tripwire or overkill.
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# ? Jun 12, 2016 00:13 |
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The entire point of Azhag is the access to death magic and the wyvern, both of which take way too long to get in the campaign. Also his starting army is strictly worse than Grimgor's. He really is hardmode for greenskins.
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# ? Jun 12, 2016 00:13 |
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Everyone is talking about DLC. How long until the first new faction? Any word?
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# ? Jun 12, 2016 00:29 |
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Kitchner posted:Chaos Dwarfs probably won't be a thing unless they've confirmed it. They said that every army with an army book will be a faction, and the chaos dwarfs haven't had an army book. Chaos Dwarfs are already in They crew the hellcannons for Chaos
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# ? Jun 12, 2016 00:32 |
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gently caress this game is cool but feels imprenetrable. I just drag and click all my guys and march them directly into battle head on every time.
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# ? Jun 12, 2016 00:32 |
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beergod posted:gently caress this game is cool but feels imprenetrable. I just drag and click all my guys and march them directly into battle head on every time. Group your infantry, hit the lock on the group, alt-right-click on the center of their line. Then micro cav and magic, which are what will really decide the fight (archery and war machines if you're dwarfs.)
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# ? Jun 12, 2016 00:44 |
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beergod posted:gently caress this game is cool but feels imprenetrable. I just drag and click all my guys and march them directly into battle head on every time. A good way to learn Total War games is to pause a lot, and then experiment without having to deal with the pressure of issuing orders in real time.
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# ? Jun 12, 2016 00:44 |
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TheresNoThyme posted:How about win conditions? Skaven are allied with Chaos in the lore right? Skaven aren't even allied with Skaven. They'll cut a deal and then betray anyone. For those who are interested, I've uploaded my faction army lists from ages ago to google docs for reading and re-posting. Be warned the spelling and formatting is wonky. https://drive.google.com/folderview?id=0Byir1G2nXGs7eEVJTWNERkdTcms&usp=sharing
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# ? Jun 12, 2016 00:49 |
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Has anyone done a breakdown of Empire magic in this game?
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# ? Jun 12, 2016 00:55 |
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Ravenfood posted:Note to VC-playing folks: rush the Empire, because trying to press west to kill them while the Dwarves start kicking rear end up and down the southeast and the End Time hordes are pouring in from the north is...difficult, to say the least. Plus the fuckers keep confederating my allies away: both the Empire and Dwarves stole an ally of mine by confederating them. They're now Str. 1 and 2, with several more provinces than me, effectively surrounding me, and the AI End Times hordes keep knocking on my door anyway. Its alright, von Carstein is the true Emperor and the way to show that is to lead the charge against the Chaos hordes. I just wish Raise Dead wasn't hosed on my campaign. Also make peace with Varl and Skaeling once Chaos is gone so you give the Empire something else to think about in the north. Angry Lobster posted:VC's need much more time consolidating their territory due to their campaign mechanics, it's tedious as hell. Shumagorath fucked around with this message at 01:09 on Jun 12, 2016 |
# ? Jun 12, 2016 00:59 |
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I keep getting followers that the game tells me are "ready to be assigned" but then I can't assign them to anyone. what
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# ? Jun 12, 2016 01:29 |
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Comte de Saint-Germain posted:I keep getting followers that the game tells me are "ready to be assigned" but then I can't assign them to anyone. what Some can only be assigned to mage characters. If you don't have any yet then you won't be able to assign those followers. The game could certainly make this clearer.
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# ? Jun 12, 2016 01:31 |
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Others are Lord-only, others are Hero-only.
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# ? Jun 12, 2016 01:38 |
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NoNotTheMindProbe posted:Skaven aren't even allied with Skaven. They'll cut a deal and then betray anyone. Sweet, I was thinking about those when playing this morning.
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# ? Jun 12, 2016 01:46 |
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wiegieman posted:Group your infantry, hit the lock on the group, alt-right-click on the center of their line. Then micro cav and magic, which are what will really decide the fight (archery and war machines if you're dwarfs.) Orc magic sucks and feels a complete waste of time and effort 18% more armor piercing for 10 seconds - so exciting
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# ? Jun 12, 2016 01:48 |
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The Lone Badger posted:Has anyone done a breakdown of Empire magic in this game? My Empire army seems to just cast "charge demigryphs into flank" over and over again and it's pretty OP
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# ? Jun 12, 2016 01:56 |
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oswald ownenstein posted:Orc magic sucks and feels a complete waste of time and effort Greenskins have access to some solid debuffing, and yes, AP is more useful than you think. Especially when there are so many Orcs to apply the buff to. Their lack of AP is part of what balances their high numbers, and it's part of what makes Black Orcs so scary to see. Black Orcs are going to mess up whatever unit you use to stop them. Besides, Boar Boys are decent shock cav.
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# ? Jun 12, 2016 01:56 |
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# ? Apr 29, 2024 03:43 |
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The Lone Badger posted:Has anyone done a breakdown of Empire magic in this game? On large unit size btw. Light wizards do stupid good damage with their first spell. It will also destroy your own troops so watch out. Gelt has decent buffs/debuffs. Final transmutation is an okay lord snipe spell. Fire kind of sucks all around Cosmic is okay. Not terrible damage and some okay buffs. Imo Metal(gelt) barely beats cosmic because the aura is good. Overall you're better off channeling them in Altdorf. Speaking of Gelt. He gets his only mount, a Pegasus with only one rank available at level 21 The captains get a Pegasus with 3 available ranks at level 9. Okay CA.
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# ? Jun 12, 2016 01:56 |