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Arglebargle III
Feb 21, 2006

Comte de Saint-Germain posted:

When playing as Chaos, what determines if I can awaken a settlement?

Every tribe has a couple locations that you can awaken them at. If the tribe already exists you can't awaken them at their locations. Some settlements don't have a tribe associated with them, so you can't awaken anything there.

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Angry Lobster
May 16, 2011

Served with honor
and some clarified butter.

Kitchner posted:

Chaos Dwarfs probably won't be a thing unless they've confirmed it. They said that every army with an army book will be a faction, and the chaos dwarfs haven't had an army book.

Probably true, but we shouldn't stop believing, if we keep throwing our wallets at CA, maybe they will make Chorfs a thing.

President Ark
May 16, 2010

:iiam:
bretts are extremely cav focused, like the empire if all of their units except knights sucked rear end and then their knights hit like trains. their strategy is usually "tie the enemy down in a huge tarpit of worthless peasants while a tricked-out unit of knights with every possible upgrade sweeps the flanks". so expect to see a lot of knights and cavalry and special charge-based tactics. their lore is very heavy on idealized arthurian noblemen lording over the sort of people you'd expect to see in the dark ages.

skaven are a horde-centric army with some twists; their leadership sucks balls but they get a bonus based on unit sizes so on the tabletop they usually field units 2-4-x larger than other armies to make even their godawful skavenslave units (who cost 2 points a pop, the lowest per-model cost unit in the game) have maximum leadership. some things (flank charges, etc) can circumvent this and reduce their units back to base leadership and once they start panicking it tends to snowball but the other half of their army is crazy mad science poo poo like flamethrowers and gatling guns and death ray cannons and have a special rule that lets them fire into combat their units are involved in (which you normally can't do) so their tactics are usually "trap enemy in a massive inescapable 800-model tarpit while you kill all their expensive stuff with lightning cannons for points". in a meta sense, they're extremely numerous (the most numerous in the setting) but also really divided and constantly tied up backstabbing each other so expect a lot of weird political intrigue. their empire is also mostly underground so they can get around, probably something similar to orc/dwarf underway stuff.


what also hasn't been mentioned yet is ogres, who are kind of the polar opposite of skaven - they have the smallest per-model army sizes but their units are extremely tough (their basic infantry have multiple wounds which is really unusual if not unique) and their special characters are ridiculously tough and excellent duelists if kitted out correctly. in backstory they're cannibalistic nomads who are intelligent enough to hold back on eating people long enough to get mercenary work so expect them at the same time as a mercenary-focused DLC.

MadJackMcJack
Jun 10, 2009

Kainser posted:

Can someone who knows more about Warhammer tell me how they are going to differentiate the remaining factions that they are going to add? They did a great job with the starting five both in the campaign mode and battle mode but how exactly are for example High/Dark/Wood elves going to be unique on the same level?

Probably a stupid question but I'm genuinely curious.

High Elves will have disciplined, solid troops with good stats, good armour and low numbers. Basic units have spears, bows, spears with bows and medium cav. The more elite troops include guys with two-handed swords, guys with two-handed axes, guys with halberds and a ward save since they can see the future (but are mute) and heavy cav equipped with lances and arrogance. The more outlandish units include vanguard archer-assassins, lion chariots, eagle chariots (yes, it flies) and a phoenix. They only have a ballista for siege, but their magic is some of the best around. Oh, and they have dragon-riding mages.

Dark Elves are similar to High Elves for the basics, but with spears, sword & board, repeating crossbows and light cav with crossbows. The more elite troops include vanguard assassins, Witch Elves (think Savage Orcs but sexier and more insane), two-handed swords, halberds and ballista chariots. The weirder units include raptor cavalry, raptor chariots, harpies, hydras and a loving kraken-thing. Again, only a ballista, but when you have hydras and krakens, cannons seem a bit redundant. Powerful magic.

Wood Elves are a bit odd. You have two parts to the army, the Elves and the Forest Spirits. The Elvish part would likely have excellent stats marred by having only slightly more durability then Goblins, since they have no armour outside of their spear units. They have bow units with armour-piercing, light cav that can take bows, decent spear units that seem out-of-place with the Wood Elves' hit-and-run style, wardancers who are the ultimate glass cannon, glass cannon shock cav, eagle riders and several vanguard units. In fact, it wouldn't surprise me if most if not all of the Wood Elves could vanguard deploy, similar to the Iberian factions. The Forest Spirits consist of much tougher units including Dryads, who would act much like a cross between Slayers and Savage Orc Big 'uns, Treekin, who are wooden trolls, and Treemen, who are wooden giants. Just watch out for Bright Wizards. They also have the distinction of having access to all 8 winds of magic, as well as High Elf High Magic and Dark Elf Dark Magic.

Arglebargle III
Feb 21, 2006

In the fluff the ogres were the perfect race that were going to save the world from chaos but of course the space dinosaurs who made them all got killed or driven off before they could teach them civilization.

Ravenfood
Nov 4, 2011
Note to VC-playing folks: rush the Empire, because trying to press west to kill them while the Dwarves start kicking rear end up and down the southeast and the End Time hordes are pouring in from the north is...difficult, to say the least. Plus the fuckers keep confederating my allies away: both the Empire and Dwarves stole an ally of mine by confederating them. They're now Str. 1 and 2, with several more provinces than me, effectively surrounding me, and the AI End Times hordes keep knocking on my door anyway. Its alright, von Carstein is the true Emperor and the way to show that is to lead the charge against the Chaos hordes. I just wish Raise Dead wasn't hosed on my campaign. :(

I spent way too long turn 30-80 not being aggressive enough.

President Ark
May 16, 2010

:iiam:
there's also tomb kings, who are undead egyptians. mechanically they have the same weird leadership system vampire counts do, a similar hammer-and-cavalry-anvil approach to combat brettonia does (except with chariots instead of knights), and a bunch of weird magic bullshit like the casket of souls, which is Literally The Ark Of the Covenant from Indiana Jones (when activated everything looking at it has to take a leadership test or get owned). backstorywise they're the originators for the undead stuff in the setting (except vampires) and mostly keep to themselves except when someone tries to steal their poo poo. they're located pretty much immediately to the south of where the orcs are ingame.


also during the endtimes the skaven blow up one of the planet's two moons

Drakenel
Dec 2, 2008

The glow is a guide, my friend. Though it falls to you to avert catastrophe, you will never fight alone.
I admit, I laughed when the chaos event starts, 3 turns later the everchosen punching bag gets bitch-slapped by three full stacks of undead that just finished recuperating from wrecking the northern nords.

The game basically goes from "CHAOS IS COMING OH poo poo AAAA" to "oh. guess the apocalypse isn't happening. k then."

new phone who dis
May 24, 2007

by VideoGames
Morbid Hound
It seems like I can only get my empire so big as vamps and then it goes to poo poo with rioting and rebellion. I could spend more money on infrastructure, but I made the mistake of invading and obliterating the border princes which has given Grimgor and his deathstacks a path right to my doorway.

Angry Lobster
May 16, 2011

Served with honor
and some clarified butter.

natetimm posted:

It seems like I can only get my empire so big as vamps and then it goes to poo poo with rioting and rebellion. I could spend more money on infrastructure, but I made the mistake of invading and obliterating the border princes which has given Grimgor and his deathstacks a path right to my doorway.

VC's need much more time consolidating their territory due to their campaign mechanics, it's tedious as hell.

Coolguye
Jul 6, 2011

Required by his programming!

Drakenel posted:

I admit, I laughed when the chaos event starts, 3 turns later the everchosen punching bag gets bitch-slapped by three full stacks of undead that just finished recuperating from wrecking the northern nords.

The game basically goes from "CHAOS IS COMING OH poo poo AAAA" to "oh. guess the apocalypse isn't happening. k then."

in my most recent Empire game I was waiting for a few Witch Hunters to show up so I could go chasing Chaos hordes - my basic response to the 'chasing people forever' problem is to just us Block Army - and while I was sitting on my thumbs a few Dwarf stacks showed up and completely bitchslapped Archaeon and won the campaign for me.

I'd say there should be an achievement for that if it didn't sound frustrating on its face to go for intentionally.

President Ark
May 16, 2010

:iiam:
during the storm of chaos campaign (a retconned proto-endtimes setting) the ending was literally "archaon seiges altdorf, there's a huge hard-fought battle, them grimgor ironhide's orcs show up and he headbutts archaon into unconciousness and then leaves"

i'm not joking, what you're describing basically happened in pseudo-canon

The Lone Badger
Sep 24, 2007

Archonex posted:

You know how some people bitch about magic being lovely at higher unit settings? High Elves are basically an outdated nation that's slowly dying and only really keeps pace due to their downright amazing capability with magic. I'm guessing that's how they'll handle them.

Like, we're talking one of their signature characters just straight up nuked an army off the field in the fluff one time. Then got pissed when humans pointed out that he was kind of a snooty rear end about it and left them to die fighting a war in the mud and dirt like the loving rear end in a top hat he was.

They aren't really numerous and they can't put out crazy stuff like gyrocopters or steam tanks. But they specialize like crazy and occasionally produce some ridiculously powerful and old stuff that no one else really thinks about until it's tearing them up while the elves :smug: all over the place.

Not nearly as good at magic as the Slaan.

Angry Lobster
May 16, 2011

Served with honor
and some clarified butter.

The Lone Badger posted:

Not nearly as good at magic as the Slaan.

To be honest, no one is as good as the frogs at magic, maybe Nagash and some greater daemons come close enough.

Gejnor
Mar 14, 2005

Fun Shoe
Hey, i didn't see anyone mentioning this, when talking about hints of other factions:

Grondoth
Feb 18, 2011
We only have Warriors of Chaos. There's no Demons or Beastmen, and they're very important parts of chaos! I'd expect them too.

goodness
Jan 3, 2012

When the light turns green, you go. When the light turns red, you stop. But what do you do when the light turns blue with orange and lavender spots?

Grondoth posted:

We only have Warriors of Chaos. There's no Demons or Beastmen, and they're very important parts of chaos! I'd expect them too.

That's why he said hints of other factions. Like that will be added later.

Fans
Jun 27, 2013

A reptile dysfunction
This game is going to make a fortune off me for DLC.

I'm waiting for the inevitable Blood and Gore DLC right now, that can't be that far off and I want to see some amputations and human heads popping off like corks.

Triskelli
Sep 27, 2011

I AM A SKELETON
WITH VERY HIGH
STANDARDS


Kitchner posted:

Chaos Dwarfs probably won't be a thing unless they've confirmed it. They said that every army with an army book will be a faction, and the chaos dwarfs haven't had an army book.

Granted Chaos Dwarfs are more legit and had more army books than Kislev, which looks like a strong contender for DLC.

Deified Data
Nov 3, 2015


Fun Shoe
So I'm playing Dwarfs on normal. I'm on turn 60 and all I've managed to do was take over Silver Road, Rib Peaks, and Blood River. On the plus side Grimgor is on the run and not really a serious threat anymore, but on the other hand Chaos has just invaded and I haven't even scratched the rest of the Badlands yet.

How tenuous is my situation? Should I restart? If so what should the Dwarfs top priority be early game?

Gejnor
Mar 14, 2005

Fun Shoe
Also, Azhag loving sucks, i got super lucky and got both a 15% ward trinket and 10% ward armour and still he loving dies to dwarf warriors within seconds, goddamn what a loving chump.

Fans posted:

This game is going to make a fortune off me for DLC.

I'm waiting for the inevitable Blood and Gore DLC right now, that can't be that far off and I want to see some amputations and human heads popping off like corks.

Oh hell yes, that is going to happen here too, im especially looking forward to those minicampaign-dlc's they said they would add since i love that stuff!

Gejnor fucked around with this message at 00:00 on Jun 12, 2016

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.

Deified Data posted:

So I'm playing Dwarfs on normal. I'm on turn 60 and all I've managed to do was take over Silver Road, Rib Peaks, and Blood River. On the plus side Grimgor is on the run and not really a serious threat anymore, but on the other hand Chaos has just invaded and I haven't even scratched the rest of the Badlands yet.

How tenuous is my situation? Should I restart? If so what should the Dwarfs top priority be early game?

Chaos will never gently caress with you south of Zhufbar. It takes serious commitment for them to actually get around the mountains to you. Just finish up the badlands and worry about the second Chaos event around ~100, theres a surprise in there for you.

Klaus88
Jan 23, 2011

Violence has its own economy, therefore be thoughtful and precise in your investment

Fans posted:

This game is going to make a fortune off me for DLC.

I'm waiting for the inevitable Blood and Gore DLC right now, that can't be that far off and I want to see some amputations and human heads popping off like corks.

Could be worse. Could be tripwire or overkill.

Mahasamatman
Nov 8, 2006

Flame on the trail headed for the powder keg
The entire point of Azhag is the access to death magic and the wyvern, both of which take way too long to get in the campaign. Also his starting army is strictly worse than Grimgor's. He really is hardmode for greenskins.

Lame Devil
Mar 21, 2013

Heroes of the Storm
Goon Tournament Champion
Everyone is talking about DLC. How long until the first new faction? Any word?

unwantedplatypus
Sep 6, 2012

Kitchner posted:

Chaos Dwarfs probably won't be a thing unless they've confirmed it. They said that every army with an army book will be a faction, and the chaos dwarfs haven't had an army book.

Chaos Dwarfs are already in

They crew the hellcannons for Chaos :v:

beergod
Nov 1, 2004
NOBODY WANTS TO SEE PICTURES OF YOUR UGLY FUCKING KIDS YOU DIPSHIT
gently caress this game is cool but feels imprenetrable. I just drag and click all my guys and march them directly into battle head on every time.

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


beergod posted:

gently caress this game is cool but feels imprenetrable. I just drag and click all my guys and march them directly into battle head on every time.

Group your infantry, hit the lock on the group, alt-right-click on the center of their line. Then micro cav and magic, which are what will really decide the fight (archery and war machines if you're dwarfs.)

my dad
Oct 17, 2012

this shall be humorous

beergod posted:

gently caress this game is cool but feels imprenetrable. I just drag and click all my guys and march them directly into battle head on every time.

A good way to learn Total War games is to pause a lot, and then experiment without having to deal with the pressure of issuing orders in real time.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

TheresNoThyme posted:

How about win conditions? Skaven are allied with Chaos in the lore right?


Skaven aren't even allied with Skaven. They'll cut a deal and then betray anyone.

For those who are interested, I've uploaded my faction army lists from ages ago to google docs for reading and re-posting. Be warned the spelling and formatting is wonky.

https://drive.google.com/folderview?id=0Byir1G2nXGs7eEVJTWNERkdTcms&usp=sharing

The Lone Badger
Sep 24, 2007

Has anyone done a breakdown of Empire magic in this game?

Shumagorath
Jun 6, 2001

Ravenfood posted:

Note to VC-playing folks: rush the Empire, because trying to press west to kill them while the Dwarves start kicking rear end up and down the southeast and the End Time hordes are pouring in from the north is...difficult, to say the least. Plus the fuckers keep confederating my allies away: both the Empire and Dwarves stole an ally of mine by confederating them. They're now Str. 1 and 2, with several more provinces than me, effectively surrounding me, and the AI End Times hordes keep knocking on my door anyway. Its alright, von Carstein is the true Emperor and the way to show that is to lead the charge against the Chaos hordes. I just wish Raise Dead wasn't hosed on my campaign. :(

I spent way too long turn 30-80 not being aggressive enough.
As soon as I got a second army up as VC I made a mad-dash to lay siege to Kharak-whatever immediately south of the mountain pass. Fortunately I caught them after having lost a tonne of turf to Greenskins and just starved them out. The result has been total lack of coordination between the remaining dwarf factions but more importantly none of them confederated. The Empire you can keep at bay until Chaos is beaten for good, then pick your moment to betray them. I had a full military alliance and profitable trade with them so I waited until they went all the way to Estalia and started my attack when the latter were down to a single province. Karl Franz and Gelt had to rush back across the entire map without getting to reinforce from the looks of things.

Also make peace with Varl and Skaeling once Chaos is gone so you give the Empire something else to think about in the north.

Angry Lobster posted:

VC's need much more time consolidating their territory due to their campaign mechanics, it's tedious as hell.
Public order is more affected by corruption than anything else. Get baelfire braziers or whatever set up as you go and you'll be just big enough after ~100 turns when Chaos shows up that you'll be the perfect counterpunch once they've eaten Kislev.

Shumagorath fucked around with this message at 01:09 on Jun 12, 2016

Comte de Saint-Germain
Mar 26, 2001

Snouk but and snouk ben,
I find the smell of an earthly man,
Be he living, or be he dead,
His heart this night shall kitchen my bread.
I keep getting followers that the game tells me are "ready to be assigned" but then I can't assign them to anyone. what

Wafflecopper
Nov 27, 2004

I am a mouth, and I must scream

Comte de Saint-Germain posted:

I keep getting followers that the game tells me are "ready to be assigned" but then I can't assign them to anyone. what

Some can only be assigned to mage characters. If you don't have any yet then you won't be able to assign those followers. The game could certainly make this clearer.

The Lone Badger
Sep 24, 2007

Others are Lord-only, others are Hero-only.

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


NoNotTheMindProbe posted:

Skaven aren't even allied with Skaven. They'll cut a deal and then betray anyone.

For those who are interested, I've uploaded my faction army lists from ages ago to google docs for reading and re-posting. Be warned the spelling and formatting is wonky.

https://drive.google.com/folderview?id=0Byir1G2nXGs7eEVJTWNERkdTcms&usp=sharing

Sweet, I was thinking about those when playing this morning.

oswald ownenstein
Jan 30, 2011

KING FAGGOT OF THE SHITPOST KINGDOM

wiegieman posted:

Group your infantry, hit the lock on the group, alt-right-click on the center of their line. Then micro cav and magic, which are what will really decide the fight (archery and war machines if you're dwarfs.)

Orc magic sucks and feels a complete waste of time and effort

18% more armor piercing for 10 seconds - so exciting

NeurosisHead
Jul 22, 2007

NONONONONONONONONO

The Lone Badger posted:

Has anyone done a breakdown of Empire magic in this game?

My Empire army seems to just cast "charge demigryphs into flank" over and over again and it's pretty OP

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


oswald ownenstein posted:

Orc magic sucks and feels a complete waste of time and effort

18% more armor piercing for 10 seconds - so exciting

Greenskins have access to some solid debuffing, and yes, AP is more useful than you think. Especially when there are so many Orcs to apply the buff to. Their lack of AP is part of what balances their high numbers, and it's part of what makes Black Orcs so scary to see. Black Orcs are going to mess up whatever unit you use to stop them.

Besides, Boar Boys are decent shock cav.

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Nasgate
Jun 7, 2011

The Lone Badger posted:

Has anyone done a breakdown of Empire magic in this game?
Iirc from before I added a magic mod:
On large unit size btw.

Light wizards do stupid good damage with their first spell. It will also destroy your own troops so watch out.

Gelt has decent buffs/debuffs. Final transmutation is an okay lord snipe spell.

Fire kind of sucks all around

Cosmic is okay. Not terrible damage and some okay buffs.

Imo Metal(gelt) barely beats cosmic because the aura is good.

Overall you're better off channeling them in Altdorf.


Speaking of Gelt.
He gets his only mount, a Pegasus with only one rank available at level 21
The captains get a Pegasus with 3 available ranks at level 9. Okay CA.

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