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Charles Get-Out posted:I think my wishlist for the game is this: It's weird that hovering over National unity shows you a daily change because I have literally never seen it be anything but zero. It seems like national focuses can make it go up and nukes can make it go down and absolutely nothing else changes it.
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# ? Jun 13, 2016 21:14 |
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# ? May 8, 2024 17:23 |
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Infantry holds the line, motorized is for mobile reserves/support roles (like being attached to blitzkrieg tank divisions to support the tanks), mechanized are shock troops. Early on Motorized can serve as shock troops. Infantry+Towed Artillery is cheap and effective, but Mechanized+SPGs is
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# ? Jun 13, 2016 21:15 |
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Naval effort says it adds 3 dockyards if you control a province with a port. So now I have the focus but no dockyards. Do I have to pick where I want them?
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# ? Jun 13, 2016 21:15 |
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cock hero flux posted:It's weird that hovering over National unity shows you a daily change because I have literally never seen it be anything but zero. It seems like national focuses can make it go up and nukes can make it go down and absolutely nothing else changes it. France has one that gives daily increase, Britain has one that gives a daily decrease.
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# ? Jun 13, 2016 21:21 |
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Gort posted:France has one that gives daily increase, Britain has one that gives a daily decrease. Why would you ever not take the first one and why would you ever take the second one considering how important Nation Unity is
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# ? Jun 13, 2016 21:22 |
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cock hero flux posted:It's weird that hovering over National unity shows you a daily change because I have literally never seen it be anything but zero. It seems like national focuses can make it go up and nukes can make it go down and absolutely nothing else changes it. There's one French focus that gives you 0.2% per week for a year (10.4% total), that's it as far as I know for unity over time. I feel like you should be able to invest political power in propaganda to either reduce opponent unity, or increase your own (to a certain point, of course).
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# ? Jun 13, 2016 21:24 |
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cock hero flux posted:Why would you ever not take the first one and why would you ever take the second one considering how important Nation Unity is In the former case because if you take that you're not taking something else that might be more beneficial to your current situation, and in the latter case you don't have a choice - it happens when King George V dies. I can't say I've found National Unity particularly important - if I lose 50% of my VPs I'm probably doomed, it'll just delay the inevitable if I have 75% unity.
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# ? Jun 13, 2016 21:26 |
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cock hero flux posted:Why would you ever not take the first one and why would you ever take the second one considering how important Nation Unity is Dependencies. The France one is only available if you go the "status quo" route (e.g. you're staying a democracy rather than going communist/fascist), and I don't know the UK tree but presumably taking the national unity decrease is a requirement for some better options farther down the tree. *edit* I agree that there should be more ways to influence national unity. Someone earlier in the thread mentioned the idea of taking casualties slowly eroding national unity which is a good idea. Major victories should also increase national unity (taking a major city for the first time could provide a one-time bonus, for example, with maybe a larger one given to the country that actually has the first troops in the city). The Cheshire Cat fucked around with this message at 21:31 on Jun 13, 2016 |
# ? Jun 13, 2016 21:27 |
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Hotfix deployed , can anyone comment if the late game lag is better? My game in 1946 with the world vs SU is just a slideshow.
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# ? Jun 13, 2016 21:28 |
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Sylink posted:Hotfix deployed , can anyone comment if the late game lag is better? It's actually WAY better. Like to an insane degree.
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# ? Jun 13, 2016 21:31 |
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Bremen posted:Your numbers also don't include civilian good use and the need to trade for raw materials, which would make it overvalue military factories. Good point. I wrote a script to simulate construction, and included things like consumer goods, trade factories, production efficiency and general bonuses/penalties. First, my assumptions: Civilian Economy. Since I'm trying to figure out total military production by 1940, you'll be spending most of this on Civilian Economy unless you're fascist. This combined with default trade laws gives you 80% total efficiency for construction, 30% consumer goods. You have 10 naval dockyard but aren't otherwise interacting with them. Military production starts at 10%, increases by .25% per day to a cap of 55%. I'm not factoring in technology that boosts this cap higher than that, nor am I factoring in efficiency loss from changing factories. This is to keep things simple, and also most of your production pre-1940 will be on single tracks that don't change all that much so not much is lost I hope. You will be trading away 1 civilian factory for every 10 military factories. This will vary a lot based on your actual production and resources, but it seemed like a good enough rule of thumb. You start with 30 Civilian Factories and 15 Military. I can easily swap any of the above numbers around if people want me to run other hypotheticals (such as more or less starting factories, or different economy laws, or trading away fewer factories etc) Here are the general strategies: 1) Build nothing but military factories from 1936-1940 2)Build Civilian factories for one year, then military 3)Build Civilian factories for two years, then military Here are the outcomes: 1)82568 production, 14 extra military factories built 2)74864 production, 2 extra civilian factories built, 12 extra military factories 3)66329 production, 4 and 10 extra factories. The numbers still seem to favor building military factories straight away, and by a pretty significant margin. Even if my simulation is wrong on some aspects, it would have to be made wrong on a major detail to make it worth building civilian factories as a democracy if you are optimizing for 1940 production scores.
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# ? Jun 13, 2016 21:34 |
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Yeah, that's kinda what I thought. It's a shame though, the game would be deeper if the answer wasn't obvious and you could rush to war or gamble on it starting later.
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# ? Jun 13, 2016 21:40 |
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Main Paineframe posted:As a South American minor, is it better to declare wars on your neighbors early while the US is alone and at peace (and therefore weaker and lacking allies to throw at you) or later when the US joins a faction and gets involved in the war?
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# ? Jun 13, 2016 21:41 |
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I'm pretty sure that a non-democratic USA by way of civil war is downright broken. I realized that since I'm technically at war, I can start down the crazy industrialization focuses in 1937/early 1938 and it adds a ton of military production and gets you closer to that +1 research slot sooner. The big thing, though, is that as soon as you're at war you lose the Great Depression trait and you can also immediately spend points to jump straight to war economy from undisturbed isolationism. Suddenly you have pretty much the entire industrial capacity of the US at your disposal. Queue up an insane number of military factories and just print bullets like no tomorrow. The one thing I don't like is that you can only get Scientist Haven if you're still a Democracy, which is kind of dumb.
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# ? Jun 13, 2016 21:41 |
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If you hover your mouse over an attack arrow it will show you the regions that the army will take, and in what order. e: I also think the AI will be reluctant to execute a plan if it gains too many regions to support the frontline with its current troops. Michaellaneous fucked around with this message at 21:48 on Jun 13, 2016 |
# ? Jun 13, 2016 21:44 |
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Gamerofthegame posted:To be fair, if you shat out that many bombers then you probably single handedly flattened any means of production or supply routes the axis had and starved them out.
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# ? Jun 13, 2016 21:50 |
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TehKeen posted:The one thing I don't like is that you can only get Scientist Haven if you're still a Democracy, which is kind of dumb.
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# ? Jun 13, 2016 22:02 |
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A Buttery Pastry posted:Why is that dumb? Isn't it basically the US going "Yo, we're assembling a dream team to save the world from dictators, come join us" to scientists from across the world? Why would they come to the US if it was just another dictatorship? In that case they might as well just stay home and either support their local dictator, or if in a democracy; democracy itself. Could totally see a socialist US focus tree for setting up a secret city type program (+1 slot) and influx of refugee communist scientists attracted by the revolution (+2% research speed).
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# ? Jun 13, 2016 22:09 |
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AceRimmer posted:Yeah, though I think a commie ahistorical US should get some sort of socialist scientist focus chain, just a longer one similar to the ones that the USSR gets.
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# ? Jun 13, 2016 22:17 |
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I wish there were a lot more National Focuses in general. Hopefully that's something modders will dig into.
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# ? Jun 13, 2016 22:19 |
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Vengarr posted:I wish there were a lot more National Focuses in general. Hopefully that's something modders will dig into. I would be very surprised if this was something that didn't get addressed in basically every DLC pack they release. It seems like a really obvious thing to make regional packs that add unique national focus trees to minors.
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# ? Jun 13, 2016 22:21 |
I doubt it'll be proper DLC, simply because it's pretty easy to do. Kaiserreich is already nearly done as far as foci go. (Less so events.)
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# ? Jun 13, 2016 22:22 |
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The Cheshire Cat posted:I would be very surprised if this was something that didn't get addressed in basically every DLC pack they release. It seems like a really obvious thing to make regional packs that add unique national focus trees to minors.
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# ? Jun 13, 2016 22:22 |
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Whats the smallest country someone has managed to successfully take from obscurity to major power? I tried with Luxembourg but only made it to 1942 before getting overrun.
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# ? Jun 13, 2016 22:29 |
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Gamerofthegame posted:I doubt it'll be proper DLC, simply because it's pretty easy to do. Kaiserreich is already nearly done as far as foci go. (Less so events.) Well I figure they'll probably do them in groups. So like South America would be one DLC with trees for all of them. Either that or they'll just include more national focus trees as part of larger DLC expansions where it would make sense (like if there was a DLC focused on the war in the Pacific it would probably include trees for both Chinas).
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# ? Jun 13, 2016 22:33 |
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A Buttery Pastry posted:I'm pretty sure the fact that the US guarantees both the people you declare on, and you, means it won't actually intervene. It's basically a guarantee against aggression from the outside, not inter-Americas aggression. If they get the Pax Americana focus, they can intervene in inter-American wars too, which means South American countries will often have to deal with the danger of US intervention.
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# ? Jun 13, 2016 22:55 |
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So anyone have any idea about this?Dr. Video Games 0031 posted:So I invaded Yugoslavia and this happened: Is there some way of resolving that smaller war without resolving all of WWII? If not, was there any way I could have invaded Yugoslavia without having them join the Allies and getting the wars merged? It seems kinda broken if there's some whole focus branch that's impossible to complete until after the whole war is over, when it all historically happened in the midst of it.
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# ? Jun 13, 2016 23:15 |
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Having the Sabaton DLC right from launch is real cool. Sabaton is the most epic of the power metals.
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# ? Jun 13, 2016 23:15 |
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The way states are doled out after capitulation is really dumb. Case in point: I had occupied 86% and Spain had 11%, but because Germany marched into Paris before I could get that last French province they get the entire state. They gained control of any state they (or any state that pre-capitulation france) had a single province in. The worst part is that I can't even give them my provinces in the state that they own, ruining pretty borders forever. Morzhovyye fucked around with this message at 23:23 on Jun 13, 2016 |
# ? Jun 13, 2016 23:20 |
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Well thats pretty dumb.....if you're playing as Italy, and you've sent volunteers over to Spain to help them out in their Civil war, but it ended before you could finish the "Support Nationalist Spain" focus, it cancels the focus.....and then permanently locks you out of that side of the focus tree. It really should be able to be taken after the war ends, after all you still sent them the support at the time. It certainly shouldnt lock you out of the focuses below it, such as "Spanish Alliance" and "Portugese Alliance". I mean, if you win the war fast, it shouldnt be a negative thing! Tindahbawx fucked around with this message at 23:28 on Jun 13, 2016 |
# ? Jun 13, 2016 23:25 |
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Odobenidae posted:The way states are doled out after capitulation is really dumb. Case in point: why don't you have any generals
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# ? Jun 13, 2016 23:27 |
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Odobenidae posted:The way states are doled out after capitulation is really dumb. Case in point: Obvious answer is clearly go to war with Germany.
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# ? Jun 13, 2016 23:39 |
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The good ones are in Europe and I'd been merging and reforming my armies in Africa so much they all got unassigned. On another note, the AI has no idea how to deal with resistance. Germany and their stolen states are empty unless I put my own troops in them, and they get up to 100% resistance pretty quick before my own territory starts absorbing some of their adjacent resistance penalties.
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# ? Jun 13, 2016 23:42 |
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The AI really doesn't know how to handle all-or-nothing wars like Civil wars and they'll tie up divisions trying to garrison states instead of throwing everything at an enemy. Also, if you incite a civil war in a country and the country ends up capitulating, the territory still gives resistance to the new government even though it should be "core" territory. I started a Fascist coup in America, helped them win the civil war by invading and when I try to transfer control of the states to the Fascist America, it still gives them resistance to occupation.
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# ? Jun 13, 2016 23:46 |
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Kaza42 posted:Good point. I wrote a script to simulate construction, and included things like consumer goods, trade factories, production efficiency and general bonuses/penalties. First, my assumptions: Is that accounting for the fact that civilian goods are civilian factories equal to 30% of your civilian *and* military factories?
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# ? Jun 13, 2016 23:57 |
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Charles Get-Out posted:I think my wishlist for the game is this: War weariness is already simulated by recruitment policies effects.
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# ? Jun 14, 2016 00:12 |
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Well, just got the True Blitzkrieg achievement with more than a year to spare. Completely botched my air and naval game, but that wasn't the point of this playthrough. Now to conquer the world as Comunnist Spain.
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# ? Jun 14, 2016 00:44 |
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Gonna dive into my first not Germany game tomorrow as Britain. They have carriers! Never used them before, how do i use these things correctly/best?
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# ? Jun 14, 2016 01:03 |
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Dongattack posted:Gonna dive into my first not Germany game tomorrow as Britain. They have carriers! Never used them before, how do i use these things correctly/best? i just ignored them. my strategy as britain was to use the spanish civil war global tension to rush the research slot, go for massive air superiority from the start and join the war instead of signing the munich agreement. germany has a big land force then but basically no planes. as long as you keep up manpower, they'll die faster than you until you win
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# ? Jun 14, 2016 01:38 |
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# ? May 8, 2024 17:23 |
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Tindahbawx posted:Well thats pretty dumb.....if you're playing as Italy, and you've sent volunteers over to Spain to help them out in their Civil war, but it ended before you could finish the "Support Nationalist Spain" focus, it cancels the focus.....and then permanently locks you out of that side of the focus tree. That sounds like it should bypass instead, like what Motorized does on the generic tree.
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# ? Jun 14, 2016 01:50 |