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booksnake
May 4, 2009

we who are crowned with the crest of wisdom
So if you were just running through the main plot, you'd get a middle-of-the-road Conqueror and getting the weakest Conqueror is some kind of reward for selectively choosing sidequests?

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Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Filtering everything through to the end boss like this makes a great deal of sense.

Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.

booksnake posted:

So if you were just running through the main plot, you'd get a middle-of-the-road Conqueror and getting the weakest Conqueror is some kind of reward for selectively choosing sidequests?

No, you get the weakest Conqueror as sort of a way the game is judging you for not being good enough to face the Big C at his strongest. I mean there are three towns in the game that are completely optional, so many quest lines you might not find. They expect you to be far weaker. It seems more like the Conquerors weakness in losing attacks is more the games story meeting the Gameplay. The conqueror didn't have the Remnants? Then he clearly can't have the arts.

Rigged Death Trap
Feb 13, 2012

BEEP BEEP BEEP BEEP

Wasnt there a bug in the console version that made the conqueror nigh on unbeatable if you did all the sidequests?

Stabbey_the_Clown
Sep 21, 2002

Are... are you quite sure you really want to say that?
Taco Defender

Rigged Death Trap posted:

Wasnt there a bug in the console version that made the conqueror nigh on unbeatable if you did all the sidequests?

I think that might be because the console version of "completing all sidequests" (giving you the 1.9 million HP conqueror) also required you to finish Ophelia's "At Hatred's End", which gives the Conqueror a new art: Abyssal Gate which he uses in a nasty place in his attack pattern.

Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.
TLR on console is legitimately an inferior version to the console one, not just "This game looks slightly worse on console" legitimate "This is the inferior product in every regard."

wdarkk
Oct 26, 2007

Friends: Protected
World: Saved
Crablettes: Eaten
Isn't that because the PC version was released like a year later?

Junkozeyne
Feb 13, 2012
Half a year later than the Xbox360 version it seems but it can't be overstated how much better they made the game between those versions. Even disregarding graphical improvements gameplay changes includes turbo mode, the ability to turn arts off, you can put as many unique leaders in your team as you want (could only take 6 with you and the rest had to be generic soldiers and linking enemies no longer increase BR more than fighting them seperately would.

Stabbey_the_Clown
Sep 21, 2002

Are... are you quite sure you really want to say that?
Taco Defender

Die.



- Final Boss Video (Part 2/3): The True Conqueror








The Conqueror is a bastard to fight. This fight is so long that I’ve split this video into half for those who want to take a break in the middle.




Gotta suck it up and stop these guys!

The Conqueror reinforces and attacks right after both Roeas and Castanea are dead, so I sure hope you’re all at full health…




Die.

…Because the Conqueror also uses Fatal Eclipse at the end of the same turn.






Ohhh!
Don’t let a punk like that take you out!




That really sets the tone for the fight. Irina dodged it because her union was going to use a unique art, but everyone else was put into critical. I have to have pretty much everyone heal.






Never mind Emma’s cutscene battle. The Conqueror’s blows can miss and be blocked just like any other enemy. It would be exceptionally difficult otherwise, of course.






Deep Impact is one of his specials. Moderate damage in a small AoE. It can be dodged.






That’s about 3500 damage for a regular attack. And naturally, there’s also a small chance for Instakill.




The Conqueror is immune to Blackout and Poison, but Paralyze and Silence status effects can land (but apparently don’t do anything).




Yeah! This is our big chance!












Ohhhh!
Uh, hello, why are you like, dead?

Masterblow is another special attack. It does substantial damage and can kill any moderately-wounded union, but probably not a full-health one.






This was not that effective. Seems to be more aimed at killing groups of enemies.






Summons have 9999 health, but they resist damage pretty well – but not from the Conqueror, which is appropriate.




That did 43,680 damage.




You’ll be all right now!






The Conqueror does have an 8-turn pattern in his attacks. He does nothing special on most turns, but on the fourth full turn since he arrives, he does Animalcule. On the eighth turn he does Fatal Eclipse. If we had finished At Hatred’s End, he would do Abyssal Gate on the 6th turn.

I don’t memorize what turn he shows up on or what the patterns are. It’s not like it would change my strategy, which is to keep morale and health as high as possible.





The hell are you doing?!

PAIN




Rush’s union is dead from poison. Everyone else is going to heal as best as they can. Wyngale’s union doesn’t have any herb heals enabled, so he can only attack. Only Irina can use Remedies, and that’s because Blocter’s Wonder Bangle cured all the status effects. She is being ordered to clear status effects. Gaou is going to clear the Silence status.

Having a summon is really important here because while it remains deadlocked with the Conqueror, he can’t attack anyone else. Of course, with his damage, that’ll only give me one turn before it dies, so I’d better make the most out of it.







Oh, what a fantastic time for Deep Impact’s AoE to hit more than one union.




Irina cures their status effects and Khrynia heals. Violet will restore Irina’s health.




We’re 12 minutes into this fight. The decision about whether to send someone to resurrect a dead union or lower morale is difficult.






Don’t underestimate them!




It’s tough having to spend two turns just to recover from one Arcana, because another one is coming in a couple more turns. I opt to send Rush to Rear Assault because that will also increase morale.






Thanks for being a good distraction.




Now get up and do it again!




An art got promoted… but I’m not putting it in the “New Arts Learned” section since it won’t be kept. Final boss fight.




33,000 damage – respectable.Ghor follows it up with a 22,000 damage attack of his own.






Stop slacking!








I’m glad I’ve been keeping my morale up.




Ugh!
Are you all right?

Otherwise that could have been much worse.






Rhagoh!




I owe you one!






We shan’t lose to the likes of you!




Khrynia goes down.











Cachexia works on the Conqueror, too. Little tip for you.




That… actually hurt!




Hit him harder!




Awww, five more minutes?




Acala’s Wrath is at max rank, so it deals tons of damage.




You should probably always be using special attacks when the chance comes up, especially because of the 98% dodge chance.






Don’t let ‘em take you out!

Looks like Wyngale’s union will die soon.




Or not. Thanks, Pagus!






Next time, you’re dead!






Nice one.






And Irina comes in to clean up the damage. Pre-emptive healing is important to learn.




Like, awesome defense!

Because of stuff like this. Luckily it did little damage, and didn’t even screw us over with status effects too badly.




This fight is 40 minutes long, so I’m splitting the video up here. Look down for Part 3.




- Final Boss Video (Part 3/3): The True Conqueror




Ugh!




The Valeria Heart falls from his hand.








This is the signal that the Conqueror is now under 50% health. You know how in most JRPG’s the cliché is that final bosses have multiple forms, each more mutated and hideous than the last? Not here!

All that changes for the Conqueror is that he starts fighting with his fists and gets a glowing red aura.





Protection at work.




Oh, and he gains some new moves.






Obliterate either does 0% or 100% of the target's health in damage.




Oh, and naturally, on the turn when he uses Savage, he uses Crimson Flare as his end-of-turn move. Crimson Flare is the highest-level Invocation Arcana, which requires us to use Grenade Impact.








Needless to say it hurts.




Music: Schismogenesis



The music changes in the second half of the boss fight to something even more serious and ominous. Rush is going to increase morale, which is dipping a bit too low.










Lob Omen dodged it. On my first playthrough, Seal seemed to miss a lot. This time, less so.




Rush, Emmy, and Wyngale’s unions will do a full-power attack, the other two will heal, but only because they didn’t get any full-attack options.












1.9 million is a lot of health, but thinking of it like only 19 shots of 100,000 damage makes it seem smaller. And 100,000 damage is well within my abilities to put out per turn, if not occasionally per union.




The Conqueror is easier than the bonus bosses in many respects. He doesn’t spam high-damage AoE attacks, nor does he use many status effects, nor does he use a nasty end-of-turn attack each and every turn. Everyone is doing a full attack this turn.








The Seal hurt a LOT. We did end up doing only 33,014 damage because the Conqueror dodged Rush.




Jager knocks the Conqueror into critical (under 30% health).




Hold still so I can tear you apart!

44,038 damage from this.




Every little 1806 helps




27, 468, but it would have been more if he hadn’t dodged Blocter’s Cyclone.




Another 68,365 on the pile.








And a flank attack critical Blackout to add on another 168,188 damage. That makes… 342879 this turn. Divide that into 1,979,784… This turn alone we did 17.3 percent of his maximum health. He was above 30 percent and now he is under 20 percent.




This is important because those thresholds trigger things. The turn AFTER the Conqueror goes under 30 percent, he uses Overdrive (attacks 5 times per attack). That caused a party wipe for me the first time because I was dumb and didn’t think I needed to look up his moveset before the fight.

The SAME turn as you take the Conqueror down to 20%, he uses War God at the end of the turn. The turn AFTER you get him down to 20%, he’s supposed to use Photon Field at the start of the next turn. (I’ll get to what that is in a moment).

Once below 20%, his end-of-turn special moves reset. He goes from an 8-turn pattern to a 12-turn pattern. First turn he uses War God, and he’s not supposed to use it again for another 12 turns. Just keep that in mind. Now, what is “War God”?





Note that we are all at full health and maximum morale (well we were until he started his animation).








OH gently caress






I still gotta…

War God is his biggest gently caress YOU move. It’s extremely deadly. If your morale is bottomed out, it can do 9999 damage to all your unions. (Your unions HP caps at 9999.) This ended one or two of my previous attempts.




I have no choice but to frantically try and find all our bones and scrape them up into a pile.








Photon Field just increases the Conqueror’s evasion by a lot. Since I’m not going to be attacking him, that isn’t going to matter to me. He has not cast Overdrive.




I’d say crap, but he has a ton of high-damage moves regardless.




Crap. For those keeping score, I have exactly ONE (1) union left alive right now. That includes the Summon which I would normally use to distract while I frantically try to revive everyone.






I have to pick up more fallen unions. He can only attack one of us. We’re in death spiral territory for sure, but I’m 26 minutes into the fight and am not giving up.




So now he’s using Overdrive for being below 30% health, which he couldn’t use last turn because the below 20% health Photon Field overwrote it. Luckily I’m still picking up bodies after War God so I won’t be attacking him anyway.






All right now?




The really obnoxious thing about Overdrive is that just one dodge or block isn’t good enough. You need about 5 of them in a row.




Your pitiful lives are ended.




Well, now we’re up to a 50% alive:dead ratio. That’s good, isn’t it? I send Rush to deadlock the Conqueror and raise our morale, because we are in a deep hole.






gently caress off.




We didn’t die, which is a bonus.








Your kung fu is strong.




WHAT THE gently caress?! NO!!




IT’S SUPPOSED TO BE A 12-TURN COOLDOWN! YOU’RE NOT SUPPOSED TO BE ABLE TO DO THIS!!!

Last time our morale was up really high and we mostly all died. As near as I can figure, taking the Conqueror from >30 to <20 in a single turn confused the move sequence. First the game did the <20 sequence, then it did the Overdrive from the <30 sequence, and it seems like after the Overdrive was done, the game checked the Conqueror’s health again and went “Hey, it’s under 20 percent. Better use War God again!”





This is the end…

gently caress.






This is a death spiral. Lob Omen is not deadlocked with the Conqueror. I can revive one union, but will die once the Conqueror raidlocks me. Well, see you guys for Attempt 6, I guess.









I was literally so shocked at not being dead that I was late on my button press.




And NOW Lob Omen is deadlocked with the Conqueror, AND it blocked the first strike.




So now I get two turns with which to frantically run around and get all my guys standing up.






Correction: One turn. That should be enough to hang on, though.




This will block any Arcanas which he might throw at us.




Four out of five isn’t bad.






Why?
This isn’t over!

Easy come, easy go.




I need to stabilize our morale.




Looks like Jager’s union reassessed to prioritize resurrecting Irina over Lob Omen.




Irina will go bring back Lob Omen, the others will attack or heal.






Correction, Rush will fall in a crumpled heap. This is why I preemptively send multiple people to resurrect the Lob Omen.






Die.




Direct and to the point.




Jager is immune, at least.




Are you all right?

Not really, but I’ll try to deal.




Rejuvenating Water doesn’t bring back dead unions. Omnistrike gives a dodge chance. Omnistrike it is, everyone else revive the corpses.








Finally, got an interception to work in my favor.




And a critical chain, too!




I don’t want to…








:stare: Holy poo poo, Irina.






This chance won’t be wasted!
Quit dragging us down!




Music: Reversal


Wow, this music again. This is the “High Morale” music from the first half of the game. What it means here is that the Conqueror is now under 10 percent health. Quickly, press the attack with everything you have! Don’t hold back: finish him before he gets another end-of-turn attack!






1662 damage.




We’re all alive and at full health.




The Conqueror’s attack missed, and we hit him for 21,327 damage.




Ha!




Add another 19,102 damage.






I believe this should do it.




Add on 69,325 damage for a total of 111,416 this turn, and it’s over.






28 turns done in 40 minutes and 36 seconds. That’s all for today. Stay tuned for the conclusion coming very soon.




I really like this boss fight. All game long, the Conqueror has been sold as less of a villain as an unstoppable force. But even though she failed, Emma was able to draw blood. He’s not invulnerable. But he’s still extremely tough and extremely powerful, and you feel every ounce of his power. It is a true, lengthy struggle to triumph over the Conqueror, and it feels like a hard fought victory and not him arbitrarily losing power for the climax.




Final Boss (Part 2/3): The True Conqueror
Final Boss (Part 3/3): The True Conqueror


Next Time: What will you do now?

Stabbey_the_Clown fucked around with this message at 23:54 on Apr 13, 2017

Rigged Death Trap
Feb 13, 2012

BEEP BEEP BEEP BEEP

:stare:
Goddamn.

booksnake
May 4, 2009

we who are crowned with the crest of wisdom
I'm pretty sure there were points where the difference between life and death was super slim. Stuff like the first War God leaving you with two unions up, Lob Omen blocking instead of getting killed in its deadlock, the dodge by Ghor where Rush's union would've died after the surprise second War God...

That probably fulfills their design choices, like the 'small instant-kill chance on attack' you said he had, which implies that they want no strategy to be completely unshakable, but hoo boy. Tense stuff.

Funktor
May 17, 2009

Burnin' down the disco floor...
Fear the wrath of the mighty FUNKTOR!
Wow. Impressive fight.

Stabbey_the_Clown
Sep 21, 2002

Are... are you quite sure you really want to say that?
Taco Defender

booksnake posted:

I'm pretty sure there were points where the difference between life and death was super slim. Stuff like the first War God leaving you with two unions up, Lob Omen blocking instead of getting killed in its deadlock, the dodge by Ghor where Rush's union would've died after the surprise second War God...

That probably fulfills their design choices, like the 'small instant-kill chance on attack' you said he had, which implies that they want no strategy to be completely unshakable, but hoo boy. Tense stuff.

This was the fifth attempt at this fight. I lost the super slim battles on the previous 4 attempts. In one of them War God went off when my morale was at rock bottom. Anyone who was alive wasn't after that.

The small chance of instant death was really small. I think it might have only gotten Khrynia. This is definitely a fight where you're always one mistake or bad dice roll from a game over.

Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.
The True Conqueror is an amazing final boss fight. I love that his 50% HP form is just NOT using the sword. That was apparently holding him back. I absolutely love Reversal kicking in at 10% HP. Because yeah, we haven't heart it since the end of Act 1, and it just triggers that mental switch that you almost have him and you just need to press just a bit harder.

The final boss built up all game turns out to have been worth all the talk, which is always good for a final boss.

Roobanguy
May 31, 2011

thats a real cool fight.

gbuchold
Oct 7, 2007

We feel free because we lack the very language to articulate our unfreedom.
Pillbug

Roobanguy posted:

thats a real cool fight.

truth

Stabbey_the_Clown
Sep 21, 2002

Are... are you quite sure you really want to say that?
Taco Defender
I've uploaded all the content for the story finale, but unfortunately I've got a little too much other work to let me give the update the layer or two of polish that it needs, so it won't be ready today. But soon though.

After that, I can free up the space needed to do the bonus dungeon.

Stabbey_the_Clown
Sep 21, 2002

Are... are you quite sure you really want to say that?
Taco Defender

The Last Remnant -OR- What will you do now?


SPECIAL ANNOUCEMENT: Watch the video. The transcript can’t really give you the proper sense of the update with the music and sound. Seriously, watch it.

- Video: Finale




The room returns to the bright shade.






Oh, that’s where the Valeria Heart went.






*sigh*

I know how you feel, Rush. That took forever.

RUMBLE




Huh?








drat!
Irina!




Music: The Final Sacrifice















Crisis averted?




I can do this!






Oh come on. Why won’t you die?!








He seems really serious about his “let the Remants eat everyone” plan.






The shockwave blows everyone back.




Then this is what you choose? To be someone else’s weapon? A tool? So long as you leave them unchecked, that’s all you are - Marshall.




It’s not true! Mr. David…




…the generals, even the people of the Academy…




…they would NEVER use me!!








The globes slow.




They, and Mom and Dad, and everyone…




…have always worked hard to make the world a place where I’m not a Marshall! I’m just a normal girl!




And even if they fail…




RUSH WOULD PROTECT ME!!






FOOLISH GIRL!!






Aaaaa!






Aah!








Uh, so anyone else got any ideas?








Uh oh, I think he made Rush mad.
















This power… you would choose to destroy all Remnants?!














But Rush! If you do that then you…




*pant* *pant* I know…




It’s suicide because…




…I’m a Remnant too, right?

Not even Rush was thick enough to miss all the billboard-sized hints dropped. :v:









But I guess the rest of the party was?




But… it’s not like I can just let this happen!




You’ve all done so much for me… I can’t let you die!




I won’t!






No!! NOOOOO!!!
















Dave, sorry… I don’t think you’re gonna have any Remnants left after this.




But it’ll be okay. People will figure out how to live without us!




Right… It’ll be all right, Rush.




We’ll get by somehow.











And he’s gone.




















Irina falls to her knees.




RUUUUUUUUSSHH!!!








NOOOOOO!!!


- Video: Journey’s End


Music: Journey’s End

























♫ ♪ A silence from creation’s womb




♫ ♪ Contributes to the sense of gloom






♫ ♪ The plight of sentient beings




♫ ♪ belies the good.






♫ ♪ Within each one of you




♫ ♪ a universe




♫ ♪ awaits its birth.






♫ ♪ Alas your sleeping souls




♫ ♪ still stumble on




♫ ♪ your roads of rage!




♫ ♪ Sorrow




♫ ♪ no more.




♫ ♪ Erase your lust for war.




♫ ♪ I know your truth




♫ ♪ you’re destiny’s cure!






♫ ♪ Forbid your sins




♫ ♪ to live again in time.




♫ ♪ Noble, righteous




♫ ♪ hearts could shine!


















Thanks for watching and reading. Now for the credits.


- Video: Credits


Music: Finale





I guess this is the usual spot where the LP’er goes over the entire LP and sums up the game. I guess I’ll give that a shot.




I didn’t really go into this LP with a plan. In fact I mostly just started the LP on a whim. There was a very short time between recording the test footage, making the test post, and then making the LP. It was substantially more work than expected, but it always is. This is the first game I’ve done an LP of which has substantial cinematic cutscenes. Finding the right shots and the right pacing could be tricky at times.




Really great music in this game. Of course I say that a lot.




They did a great job too.




And of course the people who gave voice to the characters.








A lot of instruments in this.




So, Rush... As it should be clear by now, Rush was found in the Sacred Lands by his parents during one of their explorations. At one point when he was very young, he wandered back there, and his mother Marina used Marion’s Blessing to seal his memory so he wouldn’t return. Then they moved to Eulam island, a place with no Remnants to keep Rush (and Irina) as far from them as possible.




This interfered with Rush’s role, which was to be a Warden of the Remnants, protecting them from people. What the exact duties of the Warden are is unknown. The Conqueror was another mitra-form Remnant who could step in and assume Rush’s role if needed (which it was). From the music, I believe that his title was Activator, but don’t ask me what that means either.
















What will you do now?




Whadda ya think? I’m going back. They’re waiting for me.






Finale
Journey’s End
Credits


I'll be doing the bonus dungeon and showing the rest of the bonus bosses.


Next Time: ???

GeneralYeti
Jul 22, 2012

Look at this smug broken asshole.
Oh hey, Donna Burke sang the vocals! I knew I recognized her voice from the Final Fantasy Crystal Chronicles LP going on right now.

Also I was one of the dense people that didn't pick up on Rush being a Remnant the first time through.

mega330
Jan 8, 2016
drat that was a good ending.
I now need to try to get through this again...
Welp, time to get another half complete save on this game.

Rigged Death Trap
Feb 13, 2012

BEEP BEEP BEEP BEEP

I actually like that the conqueror doesnt exposit at great lengths. Its nice and consistent. Kinda reminds me of some of the SaGa games, and mostly Frontier 2.

Funktor
May 17, 2009

Burnin' down the disco floor...
Fear the wrath of the mighty FUNKTOR!
Yeah, this game did a lot of things really well. I liked that the battle system could give a feeling of large pitched battles. Good balance of gameplay mechanics and storytelling. It feels like what a lot of the SaGa games could have been with a little extra money and development time.

Smiling Knight
May 31, 2011

Thank you for the LP! I picked up this game off steam, based off vague memories of hearing good things about the port. I stumbled through it, having fun but not understanding the mechanics and missing lots of sidequests. Now I actually know how to build unions!

Kibayasu
Mar 28, 2010

GeneralYeti posted:

Oh hey, Donna Burke sang the vocals! I knew I recognized her voice from the Final Fantasy Crystal Chronicles LP going on right now.

Also I was one of the dense people that didn't pick up on Rush being a Remnant the first time through.

Well I didn't notice anything like that (besides Rush being "special" in some way of course) from just this LP so I guess its not entirely obvious :v:



Thanks for the LP, but I guess we're not quite finished yet.

Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.
The pieces all fall into place once more of the plot is revealed. Once you realize the Conqueror is a Remnant, then his interactions with Rush, who he seems to focus on exclusively when everyone else is running around for Irina. I actually really like the plot, because the player probably realizes it around the same time Rush, does, that being when discussion happens regarding remnants that could look like Mitra. I also like that this was a silent revelation for Rush. At some point in the plot he pieced together the clues and concluded, correctly, that he was a remnant. It very much fits in with The Last Remnants trust in the players to explore and learn on their own.

Downsides of the game... I feel like most of the generals, even the main four, fall into the background. While this does allow a focus on the core trio of David, Rush and Irina, it's weird that Emma played the role she did, died and then Emmy just became another one of the team with no real growth outside of her personal quests. while I obviously don't expect detailed character bits for every unique general, it was disheartening. I can hardly call it lazy though. TLR is packed in with content, at no point in the game do you feel like you've run out of things to do, even the back end has plenty of side quests to mess about with and waste your time. Not being able to select what actions everyone in the Union took was... well probably the right call? as it could bog battles down hard. But it did also add an element of roulette luck to a tactical encounter. Same thing goes for equipping all your party members.

The game of course, is sufficiently SaGa in its depth of systems and hatred to explain any of them. But that's par for the course at this point. It could probably use a bit more depth, finding out what each personal stat does wouldn't have hurt.

All in all I love the hell out of TLR, I express hard for people to buy it whenever it's on sale, and sometimes people even listen to me.

Traverse
Oct 13, 2012

GeneralYeti posted:

Also I was one of the dense people that didn't pick up on Rush being a Remnant the first time through.

Same here, I didn't realize until Rush said it himself.

Thanks for the LP! When I played it, the sheer number of things to do killed my patience, so about halfway I gave up on sidequests and bolted for the ending. It's nice to see everything I missed showcased properly.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

So do you think that conversation at the end of the credits is meant to be just a sly wink-wink about NG+ or is there really some way to come back from...whatever it was that happened to the two of them at end there?

Stabbey_the_Clown
Sep 21, 2002

Are... are you quite sure you really want to say that?
Taco Defender

Lotish posted:

So do you think that conversation at the end of the credits is meant to be just a sly wink-wink about NG+ or is there really some way to come back from...whatever it was that happened to the two of them at end there?

This is of course only my interpretation, but I think that Rush didn't destroy the Remnants, like he thought the device would do. Instead it just sent them... elsewhere. It may have been intended as a wink towards a LR 2, but even if that were the case, I'm not sure how well that would work since Remnants were literally the keystone part of the setting. I suppose they could have gone the FFX-2 route. There's certainly some similarities.

No ETA on when I'll start work on the next part.

Rigged Death Trap
Feb 13, 2012

BEEP BEEP BEEP BEEP

If anything an LR2 would be just as disconnected as a Saga game to another.

For example saga frontier 1 is a scifi-fantasy mash up of differing and mostly unconnected stories.
Saga frontier 2 is a historical drama where everyone is connected.

dalthorn
Apr 23, 2016

I'm really late to the game here but great LP Stabbey. Thank you for going in depth enough to give an understanding for the game that makes me want to give it a chance. I bought the damned thing on sale on Steam last year but barely got past a hour in before I said screw it but knowing now that it is basically SaGa the strategy game means I'm giving it that chance now.

wdarkk
Oct 26, 2007

Friends: Protected
World: Saved
Crablettes: Eaten
Correct me if I'm wrong, but wasn't there an "artificial" remnant somewhere in this? If people can create remnants, we might have another repeat of this mess.

Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.

Lotish posted:

So do you think that conversation at the end of the credits is meant to be just a sly wink-wink about NG+ or is there really some way to come back from...whatever it was that happened to the two of them at end there?

I was thinking it was just hinting at a potential good ending for Rush. Not a hint for another game.

gbuchold
Oct 7, 2007

We feel free because we lack the very language to articulate our unfreedom.
Pillbug

Onmi posted:

I was thinking it was just hinting at a potential good ending for Rush. Not a hint for another game.

Kinda like FFX's Tidus swimming up. If enough people clamored for a sequel they had the hook ready, just in case, but mostly people feel nicer when the hero comes back from the dead after his sacrifice. :catholic:

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
I have to say, they didn't get a lot of scenes with him, but they really sold the Conqueror as a dude who just would not quit.

It honestly does feel kind of bullshit that you hit him right in the final boss and he gets up to destroy the world anyway, though.

wdarkk
Oct 26, 2007

Friends: Protected
World: Saved
Crablettes: Eaten

Glazius posted:

It honestly does feel kind of bullshit that you hit him right in the final boss and he gets up to destroy the world anyway, though.

Eh, I can sort of forgive that. It's not like that fight wasn't hella close.

gimme the GOD DAMN candy
Jul 1, 2007
"im gonna free all the remnants and then they will eat every person in the world"

"actually remnants are very nice and man is the real monster, so im gonna take them all away"

gimme the GOD DAMN candy
Jul 1, 2007
also i hope everyone enjoys the refugee crisis from cities that were dependent on remnants to make inhospitable climates livable. then there were a bunch of big monsters and such which were sealed by remnants, so that's fun too.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Serious Frolicking posted:

also i hope everyone enjoys the refugee crisis from cities that were dependent on remnants to make inhospitable climates livable. then there were a bunch of big monsters and such which were sealed by remnants, so that's fun too.

Yeah, that's what I was wondering about and was worried I'd misunderstood--weren't several remnants super important to people not being killed or starved?

Rigged Death Trap
Feb 13, 2012

BEEP BEEP BEEP BEEP

Well I dont think monsters will be a problem any more since they seem to be born from remnants anyways. But stuff like that water purifier and sand thing would definitely be missed.

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Stabbey_the_Clown
Sep 21, 2002

Are... are you quite sure you really want to say that?
Taco Defender
Okay I've recorded the first two tiers of the bonus dungeon, and even defeated an enemy I was unable to before. I think that's enough content to make an update so I'll get working on that.

wdarkk posted:

Correct me if I'm wrong, but wasn't there an "artificial" remnant somewhere in this? If people can create remnants, we might have another repeat of this mess.

Other than the mitra-Remnant fusions, there was indeed that one from Duke Ghor's quest. I'm not sure they ever worked right or were resilient enough to be useful. I do suspect though that as much of that data as possible will be tracked down and purged in the new post-Remnant era.


Serious Frolicking posted:

also i hope everyone enjoys the refugee crisis from cities that were dependent on remnants to make inhospitable climates livable. then there were a bunch of big monsters and such which were sealed by remnants, so that's fun too.

It's almost like building a city in an inhospitable climate is a bad idea or something! That will suck, but it doesn't seem like Rush had much of a choice given how tough the Conqueror still was and how intent he was on continuing his thousand points of Remnants eating everyone plan.

Stabbey_the_Clown fucked around with this message at 23:54 on Apr 13, 2017

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