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There's a very fun detail about the moon in Majora's Mask, by the way. If you keep the camera still and really stare, you can notice that the moon is constantly slowly creeping closer. It's really subtle and pointless but it's the kind of detail work that I love.
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# ? Jun 14, 2016 12:24 |
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# ? Apr 28, 2024 13:20 |
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Yeah, the Deku transformation with the scream is horrifying. I'm sorry it was the last thing in the session you saw.
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# ? Jun 14, 2016 13:53 |
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Aithon posted:Yeah, the Deku transformation with the scream is horrifying. I'm sorry it was the last thing in the session you saw. I'm not. God, I love the tone of this game.
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# ? Jun 14, 2016 14:09 |
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Yapping Eevee posted:Getting help from the Goddess of Time, huh? That's what the bank is for! You know, assuming that the Happy Mask Salesman doesn't choke him to death...
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# ? Jun 14, 2016 14:21 |
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Geemer posted:Why do you think he keeps losing all his poo poo when he goes back? Robust Laser posted:I'm not.
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# ? Jun 14, 2016 14:24 |
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Yapping Eevee posted:Getting help from the Goddess of Time, huh? Considering we've got 72 hours instead of the usual 30 seconds, we probably already start with the world's largest debt.
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# ? Jun 14, 2016 14:26 |
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God, this game. Every part is so good, and I think a lot of it goes to the mood set by the first 3 days- the enforcement of the no-save policy and the restrictions on your movement do great things to set the tone as you watch the clock slowly creeping towards oblivion without any way to stop it. And I am also amused by Link using time travel to commit bank fraud- since my understanding is the banker (who I always read as blind) marks you with a mark saying "Link here has 34 rupees in his account", so when you go back in time and immediately withdraw those rupees, he doesn't actually have the ones you deposited.
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# ? Jun 14, 2016 14:49 |
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And the time limit has officially started. It's a fantastic mechanic. Honestly, while I hate timed events, the only games I've ever played that had time limits as the core mechanic I absolutely loved. So I guess that would be this and Dragon Quarter. So Fae, you're ahead of this right? I know your gameplay style, at least in these games, is a little hesitant at times. How are you adjusting to having a set amount of time?
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# ? Jun 14, 2016 14:57 |
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The time limit actually doesn't bother me that much because I figured out pretty much immediately that it does not matter and that after this point, its mostly there to scare you. I have the Song of Time and as the scarecrow told me, I can use it to manipulate time in other ways than just straight up resetting everything. For those going in blind with me, the time limit in Majora's Mask is basically only there for NPC schedules. You can, at any point, slow down or speed up time at no cost whatsoever. The game (or at least the time limit part of it) becomes a lot less stressful once you realise you have that level of control over the flow of time!
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# ? Jun 14, 2016 15:16 |
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Majora's Mask 3D changes the save mechanic substantially and while it's a more forgiving mechanic, it's also not very fun when you find out you have to do the first dungeon over again because you played the song of time and then shut the 3DS down.
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# ? Jun 14, 2016 15:22 |
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More importantly, the time limit is at worst a cap on how long you can spend inside a dungeon or whatever in one sitting. In the greater scheme, there is no time limit. You can go back to the first day at any time for any reason, with the only cost being that you might have to redo part of whatever you were doing (and the game has numerous built-in checkpoints so even when you DO have to redo stuff, you can usually take shortcuts or otherwise skip parts of it). The time limit in MM is purely for show and outside of scheduling for the NPCs, might as well not exist. Once you understand that (and it can take a few cycles to really sink in, even if you know that it doesn't matter), the game becomes infinitely more enjoyable. E: Also yeah, first major MM3D change is that there are save statues littered around where you can make hard saves whenever you want. While I understand why it was done (and agree that it makes the game better to actually play), I think the game really loses something in flavor by making that always available. It wouldn't be so bad if they just added those statues, but they also made it so that the Song of Time doesn't save the game, because gently caress everyone familiar with the original, I guess??? Artix fucked around with this message at 15:27 on Jun 14, 2016 |
# ? Jun 14, 2016 15:24 |
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A good thing to note is that if you let the moon drop all progress in that cycle is completely wiped. Items, pieces of heart, the works. So uh, don't be lazy about tooting your horn. Although, that might be a MM3D change as well. It's been so long since I played the original that I don't remember at all.
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# ? Jun 14, 2016 15:47 |
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Isn't Majora's Mask the first time they've ever mentioned a Goddess of Time?
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# ? Jun 14, 2016 15:56 |
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Artix posted:More importantly, the time limit is at worst a cap on how long you can spend inside a dungeon or whatever in one sitting. That's what I was curious about, to be honest. I always play until right before I can walk into the dungeon, play the song, and THEN enter just to be on the safe side. Even though I have the OOT dungeons pretty much ingrained in my memory, these never stuck.
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# ? Jun 14, 2016 16:25 |
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This is basically what I was waiting for. Your reactions to the post-first cycle Happy Mask Salesman scene didn't disappoint. The Happy Mask Salesman is unsettling as hell, the Deku Mask transformation sequence is incredibly creepy and I'm really happy you decided to test out the mask in this video. I'm so hyped for the rest of the game. Artix posted:Also yeah, first major MM3D change is that there are save statues littered around where you can make hard saves whenever you want. While I understand why it was done (and agree that it makes the game better to actually play), I think the game really loses something in flavor by making that always available. It wouldn't be so bad if they just added those statues, but they also made it so that the Song of Time doesn't save the game, because gently caress everyone familiar with the original, I guess??? Wait, the Song of Time DOESN'T make a hard save? What the hell? What DIDN'T they change in MM3D?
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# ? Jun 14, 2016 16:58 |
Eugh. It's hard to watch you not read whats on the screen and be confused when it's explained to you ten seconds later. That's just a pet peeve though. It's neat to see someone experience the... surreal tone of the game for the first time. The game does have some of my favorite music in the series though. And we haven't even reached my favorite songs yet.
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# ? Jun 14, 2016 17:22 |
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Artix posted:E: Also yeah, first major MM3D change is that there are save statues littered around where you can make hard saves whenever you want. While I understand why it was done (and agree that it makes the game better to actually play), I think the game really loses something in flavor by making that always available. It wouldn't be so bad if they just added those statues, but they also made it so that the Song of Time doesn't save the game, because gently caress everyone familiar with the original, I guess??? They changed Majora's Mask Original in the Japanese version to do exactly this. So basically 3DS has the "Japanese Improvements" from the original. Which yeah kinda is blah for design wise but I get it.
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# ? Jun 14, 2016 18:10 |
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Hey, anyone living in NA can get Majora's Mask 3D as part of Nintendo's E3 sale for $24 (I think it's about $20-21 or so with a MyNintendo account) right now!
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# ? Jun 14, 2016 19:26 |
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Drakenel posted:Eugh. It's hard to watch you not read whats on the screen and be confused when it's explained to you ten seconds later. You must be new here
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# ? Jun 14, 2016 20:53 |
Faerie Fortune posted:You must be new here No. Just reminding myself what you're like. It's no big deal. Acclimating myself, if you will.
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# ? Jun 14, 2016 20:57 |
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Okay I just rewatched the video because I was curious about what you could be referring to and if its what I think it is then that's not me not paying attention; I have an awful memory for sequences and while writing down the song of time during recording probably wasn't the best idea, it was also the only way I'd be able to quickly reference it without having to go through the start menu, select the song and spend a couple of seconds repeating it to myself so I'd remember every time. I promise I've actually been working on my reading comprehension and my sense of direction between games!
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# ? Jun 14, 2016 21:19 |
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Faerie Fortune posted:I promise I've actually been working on my reading comprehension and my sense of direction between games! One day, you'll be able to go back to the Pikmin LP and be as frustrated at yourself as gaming veterans were!
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# ? Jun 14, 2016 21:43 |
Faerie Fortune posted:Okay I just rewatched the video because I was curious about what you could be referring to and if its what I think it is then that's not me not paying attention; I have an awful memory for sequences and while writing down the song of time during recording probably wasn't the best idea, it was also the only way I'd be able to quickly reference it without having to go through the start menu, select the song and spend a couple of seconds repeating it to myself so I'd remember every time. Huh? Oh! No no, I was actually thinking about the sequence of giving the moon tear to the deku scrub so you could use his golden flower. It mentioned hitting start to open up the menu, and you were told afterwords. Your reaction sounded like you hadn't read the text at all. I could be mistaken, of course. I'm not meaning to make you self conscious or anything. I'm sorry. To be clear, I wouldn't watch your videos if I didn't enjoy them!
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# ? Jun 14, 2016 22:07 |
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Poor Link, he grows up in a tree cult, goes through all the time travel dystopia mess in OOT, turns into a wandering samurai, and then he ends up in this nonsense. This kid is, what. Eight? Twelve? He's probably too young to play Majora's Mask, let alone be in it.
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# ? Jun 14, 2016 22:37 |
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Drakenel posted:Huh? Oh! No no, I was actually thinking about the sequence of giving the moon tear to the deku scrub so you could use his golden flower. It mentioned hitting start to open up the menu, and you were told afterwords. Your reaction sounded like you hadn't read the text at all. I could be mistaken, of course. I interpreted it as a case of Fae reading it, thinking "Oh, I know I can press start to open up the menu and select items already, I played Ocarina of Time" and thus not realizing that the game was trying to point out that Majora's Mask allows you to do it while dialog boxes too.
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# ? Jun 14, 2016 22:41 |
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YggiDee posted:Poor Link, he grows up in a tree cult, goes through all the time travel dystopia mess in OOT, turns into a wandering samurai, and then he ends up in this nonsense. This kid is, what. Eight? Twelve? He's probably too young to play Majora's Mask, let alone be in it. It depends on how long you think MM takes place after OoT, but he's around 10 in OoT.
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# ? Jun 14, 2016 22:41 |
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Some Numbers posted:It depends on how long you think MM takes place after OoT, but he's around 10 in OoT. At least a couple months, based on other game spoilers that I will not elaborate on here.
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# ? Jun 14, 2016 23:49 |
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ChaosArgate posted:Considering we've got 72 hours instead of the usual 30 seconds, we probably already start with the world's largest debt.
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# ? Jun 15, 2016 00:05 |
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Zain posted:They changed Majora's Mask Original in the Japanese version to do exactly this. So basically 3DS has the "Japanese Improvements" from the original. Which yeah kinda is blah for design wise but I get it. There is a 1.1 version of the original Japanese N64 Majora's Mask, but the differences to JP 1.0 are just a few minor bugfixes. The American version which came later has much more substantial differences, and for example the quicksave functionality was added. The save system in MM3D is an entirely new addition, it wasn't even in any of the Gamecube or VC versions.
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# ? Jun 15, 2016 00:56 |
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Glalev posted:There's a very fun detail about the moon in Majora's Mask, by the way. If you keep the camera still and really stare, you can notice that the moon is constantly slowly creeping closer. It's really subtle and pointless but it's the kind of detail work that I love. Aw man, I wanted to be the one to post about this If you wanna see it in the latest video, skip to when Fae gets the piece of heart at the clock tower and looks up for a while. Compared to the clock at the bottom of the screen, it's real easy to see the effect.
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# ? Jun 15, 2016 01:47 |
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tiistai posted:There is a 1.1 version of the original Japanese N64 Majora's Mask, but the differences to JP 1.0 are just a few minor bugfixes. The American version which came later has much more substantial differences, and for example the quicksave functionality was added. The save system in MM3D is an entirely new addition, it wasn't even in any of the Gamecube or VC versions. Coulda sworn that Japanese version had the hard save anywhere ability. OR well the statues were hard saves.
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# ? Jun 15, 2016 15:46 |
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Japanese version had no quicksaves, but 3 save slots. US version took one out to add the owl statues.
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# ? Jun 15, 2016 16:14 |
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Artix posted:Japanese version had no quicksaves, but 3 save slots. US version took one out to add the owl statues. AH! That's it. The save slots. I knew there was something that was different about saves in the Japanese version.
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# ? Jun 15, 2016 16:42 |
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I'm going to be on a train for a lot of tomorrow since I'm heading to my girlfriends place for the weekend to attend her nephews' christening so here's tomorrows update a little early so I don't forget to post it! Episode 5 - Bumbling Into The Plot
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# ? Jun 16, 2016 06:54 |
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I could never figure out how to play this game as a kid, and it has led to endless fascination with its complexities. I've seen at least a dozen playthroughs of this game and played 30+ hours on emulators because I like it so drat much, but it is so refreshing to see someone have literally the identical reaction to this game as 9 year old me, instead of another 100% speedrun. It gets slightly frustrating to watch you fumble with things that seem obvious to the viewer after seeing the game so many times, but I completely understand why you're doing what you do. I hope that you enjoy some of the goofier bullshit in this game, because Majora's is something magical
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# ? Jun 16, 2016 09:01 |
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In the fourth video, one of the co-commentators mentioned the town theme changing with each day. I found a version on youtube that puts all four clock town themes back to back. Days 1-3, and then the final hours. I love how each day gets steadily more frantic, until you get to day 3 which has that oppressive sounding hum in the background.
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# ? Jun 16, 2016 11:03 |
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After all that buildup I can't believe you missed the guy in North Clock Town and left at that exact time, you were looking right at him several times and Tatl even flew over to him It was both painful and hilarious, if only you hadn't accidentally been competent at running up the side
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# ? Jun 16, 2016 16:37 |
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It's great that you can stock up on Rupees immediately after turning back time. It's really not too hard to get that 5000 Rupee goal, but it's kinda time consuming. Money isn't really an issue this time around.
Rabbi Raccoon fucked around with this message at 16:43 on Jun 16, 2016 |
# ? Jun 16, 2016 16:40 |
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tiistai posted:After all that buildup I can't believe you missed the guy in North Clock Town and left at that exact time, you were looking right at him several times and Tatl even flew over to him It's super weird, because I've definitely gone to North Clock Town a couple of minutes late and managed to see that event while it was unfolding. I'm really confused by why that happened.
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# ? Jun 16, 2016 18:25 |
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# ? Apr 28, 2024 13:20 |
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Some Numbers posted:It's super weird, because I've definitely gone to North Clock Town a couple of minutes late and managed to see that event while it was unfolding. You're right. Basically you can enter the area a little "late" and it'll be fine, but if you're already there and then leave and re-enter like Fae did, it's over just like we saw. e: Checked for the hell of it and it's the same in MM3D, thanks Grezzo tiistai fucked around with this message at 20:17 on Jun 16, 2016 |
# ? Jun 16, 2016 20:08 |