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So just for perspective, a big reason we are getting what looks like a loving amazing game is when the Zelda team brought in newer, younger devs to help them construct a true open world, suddenly all the traditions and "well this is just what we do" started getting examined and the old guard was more then happy to toss something out if it didn't fit? Now that they have this open world engine and everything I'm desperately hoping there's a Major's Mask-esque sequel planned to come in before 2020.
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# ? Jun 17, 2016 04:29 |
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# ? Apr 27, 2024 01:25 |
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Miyamoto's just had an interview where he said basically the same thing was happening over in Mario town, young developers bringing in new ideas and throwing out some old ones, that they would have something to show probably next E3
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# ? Jun 17, 2016 04:43 |
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I spent the last half hour building a watch later playlist in YouTube to watch when I get home. I want to absorb everything about this game that was gleamed from E3 as much as possible.
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# ? Jun 17, 2016 04:45 |
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greatn posted:Perfect timing Skyward Sword had this too. Does no one remember? Not that it's not cool or anything.
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# ? Jun 17, 2016 04:54 |
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greatn posted:Perfect timing i hope that shield took no damage!
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# ? Jun 17, 2016 04:55 |
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thanks alot assbag posted:Skyward Sword had this too. Does no one remember? noone remembers skyward sword
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# ? Jun 17, 2016 04:55 |
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it wasn't as cool in SS
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# ? Jun 17, 2016 04:56 |
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thanks alot assbag posted:Skyward Sword had this too. Does no one remember? I remember. Skyward Sword is my current (soon to be replaced) favorite console Zelda game.
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# ? Jun 17, 2016 04:56 |
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I love the coverage for this game. We've seen an amazing amount of cool things you can do, yet know nothing of the story at all really. I am super hyped for the game, but at the same time I don't want to hear a thing about the story. I want to go into this completely unspoiled. Also, they got me to buy Twilight Princess HD. I already beat the original twice. I didn't think I'd be doing it a third time. Gotta have wolf Link running around with me.
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# ? Jun 17, 2016 05:01 |
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I replayed Skyward Sword very recently and actually loved it (while simultaneously cursing some of the stupid design decisions). The shields were really well implemented and fun to use, for the first time in a Zelda game, and there were tons of other cool and fun details. If the areas weren't so sequestered and the game wasn't insanely linear with intermittent fetch quests/minigames/escorts, people would remember it a lot better for its strengths. Actually I think having just played it and seeing and remembering the detail that went into the game makes me MORE excited for Breath of the Wild than if I hadn't played it.
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# ? Jun 17, 2016 05:03 |
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I hope this comes out the same day that horizon zero dawn does so I can have a stroke while trying to decide which one to play first.
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# ? Jun 17, 2016 05:16 |
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skyward sword just felt like a worse wind waker to me.
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# ? Jun 17, 2016 05:50 |
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By far the biggest thing that worries me about the game is the fighting. Wind Waker's swordfighting was just so drat fun and simple and easy that this physics-based stuff worries me.
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# ? Jun 17, 2016 05:52 |
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I'm sure you'll be able to win fights without doing any fun goofy physics stuff if you don't want to.
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# ? Jun 17, 2016 06:19 |
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JOHN CENA posted:skyward sword just felt like a worse wind waker to me. There's only like 3 islands with people on them. But maybe there's more inside that spooky cloud! Nope, just some treasure chests and bugs.
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# ? Jun 17, 2016 06:26 |
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I'm really not sure how I feel about this game so far. I loved Twilight Princess and hated a lot of things in Skyward Sword. Right now I can't help getting the sick feeling that these new developers might be loving with the parts of Zelda that I like. I'm not sold on the art direction either, but I was never a fan of the cartoon aesthetic in a Zelda game. Disposable items already doesn't sound encouraging. That really annoyed me in Skyward Sword.
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# ? Jun 17, 2016 06:28 |
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Dr. Gitmo Moneyson posted:Disposable items already doesn't sound encouraging. That really annoyed me in Skyward Sword. It doesn't look like there will be a problem of being in short supply, it seems more like the mechanic only exists to encourage/force combat diversity within the ample supply of weapons scattered about. I love having a variety of options in my games so this is all good news to me; Its a big part of why Majoras Mask is my favorite Zelda. E: yes, as in "good" V Space T Rex fucked around with this message at 06:46 on Jun 17, 2016 |
# ? Jun 17, 2016 06:33 |
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This game's design is about as far from SS as you can get.
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# ? Jun 17, 2016 06:42 |
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Motto posted:This game's design is about as far from SS as you can get. Does that mean the map and compass are gonna be separate items again? Because I loving HATED that in Skyward Sword.
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# ? Jun 17, 2016 06:57 |
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Dr. Gitmo Moneyson posted:Does that mean the map and compass are gonna be separate items again? Because I loving HATED that in Skyward Sword. Of things to hate about Skyward Sword that seems a pretty strange one. What was so bad about it?
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# ? Jun 17, 2016 07:02 |
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I hated item degradation but let me tell you why they should bring back the compass
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# ? Jun 17, 2016 07:05 |
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SyntheticPolygon posted:Of things to hate about Skyward Sword that seems a pretty strange one. What was so bad about it? It made the dungeons a lot less fun only having the one thing to collect.
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# ? Jun 17, 2016 07:06 |
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Dr. Gitmo Moneyson posted:It made the dungeons a lot less fun only having the one thing to collect. There are things to collect in dungeons other than the compass and map.
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# ? Jun 17, 2016 07:07 |
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Remember those chests in twilight princess that you couldn't collect
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# ? Jun 17, 2016 07:08 |
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Dr. Gitmo Moneyson posted:Disposable items already doesn't sound encouraging. That really annoyed me in Skyward Sword. They've already said you get much more "robust" items later on in the game, there's no way there isn't a unbreakable sword and shield; either its got decent defense but rare breakable shields are better for certain things or you basically scour the overworld and find the parts to forge the item. Things like the breakable fire rod, bows, etc. just mean there's a new level of complexity to combat. We're going to see 2-handed swords again and I'm pretty sure everyone loving loved the Biggoron's sword from OOT more then the master sword. There's almost certainly going to be "masterwork" items that break but can be repaired at a shop or something. Everything in the demo and revealed so far is just the first few hours of what looks like a 100+ hours game if you go deep and explore everything. Cities, towns, villages, other races, etc. we still have no idea about except that they exist. Given how weapons do the blue light explosion when they break the Sheikah slate probably upgrades to where it can summon a sword/shield/bow for general use.
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# ? Jun 17, 2016 07:19 |
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greatn posted:Miyamoto's just had an interview where he said basically the same thing was happening over in Mario town, young developers bringing in new ideas and throwing out some old ones, that they would have something to show probably next E3 Sounds good. My dream is that their plans for Zelda carry over and we get an open world Mario game.
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# ? Jun 17, 2016 07:40 |
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I mean, there's basically no way there isn't some quest chain to restore the Master Sword with it looking all old and hosed up in the trailer, and then once you do it'll be unbreakable and way more powerful than everything else.
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# ? Jun 17, 2016 07:49 |
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Comrade Fakename posted:Sounds good. My dream is that their plans for Zelda carry over and we get an open world Mario game. Super Mario Maker's pretty much a nail in the coffin for new 2D mario games, for a while at least, so the next one being another 3D open-world iteration is a half-decent bet. I just want another 3D Mario game like 64, Sunshine and the first Galaxy .
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# ? Jun 17, 2016 07:56 |
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I want Mario to have a speaking role.
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# ? Jun 17, 2016 08:03 |
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Neddy Seagoon posted:Super Mario Maker's pretty much a nail in the coffin for new 2D mario games, for a while at least, Not really. SMM still has its limits, and fanmade courses tend to trend towards being weird, funny, gimmicky, or hard rather than providing a well-designed, cohesive experience like a full-on Mario does. Might spur them to come up with a new aesthetic though.
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# ? Jun 17, 2016 08:05 |
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Will there be full on zelda style dungeons in this? Skyrim sword is great and all with the open world and a hundred mini future-past techno challenge trial dungeons, but everyone remembers the dungeons in a zelda game, have they said if they will have the same giant, sprawling dungeons with a boss at the end?
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# ? Jun 17, 2016 08:32 |
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Grozz Nuy posted:I mean, there's basically no way there isn't some quest chain to restore the Master Sword with it looking all old and hosed up in the trailer, and then once you do it'll be unbreakable and way more powerful than everything else. This sounds like a terrible idea to me, because it means throwing the game's core mechanics out the window. I hope that at the very least it's not the most powerful weapon in the game, since that would discourage the player from ever switching out. My best guess, to fit the technology theme of the game, is that you'll get electric weapons like the bow in the original trailer that are more powerful and don't break. However, they still degrade, and once they "power down" you have to wait for them to recharge, or maybe stop by a town or something. That way there's still an incentive to keep a steady supply of weapons and steal them from enemies. Ra Ra Rasputin posted:Will there be full on zelda style dungeons in this? Skyrim sword is great and all with the open world and a hundred mini future-past techno challenge trial dungeons, but everyone remembers the dungeons in a zelda game, have they said if they will have the same giant, sprawling dungeons with a boss at the end? They have confirmed that full dungeons still exist, yes. youcallthatatwist fucked around with this message at 08:36 on Jun 17, 2016 |
# ? Jun 17, 2016 08:34 |
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Ra Ra Rasputin posted:Will there be full on zelda style dungeons in this? Skyrim sword is great and all with the open world and a hundred mini future-past techno challenge trial dungeons, but everyone remembers the dungeons in a zelda game, have they said if they will have the same giant, sprawling dungeons with a boss at the end? Yep as previously mentioned, also some are supposedly huge.
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# ? Jun 17, 2016 08:43 |
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I like this new direction they are taking, by going back to the design of the original zelda.
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# ? Jun 17, 2016 08:51 |
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thanks alot assbag posted:Skyward Sword had this too. Does no one remember? I thought about why I didn't remember this at all, and I think it's because in SS, your shield is actually useless unless you shield bash with correct timing. So I didn't remember it as a separate "parrying" action, only as that's how you guard in that game.
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# ? Jun 17, 2016 09:09 |
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youcallthatatwist posted:This sounds like a terrible idea to me, because it means throwing the game's core mechanics out the window. I hope that at the very least it's not the most powerful weapon in the game, since that would discourage the player from ever switching out. It's absolutely going to be optional. Given the whole "ignore story" aspect of the game you could probably grab the chipped up sword and just use it as is with it having the same power as a basic club.
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# ? Jun 17, 2016 09:52 |
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Be careful about imagining potential, you'll overhype it and not enjoy the game as much as you would.
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# ? Jun 17, 2016 09:58 |
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I saw a video where someone was hold up on a lookout tower, surrounded by bokoblins. They started foraging around in the grass and a nearby pond for rocks to throw at Link.
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# ? Jun 17, 2016 10:14 |
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I'm really hyped for this, even after the flood of lovely open world games. It's strange, I was having fun watching link run up a mountain. It's like...hey, there's a ton of cool poo poo in this game, but nope, there's link running up a mountain and I'm loving it! What I'm saying is, this game is lovely to watch even when nothing is happening.
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# ? Jun 17, 2016 10:30 |
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# ? Apr 27, 2024 01:25 |
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Are there really that many bad ones? I think most open world games are kinda fun.
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# ? Jun 17, 2016 10:49 |