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Tank Boy Ken posted:I think I watched it... nooooooooooooooooooooo https://www.youtube.com/watch?v=Om8EObS6Q5o
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# ? Jun 23, 2016 22:17 |
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# ? Jun 10, 2024 17:50 |
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I'm going to ironically download this game tonight while I'm out. I don't know if I'm banned or not or what though so we'll see.
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# ? Jun 23, 2016 22:19 |
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thatguy posted:I'm going to ironically download this game tonight while I'm out. I don't know if I'm banned or not or what though so we'll see. I restarted it and then got this screen: Both options lead to another loading screen which inevitably fails and gives me the UNABLE TO DOWNLOAD MANIFEST error again. Is my version too old or something? MoMA please help.
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# ? Jun 23, 2016 22:27 |
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thatguy posted:I opened Star Citizen up and the launcher instantly crashed. Yeah you need the new launcher, welcome to star citizen, it gets worse from here
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# ? Jun 23, 2016 22:29 |
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AP posted:When did they come up with the idea of a single seater jetbike/speeder whatever they call it. I dunno it was quite a while ago, maybe around the time the Episode VII trailer was a big thing? To answer your earlier question on concept sales I have no idea and I follow them quite closely. Only thing I'm aware of is the Polaris Corvette and I don't see that launching next month. I was wrong several months ago, figured they'd release it to critical acclaim for everyone that didn't get an Idris. Instead they shoehorned in much cheaper ones. In short, expect a lot of hacked together yet unnamed concepts coming soon.
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# ? Jun 23, 2016 22:29 |
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2014? Huh, honestly Star citizen doesn't look too too bad for a 2-year old game-- What do you mean it hasn't released yet?
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# ? Jun 23, 2016 22:30 |
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peter gabriel posted:Yeah you need the new launcher, welcome to star citizen, it gets worse from here Then it crashed. I don't know how you make DOS crash but it's probably my fault.
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# ? Jun 23, 2016 22:34 |
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thatguy posted:Alright I downloaded a new thing and it gave me a funny DOS installer thing. It's because it's fake DOS, it's a pointless thing but I think because they made it it doesn't work. You'll spot a pattern pretty soon
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# ? Jun 23, 2016 22:39 |
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I entered all the stuff and signed away my soul to Chris Roberts but the game didn't want to start downloading so I looked and found some helpful advice. "If the patcher does not start to download, just wait, it can take quite some time for him to get active." So I guess now I just have to wait and hope whoever "he" is starts working.
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# ? Jun 23, 2016 22:40 |
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thatguy posted:I entered all the stuff and signed away my soul to Chris Roberts but the game didn't want to start downloading so I looked and found some helpful advice. Did you try these steps: 1) Play iracing This is what I did and things are pretty fun at the moment
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# ? Jun 23, 2016 22:42 |
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thatguy posted:I opened Star Citizen up and the launcher instantly crashed. I'm the copyright from 2 years ago.
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# ? Jun 23, 2016 22:43 |
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DogonCrook posted:Do any games actually simulate air? Spacestation 13 tried and even in that relatively simple game it would lag constantly because of it. Im not sure they were ever able to fix that either. First player games rarely do it. Various base management sims (Maia, even that poo poo-heap DF-9) often do it. The whole point of pretty much any software development can be summed up with what you wrote, though - if it's not its purpose, don't loving do it. Addendum #1 to that is - if you can do it simpler, do it simpler. Addendum #2 is - if you can cheat your way through it, cheat your way through it. Subnautica's flooding and draining doesn't have to deal with the same thing, really. All it is is an arbitrary Z-value within a room - if you're under it, you're underwater. That Z value is not global, though, like with Crysis' water level, and it's not fixed (but dynamic, based on flooding / repair events).
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# ? Jun 23, 2016 22:44 |
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orcinus posted:It's harder to not have him in the frame, though. Is pixel-seconds a thing that's used? I immediately thought of Sandi moaning to Chris that she wants more pixel-seconds in the movie
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# ? Jun 23, 2016 22:48 |
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ZenMaster posted:Here is the English translated video: There's no way that isn't Ben.
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# ? Jun 23, 2016 22:52 |
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Jobbo_Fett posted:I'm the copyright from 2 years ago. I don't understand how does this game have a copyright on its launcher from before it started development?
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# ? Jun 23, 2016 22:55 |
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Lol 2 hours ago AtV came up and nobody posted it? Well in case you can't wait for the inevitable spam of archive links to prevent CIG from getting views HERE IT IS!!! https://www.youtube.com/watch?v=oIOLpwvF4Lc quote:Published on Jun 23, 2016 Wow today is one meaty episode. Character pipeline? Rhetor system? Intro? It's all in AROUND THE VERSE (brought to you by subscribizens)
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# ? Jun 23, 2016 22:55 |
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orcinus, I wasn't trying to suggest they should try and simulate space. I was typing on lack of sleep with a sick kid but I was just trying to say what they are doing is mind blowing, which I guess we all already know. I was basically thinking zone border checks in the way you're talking about but couldn't get it out. Also, just having an automatic bubble come over your head, or not allowing the airlock to cycle (liable to be supremely griefable) would be better anyway
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# ? Jun 23, 2016 23:03 |
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Tijuana Bibliophile posted:Lol 2 hours ago AtV came up and nobody posted it? Well in case you can't wait for the inevitable spam of archive links to prevent CIG from getting views HERE IT IS!!! It takes them over a minute to get to the introduction? Are they in pre-introduction until then?
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# ? Jun 23, 2016 23:04 |
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DogonCrook posted:Do any games actually simulate air? Spacestation 13 tried and even in that relatively simple game it would lag constantly because of it. Im not sure they were ever able to fix that either. AFAIK Space Engineers simulates air density in enclosed volumes. As in an enclosed volume takes a while to pressurize to breathable levels. If a wall is breached, the air will vacuum out. Not sure how this is implemented though. Kerbal Space Program has a height vs air density gradient for bodies with atmospheres. It uses that to calculate lift/drag/heat/O2 intake. That one seems pretty simple as far as air goes.
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# ? Jun 23, 2016 23:06 |
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Chalks posted:I don't understand how does this game have a copyright on its launcher from before it started development?
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# ? Jun 23, 2016 23:07 |
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thatguy posted:I haven't been in the game since the thing where you fight a bunch of bots so maybe that's my fault. That's a very commando thing to think about
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# ? Jun 23, 2016 23:10 |
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”A speech made in January, 2017” posted:Ladies and Gentlemen, I'd planned to speak to you tonight to report on the state of the Squadron 42, but the events of earlier today have led me to change those plans. Today is a day for mourning and remembering. Sandi and I are pained to the core by the tragedy of the Persistent Universe. We know we share this pain with all of the people of our country. This is truly a national loss.
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# ? Jun 23, 2016 23:11 |
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"I think the example of doing a two day 'job' because your ship will take two days to unlaod is an excellent example of what the game play should entail." -ABH
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# ? Jun 23, 2016 23:12 |
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Tijuana Bibliophile posted:That's a very commando thing to think about
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# ? Jun 23, 2016 23:12 |
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Sunswipe posted:It takes them over a minute to get to the introduction? Are they in pre-introduction until then? Gotta roll that amazing B-footage to hype up the intro, bro.
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# ? Jun 23, 2016 23:12 |
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DogonCrook posted:Do any games actually simulate air? Spacestation 13 tried and even in that relatively simple game it would lag constantly because of it. Im not sure they were ever able to fix that either. quote:I dont know poo poo about games development i guess, but if the purpose of the program isn't to simulate air, why the gently caress would you ever go through the trouble of doing it? As far as im aware not even dcs or any of the consumer flight sims do this and thats the only type of game where this even begins to make sense. But even then thats a goal to be reached when consumer hardware can handle it and im sure thats still a ways out. So at some point you have to ask more philosophical questions like "what do you mean by realistic" or "to simulate something, do you have to model it down to the molecule or what?" Or you can just stop thinking that Star Citizen is any sort of useful example when talking about videogame development.
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# ? Jun 23, 2016 23:13 |
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making GBS threads poo poo I watcheded
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# ? Jun 23, 2016 23:14 |
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Don't forget the many, (way too loving) many 10FT# videos that all have the same minute-long intro that then cuts to an intro. And no, in 90~ish episode, Chris still can't loving memorize the explanation for the videos theme/purpose.
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# ? Jun 23, 2016 23:22 |
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https://www.youtube.com/watch?v=VltHlKsGgvM SPACE DOOR shoutout at 3:22 Plural Abysss fucked around with this message at 23:31 on Jun 23, 2016 |
# ? Jun 23, 2016 23:26 |
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Do they do tours of the studios for fans? Like if I got the train to "the heart of Manchester" and was like hello yes Big Star Citizen Fan here, would they let me look around. To be fair I accidentally wandered into a Rockstar office building because I was on my way to a job interview and I needed a wee and there were very funny about security, so probably not
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# ? Jun 23, 2016 23:29 |
why do these dummies think there are builds that are significantly better that cig are holding back?
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# ? Jun 23, 2016 23:33 |
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cocaine dad show posted:Do they do tours of the studios for fans? Like if I got the train to "the heart of Manchester" and was like hello yes Big Star Citizen Fan here, would they let me look around. To be fair I accidentally wandered into a Rockstar office building because I was on my way to a job interview and I needed a wee and there were very funny about security, so probably not I have been tempted, it's not far from me at all
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# ? Jun 23, 2016 23:37 |
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Google Butt posted:why do these dummies think there are builds that are significantly better that cig are holding back? ~~~***Faith***~~~
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# ? Jun 23, 2016 23:38 |
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Google Butt posted:why do these dummies think there are builds that are significantly better that cig are holding back? Honestly, because even the backers knows that the 2.whatever pre-alpha is really bad and that hardly any work have been done on the game the last 5 years. But they can't admit that to themselves or others, so they make up this stupid dev-build where everything works.
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# ? Jun 23, 2016 23:39 |
you have to be the dumbest fucker imaginable to believe that
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# ? Jun 23, 2016 23:40 |
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They gave Chris Roberts money...
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# ? Jun 23, 2016 23:41 |
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The praise the game for being the most open development ever then swear until they are blue in the face there is a secret hidden build and that is just dandy! And they have the loving NERVE to call themselves humans
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# ? Jun 23, 2016 23:43 |
peter gabriel posted:The praise the game for being the most open development ever then swear until they are blue in the face there is a secret hidden build and that is just dandy! please be nice to moma/logic sol
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# ? Jun 23, 2016 23:45 |
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Plural Abysss posted:https://www.youtube.com/watch?v=VltHlKsGgvM Awesome vid, thanks!
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# ? Jun 23, 2016 23:45 |
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# ? Jun 10, 2024 17:50 |
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Google Butt posted:why do these dummies think there are builds that are significantly better that cig are holding back? Every lovely game in development for forever has had fans that think this and developers who lead them on.
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# ? Jun 23, 2016 23:45 |