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Johnny Law posted:The satisfaction of bouncing a grenade into a zombie, finished off with that squnchy gib sound, is the best. That. I feel people missed out on when Quake was the competitive shooter and how important the multiplayer scene was. The verticality, advanced movement, and non-line-of-sight weaponry made the skill ceiling higher than it had ever been before. *bing* *bing* *bingbingbing* *SPLAT!* was at the time one of the most satisfying feelings in competitive gaming because you controlled the resources and predicted the enemy's movement well enough to kill them around a corner with no recourse.
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# ? Jun 24, 2016 01:41 |
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# ? Apr 27, 2024 13:12 |
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Zeratanis posted:e; Beat that map~ Decided gently caress trying to kill everything. Found a BFG and just rushed through the rest cause holy crap that map sucked. Oh boy, you're going to love Hell Revealed.
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# ? Jun 24, 2016 02:10 |
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Klaus88 posted:You should play alien vendetta if you want really lovely maps, friend. Apologies if my irony meter is offline, but at calling AV lovely. Also, if I'm thinking of the right encounter, isn't there an invulnerability for that fight even on UV?
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# ? Jun 24, 2016 02:56 |
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Babylon Astronaut posted:That. I feel people missed out on when Quake was the competitive shooter and how important the multiplayer scene was. The verticality, advanced movement, and non-line-of-sight weaponry made the skill ceiling higher than it had ever been before. *bing* *bing* *bingbingbing* *SPLAT!* was at the time one of the most satisfying feelings in competitive gaming because you controlled the resources and predicted the enemy's movement well enough to kill them around a corner with no recourse. I pity the people for whom overwatch is their first non-console style FPS. They will never learn to rocket jump.
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# ? Jun 24, 2016 03:37 |
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Samuel Clemens posted:Oh boy, you're going to love Hell Revealed. Seriously, AV ain't got nothing on the poo poo Hell Revealed will throw at you.
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# ? Jun 24, 2016 03:42 |
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A.o.D. posted:I pity the people for whom overwatch is their first non-console style FPS. They will never learn to rocket jump. I don't think I've played a game that has useful rocket jumping besides Team Fortress 2. edit: And, yknow, Quake.
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# ? Jun 24, 2016 03:43 |
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CJacobs posted:I don't think I've played a game that has useful rocket jumping besides Team Fortress 2. Unreal Tournament games.
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# ? Jun 24, 2016 03:53 |
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A.o.D. posted:I pity the people for whom overwatch is their first non-console style FPS. They will never learn to rocket jump.
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# ? Jun 24, 2016 04:51 |
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you can totes rocket jump with pharrah
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# ? Jun 24, 2016 05:20 |
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You can rocket jump, concussion boost, and ski, just like Tribes 2 all over again.
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# ? Jun 24, 2016 05:40 |
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I just got completely blindsided by Reelism's secret ending today. What a lovely thing it was. Highly recommended.
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# ? Jun 24, 2016 10:31 |
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Dr Snofeld posted:I just got completely blindsided by Reelism's secret ending today. What a lovely thing it was. Highly recommended. Holy Brick + Dog Pope? Yeah, it's definitely something.
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# ? Jun 24, 2016 10:54 |
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Cat Mattress posted:Holy Brick + Dog Pope? Yeah, it's definitely something. I think it's just any boss, I got it with A Motherfucking Wizard In A Motherfucking Monster Truck.
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# ? Jun 24, 2016 11:04 |
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Yeah, the secret ending doesn't require a specific boss. You just need the Holy Brick.
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# ? Jun 24, 2016 11:57 |
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The Kins posted:Yeah, the secret ending doesn't require a specific boss. You just need the Holy Brick. I need to experience this.
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# ? Jun 24, 2016 12:50 |
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I never really considered it until this week, but thought of it since it is the 20th anniversary of both the following games. Which was technically superior (in terms of 3D engine) Quake or Super Mario 64? At the time I was all for quake despite the brownness as I found it a more addicting less frustrating game (SM64 is still great though) but in terms of 3D/graphical performance for the time is quake technically superior? It is very brown
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# ? Jun 24, 2016 13:34 |
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What does "technically superior" mean when you compare two games from different genres running on different platforms with very different strengths and limitations?
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# ? Jun 24, 2016 13:51 |
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If you just go down just a list of tech buzzwords Quake probably wins thanks to its networking and extensibility features. What Mario brought to the table was gameplay and control innovation. And yeah, it was also running on a totally different hardware platform. haveblue fucked around with this message at 14:03 on Jun 24, 2016 |
# ? Jun 24, 2016 13:59 |
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Babylon Astronaut posted:That's the advanced movement that got people addicted. It got to the point where almost every dm server had the ubiquitous grappling hook and it became Joust with rocket launchers. And it was glorious. gently caress I loved me some 3wave CTF. voosh.wav
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# ? Jun 24, 2016 14:03 |
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Blackfyre posted:I never really considered it until this week, but thought of it since it is the 20th anniversary of both the following games. The Mario 64 engine is technically inferior compared straight up, but a close tie with Quake running on its own original hardware for technical ability in bringing in that kind of 3D performance given the platform its on. If you compare things straight up, a lot more things had to be sprite based in Mario 64 where nearly everything in Quake was a 3D model. Also, Quake supported a lot more texture mapping stuff - but it didn't have to deal with a 4 kilobyte texture cache in the first place.
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# ? Jun 24, 2016 14:33 |
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Hasn't mario64 been more or less recreated in the quake engine? Or am I thinking of an entirely different engine?
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# ? Jun 24, 2016 16:47 |
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https://twitter.com/machinegames/status/746363189768650752
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# ? Jun 24, 2016 16:50 |
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Holy poo poo! Very cool.
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# ? Jun 24, 2016 17:34 |
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Wow! Can you imagine being in charge of creating that? Like your job for a month or three is delving back into Quake and just going nuts.
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# ? Jun 24, 2016 17:43 |
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Rupert Buttermilk posted:Wow! Can you imagine being in charge of creating that? Like your job for a month or three is delving back into Quake and just going nuts.
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# ? Jun 24, 2016 17:47 |
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Some time after Wolf: TNO came out someone asked one of the developers in an interview about what game they'd like to work on next and they said they'd like to do a Quake reboot if they got the chance, so there's that. Edit: Found it.
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# ? Jun 24, 2016 17:51 |
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fishmech posted:The Mario 64 engine is technically inferior compared straight up, but a close tie with Quake running on its own original hardware for technical ability in bringing in that kind of 3D performance given the platform its on.
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# ? Jun 24, 2016 17:57 |
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Well they announced a new Quake game at E3 that's taking the Q3 route of multiplayer arena shooter. Tim Willits (he must be the only 90s id vet still working there?) said in a interview that theyre "not shutting the door" on a new single-player Quake game, I'd say there's a pretty good shot of it happening given the success of Doom 2016.
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# ? Jun 24, 2016 17:58 |
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my bony fealty posted:Tim Willits (he must be the only 90s id vet still working there?)
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# ? Jun 24, 2016 18:01 |
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that settles it, I'm going to dig out my old quake CD and install it this weekend. Will it run on a modern machine or do I have to use a source port?
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# ? Jun 24, 2016 18:02 |
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The Kins posted:Kevin Cloud is still there. And Donna the Id Mom. So they are. Love that Donna's actual job title appears to be "iD Mom" according to her LinkedIn.
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# ? Jun 24, 2016 18:04 |
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A.o.D. posted:that settles it, I'm going to dig out my old quake CD and install it this weekend. Will it run on a modern machine A.o.D. posted:do I have to use a source port? Mostly because GLQuake is missing some effects from Software that source ports like Quakespasm and Darkplaces re-implement.
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# ? Jun 24, 2016 18:06 |
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A.o.D. posted:that settles it, I'm going to dig out my old quake CD and install it this weekend. Will it run on a modern machine or do I have to use a source port?
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# ? Jun 24, 2016 18:07 |
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I suppose the anniversary means I should actually give Quake 1 a proper playthrough. I played (and enjoyed) the shareware episode, but never got around to the entire game just because I was (am) enjoying Doom 2 maps more.
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# ? Jun 24, 2016 18:09 |
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daft punk railroad posted:I suppose the anniversary means I should actually give Quake 1 a proper playthrough. I played (and enjoyed) the shareware episode, but never got around to the entire game just because I was (am) enjoying Doom 2 maps more. Episode 4 is Spawn Hell and I don't like it quite as much, but it still has its moments.
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# ? Jun 24, 2016 18:12 |
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The Kins posted:The original CD release is MS-DOS. Just use Quakespasm, it works very nicely under modern platforms without throwing in any modern effects or whatever. I don't mind modern effects, especially stuff like better dynamic lighting, more realistic shadows, higher quality texture filtering, anti-aliasing, and 3-D soundprocessing. Once I got a 3d accellerator, I never once went back to win or gl quake. I don't want to go back to software mode now. So if I go with a source port, I'd like some bells and whistles.
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# ? Jun 24, 2016 18:16 |
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what are the pro-tier quake single player campaigns/mods?
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# ? Jun 24, 2016 18:17 |
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A.o.D. posted:I don't mind modern effects, especially stuff like better dynamic lighting, more realistic shadows, higher quality texture filtering, anti-aliasing, and 3-D soundprocessing. Once I got a 3d accellerator, I never once went back to win or gl quake. I don't want to go back to software mode now. So if I go with a source port, I'd like some bells and whistles.
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# ? Jun 24, 2016 18:19 |
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Also honestly Quake content wasn't designed with various modern bells-n-whistles in mind. It can be fun to experiment with, but eventually to me it all started looking like that picture being shared around a while back, with all those garish super HD bumpmapped textures on the minecraft pig. e: can't find the pig pic right now, but maybe some more useful illustrations... Most of the people who still play Quake are fine with things like widescreen, higher res, and even tasteful colored lighting. Where the "purists" bail out is usually at the line of "HD textures" (sometimes just textures with noise added to make them look more detailed) and extra lighting effects etc. I think Quake generally looks great without that stuff, especially on modern maps: http://steamcommunity.com/id/jlaw/screenshots/?appid=2310 There's some pretty dire stuff going on with the "HD packs" though: It's not all that bad of course. But even the best stuff is hit-or-miss since the original map designers didn't expect the sorts of changes that people are making. JLaw fucked around with this message at 18:48 on Jun 24, 2016 |
# ? Jun 24, 2016 18:37 |
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# ? Apr 27, 2024 13:12 |
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I turn off the texture filtering in quakespasm, pixels4lyfe
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# ? Jun 24, 2016 18:39 |