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PaletteSwappedNinja posted:Night Dive's Strife and Turok releases were done by a guy call Kaiser who's pretty active in the classic FPS community and is responsible for a lot of stuff including a reverse-engineered PC port of Doom 64. He's working on Turok 2 for Night Dive right now and has been pecking away at an enhanced Blood port for the hell of it, and he also ported the PSX version of Powerslave/Exhumed but legal shenanigans mean that's no longer being officially worked on. did he fix the darkness issues in Doom 64
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# ? Jul 4, 2016 04:43 |
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# ? Apr 27, 2024 18:48 |
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PaletteSwappedNinja posted:Night Dive's Strife and Turok releases were done by a guy call Kaiser who's pretty active in the classic FPS community and is responsible for a lot of stuff including a reverse-engineered PC port of Doom 64. He's working on Turok 2 for Night Dive right now and has been pecking away at an enhanced Blood port for the hell of it, and he also ported the PSX version of Powerslave/Exhumed but legal shenanigans mean that's no longer being officially worked on. Who the hell is contesting Powerslave? I understand these companies want to hold onto their property but some of it is like an old granny clinging to a discarded wrapper. Oh poo poo someone is porting PO'ed, summon the legal team! al-azad fucked around with this message at 07:51 on Jul 4, 2016 |
# ? Jul 4, 2016 07:49 |
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exploding mummy posted:did he fix the darkness issues in Doom 64 Yeah, there's an additional gamma setting on top of whatever was already there. al-azad posted:Who the hell is contesting Powerslave? Noone has come out and said exactly what happened but the between-the-lines reading is that Kaiser pissed someone off by posting a free, near-final version of his port on his website, complete with unlicensed assets from the game, and that killed whatever plans Night Dive had for the game.
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# ? Jul 4, 2016 08:10 |
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God drat I love system shock 1. It is so good. I am very excited to see it re-mastered (or whatever they are calling it). I played through the enhanced edition recently, and it is one of the few games I actually played to completion in a long time. I would easily put it as one of my favourite games ever made now. The game is PEAK 90s pc gaming. It is magnificent. The insane soundtrack. The totally overwhelming UI. MULTIPLE crouch height settings. Several grenade types. Drugs / boosters. Huge variety of enemies, guns and ammo types. Sprawling labyrinthine levels. Obscure quest objectives. Ability to lose the game by accidentally flipping a switch at the wrong time. Audio logs. Light / Dark areas. A level with huge amounts of verticality. Random loot from enemies. Death cutscene. HACKING. ~CYBERSPACE~. The game is essentially a sci-fi / cyberpunk dungeon crawler, and it was so far ahead of its time in a lot of ways. It is an absolute cult classic. I never thought a company would re-master the original, AND get a 3rd game in the series made.
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# ? Jul 4, 2016 09:31 |
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BattleMaster posted:I'm not sure whether Night Dive does enhanced ports in-house or whether they contract out, but in addition to their legal wizardry they've done some serious technical wizardry with stuff like the Strife rerelease.
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# ? Jul 4, 2016 09:57 |
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Cheez posted:Super Mario Kart was great, but it's also really easy to gently caress up, as evidenced by every single Super Mario Kart clone of the day. Counterpoint: Wacky Wheels was loving awesome
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# ? Jul 4, 2016 10:18 |
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al-azad posted:It's more like I can't believe it wasn't funded in 24 hours and nobody in the media is talking about it despite there being a physical thing. The NOLF one is so depressing to read. They go to WB to ask if they have any copyright, and they reply with "Huh? What game? We don't know if we still have any copyright on that." As soon as they decided to move forward on the project, WB comes back with some legal bullshit that they may not even have grounds on. Someone should start a Kickstarter to help Night Dive fight the legal battle.
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# ? Jul 4, 2016 10:28 |
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Wait, they remade Strife?
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# ? Jul 4, 2016 13:15 |
Fuzz posted:Wait, they remade Strife? http://store.steampowered.com/app/317040/
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# ? Jul 4, 2016 13:37 |
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Zereth posted:I heard they had to reverse engineer a lot of it because the source code was lost. Oh I thought you guys meant it was like a modernized version of the game in 3D and whatnot.
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# ? Jul 4, 2016 14:09 |
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al-azad posted:Who the hell is contesting Powerslave? If someone else wants to undertake a commercial project based on the IP, the IP clearly has value worth protecting!
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# ? Jul 4, 2016 19:38 |
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al-azad posted:
Those walking butts aren't going to pay for themselves! Also, Kaiser is a reverse engineering techno wizard. Or has enough wherewithal and patience to do so. The Blood port can't come out soon enough
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# ? Jul 4, 2016 20:08 |
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I want them to remake CyberMage, because holy poo poo that game was ahead of its time.
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# ? Jul 4, 2016 20:24 |
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Fuzz posted:I want them to remake CyberMage, because holy poo poo that game was ahead of its time. Wow, someone else who has heard of CyberMage While we're on Impossible Dreams Street, throw ZPC in there too: https://www.youtube.com/watch?v=7CsxiqKPBVA
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# ? Jul 4, 2016 20:29 |
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Smellem Sexbad posted:I never thought a company would re-master the original, AND get a 3rd game in the series made. System Shock 2 is also getting bug fixes and such. The stuff that Nightdive Studios is doing is really nothing short of amazing to be honest. http://store.steampowered.com/search/?publisher=Nightdive%20Studios
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# ? Jul 4, 2016 20:42 |
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It's not NightDive that's producing the SS2 updates. Those appear to be coming from a source code leak from a few years ago and are being produced by an anonymous source.
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# ? Jul 4, 2016 21:48 |
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Hank Morgan posted:It's not NightDive that's producing the SS2 updates. Those appear to be coming from a source code leak from a few years ago and are being produced by an anonymous source. Oh, huh. My bad then. That's strangely kind of awesome.
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# ? Jul 4, 2016 22:45 |
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Stygian got funded, and then some! Sadly, The Captain, an interesting pixelated mix of rpg and adventure game looks like it isn't going to make it. https://www.youtube.com/watch?v=mnnY8m7qeSY There's a demo, too.
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# ? Jul 5, 2016 08:12 |
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Mr Underhill posted:Sadly, The Captain, an interesting pixelated mix of rpg and adventure game looks like it isn't going to make it. First time I hear of this game. It's a shame. Then again, they seem to have a *eyelid twitch* verb coin, so their failure is well deserved.
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# ? Jul 5, 2016 08:22 |
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Death to all stick limb Kickstarters
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# ? Jul 5, 2016 08:38 |
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Original_Z posted:The NOLF one is so depressing to read. They go to WB to ask if they have any copyright, and they reply with "Huh? What game? We don't know if we still have any copyright on that." As soon as they decided to move forward on the project, WB comes back with some legal bullshit that they may not even have grounds on. Someone should start a Kickstarter to help Night Dive fight the legal battle. Yeah that made me really angry about intellectual property and copyright legislation once again
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# ? Jul 5, 2016 11:54 |
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Mr Underhill posted:Stygian got funded, and then some! This makes me sad since I never heard of either, but after watching all the stuff I feel like Stygian looks crappy and has an awful art style while the Captain looks pretty good and interesting.
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# ? Jul 5, 2016 12:41 |
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Sygian looks like a lovecraft skinned generic turn based RPG. Which is completely missing the point of Lovecraft but I digress. (overcome a shoggoth with violence? get hosed) That other game might be good but I think we're all tired of stick figure pixel art by now. You want to have a really solid gameplay demo or some other drawcard if you think screenshots of that are going to get the numbers in. When I think of failed kickstarters I mostly think of "nice pixel art" ones so it's almost like an anchor around a neck at this stage.
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# ? Jul 5, 2016 12:47 |
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Wamdoodle posted:While we're on Impossible Dreams Street, throw ZPC in there too: Other than the rad art ZPC wasn't good when it was new.
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# ? Jul 5, 2016 14:02 |
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Yodzilla posted:Other than the rad art ZPC wasn't good when it was new. No arguments there.
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# ? Jul 5, 2016 14:25 |
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Speaking of ZPC I wonder what Aiden Hughes is raging against these days. Oh.
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# ? Jul 5, 2016 16:13 |
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DancingShade posted:Sygian looks like a lovecraft skinned generic turn based RPG. Which is completely missing the point of Lovecraft but I digress. (overcome a shoggoth with violence? get hosed) Well, except for the story where Cthulhu gets beat by a boat. Or the one where the deep ones of Innsmouth are wiped out by the US military. Or the story where Nyarlathotep's pirates from the moon are driven off by talking cats.
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# ? Jul 5, 2016 16:23 |
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Modus Pwnens posted:Death to all stick limb Kickstarters Whose fault is that anyway? Sword & Sworcery?
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# ? Jul 5, 2016 16:36 |
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HMS Boromir posted:Whose fault is that anyway? Sword & Sworcery? I was wondering the same thing. That's the first example I can think of.
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# ? Jul 5, 2016 17:21 |
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Alien Rope Burn posted:Well, except for the story where Cthulhu gets beat by a boat. Well, deep ones are just transformed humans, they're not magic or anything. A shoggoth is the size of a train. And you get hit in the head by a boat and tell me you don't want to sleep it off. By the time you wake up again those dudes will be dead so what is revenge to a god? And if Lovecraft were alive today he'd be that guy posting cat photos on reddit while replying to every youtube with "AROUND BLACKS NEVER RELAX" Modus Pwnens posted:I was wondering the same thing. That's the first example I can think of. Sword & Sworcery's style was invoking Sierra games so it made sense there. Like take the original Leisure Suit Larry sprite, stretch him vertically 25%, and shrink the head and you've got those same sprites. But like all trends they forget the trendsetter. Like Scott C. has been doing the oblong-red-nose thing for decades and then later it gets associated with the tumblr style where realistic cartoon characters have this floppy carrot on their face. al-azad fucked around with this message at 17:51 on Jul 5, 2016 |
# ? Jul 5, 2016 17:45 |
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https://www.youtube.com/watch?v=OKSIcRc1M50 In case it hasn't been mentioned yet, a New Side Scrolling Shooter, Xydonia is up for a kickstarter and looks absolutely rad. they also have a brand new alpha demo to play that they added today too, so give them some love! It also actually looks and sounds like an arcade game, which you don't see terribly often. Diabetes Forecast fucked around with this message at 21:41 on Jul 5, 2016 |
# ? Jul 5, 2016 21:39 |
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On the topic of cool projects that look crazy, there's also Kologeon, a weirdass third person... combat... thing... Mainly has a crazyass artstyle and animations: EDIT: Oh yeah and the music is rad as gently caress. Go back that poo poo so we can get it. 60 hours to go! Fuzz fucked around with this message at 04:11 on Jul 6, 2016 |
# ? Jul 6, 2016 04:04 |
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Fuzz posted:On the topic of cool projects that look crazy, there's also Kologeon, a weirdass third person... combat... thing... Saw this on Jim Sterling's Greenlight video for it, no demo but the art style is just so unique and the gameplay looks like it'd be very much my jam so willing to take a gamble on it. (first game Kickstarter I've bothered backing in a year or so, considering they're borderline I'll give it a go) Also, I like their concept for random but not roguelike: quote:However this isn't a roguelike. Your actions and progress stay permanent. Kologeon combines all the best from traditional RPGs and roguelikes to form an un-repetitive but progressive experiences. No idea how this will look in practice but they've said enough of the right things for me to give them a shot.
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# ? Jul 6, 2016 04:48 |
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Maluco Marinero posted:Saw this on Jim Sterling's Greenlight video for it, no demo but the art style is just so unique and the gameplay looks like it'd be very much my jam so willing to take a gamble on it. (first game Kickstarter I've bothered backing in a year or so, considering they're borderline I'll give it a go) Yeah, a whole bunch of things about this look really cool. I hope they hit funding!
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# ? Jul 6, 2016 07:07 |
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Fuzz posted:On the topic of cool projects that look crazy, there's also Kologeon, a weirdass third person... combat... thing...
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# ? Jul 6, 2016 08:06 |
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I'm not really feeling Kologeon's graphics, but I too found out about it from Jim's good greenlight feature, so I hope that works out for them. In the meantime, one game I'm pumped about will be hitting Kickstarter tomorrow, June 7th. Game's called Columnae, it's a Limbo-like (visually) steampunkish point and click. Cool use of god-rays throughout. Feels like a shadowpuppet/pop-up book/diorama combination. https://www.youtube.com/watch?v=TFB2lWsati8 I played the demo for it and it looks great in motion, I don't think it's publicly available yet but I'm pretty sure it will be for the Kickstarter. The devs are Serbian, so I'm happy to see more Eastern Europeans having a go at this Kickstarter thing. Really looking forward to this one. And no verb coin, Zver! It also has an interesting, if (at least for me) a bit confusing non-linear way to deal with branching: quote:Now, I am a retired table-talk RPG game master, fond of making my own systems and settings, and writing HUGE documents about the world and everything in it. I am also a fan of George R.R. Martin and his unbelievably complex system of seemingly unrelated stories that somehow come together and do (or will, I hope) make sense at the end. With the endless possibility that non-linear story and retro-causality gave me, I was FREE (bwahaha) to make this world huge and rich in details, and to strategically place little side-quests/stories in it so that they would not reveal the whole truth to the player unless he has played the game a few times and took different paths - but they would still give the player much needed flavour of the world surrounding the story even if he only played the game once. The idea of having this meta-knowledge only attainable by playing the game more than once (or reading about / watching others do it) intrigued me - it’s a state possible for you as a player, but never for the character you are playing. I realized that by using retro-causality we can do this without the player replaying the game: When you play chronologically earlier chapter after you play chronologically later chapter, you as a player have some direct knowledge about the future of your character (and the world), and he does not, so if your (player’s) decisions in his name are based on this knowledge then his (character’s) actions could be seen as irrational in-world (because the character had no knowledge which would explain why he did what he did). This opened some very interesting possibilities for our story, namely adding a possibility of real prophetic/mystic element - giving player the opportunity to act (or not!) as an invisible fate in some situations, and lead the character to make some decisions without him knowing exactly why at the time. But revealing those in more detail would be not just too spoilerish right now but also hard to explain without telling the whole story in detail. If you're interested in reading more, here's their devlog. If I understand correctly you can play it both chronologically or non-chronologically or some poo poo. Anyway, it tickles me the right way, and it's coming to Kickstarter tomorrow.
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# ? Jul 6, 2016 09:30 |
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Where the hell do you find all these point-and-click KS games?
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# ? Jul 6, 2016 09:32 |
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PaletteSwappedNinja posted:Where the hell do you find all these point-and-click KS games? Well, p&c's are not like rpgs where you have hundreds of titles in the works at any given time, they're pretty easy to keep track of. The guys behind Columnae reached out to me for advice on running a Kickstarter and I got really excited about their game. I hope they fare well, especially since they chose to ran at a pretty unfortunate time, right after the Steam summer sale. Mr Underhill fucked around with this message at 10:15 on Jul 6, 2016 |
# ? Jul 6, 2016 09:44 |
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Asimo posted:That looks really great and I have no loving idea what's going on and it looks utterly obnoxious to actually try and play. It has the headache inducing perspective of Hyperlight Drifter that's already problematic in flat high speed combat, but with an added jump layer. It looks like a nightmare to actually play. Pretty though.
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# ? Jul 6, 2016 12:21 |
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# ? Apr 27, 2024 18:48 |
Asimo posted:That looks really great and I have no loving idea what's going on and it looks utterly obnoxious to actually try and play.
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# ? Jul 6, 2016 14:51 |