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drat Dirty Ape posted:As an aside, Thorgrim has an incredible voice actor. Sounds like the guy who voiced the Dungeon Keeper games. Now I have to look this up...
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# ? Jul 12, 2016 03:34 |
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# ? Apr 28, 2024 22:11 |
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The remainder of the matches in so far. https://www.youtube.com/watch?v=Fg2w1Hfv-3k https://www.youtube.com/watch?v=5AQhgmmkBio To the remaining players, we're going to be using the same format and maps for these next matches. Send in your lists of 5 factions again as we go into the second set. Second bracket will be: 420gankmid against ZearothK And Chomp vs. Doctor Crime Do not play your matches until I've posted all faction lists. I'd love to have the games in before this weekend with a commentary over the finals done this Saturday and Sunday but I'm OK if things take their time.
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# ? Jul 12, 2016 06:17 |
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I can't do Slayer King's quest battles - the game crashes. No other battle causes crash, and I can disengage from them and attack someone else. I'm running no aggressive agent and 4 tiers for provincial buildings mods only.
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# ? Jul 12, 2016 07:05 |
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Yukitsu posted:-snip- That was a great Empire response to the usual dwarf lineup. Just out artillery-ing dwarfs and forcing them into the long advance that they suck at is an angle I hadn't thought of.
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# ? Jul 12, 2016 07:12 |
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drat Dirty Ape posted:As an aside, Thorgrim has an incredible voice actor. The first time I played Thorgrim I had sit back and admire the fact that the game was letting me play Alan Moore - Dwarf King
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# ? Jul 12, 2016 07:14 |
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alex314 posted:I can't do Slayer King's quest battles - the game crashes. No other battle causes crash, and I can disengage from them and attack someone else. I'm running no aggressive agent and 4 tiers for provincial buildings mods only. I had this same problem and had to temporarily disable a mod for it to work. I don't remember which mod, but I use no aggressive agents as well so maybe it was that one?
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# ? Jul 12, 2016 08:21 |
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Okay I'm just stone useless with outriders. So I have two from when Bret's attacking one of my towns, I decided to use them on two opposite sides of the field and bounce the bret army back and forth. And I get a great attack of opportunity when the lord is all alone with the rest of the troops running after the other outrider. So I'm waiting, and waiting and waiting, and they Outriders just REFUSE TO SHOOT! They wont shoot unless they're stationary, and they wont shoot when they're stationary before the lord runs them down and routs them. The gently caress is wrong with these units. I can keep playing cat and mouse all day but unless they put the HIT into the Hit and Run, they're worthless.
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# ? Jul 12, 2016 08:35 |
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Perestroika posted:I'm also looking forward to the Ghorgon. A huge, four-armed, mutant minotaur about the size of a giant. The modelers can really go hog wild on this faction. I see about forty loving skulls here.
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# ? Jul 12, 2016 08:37 |
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Krazyface posted:I see about forty loving skulls here. Well when you're low on fabric
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# ? Jul 12, 2016 08:46 |
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Onmi posted:Okay I'm just stone useless with outriders. So I have two from when Bret's attacking one of my towns, I decided to use them on two opposite sides of the field and bounce the bret army back and forth. And I get a great attack of opportunity when the lord is all alone with the rest of the troops running after the other outrider. So I'm waiting, and waiting and waiting, and they Outriders just REFUSE TO SHOOT! Outriders don't need to be stationary, but they can't shoot behind themselves, so they function more like mounted infantry than true skirmish cavalry. You can still do some pretty cool things with a unit of Handgunners that can safely position themselves for back shots and they're absolute murder running down routing foes because they can shoot while pursuing and their weapons will kill anything.
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# ? Jul 12, 2016 08:54 |
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Can Outriders use their greater height to shoot over melee troops in a way that Handgunners can't?
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# ? Jul 12, 2016 09:10 |
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Krazyface posted:I see about forty loving skulls here. not enough skulls
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# ? Jul 12, 2016 09:39 |
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i like the little skull + ribcage combo he's got going on on his shin.
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# ? Jul 12, 2016 10:06 |
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The Lone Badger posted:Can Outriders use their greater height to shoot over melee troops in a way that Handgunners can't? Not really, the body of your mate is still like 95% of the shot, horses aren't quite that big. They're loving great units though, Gelt's start isn't so bad, I don't really miss the Reiksguard
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# ? Jul 12, 2016 10:33 |
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Onmi posted:Well when you're low on fabric http://oglaf.com/indoorfun/
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# ? Jul 12, 2016 10:34 |
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what the gently caress is up with that banner
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# ? Jul 12, 2016 10:42 |
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It should be noted that while that *specific* comic is SFW, everything else on the site is incredibly not so.
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# ? Jul 12, 2016 10:52 |
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Vargs posted:I had this same problem and had to temporarily disable a mod for it to work. I don't remember which mod, but I use no aggressive agents as well so maybe it was that one? Thanks, I'll try it out.
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# ? Jul 12, 2016 10:55 |
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In the fluff are the High Elves known to go to war against each other?
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# ? Jul 12, 2016 14:03 |
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Baron Porkface posted:In the fluff are the High Elves known to go to war against each other? Not really. The Sundering put them off of that. You could probably justify it as infighting between the princes, if you need this for your headcanon or something.
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# ? Jul 12, 2016 14:09 |
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I was literally one turn away from completing my dwarf long campaign (an army was a single move away from colonizing the last ruin I needed up in the north) when chaos was defeated, the Border Princes declared war on Karak Dorn (I had to side with Karak Dorn since I need to be in an alliance with them for their holds to count towards my victory), the BP immediately razed one of my small holds (which I need to win, of course), and a ridiculous swarm of 6 VC agents descended on a single army insuring that every single turn I have a 'assassinate a VC agent' grudge I have to fill. It's kind of funny, the VC are all but obliterated and have no armies so they just keep swarming agents all over the place. I have no idea how they are paying for all of these agent actions every turn.
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# ? Jul 12, 2016 14:16 |
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If you find and destroy the army, the grudge should cancel and you should win the game after reclaiming your land. Good luck friend and don't gently caress it up.
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# ? Jul 12, 2016 14:20 |
drat Dirty Ape posted:
sweet, sweet aibux
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# ? Jul 12, 2016 14:24 |
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wiegieman posted:That was a great Empire response to the usual dwarf lineup. Just out artillery-ing dwarfs and forcing them into the long advance that they suck at is an angle I hadn't thought of. Yeah, caught me by surprise as the dwarf player as well. I figured I'd need a good many men for a checkerboard to deal with cavalry and demigryphs so I only took two cannon
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# ? Jul 12, 2016 14:31 |
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I think the most annoying thing about playing the dwarf campaign for me are how any enemy agent action results in an 'assassinate the enemy' grudge, and dwarf agents suck at assassinating. I'd prefer if the grudges could be settled by agent actions other than assassinate (so like a goblin damages our buildings, you go damage their buildings kind of thing) As it is, I pretty much had 'assassinate random greenskin agents' as a permanent fixture in my book until I wiped them off the map completely.
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# ? Jul 12, 2016 14:46 |
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Yukitsu posted:To the remaining players, we're going to be using the same format and maps for these next matches. Send in your lists of 5 factions again as we go into the second set. Just to be clear here, are we just resending you the info or are we allowed/intended to mix up our deployment order?
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# ? Jul 12, 2016 15:03 |
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Chomp8645 posted:Just to be clear here, are we just resending you the info or are we allowed/intended to mix up our deployment order? Sending a new lineup. I still have the old one so I wouldn't ask you all to send me that. You can send me the same 5 factions if you think it's a good lineup though.
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# ? Jul 12, 2016 16:15 |
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Hellblaster Cannons are great.
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# ? Jul 12, 2016 17:40 |
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The Lone Badger posted:It should be noted that while that *specific* comic is SFW, everything else on the site is incredibly not so. Spider dick suck
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# ? Jul 12, 2016 17:51 |
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goodness posted:Spider dick suck Luckyyyyy. I got a "Pussy Quest 5" banner ad.
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# ? Jul 12, 2016 18:39 |
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Avasculous posted:Luckyyyyy. Eh, they were just phoning it in after Pussy Quest 2.
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# ? Jul 12, 2016 18:49 |
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So during the campaign does anyone else let their armies more or less sit around if war isn't going on? Or do you guys just disband them and create new ones? I know Total War eventually just happens and we can't afford to. I'm more wondering if breaking armies down for more cash per turn is a viable thing mid-game when there's temporary peace.
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# ? Jul 12, 2016 19:24 |
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NT Plus posted:So during the campaign does anyone else let their armies more or less sit around if war isn't going on? Or do you guys just disband them and create new ones? I know Total War eventually just happens and we can't afford to. I'm more wondering if breaking armies down for more cash per turn is a viable thing mid-game when there's temporary peace. You must always be infinite hellwarring with at least one target at all times.
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# ? Jul 12, 2016 19:28 |
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Just lol if you aren't always at war
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# ? Jul 12, 2016 19:29 |
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I'm trying to imagine being at peace long enough for the maintenance savings to outweight the re-recruitment costs. In fact I'm trying to imagine being at war with nobody in general. Game's called Total War, not Total Peace. If you ain't fightin then you're scrubbin.
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# ? Jul 12, 2016 19:30 |
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NT Plus posted:So during the campaign does anyone else let their armies more or less sit around if war isn't going on? Or do you guys just disband them and create new ones? I know Total War eventually just happens and we can't afford to. I'm more wondering if breaking armies down for more cash per turn is a viable thing mid-game when there's temporary peace. It's definitely what I do if I have an army near my home territories that I don't need. I mean, upkeep on my dwarves is literally 1/3rd their recruitment cost, and I can crap out five units per turn if I have to. Confederation often leads me to having armies I don't require, that just aren't worth marching across my territory to where they might be useful. I don't disband advanced units that require many turns to recruit, or veterans, obviously. Also, yeah, I tend to generally only war with 1-2 enemies at a time, and have actually enjoyed periods of reasonable peace while I built up my economy and made friends. Soooo... Fangz fucked around with this message at 19:39 on Jul 12, 2016 |
# ? Jul 12, 2016 19:32 |
Spiros posted:Just lol if you aren't always at war also, removing units removes their earned xp
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# ? Jul 12, 2016 19:32 |
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Get the trait that gives you bonus order/fightiniess for every concurrent war and then declare on everyone.
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# ? Jul 12, 2016 19:36 |
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In my Dwarves campaign I had a solid 20 turns of peace after I killed the Greenskins where the northern Dwarves were dealing with poo poo while I completely rebuilt my army with Ironbreakers. Early on its extremely rare but its not something that uncommon if you like getting built up before a big push. It tends to happen in all of my campaigns once I get the capability to build end-game stuff; I'll systematically replace all my units with high tier stuff across my armies, leveraging the veterancy hero present in every TW games to make them super elite right away. You can transition through this process just as easily though, so yeah you never really need to be completely at peace. It's basically prepping yourself to be in paint-the-map mode with no stoppages for the remainder of the campaign, so once you get here you probably already won.
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# ? Jul 12, 2016 19:47 |
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# ? Apr 28, 2024 22:11 |
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NT Plus posted:So during the campaign does anyone else let their armies more or less sit around if war isn't going on? Or do you guys just disband them and create new ones? I know Total War eventually just happens and we can't afford to. I'm more wondering if breaking armies down for more cash per turn is a viable thing mid-game when there's temporary peace. I have at least one army hanging around my homeland that is there just in case a) a neighbor suddenly goes bad or b) savage orcs pop out of nowhere. I trained a Thane up to be a drill sergeant (with bonuses to recruiting), so while they are on 'garrison' duty they keep leveling up and he can run trained units to the front line if necessary. Anyway, I've found that sitting around in one place for too long is a good way to get your lord bad traits (like the 'lazy' trait and some alcoholic trait). I have a lord permanently assigned to Mount Gunbad with all sorts of +% income modifications who has a ton of those 'bad' traits from never doing anything. Usually it's better to find a use for your old units than it is to disband them, but if you are absolutely sure you aren't going to use them for a while and they don't have any extra xp or anything you may as well get rid of them. Whenever I confederate there are almost always a few useless scraps of armies with terribly skilled lords that I scrap immediately. Also, sometimes it's more convenient and cost effective to disband an army and re-recruit elsewhere if it's going to take 4-5 turns for them to get to where they need to be anyway. Finally, if money is no object sometimes I disband units and re-hire them at higher xp levels due to bonuses from buildings, events, technologies, and/or heroes.
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# ? Jul 12, 2016 19:57 |