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Overminty posted:Yes eventually when you unlock enough rooms at the end of time. Caveat is that you will forget all the spells and skills you've learned so make sure to buy/make any spells you want to have again afterwards. Should I hold off on learning spells/skills until then? Or is gaining spell and skill books not that much of a problem? For monetary reference we've made our way most of the way through the first town and I've got >5000 gp.
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# ? Jul 11, 2016 21:19 |
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# ? May 25, 2024 09:52 |
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Morpheus posted:Should I hold off on learning spells/skills until then? Or is gaining spell and skill books not that much of a problem? It shouldn't be a problem, you unlock vendors at the end of time who have tons of skills stocked. Every vendor's stock gets replaced when you level, so check back every so often. I believe you can craft your own skills as well from scrolls. Unless Enhanced Edition significantly changed the balance, you'll eventually have more money than you can possibly spend if you keep stealing everything that isn't nailed down. Skills are a much less meaningful expense than buying rare equipment. Also how heavily invested are you? Pre-Enhanced Edition it made sense to pick up a level or two in plenty of off skills because a) it's cheap and b) it can give you effective utility skills. All of my party members had a level in Scoundrel by the end for the haste and invisibility effects. Eldred fucked around with this message at 22:51 on Jul 11, 2016 |
# ? Jul 11, 2016 22:47 |
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I'm playing Alpha Protocol for the first time, and the wiki page is a huge wall of text full of contradictions: http://www.beforeiplay.com/index.php?title=Alpha_Protocol Could someone who's played it maybe filter out the bits of it which are important? Gerblyn fucked around with this message at 10:48 on Jul 12, 2016 |
# ? Jul 12, 2016 10:45 |
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Gerblyn posted:I'm playing Alpha Protocol for the first time, and the wiki page is a huge wall of text full of inconsistencies: Pick Rookie as your starting background for the first time through. Invest in Chain Shot on the pistol and headshot people with impunity. The "best" order to play hubs in is Russia, Taiwan, Egypt difficulty-wise, but really you can mix-and-match as you please. The Safehouse Infiltration mission in Egypt has the tier-3 silencer in it, making your pistol completely inaudible and breaking most fights clean over your knee.
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# ? Jul 12, 2016 10:49 |
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Neddy Seagoon has Egypt confused with Rome, but ignoring that he has a very good selection of tips. I'd just add: - I'd generally recommend you explore the areas in the order of Moscow-Tapei-Rome (Rome is unquestionably the culmination of the storyline and where poo poo gets real) but the Moscow boss might be a bit difficult if you don't have contacts in Taipei. Remember that you can skip between areas to level up and get useful stuff. ...because knowing a guy in Taipei will give you the option to spend some cash in advance to make the Moscow boss easier. You don't even have to spend a whole lot of time in Taipei too, it will just be a quick side-tour. Mierenneuker fucked around with this message at 11:07 on Jul 12, 2016 |
# ? Jul 12, 2016 11:04 |
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Cool, thanks!
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# ? Jul 12, 2016 11:07 |
I'd even recommend skipping around the globe to do missions in "tiers" - do the first ones in all three cities, then do the seconds... Mind you, feel free to advance any plot line that grips you. e: Also you've made me reinstall it and finally do that Archer run, goddamnyouall. anilEhilated fucked around with this message at 11:24 on Jul 12, 2016 |
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# ? Jul 12, 2016 11:12 |
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Mierenneuker posted:Neddy Seagoon has Egypt confused with Rome I do too . It's been a fair while since I played AP.
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# ? Jul 12, 2016 11:22 |
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Morpheus posted:I mean that's not terrible, as they aren't melee based, but it's good to know. Also what's the deal with respec-ing and any skill books I've read? By the time you unlock the respec option you'll be a fair chunk through the game and have enough money to get any skillbooks you want or make them yourself. Eldred posted:Unless Enhanced Edition significantly changed the balance, you'll eventually have more money than you can possibly spend if you keep stealing everything that isn't nailed down. Skills are a much less meaningful expense than buying rare equipment. It has not, though the best money source is a Magic Thread & Needle and Cloth Scraps. Crafting is brilliant and all you need is to put it up to 3 and get a belt and bracers to bring you to level 5 for some really broken gear. Golden Goat fucked around with this message at 13:41 on Jul 12, 2016 |
# ? Jul 12, 2016 11:33 |
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Gerblyn posted:I'm playing Alpha Protocol for the first time, and the wiki page is a huge wall of text full of contradictions:
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# ? Jul 12, 2016 11:57 |
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Gerblyn posted:I'm playing Alpha Protocol for the first time, and the wiki page is a huge wall of text full of contradictions: The page doesn't mention that you can swap out weapon and armor parts mid mission, which can be really handy in certain situations. You don't need a silencer dropping your damage when an alarm is already on, and you might as well stick the loud Damage Reduction parts on your armor. On that note, Utility Armor is far better than Combat Armor for running around in the open, because of upgrade slots. Damage Reduction parts won't make you invincible, but they do make a fairly noticeable difference. Honestly, they're probably necessary if you want to use SMGs or Shotguns as your primary weapon.
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# ? Jul 12, 2016 11:59 |
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It's the advice for how to build your character which is confusing, like one line says to ignore all weapon skills, another says to max out a weapon skill and another says to just get pistols and forget about everything else. In the end though, the article just has too much stuff on it, making it hard to see what's important and what's just a tip that makes your life easier or helps maximize your play through.Jegan posted:Honestly, they're probably necessary if you want to use SMGs or Shotguns as your primary weapon. I actually tried going Martial Arts as a primary thing, then promptly restarted when I saw how much of a pain in the rear end it was gonna be.
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# ? Jul 12, 2016 12:06 |
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It's difficult because there are several really powerful builds that are very different. When I played, I did pistols and stealth and the only place I had problems was with the boss fight in Moscow, so it really is a good idea to do a little in Taipei to unlock some intel. You can totally go a different route and do shotguns, which makes stealth less useful.
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# ? Jul 12, 2016 12:12 |
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Gerblyn posted:It's the advice for how to build your character which is confusing, like one line says to ignore all weapon skills, another says to max out a weapon skill and another says to just get pistols and forget about everything else. In the end though, the article just has too much stuff on it, making it hard to see what's important and what's just a tip that makes your life easier or helps maximize your play through.
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# ? Jul 12, 2016 12:14 |
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Gerblyn posted:I'm playing Alpha Protocol for the first time, and the wiki page is a huge wall of text full of contradictions: Don't be afraid to make separate saves after/during each mission. Start on the easiest difficulty level. Char creation: recruit starts you with 0 skill points, but if you pick all "recruit" dialogue options during the tutorial you get back 10 (compared to iirc 30 for the other classes). I prefer this because it makes most sense for the fish-out-of-water plot that will happen. Stealth is very powerful - literally turns you invisible for a few seconds. Weaponry: pistol > rifles > shotgun > uzi. Don't use uzis unless you want a challenge game. Melee is a lot more specialized/circumstantial, requires investing in health and some enemies require ranged attacks. OTOH karate-chopping enemies is very dumb + fun. Honestly combat isn't the best part of the game so just find whatever finishes encounters quickly (aka quickshot) Do all normal missions in an area before doing the red missions as it will give you more backstory and goodies. Also you might miss out on some excellent npcs if you blitz through. if you have trouble with the hacking minigame, don't worry, everyone does. Try to focus your eyes somewhere away from the text to see the text strings more easily. Conversation wheel: Top = aggressive, brute. Right: professional, cold. Occasionally supportive. Left: 'suave', usually jokey, often sexist, james-bond-y. The game tends to switch around the specifics but the tone will be constant. E.g.: If a character can be killed it'll be in the top position.
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# ? Jul 12, 2016 13:25 |
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This all reminds me that the Heroes of Might and Magic 3 page is kind of a mess also with a lot of advice that's either inaccurate, completely subjective or just weirdly written. With no disrespect to anyone who has contributed, as someone who has put a whole ot of time into that game over the years I'd go as far as to replace the whole thing with the following (which incorporates a bunch of the more useful advice there):quote:- If possible, it's generally not adviced to play the official HD remaster version of HoMM III due to it lacking all expansion content. The original HoMM III Complete can be brought up to modern resolutions with a free HD patch (https://sites.google.com/site/heroes3hd/) which also adds a bunch of very useful quality of life improvements such as the ability to purchase all creatures in a town at once, the option to re-attempt fights, and more. Suggestions are obviously welcome. It's pretty long, but there's a lot of different aspects to the game. Kanfy fucked around with this message at 17:48 on Jul 12, 2016 |
# ? Jul 12, 2016 14:42 |
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My girlfriend is nearing the end of dragon age 2, so now it's time to ask: what's a good class to play in Dragon age Inquisition for someone who's not very good at video games? She played 2h warrior in da2 and did quite well; I haven't even had to rig the game to make party members chug potions yet. For DAI I'm thinking I'll have her take Blackwall and Solas in the party to let the AI handle the tanking/barrier roles so she can play a more straightforward damager type. What's a good damage class that doesn't rely on too much careful use/timing of too many abilities? I do finally have her in the habit of using the right trigger to access more than 3 abilities, but I'd still like to avoid a class that's expected to use the full 8 skills to survive. Maybe melee rogue? Or are they terribly fragile? When I played DAI I played warrior but I remember being a little unimpressed with the 2 hander so I ended up tanking; but it's not something she'd enjoy, I don't think.
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# ? Jul 12, 2016 15:59 |
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She should play as a mage and then specialize as Knight-Enchanter once Skyhold opens up. Despite being a magic class, you use spectral blades to give yourself barriers, which by the end of the game becomes so insanely overpowered that you can solo dragons.
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# ? Jul 12, 2016 16:05 |
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Yeah I personally play a melee Rogue and it's terrible times staying alive after doing the Big Damage if my tank is faffing about elsewhere. I mitigated this by just manually telling Cassie to tank. This all may be because I'm a hard difficulty masochist. Maybe ranged Rogue? I heard it's pretty boring. If she likes chopping poo poo up, go for 2H Warrior. EDIT: Or Knight-Enchanter works too.
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# ? Jul 12, 2016 16:08 |
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Knight-enchanter is a good idea yeah. Once you unlock the spec, you pretty much only use those Abilities from then on, right? And there's what, 4? Should be p easy. And in the run-up to it, low-level Mage is pretty straightforward as I recall.
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# ? Jul 12, 2016 16:13 |
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Ainsley McTree posted:Knight-enchanter is a good idea yeah. Once you unlock the spec, you pretty much only use those Abilities from then on, right? And there's what, 4? Should be p easy. And in the run-up to it, low-level Mage is pretty straightforward as I recall. You can do whatever as a Mage until you complete Act 1 by helping either the Mages or Templars (leave the Hinterlands). Once you complete the Knight-Enchanter specialization quest at Skyhold you can use the respec necklace to put as many points as you can into the tree at that point. Spirit is a good secondary path for K-E because it improves the strength of your barriers. Frost is also good because you get a teleport and more passive mana regen.
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# ? Jul 12, 2016 16:20 |
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Kanfy posted:This all reminds me that the Heroes of Might and Magic 3 page is kind of a mess also with a lot of advice that's either inaccurate, completely subjective or just weirdly written. With no disrespect to anyone who has contributed, as someone who has put a whole ot of time into that game over the years I'd go as far as to replace the whole thing with the following (which incorporates a bunch of the more useful advice there): Can you link me the free HD resolution mod? I've been playing at old-school resolution since the HD remaster does indeed suck.
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# ? Jul 12, 2016 16:39 |
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Melee that isn't Sword and Board or Knight-Enchanter in DAI is super squishy. The AI can't really competently play so 2-Hander Warrior or Dual-Wield Rogue unless they have guard generating weapons and even then they're still going to die a lot. Knowing this wouldn't recommend them to a general non-gamer, even on Easy mode. She'll want to be ranged. If all she wants to do is push buttons and win then it's hard to go wrong with an Archer Assassin. Any mage is also good but will want a bit more thought into what order you do things.
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# ? Jul 12, 2016 16:52 |
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Watching the Diablo 2 run from SGDQ has got me nostalgic for it but it's been years since I played it.
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# ? Jul 12, 2016 17:31 |
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Zaphod42 posted:Can you link me the free HD resolution mod? I've been playing at old-school resolution since the HD remaster does indeed suck. https://sites.google.com/site/heroes3hd/ The new features are under "Documentation", HD+ is worth enabling just for the ability to re-do battles. It means you can always keep Quick Combat on if you want, and only manually fight the battles that you need to fight.
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# ? Jul 12, 2016 17:46 |
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Kanfy posted:The new features are under "Documentation", HD+ is worth enabling just for the ability to re-do battles. It means you can always keep Quick Combat on if you want, and only manually fight the battles that you need to fight. Oh wow. Yeah that's going to be a huge quality of life improvement. Kinda cheating but who cares? Ahhh and they added simultaneous turns to multi. That's a game changer.
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# ? Jul 12, 2016 17:55 |
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Zaphod42 posted:Oh wow. Yeah that's going to be a huge quality of life improvement. Kinda cheating but who cares? Well, it's as much cheating as reloading your save after a fight doesn't go the way you want. Mostly it just saves a ton of time since whatever Quick Combat can handle you can undoubtedly handle too. No idea about how simultaneous turns work, I've never tried that one.
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# ? Jul 12, 2016 18:04 |
Kanfy posted:This all reminds me that the Heroes of Might and Magic 3 page is kind of a mess also with a lot of advice that's either inaccurate, completely subjective or just weirdly written. With no disrespect to anyone who has contributed, as someone who has put a whole ot of time into that game over the years I'd go as far as to replace the whole thing with the following (which incorporates a bunch of the more useful advice there):
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# ? Jul 12, 2016 18:07 |
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anilEhilated posted:I'm not sold on the campaign play order - Shadow of Death is your standard fare difficulty curve thingy but Armageddon's Blade's campaigns vary between trivial and completely batshit insane (why hello there Dragon Slayer and a first mission you can't win if the random spell generator doesn't give you the right stuff), I'd suggest saving that one for last. Well, Shadow of Death allows you to freely choose your difficulty level but I do think it's still the overall hardest campaign set. It especially loves its "Enemy has one-way portal to your lands" -maps with aggressive enemies right from the beginning and you're almost always at a very noticeable disadvantage without the immediate means to strike back, not to mention you tend to have more essential heroes (later with randomized skillsets no less) to babysit particularly towards the latter half. Armageddon's Blade has some harsh maps but it also tends to give you more space to work with. The first Dragon Slayer scenario is a total gimmick map but it's also the first one so you can restart it at will and Dracon is a hilariously strong hero especially since the first map gives you all Magic skills right off the bat, so it's pretty smooth sailing afterwards.
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# ? Jul 12, 2016 19:02 |
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Kanfy posted:This all reminds me that the Heroes of Might and Magic 3 page is kind of a mess also with a lot of advice that's either inaccurate, completely subjective or just weirdly written. With no disrespect to anyone who has contributed, as someone who has put a whole ot of time into that game over the years I'd go as far as to replace the whole thing with the following (which incorporates a bunch of the more useful advice there): I don't need much convincing. I replaced the existing page with your tips.
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# ? Jul 12, 2016 20:03 |
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Dr Snofeld posted:Watching the Diablo 2 run from SGDQ has got me nostalgic for it but it's been years since I played it. This would vary based on which version you're playing. LoD? Newest patch? A mod? Base 1.09 patch?
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# ? Jul 12, 2016 20:14 |
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Centipeed posted:I don't need much convincing. Thanks, much appreciated. Of course I only now realized that I misspelled "Capitol" as "Capital" even though I looked the thing over like five times.
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# ? Jul 12, 2016 20:32 |
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Zaodai posted:This would vary based on which version you're playing. LoD? Newest patch? A mod? Base 1.09 patch? I suppose Lord of Destruction with the newest patch.
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# ? Jul 12, 2016 21:18 |
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Dr Snofeld posted:I suppose Lord of Destruction with the newest patch. They added respecs to the game, you get 1 per difficulty if I recall. Depending on when you last played, they also added Synergy bonuses. So a low tier skill will offer bonuses to a higher tier skill. There are "Uber" bosses that you can find keys to summon portals for, which in turn give you things to let you get to Uber Tristram and fight some badasses. That will get you a Hellfire unique charm that's pretty awesome. As far as I recall every class has at least 1 viable build, usually more. Runewords are still strong as poo poo, but not particularly viable if you're playing offline. Unlike D3, high end sets tend to range from garbage to "okay until you get something good". They won't compete with good runewords and uniques.
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# ? Jul 12, 2016 21:23 |
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The general advice I've seen for D2 is that the stats are poorly balanced and you want to go with just enough Str and Dex to use your found equipment, put all the rest of your points in Vit, and never ever go into Energy (use equipment with +Mana instead). Seems it hasn't changed much over the years, that's the build I still do on all my characters. Equipment is way more important than stats, so you might as well just pump up the one that lets you live longer. Mine own question: Is there anything a total newcomer should know about Fire Emblem Fates that isn't already on the site? I played one of the GBA ones for a few levels back when it was new but I barely remember it, so basically all I have to go on is "is strategy RPG" and "has permadeath". Any advice or heads up about hidden stuff (that isn't easily discovered on my own) or mechanics the game doesn't cover would be appreciated. I'm starting with Birthright and if I like that I'll get Conquest, the 3DS thread steered me that way. Dog Fat Man Chaser fucked around with this message at 22:17 on Jul 12, 2016 |
# ? Jul 12, 2016 21:28 |
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Kanfy posted:HOMM3 Skills for everyone: Logistics, Armorer, Archery, maybe Pathfinder Skill for Might heroes: Offense, Tactics, Leadership (not if Necro) Skills for Magic heroes: Wisdom, Intelligence, Sorcery, Air Magic, Earth Magic, maybe Mysticism Castle: Good for might heroes. Get archangels ASAP. Rampart: Decent for might heroes. Tower: Hands down the best choice for magic heroes. Guzzles resources. Dungeon: Good for both might and magic. Needs a lot of gold. Dragons are awesome. Inferno: Not great. Stronghold: Good for might heroes, utterly useless for magic. Necropolis: Pretty good, especially for might, but it requires a playstyle all it's own. Not for beginners. Fortress: Horrible, never play this. Conflux (requires expansion): very good for magic heroes.
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# ? Jul 12, 2016 23:14 |
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Gynovore posted:Skills for everyone: Logistics, Armorer, Archery, maybe Pathfinder There's no real need to make a distinction between skills for might heroes and skills for magic heroes for the most part. A might hero will almost always want to take Earth Magic over Leadership and a magic hero will almost always want to take Offense over Sorcery (and definitely over Mysticism), it's called Might & Magic rather than Might or Magic after all. As for towns, some are stronger or weaker than others but they're all totally fine for single player and casual multiplayer.
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# ? Jul 12, 2016 23:48 |
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Always take logistics.
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# ? Jul 12, 2016 23:52 |
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Ainsley McTree posted:My girlfriend is nearing the end of dragon age 2, so now it's time to ask: what's a good class to play in Dragon age Inquisition for someone who's not very good at video games? I would say melee rogue and encourage her to get stealth upgrades and do crafting. It's all very well talking about Knight enchanters and so on, but you don't get specializations until you're a way into the game, by which time you'll be pretty good at everything anyway. Personally I found being a mage heartbreakingly dull in Inquisition, after it had been so great in earlier Dragon Ages - only the Rift mages get interesting spells, and them only quite late. Archers can at least move a little while fighting, but slowly, which for me at least is just frustrating. Melee rogues get to move fast (at the press of a button, not requiring player dexterity) and hide whenever things are tricky.
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# ? Jul 13, 2016 00:01 |
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# ? May 25, 2024 09:52 |
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Dog Fat Man Chaser posted:Mine own question: Is there anything a total newcomer should know about Fire Emblem Fates that isn't already on the site? I played one of the GBA ones for a few levels back when it was new but I barely remember it, so basically all I have to go on is "is strategy RPG" and "has permadeath". Any advice or heads up about hidden stuff (that isn't easily discovered on my own) or mechanics the game doesn't cover would be appreciated. I'm starting with Birthright and if I like that I'll get Conquest, the 3DS thread steered me that way. In Birthright, Kaze will die in a cutscene (even on casual) at the end of chapter 14 (or was it 15?) if he has an A-rank or less support with the avatar. This is not a spoiler because whether he lives or not has no bearing on the story and his death will be as random as his survival. No similar event happens in Conquest or Revelation. I don't know why it was included.
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# ? Jul 13, 2016 00:03 |