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1. Having some basic handguns, assault rifles, and body armor is a good idea. So are the explosives, since we have skills in those areas. I'll spend a point on the gas masks if need be. 2. I also agree that we should have a doctor and forensics/medical facilities. I'm not sure if Strings like CEASEFIRE and Fingerprinting require us to devote our own facility space to them, but OTOH I don't want to be routing everything through outside agencies. 3. We should not spend points on anything that you can literally buy at Target. Cell-issued mobile phones make sense, but I don't know why knives and batons are a thing you can by.
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# ? Aug 8, 2016 22:05 |
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# ? May 13, 2024 07:57 |
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I would still favor us being nobodys who get some shithole base instead of a fancy estate, even if the estate gives us free stuff. We gotta earn our awesome poo poo.
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# ? Aug 8, 2016 22:13 |
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FireSight posted:I would still favor us being nobodys who get some shithole base instead of a fancy estate, even if the estate gives us free stuff. We gotta earn our awesome poo poo. The only reason I would support this is because literally every other Con-X game I have been involved in the cell has bought the estate. I'd like to see something out there, like an underground base, or the ship one, which already has a helipad. Or a storefront so we can be like Archer operating above a dry cleaners.
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# ? Aug 8, 2016 22:18 |
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Halloween Jack posted:1. Having some basic handguns, assault rifles, and body armor is a good idea. So are the explosives, since we have skills in those areas. I'll spend a point on the gas masks if need be. Pulling strings typically just goes through our HERMES uplinks rather than our own facilities; we have to send that poo poo off and it takes time. As for why drop points on stuff we can buy? It's untraceable. You know how in cop shows they catch killers based off the fact they had a receipt or a credit card transaction at Dillard's for a knife or whatever? Same thing here, but with aliens. Reposting this for this page since it was at the bottom of the last page, but this is my rough suggestion: Military - 20 Intelligence - 10 LEO - 10 Paranormal - 5 Civilian - 5 Science - 5 55/55 spent Marine Research Vessel - 10 RP (Science and Research influence required to purchase) NSA Magic Van - 10 RP (NSA job required to purchase) 2 Good Workspaces - 6 RP (Pick skills) Passenger Helicopter - 5 RP Security Sedan - 5 RP Mainframe - 5 RP Briefing Room - 2 RP Brig - 2 RP (Criminal, Intel, LEO, Mil) Comm Links - 2 RP 5 Heavy handguns and 5000 rounds - 1 RP (Civ, Criminal, Intel, LEO, Mil) 4 assault rifles and 1 SMG, and 4000 rounds for rifle and 100 for SMG - 1 RP (Crim, Intel, LEO, Mil) 10 Laser sights - 1 RP (Civ, Crim, Intel, LEO, Mil) 4 B&E Kits - 1 RP (Civ, Crim, Intel, LEO) 2 Electronic Lockpicks - 1 RP (Civ, Crim, Intel, LEO) 6 cell phones - 1 RP 4 scramblers - 1 RP Image Processing Software - 1 RP (Civ, Intel, S&R) 8/8 Space Helipad (Free) Radar Array, GPS Terminal, Base Radio (Free) 3 Suites (Free) Briefing Room (1 space) Brig (2 space) Comm Links (1 space) Mainframe (1 space) 2 Workspaces (2 space) 1 Workstation (1 space) I agree with Firesight solely on that the estate is boring, even though in Louisiana it'd be some old rich gently caress's plantation home.
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# ? Aug 8, 2016 22:19 |
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I can literally make a phone call and have a CIA mind control laser in my hands within the day, operating our missions out of stately Wayne Manor isn't exactly a stretch. e: That being said, I dig Dyne's list, let's just go with that.
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# ? Aug 8, 2016 22:19 |
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I like Dynes list, going with it.
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# ? Aug 8, 2016 22:27 |
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Only potential change I would make is the cargo copter instead of passenger, otherwise we have to dock places to drive the sedan and magic van off the ship.
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# ? Aug 8, 2016 23:37 |
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Werix posted:Only potential change I would make is the cargo copter instead of passenger, otherwise we have to dock places to drive the sedan and magic van off the ship. Actually, this is a good point and I agree. But then we also need parachutes so we can drop the vans from the air. And jets to guide them! And and and...
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# ? Aug 8, 2016 23:42 |
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Werix posted:Only potential change I would make is the cargo copter instead of passenger, otherwise we have to dock places to drive the sedan and magic van off the ship. I get that but we don't have a garage on the ship, so the vehicles are on-shore at the dock itself. We might want to invest some RPs into a small, on-shore facility maybe.
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# ? Aug 9, 2016 00:13 |
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John Dyne posted:I get that but we don't have a garage on the ship, so the vehicles are on-shore at the dock itself. We might want to invest some RPs into a small, on-shore facility maybe. If the helicopter can carry them, they can park in the helicopter.
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# ? Aug 9, 2016 00:14 |
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FireSight posted:If the helicopter can carry them, they can park in the helicopter. max load of 6,000 lbs, so the helicopter couldn't carry both at once. John Dyne posted:I get that but we don't have a garage on the ship, so the vehicles are on-shore at the dock itself. We might want to invest some RPs into a small, on-shore facility maybe. This is a good idea. Maybe a store front for 1 with a garage for 1? Maybe drop the workspaces? Or we could just drop the sedan, stay with the magic van, and then that 5 RP could be spent on other stuff?
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# ? Aug 9, 2016 00:55 |
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Can we drop the briefing room? Not at home right now, so I can't see what it does.
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# ? Aug 9, 2016 00:59 |
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Werix posted:
Workspaces I'm fine with dropping. They just give a skill bonus to specific science, humanities, and other fun poo poo, but its only like a +2 or +3 bonus with the RP we dumped on it; if we dropped both that'd be 6 RP and two space. FireSight posted:Can we drop the briefing room? Not at home right now, so I can't see what it does. It's a room secure from any external monitoring save for maybe an NSA TEMPEST attack which, out on the water, isn't likely. It basically means that we can go in there to discuss mission sensitive poo poo without concerns of being bugged or transmitting confidential material. Here's a modified one without the workspaces. Military - 20 Intelligence - 10 LEO - 10 Paranormal - 5 Civilian - 5 Science - 5 55/55 spent Marine Research Vessel - 10 RP (Science and Research influence required to purchase) NSA Magic Van - 10 RP (NSA job required to purchase) Passenger Helicopter - 5 RP Security Sedan - 5 RP Mainframe - 5 RP Storage Vault - 2 RP [Storefront] +Armored Facility - 1 RP Suite - 2 RP [Storefront] Briefing Room - 2 RP Brig - 2 RP (Criminal, Intel, LEO, Mil) Comm Links - 2 RP 5 Heavy handguns and 5000 rounds - 1 RP (Civ, Criminal, Intel, LEO, Mil) 4 assault rifles and 1 SMG, and 4000 rounds for rifle and 100 for SMG - 1 RP (Crim, Intel, LEO, Mil) 10 Laser sights - 1 RP (Civ, Crim, Intel, LEO, Mil) 4 B&E Kits - 1 RP (Civ, Crim, Intel, LEO) 2 Electronic Lockpicks - 1 RP (Civ, Crim, Intel, LEO) 6 cell phones - 1 RP 4 scramblers - 1 RP Image Processing Software - 1 RP (Civ, Intel, S&R) Ship: 6/8 Space Helipad (Free) Radar Array, GPS Terminal, Base Radio (Free) 3 Suites (Free) Briefing Room (1 space) Brig (2 space) Comm Links (1 space) Mainframe (1 space) 1 Workstation (1 space) Storefront: 3/4 Space 2 car garage (Free) Security System (Free) Armored Storage Vault (1 space) Suite (2 space) This gives us both an on-shore and off-shore location for the cell, with one suited for storage and the other as a mobile base of operations.
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# ? Aug 9, 2016 01:09 |
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Aww, just realized that there is no C-4. Oh well.
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# ? Aug 9, 2016 01:16 |
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John Dyne posted:I would see if Viva will let us swap out one for one on weapons so that we aren't taking guns people can't or won't use; I use SMGs rather than assault rifles, for example, so it should be possible to get 4 rifles and an SMG at the same cost with the appropriate amount of ammo. do this
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# ? Aug 9, 2016 16:41 |
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Werix posted:The only reason I would support this is because literally every other Con-X game I have been involved in the cell has bought the estate. I'd like to see something out there, like an underground base, or the ship one, which already has a helipad. Or a storefront so we can be like Archer operating above a dry cleaners. What if I supported this by disallowing the estate, how mad would you all be?
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# ? Aug 9, 2016 16:44 |
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Viva Miriya gave me the OK to swap my sheet around to add one point of Influence (Intel), giving us five more points. I say we go with the Boatplan, and use the extra points to get two staff members - a Sailor (to drive our boat, since nobody knows how) and a Doctor (Forensics pick for Medicine specialty and Science type). Edit: If anyone else can free up an advantage point for more influence then we could get kevlar vests, ranged stunners, 250 pounds of C4, detonators, and night vision goggles and be pretty much perfect. Piell fucked around with this message at 17:59 on Aug 9, 2016 |
# ? Aug 9, 2016 17:17 |
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Since Piell pointed out that I can have a second Influence 1 without needing to raise rank or status, I'm swapping out NIMO for Influence (Intelligence) 1
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# ? Aug 9, 2016 18:00 |
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RULES question! Does Cheaper (Watercraft) reduce the price of our boat base? And Werix forgot that his Cheaper (Aircraft) reduces the cost of our helicopter.
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# ? Aug 9, 2016 18:03 |
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FireSight posted:RULES question! I didn't forget. I just dropped that pulling strings for other poo poo.
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# ? Aug 9, 2016 18:11 |
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FireSight posted:RULES question! As far as I am aware, no. It's meant specifically for vehicles like jet skis and boats.
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# ? Aug 9, 2016 18:18 |
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Speaking of, Cheaper (X) doesn't have a minimum cost it reduces things to, so we can have all the jet skis and zodiacs we want.
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# ? Aug 9, 2016 18:22 |
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Piell posted:Speaking of, Cheaper (X) doesn't have a minimum cost it reduces things to, so we can have all the jet skis and zodiacs we want. "Hey guys, I heard there were, uh, lizard-people in Hawaii. Lets take the boat out there. Don't worry, we will pick up a bunch of jet ski's when we get there."
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# ? Aug 9, 2016 18:56 |
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Alright, my official suggested update to the boatplan for the 10 additional points we have: Staff - Sailor [2] Staff - Doctor (Forensics pick for Medicine specialty and Science type) [2] - reduced from 3 points by Dachshundofdoom Medical Support 6 Kevlar Vests [1] 5 Ranged Stunners [1] 250 lbs of C4 [1] 50 detonators [1] 6 Night Vision Goggles [1] For the last point, I'm thinking either 4 Lockpick Guns, a Light Missile Launcher with 5 missiles, 40 stun grenades, or 20 vials of Sodium Pentothal. Opinions?
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# ? Aug 10, 2016 13:42 |
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Can any of us use a missile launcher? Or interrogate someone? If not, I would suggest getting gas masks or SCUBA gear.
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# ? Aug 10, 2016 15:27 |
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FireSight posted:Can any of us use a missile launcher? Or interrogate someone? If not, I would suggest getting gas masks or SCUBA gear. You don't need skills to use a missile launcher, it has its own targeting bonus (+6). Gas masks are OK but we don't really have anything to take advantage of them, and I'm not sure how much use we'll be getting out of SCUBA gear. Piell fucked around with this message at 16:12 on Aug 10, 2016 |
# ? Aug 10, 2016 16:05 |
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I think the Marine research vessel is a cool idea. If we have a brig, we may as well also have . Morrison is a skilled interrogator, so we can make use of that and the brig. I also want us to have C4 because we have the skills to use it and why not. I think it would be far better to have concussion grenades than missiles. Raises fewer questions, if nothing else.
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# ? Aug 10, 2016 16:18 |
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I can't wait to start dropping C4 out of the helicopter like the Philadelphia police. Wait, does that make us the bad guys?
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# ? Aug 10, 2016 17:25 |
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Werix posted:I can't wait to start dropping C4 out of the helicopter like the Philadelphia police. No, that makes us awesome.
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# ? Aug 10, 2016 17:31 |
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Ok, lets just finalize this so we can get started. Military - 25 Intelligence - 15 LEO - 10 Paranormal - 5 Civilian - 5 Science - 5 65/65 spent Marine Research Vessel - 10 RP (Science and Research influence required to purchase) NSA Magic Van - 10 RP (NSA job required to purchase) Passenger Helicopter - 5 RP Security Sedan - 5 RP Mainframe - 5 RP Storage Vault - 2 RP [Storefront] +Armored Facility - 1 RP Suite - 2 RP [Storefront] Briefing Room - 2 RP Brig - 2 RP (Criminal, Intel, LEO, Mil) Comm Links - 2 RP 5 Heavy handguns and 5000 rounds - 1 RP (Civ, Criminal, Intel, LEO, Mil) 4 assault rifles and 1 SMG, and 4000 rounds for rifle and 100 for SMG - 1 RP (Crim, Intel, LEO, Mil) 10 Laser sights - 1 RP (Civ, Crim, Intel, LEO, Mil) 4 B&E Kits - 1 RP (Civ, Crim, Intel, LEO) 2 Electronic Lockpicks - 1 RP (Civ, Crim, Intel, LEO) 6 cell phones - 1 RP 4 scramblers - 1 RP Image Processing Software - 1 RP (Civ, Intel, S&R) Staff - Sailor [2] Staff - Doctor (Forensics pick for Medicine specialty and Science type) [2] - reduced from 3 points by Dachshundofdoom Medical Support 6 Kevlar Vests [1] 5 Ranged Stunners [1] 250 lbs of C4 [1] 50 detonators [1] 6 Night Vision Goggles [1] Light Missile Launcher and 5 missiles [1] Ship: 6/8 Space Helipad (Free) Radar Array, GPS Terminal, Base Radio (Free) 3 Suites (Free) Briefing Room (1 space) Brig (2 space) Comm Links (1 space) Mainframe (1 space) 1 Workstation (1 space) Storefront: 3/4 Space 2 car garage (Free) Security System (Free) Armored Storage Vault (1 space) Suite (2 space)
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# ? Aug 11, 2016 02:13 |
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I have guns, bombs, armor, and a place to violate suspects' civil liberties. Good to go.
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# ? Aug 11, 2016 04:20 |
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Just verifying it is the passenger helicopter. Makes sense now that we have the store front on shore with the garage, just making sure. I don't care either way, I get to fly a helicopter.
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# ? Aug 12, 2016 03:37 |
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I'm unable to update on schedule due to technical difficulties on my home PC. Depending on how the hell purge goes I should be on track by Wednesday.
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# ? Aug 14, 2016 19:25 |
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Ok sorry for the delay, I finally got my PC working right, looks like my GPU gave out and I overreacted by hellpurging everything lol. I'm going to review the posts ITT and we'll finalize the cell resources/all that stuff then we'll get this thread started.
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# ? Aug 17, 2016 21:13 |
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FireSight posted:Ok, lets just finalize this so we can get started. I'm gonna go with this being the final version. As mentioned by Dyne ITT I'm starting you guys off in the South. Your MARINE RESEARCH VESSEL will be somewhere out in the Gulf of Mexico. As for your storefront your front is a PJ's Coffee Shop in New Orleans somewhere connected to some other building which has your garage/living quarters/etc.
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# ? Aug 17, 2016 21:49 |
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Game Thread is LIVE!
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# ? Aug 18, 2016 19:21 |
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https://www.youtube.com/watch?v=avaSdC0QOUM
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# ? Aug 18, 2016 19:24 |
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Ah yes, belle chase, the place i used to go to for the air shows when I was a kid. https://en.wikipedia.org/wiki/Naval_Air_Station_Joint_Reserve_Base_New_Orleans For Military Pulling Strings purposes this is likely what you'd be working with, whatever assets are on that base. Firesight's SEAL has a cover there as a person assigned to a sub unit of the 377th Theater Support Command. He quite possibly may be the only SEAL officially on base most days. While that is noteworthy in and of itself, I'm sure he's smart enough to put on a set of blue cammies that don't have a big rear end SEAL trident for walking around the base or going around in civilian clothes most days. As AEGIS agents though you are gonna play fast and loose with various identities and covers I assume and that why I mention this example. Firesight is likely not gonna wanna rep SEAL casually just walking across a random base, for one its annoying to have some fresh faced sailor fresh out of boot gawking at you occasionally. More of a problem is the other major conspiracy in the US Government, NDD aka BLACK BOOK getting wind of something unusual and realizing its not one of their people down there. Viva Miriya fucked around with this message at 23:51 on Aug 19, 2016 |
# ? Aug 19, 2016 02:26 |
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Out of town for work. I'll be back this afternoon and will post then.
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# ? Aug 19, 2016 13:54 |
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# ? May 13, 2024 07:57 |
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Have the cell members met each other before, or is this the first time we are meeting? Also do we know about our boat and all the gear with it?
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# ? Aug 20, 2016 04:15 |