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Crosspeice
Aug 9, 2013

It's a shame she has Scanning Protocol in such a rigid mission, but she's otherwise an excellent addition.

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CrazySalamander
Nov 5, 2009

IMJack posted:

I'm surprised they didn't add her as a cheat character. They could probably code her to not unlock until you've finished the tower mission so you don't do something dumb like have the mission-critical Shen and the cheaty Shen at the same time.

What are you talking about that would be amazing.

JT Jag
Aug 30, 2009

#1 Jaguars Sunk Cost Fallacy-Haver

Crosspeice posted:

It's a shame she has Scanning Protocol in such a rigid mission, but she's otherwise an excellent addition.
I think she also has Field Medic, so I guess she only has Scanning Protocol to show how badass and all-knowing she is at the role

Nekomimi-Maiden
Feb 27, 2011

I'm here to help you.
Rule number one, don't get me killed.
Yeah, I get the impression the idea was "Okay, we want her to be awesome because she's the inventor of the GREMLINs used by our Specialists, but we don't want her to outshine the actual soldiers." "Give her basically all the gremlin skills and some support-useful stuff as well, but Rookie-level aim and health, and no training in advanced armor?" "Awesome, perfect."

Stephen9001
Oct 28, 2013
One thing I find funny is that one of her lines when you make her dash is "glad I didn't skip on cardio".

I can have moments of... eccentricity and sometimes be quite curious about things. Please forgive me if I do something foolish or rude.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

CrazySalamander posted:

What are you talking about that would be amazing.

if I can have Tracer, Garrus, Bill Murray, a Firebat, SHODAN, and Liberty Prime on my team then why not have six Shens at once?

also, where does XCOM2 store actual mod files because I want to poke around in one of mine, but it doesn't seem to be in the steamapps/common/xcom2 folder.

CrazySalamander
Nov 5, 2009

Stephen9001 posted:

One thing I find funny is that one of her lines when you make her dash is "glad I didn't skip on cardio".

There needs to be a mod where her movement has a chance of being reduced but at the same time her other skills are increased, and a corresponding dash line that's a wheezy "I wish I hadn't skimped on cardio".

Jade Star
Jul 15, 2002

It burns when I LP


Operation Agrippa's Something oughta go here


Today it's just a short guerrilla mission. None of the Dark Events that we get to counter are particularly troublesome so I have free reign to select the mission I want based on the mission reward instead of which event to counter. That is usually pretty rare so it's a nice luxury that nets me a badly needed engineer for the Avenger. The mission itself is a display in odd game quirks when you can kind of just see but not actually see enemy pods. This has been a thing since the first game and it's always kind of weird about what happens. Being able to spot HP bars with out activating aliens is pretty cool though, and rare enough that it feels more like an unexpected bonus versus abusing some glitch or malfunctioning feature. All in all, an easy day an easy mission, even if it popped up and ruined all my plans of actually getting things done.


SPARK Aspirant skills

Bulwark vs Adaptive Aim. Well we've talked about this a lot already in the thread and Guava and I going over why each other is wrong in videos. But let's hash it out here for the sake of things.

Bulwark gives the SPARK extra armor and allows the SPARK to be used as high cover by your soldiers. A fairly solid two aspect skill choice. It is clearly the defensive choice of the two and it increases both the sparks survivability and your soldiers by allowing you to have high cover on demand in a given location. Very useful. This skill will come in useful often, anytime you need cover, and anytime the SPARK is shot at. Even with out the SPARK taking direct hits the extra survivability of the SPARK can let you park the SPARK out somewhere more advantageous than you might feel safe doing otherwise. It's a skill that will have a small but constant effect every turn its out on the field.

Adaptive Aim eliminates the cumulative aim penalties when firing your main weapon while using Overdrive. This sounds pretty great at first but there is actually a lot of set up to get full value out of it. First off is that Overdrive has a long cooldown timer. So at best Adaptive Aim will be doing something 1 out of 5 turns. Second, to get the full benefit of Adaptive Aim you need to be shooting three times, or maybe at least twice. The SPARK weapons only carry three rounds of ammo, so if you want to be firing all three shots on Overdrive you need to make sure you start the turn with full ammo. Getting the most out of an Adaptive Aim Overdrive action takes a fair bit of setting up for what is a pretty underwhelming result, ie, 2 or 3 shots with a somewhat low aim SPARK weapon. Overdrive is great, Adaptive Aim doesn't do much to add to Overdrives value. I find the majority of Overdrive actions only involve shooting once, treating it like Run & Gun with move->move->shoot or something like move->rocket->shoot, which do not benefit in anyway from Adaptive Aim.

Winner, Bulwark.

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.
In XCOM 2, Canada annexed America.

The Lone Badger
Sep 24, 2007

Sparks seem very similar to Grenadiers. What are their relative advantages?

Jade Star
Jul 15, 2002

It burns when I LP
I've never considered them very similar, but i guess in the early game where they both have(or can have) Shredder, a rocket/grenade and a plus armor skill they may seem the same. It may take a few rank ups to clearly distinguish them but they are very different in function. Oddly it is Grenadiers that carry more explosives, and get more skills related to improving the damage of explosions or the amount supplied via items. Grenadiers are going to be more offensive oriented I feel, they typically have better aim than a SPARK, more Grenades than a spark can carry rockets, they can fit weapon mods and have inventory space for extra items like experimental ammo or what else you may like. Sparks have a mix of offensive and defensive perks which we'll see as they level up, but on the whole they are going to have more armor and more HP than our flesh and blood soldiers. Sparks also don't use cover which can mean they can be easier to position around the battlefield as you don't need to scurry from cover to cover, but they also have less natural defense than high cover will provide a human soldier.

I think this would become clearer with more advanced soldiers, and may be worth revisiting later. The general gut reaction answer I would tell you is that Grenadiers are about blowing poo poo up and weakening enemies to make it easy for the rest of your guys to kill things. SPARKS are a hammer you slam into the enemy lines to break them. They don't care about cover and can rush in for flanking, they (can) get a kinetic strike and punch things in high cover with no problem, and they are walking tanks with piles of HP and armor so if you need someone to hold the enemies attention for a turn and soak a hit or two, they're your men. Or robot. whatever.

EponymousMrYar
Jan 4, 2015

The enemy of my enemy is my enemy.
Random silly thought: Two Sparks, with Bulwark, standing next to each other. Behold a Phalanx! (that probably doesn't work but it sounds amusing.)

Bulwark does sound like it provides more bang for it's buck than Adaptive Aim since the downsides are easily mitigated and Run and Gun rangers cover the 'delete one enemy' aspect better.

Talow
Dec 26, 2012


I think you shell shocked that one pod with your stunt.

AradoBalanga
Jan 3, 2013

I am absolutely loving the Julian voice pack. Shame he's mostly going to be relegated to "#1 backup unit" duties.

heenato
Oct 26, 2010

We wish to communicate with you!
Let me explain why Bullwark is such a good skill, at least to my playstyle. I call it "scorch the earth, and then do it again for good measure" My main squad is two rangers, two grenadiers, a specialist and the last slot is either a sniper or a spark. Everyone but the specialist has at least one explosive. My rangers run forward, my grenadiers blow everything up, and then the rangers delete the enemies. "Cover" basically does not exist for me. The rangers are usually fine because they're running so far ahead that they reach the next section of cover, but the grenadiers are usually in worse places. So bullwark is sometimes the ONLY high cover my grenadiers have.

Jade Star
Jul 15, 2002

It burns when I LP

AradoBalanga posted:

I am absolutely loving the Julian voice pack. Shame he's mostly going to be relegated to "#1 backup unit" duties.

What? Why would Julian be a back up unit? He's going to be frontline every mission he's full health.

MinutePirateBug
Mar 4, 2013
By the time I have a SPARK I usually have mimic beacons, so I don't find bulwark to be particularly useful because I already have the tools to mitigate incoming fire, if I mess up and don't wipe out single pods.

Sillyman
Jul 21, 2008

EponymousMrYar posted:

Random silly thought: Two Sparks, with Bulwark, standing next to each other. Behold a Phalanx! (that probably doesn't work but it sounds amusing.)

The reason it wouldn't work is that Sparks don't even benefit from cover that's built into the map, let alone cover provided by other Sparks.

I mean, I guess it would still sort of work as two squares of cover for other people to hide behind, but at that point AoE is actually a problem.

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

Lunethex posted:

In XCOM 2, Canada annexed America.

Meanwhile New Mexico is the Advent-remapped Mexico and not, you know, the state New Mexico.

EggsAisle
Dec 17, 2013

I get it! You're, uh...
So I'm thinking about picking this game up since it's on sale. It looks like fun and I'm enjoying EU/EW, but I'm hesitant about the bug/glitch situation. Everyone loves to say "fix your game, Jake" but to what degree do the errors actually detract from gameplay? I'm a little bothered by reports of LoS bugs/shooting through solid walls and such- it's already frustrating when it happens in EU/EW, and it sounds like it's even worse this time around?

FriskyBoat
Apr 23, 2011

EggsAisle posted:

So I'm thinking about picking this game up since it's on sale. It looks like fun and I'm enjoying EU/EW, but I'm hesitant about the bug/glitch situation. Everyone loves to say "fix your game, Jake" but to what degree do the errors actually detract from gameplay? I'm a little bothered by reports of LoS bugs/shooting through solid walls and such- it's already frustrating when it happens in EU/EW, and it sounds like it's even worse this time around?

I never felt like there were that many bugs/glitches that impacted my game, and I feel like the actual story progression in XCOM 2 has been better than EU. I just laugh when I see one of my dudes shoot through a wall and kill something, so that may be why it doesn't bug me much.

WrightOfWay
Jul 24, 2010


Psion posted:

if I can have Tracer, Garrus, Bill Murray, a Firebat, SHODAN, and Liberty Prime on my team then why not have six Shens at once?

also, where does XCOM2 store actual mod files because I want to poke around in one of mine, but it doesn't seem to be in the steamapps/common/xcom2 folder.

steamapps/workshop/content/268500

seaborgium
Aug 1, 2002

"Nothing a shitload of bleach won't fix"




Guava was wondering if the hack to disorient enemies does every enemy on the map, and I just played a mission today where I got that hack. An enemy we haven't seen yet, and that I hadn't run into on the map yet came running in and it was disoriented. So apparently it gets every enemy on the map, even if you haven't encountered them yet.

And does hacking a lamp post before you break concealment prevent if from noticing your guys? I've been able to run past lampposts after I successfully hack them while concealed and it doesn't break concealment, I really wish that had been covered more in game documentation.

CJacobs
Apr 17, 2011

Reach for the moon!
The speech from Julian in the opening 5 minutes rules super hard. Guavamoment was right, Julian's VA is great.

"Do you actually think I will help you? ...BECAUSE I WOULD LOVE TO :byodood:"

Wheany
Mar 17, 2006

Spinyahahahahahahahahahahahaha!

Doctor Rope

Bruceski posted:

Meanwhile New Mexico is the Advent-remapped Mexico and not, you know, the state New Mexico.

Duh, that's New New Mexico

Koorisch
Mar 29, 2009
Doesn't the SPARK gain more armor from Bulwark once the armor itself for it has been upgraded?

CrazySalamander
Nov 5, 2009
Julian's situation is horrifying. It's the embodiment of be careful what you wish for. He has that cool body he wanted, but is forced to use it only in service to people he hates, and is literally forced to think in ways he doesn't want to.

InfinityComplex
Feb 5, 2011

Nothing better than swinging around a little girl like a flail.
In murdering ADVENT like he was going to do if he did managed to get the body. Buddy wanted to murder everyone, including ADVENT.

chiasaur11
Oct 22, 2012



InfinityComplex posted:

In murdering ADVENT like he was going to do if he did managed to get the body. Buddy wanted to murder everyone, including ADVENT.

If you can't kill the ones you hate, hate the ones you kill, that's what I always say!

Highwang
Nov 7, 2013

No Pineapple?
No Thank You!

CrazySalamander posted:

Julian's situation is horrifying. It's the embodiment of be careful what you wish for. He has that cool body he wanted, but is forced to use it only in service to people he hates, and is literally forced to think in ways he doesn't want to.

Does he always exist in that paradoxical mindset like when you first equip his voice? That was actually pretty hilarious and having in in that weird spiteful but eager servitude mode would be comedy gold to me.

Sylphosaurus
Sep 6, 2007

CrazySalamander posted:

Julian's situation is horrifying. It's the embodiment of be careful what you wish for. He has that cool body he wanted, but is forced to use it only in service to people he hates, and is literally forced to think in ways he doesn't want to.
And he deserves every second of it, as far as I'm concerned. Makes for some awesome and hilarious voiceclips as well.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



EggsAisle posted:

So I'm thinking about picking this game up since it's on sale. It looks like fun and I'm enjoying EU/EW, but I'm hesitant about the bug/glitch situation. Everyone loves to say "fix your game, Jake" but to what degree do the errors actually detract from gameplay? I'm a little bothered by reports of LoS bugs/shooting through solid walls and such- it's already frustrating when it happens in EU/EW, and it sounds like it's even worse this time around?

There really aren't that many bugs. About the biggest issues I have (in order from worst to least bad):
-Various oddities about LOS issues, I feel the XCOM devs did better on this in 2 than they did in EU/EW but with the procedurally generated maps (and the fact that users can and do create map objects, btw always download more maps) there's always a chance for things to be placed in a situation to become awkward.

-Various oddities about what happens when units have the floor shot out from them. At launch units (both AI and player) could get stuck mid-air if the ground fell out from under them. Just floating there forever, unable to move instead of falling and taking damage. This seems to have been fixed, but if a unit falls onto an object (such as a chair or washing machine or some other bit of terrain) on the ground below they can also get stuck. It's less a bug and more the game not having any answer programmed for "what happens if a unit falls into terrain".

-Sudden VIP Death Syndrom (SVDS): seems mostly to happen on Dark VIP missions (we haven't seen those yet) where the Advent Sympathizer you KOed and carried out of the combat zone goes from "unconscious" to "dead" the moment you toss them onto the dropship. It's a seemingly random bug that's frustrating and kinda sucks, but doesn't mean you outright fail the mission (you just don't get the intel because you can't interrogate a corpse).

Oh and Stun Lancers. They don't like being on fire.

ousire
Dec 11, 2013

Now, Red! Seal the deal with a catchy one-liner!
Was it possible you got the loot at the end of the mission because of the mission type? Recovered some equipment from the box you hacked?


It's unlikely, but hey, worth a try? :v:

zyxophoj
May 24, 2014
One very nice feature added in XCOM2 is the ability to shoot at exploding objects. Granted, it's a solution to a problem that exists only because we don't have free targetting like in the very first X-Com game, but still. It can sometimes act as a kind of alien-detector because you get the option only when the explosion would hurt aliens, and it appears even if you don't know that the aliens are there.


Also, I see Siobhan Mackenzie and Eph Phatha got promoted and need nicknames.

Considering Mackenzie's class and extreme spikiness, there's an obvious choice for her:



Shredder.

Jade Star
Jul 15, 2002

It burns when I LP

zyxophoj posted:

Also, I see Siobhan Mackenzie and Eph Phatha got promoted and need nicknames.

drat it I knew i forgot something. Yeah, post some suggestions and Bold 'em. I've got another video recorded so they wont take effect immediately but lay 'em on me.

Doobie Keebler
May 9, 2005

seaborgium posted:

Guava was wondering if the hack to disorient enemies does every enemy on the map, and I just played a mission today where I got that hack. An enemy we haven't seen yet, and that I hadn't run into on the map yet came running in and it was disoriented. So apparently it gets every enemy on the map, even if you haven't encountered them yet.

Along with that, I'm pretty sure that when you disorient all enemies like that it will give you the notifications on the side of the screen about status effects. It's handy because even though you don't know where they are it will list out the enemies that are left.

pun pundit
Nov 11, 2008

I feel the same way about the company bearing the same name.

seaborgium posted:

And does hacking a lamp post before you break concealment prevent if from noticing your guys? I've been able to run past lampposts after I successfully hack them while concealed and it doesn't break concealment, I really wish that had been covered more in game documentation.

Yes it does, and it doesn't really need to be documented when you can clearly see the red icons on the ground disappear after hacking it?

Bible Ian Black
Jul 16, 2009

I'M THE GUY
WHO SUCKS

PLUS I GOT
DEPRESSION
Just nickname Eph "Empanada". That way you'll be pronouncing part of the name right.

Slaan
Mar 16, 2009



ASHERAH DEMANDS I FEAST, I VOTE FOR A FEAST OF FLESH
"Shredder" MacKenzie. I can agree with that suggestion.

Eph "Root Beer" Phatha because I have no idea

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CoffeeQaddaffi
Mar 20, 2009
I think the loot you got came out of the mission objective box, since it was an item retrieval mission. I mean, it could be that the game bugged out and gave you one of the two or three loot items the snake would have dropped, but I think those boxes give loot.

As for nickname voting:

Siobhan "Shredder" MacKenzie
and
Eph "Empanada" Phatha

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