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They should be making Astro Boy Omega Factor 2.
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# ? Aug 25, 2016 20:47 |
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# ? Apr 27, 2024 22:11 |
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Omega Factor was done by Treasure though, and they're effectively completely out of business at this point.
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# ? Aug 25, 2016 21:01 |
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Anyone remember Kickstarter/EA darling Nekro? I don't think it's been mentioned (I did a search) but it died and nobody noticed. Another one to add to the "promising games that didn't get finished" pile I guess. One of the devs left this review and then the game got pulled from Steam: http://steamcommunity.com/id/drkSeed/recommended/246400/ Thoughtless fucked around with this message at 02:31 on Aug 26, 2016 |
# ? Aug 26, 2016 02:27 |
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For some reason I feel like I knew that but that still sucks. Also I got worried that Nekro was the Painkiller dudes game but nope it's the Dungeon Keeper thing.
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# ? Aug 26, 2016 02:39 |
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al-azad posted:People get stabbed at YGO tournaments, that poo poo is serious. Hey, they're just being true to the source material. Actually, that image is a pretty apt metaphor for CCGs in general.
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# ? Aug 26, 2016 02:50 |
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Kay Kessler posted:Hey, they're just being true to the source material. Missing the part right after that where Yugi just loving stabs the dude in the hand because he was a fucker.
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# ? Aug 26, 2016 03:14 |
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Thoughtless posted:Anyone remember Kickstarter/EA darling Nekro? I don't think it's been mentioned (I did a search) but it died and nobody noticed. Bear in mind Scott was taking 100% of all revenue even though we have a contract that explicitly states he can only take 50%. His reasoning was - “this is the only way we are going to finish the game”. So I obliged him With business acumen like this, I'm not sure how the project failed.
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# ? Aug 26, 2016 03:57 |
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Thoughtless posted:Anyone remember Kickstarter/EA darling Nekro? I don't think it's been mentioned (I did a search) but it died and nobody noticed. Has "release what we have, the sales will fund the rest of the game" strategy worked for anyone else?
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# ? Aug 26, 2016 04:06 |
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Wamdoodle posted:Has "release what we have, the sales will fund the rest of the game" strategy worked for anyone else? Yes, but people don't talk about it when it works. Mostly because it sounds like you were willing to gently caress people over if it didn't work!
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# ? Aug 26, 2016 04:17 |
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randombattle posted:Missing the part right after that where Yugi just loving stabs the dude in the hand because he was a fucker. Nah, the dude tried to break the rules of the game and stab Yugi. The game was also part magic and the guy was losing control of his hand to his greed so he knew that he couldn't not stab his hand if he went for more money so he just tried to kill Yugi. Its all good though, Yugi dodged it and trapped him in an illusion where he saw everything on the ground as money, and needed to be taken to the hospital because of it. Early YuGiOh is some crazy poo poo.
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# ? Aug 26, 2016 04:21 |
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It's crazy how many Kickstarters fail because one person takes all of the money and everyone else involved is just like "well okay I guess." Good lord what a bunch of spineless nerds.
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# ? Aug 26, 2016 04:31 |
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Wamdoodle posted:Has "release what we have, the sales will fund the rest of the game" strategy worked for anyone else? Does Broken Age count?
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# ? Aug 26, 2016 04:39 |
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Count Uvula posted:Yes, but people don't talk about it when it works. Mostly because it sounds like you were willing to gently caress people over if it didn't work! Yeah, I figured as much. I guess you wouldn't want to admit to scraping by like that because of how underhanded it sounds. LibrarianCroaker posted:Does Broken Age count? Lol, I guess it does work! Score 1 for that strategy!
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# ? Aug 26, 2016 05:08 |
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Wamdoodle posted:Has "release what we have, the sales will fund the rest of the game" strategy worked for anyone else? Shovel Knight's stretch content, I guess? They were upfront about it since before they were even funded, at least.
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# ? Aug 26, 2016 06:01 |
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PaletteSwappedNinja posted:Shovel Knight's stretch content, I guess? They were upfront about it since before they were even funded, at least. Tbf though, Shovel Knight was a complete and fun game on release. Everything else has just been icing
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# ? Aug 26, 2016 07:08 |
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Yakiniku Teishoku posted:I usually don't even play the video, just scroll through the page Back in 2012 and 2013 I used to watch the videos of every gaming kickstarter I came across but these days I don't even bother. They're all so formulaic and there's just so many of them, why waste my time boring myself to tears with that poo poo when I can just look at the pictures and skim the page for some of the more interesting bits? Back in the early days of game kickstarters, everyone's number 1 recommendation seemed to be to make a compelling pitch video. Now, I'm just like who cares? I'm sure some people do so you shouldn't neglect it completely, but really I just don't think pitch videos are very important anymore. Pitch videos peaked in 2013 anyway: https://www.kickstarter.com/projects/315061806/nelly-cootalot-the-fowl-fleet-retro-pirate-adventu/description
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# ? Aug 26, 2016 12:09 |
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If you backed Starr Mazer you might already be in possession of a key for its prequel, Starr Mazer DSP, that just launched on Early Access. If you didn't back at that level, the game is 50% off for all backers either way. Otherwise it's ten bucks. Here's an imgur album that tells its story. That's pixel art done right. My favorite part about it are the pilots - everything from their features to their likes and dislikes is procedurally generated, and they're all excellently voice acted. That's huge for me, because I tend not to relate as much when it's just a tiny ship representing me on screen.
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# ? Aug 26, 2016 12:38 |
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Yodzilla posted:It's crazy how many Kickstarters fail because one person takes all of the money and everyone else involved is just like "well okay I guess." Good lord what a bunch of spineless nerds.
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# ? Aug 26, 2016 14:34 |
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Mr Underhill posted:That's pixel art done right. I got a great sketch card done at MAGFest that turned out to be the lead artist behind this project (Maximo V. Lorenzo) without even knowing until after the con. Really good artists behind this project, made me regret not Kickstarting it.
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# ? Aug 26, 2016 18:38 |
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Accordion Man posted:LISA at least has the wrestling sidequest.
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# ? Aug 26, 2016 18:53 |
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SupSuper posted:I imagine taking legal recourse would sink the project just as well. Most indie teams are super brittle and don't account for anyone loving up and, god forbid, needing to be replaced. The project has already sunk at this point. What does he have to lose? When I read that I was baffled, how is this NOT lawsuit material? Only thing I can think of is that the dev who posted that wasn't telling the full story, which is usually the case when it comes to these things.
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# ? Aug 26, 2016 21:23 |
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do you guys think teams decide a scapegoat beforehand or does the guy who "ran of with the money" develop naturally?
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# ? Aug 26, 2016 21:36 |
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Dr. Video Games 0031 posted:The project has already sunk at this point. What does he have to lose? When I read that I was baffled, how is this NOT lawsuit material? Only thing I can think of is that the dev who posted that wasn't telling the full story, which is usually the case when it comes to these things. The amount of money that hasn't yet been spent would have to substantial for it to even be worth a lawsuit. You could sue them for satisfaction/justice I guess but most indie game devs can't afford to keep a lawyer on retainer.
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# ? Aug 26, 2016 22:26 |
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Wamdoodle posted:Has "release what we have, the sales will fund the rest of the game" strategy worked for anyone else? Shovel Knight >
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# ? Aug 26, 2016 23:02 |
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Hat Thoughts posted:Shovel Knight > Minecraft did OK too.
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# ? Aug 26, 2016 23:13 |
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Hat Thoughts posted:Shovel Knight > Didn't Shovel Knight release the full base game? The other characters' campaigns are all stretch goals.
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# ? Aug 27, 2016 01:47 |
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Well, this doesn't seem suss at all: The OTON X: A "Linux PC, autonomous game console, developer tool, media hub and social hub all in one device for under $500" that claims to procedurally generate all its games, which look strangely like those bad Android clones of old games with weird ill-fitting hi-res graphics.
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# ? Aug 27, 2016 10:28 |
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How do you, uh... procedurally generate a game? Elements within the game, yes, but...
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# ? Aug 27, 2016 10:38 |
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Pureauthor posted:How do you, uh... procedurally generate a game? Elements within the game, yes, but... Build a set of lovely games (at least one per gameplay genre) and then randomise the game rules and content within set parameters.
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# ? Aug 27, 2016 10:42 |
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Maluco Marinero posted:Build a set of lovely games (at least one per gameplay genre) and then randomise the game rules and content within set parameters. I'd like someone do a videogame take on 504.
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# ? Aug 27, 2016 10:45 |
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Ruin of the Reckless is yet another topdown action roguelike. It also looks pretty neat, if you're into that sorta thing.
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# ? Aug 27, 2016 10:52 |
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Screen shake looks super obnoxious.
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# ? Aug 27, 2016 10:56 |
Maluco Marinero posted:Build a set of lovely games (at least one per gameplay genre) and then randomise the game rules and content within set parameters. So one of those 1000-in-1 cartridges with hires graphics?
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# ? Aug 27, 2016 10:56 |
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quote:How did we do it? Our proprietary software is 3 years in the making. We took a radical idea on paper and turned it into a fully working system. This version of OTON is strictly a high level developer unit. Each OTON unit will have onboard Wi-Fi, Bluetooth and unlimited storage. The OTON X console takes the hassle out of buying games, loading games and trying to find something new to play. Every two months we will offer free updates, game assets and new mini levels to play on the OTON X system. Hello I would like to order your unlimited storage hard drive please
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# ? Aug 27, 2016 11:01 |
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I thought I remembered that piece of poo poo. http://www.polygon.com/2013/1/10/3833080/oton-autonomous-game-console-crowdfunding I'm fairly sure it was talked about in the Ouya thread back in 2013.
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# ? Aug 27, 2016 11:05 |
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Megazver posted:Ruin of the Reckless is yet another topdown action roguelike. It also looks pretty neat, if you're into that sorta thing. "gently caress you Nuclear Throne this is what screen shake really looks like"
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# ? Aug 27, 2016 11:09 |
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Maluco Marinero posted:Build a set of lovely games (at least one per gameplay genre) and then randomise the game rules and content within set parameters. Finally, an answer to a problem nobody had with a solution nobody wanted.
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# ? Aug 27, 2016 11:11 |
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Pureauthor posted:How do you, uh... procedurally generate a game? Elements within the game, yes, but... It uses the indie game generator of course quote:Monkey Island™ 2 Special Edition: LeChuck’s Revenge™ faithfully re-imagines the internationally-acclaimed classic game genres: Breakout and Space Invaders. It's been 80 long years since your ancestors trod across the street and they will surely die a fiery end.
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# ? Aug 27, 2016 15:02 |
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Yodzilla posted:It's crazy how many Kickstarters fail because one person takes all of the money and everyone else involved is just like "well okay I guess." Good lord what a bunch of spineless nerds. Not quite Kickstarter but close enough. http://kotaku.com/sex-game-cancelled-after-taking-in-five-figures-a-month-1783682938 The other big example I can think of is that Yogventures where I believe the artist literally took the money and ran? I think a lot of other bullshit went into that one going under though.
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# ? Aug 27, 2016 15:17 |
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# ? Apr 27, 2024 22:11 |
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I remember a "Our contract with the programmer didn't include him actually needing to do anything to get paid, so we don't have the money to hire someone else do do the work."
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# ? Aug 27, 2016 15:36 |