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Spiderdrake posted:Yeah gently caress you for wanting an engagement ring that speaks to you as a person get back in the box with the bland blob of shiny you're supposed to want like a good consumer. The Magical Realms of Tír na nÓg: Escape from Mobius – Revenge of Robotnik: The Official Game of the Movie – Chapter 2 of the Sonic Hedgehog SaGa will come out and be a Good Game
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# ? Sep 13, 2016 20:48 |
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# ? Apr 26, 2024 12:14 |
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https://twitter.com/dreamcastmod/status/772295860134612993
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# ? Sep 13, 2016 22:16 |
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A for adults only
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# ? Sep 14, 2016 01:36 |
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I don't think rain in your eyeballs works that way.
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# ? Sep 14, 2016 03:02 |
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Pureauthor posted:I don't think rain in your eyeballs works that way. To be fair, Sonic's eyeballs have always been a great unsolved mystery of science.
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# ? Sep 14, 2016 03:19 |
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Heran Bago posted:Here are stupid good quality rips of Sega Genesis / Mega Drive music: Also worth checking out are the demo versions of the Sonic 1 and 2 songs. It was neat to hear what they were originally composed like.
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# ? Sep 14, 2016 03:52 |
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Pureauthor posted:I don't think rain in your eyeballs works that way. Not rain, no
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# ? Sep 14, 2016 09:33 |
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I'm surprised he's able to hold his eyes/eye open in all that nut rain.
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# ? Sep 14, 2016 09:50 |
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https://www.sonicstadium.org/2016/09/the-creative-director-of-sonic-boom-fire-ice-speaks-out-on-changes-over-shattered-crystal/ Interview with the creative director of Fire & Ice. He emphasizes that they tried to make this title a lot speedier than the last, and I definitely got that sense from playing the demo. I guess it could still fall apart in the late game, but after a year long delay to polish I think it'll wind up being pretty fun overall.
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# ? Sep 14, 2016 20:29 |
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Dresh posted:https://www.sonicstadium.org/2016/09/the-creative-director-of-sonic-boom-fire-ice-speaks-out-on-changes-over-shattered-crystal/ Whoa, there's a demo? For the 3DS? Gotta get on this fast.
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# ? Sep 14, 2016 21:59 |
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http://www.polygon.com/features/201..._source=twitter Pretty neat interview with Aaron Webber.
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# ? Sep 14, 2016 22:20 |
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I had to share this... thing the moment I saw it on PYFs Bootleg toys thread.EorayMel posted:Behold: bootleg bonanza! And on further reading of the same thread it's apparently a photoshop, drat. Zernach fucked around with this message at 22:56 on Sep 14, 2016 |
# ? Sep 14, 2016 22:54 |
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Zernach posted:I had to share this... thing the moment I saw it on PYFs Bootleg toys thread. It's also a photoshop.
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# ? Sep 14, 2016 22:56 |
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mrw sonic has the correct colored eyes and arms
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# ? Sep 14, 2016 23:07 |
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Me looking at that sick Sonic Mania bundle : https://www.youtube.com/watch?v=hhtOHeAmCbs
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# ? Sep 14, 2016 23:28 |
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Kikas posted:Whoa, there's a demo? For the 3DS? Shoulda mentioned I played it at PAX, but the last 3DS boom game did have a public demo so hopefully this one will too.
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# ? Sep 15, 2016 02:33 |
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https://www.youtube.com/watch?v=cWSIhf8q9Ao This is interesting and makes me wonder if the split between 16 bit Sonic speeds is why some people (I assume maybe Europeans?) sometimes try to downplay how essential the sense of speed is vs precision platforming, while some (like me) still value the essential uncontrollable sense of speed. Thoughts? Unrelated, but this thread has caused me to fully embrace being a Sonic fan, warts of the franchise and all and stop being afraid, because at least in this thread we can all love Sonic without worrying some dick cheese is gonna associate us with bad recolors and sexual deviancy. I just love that blue mother fucker because he represents freedom and not giving a gently caress and a sort of positive anti-authoritarianism, but also because in vehicles and rides and life I love that sense of speed as freedom and yeah. I should write a manifesto.. What I'm trying to say is every time I do speed or coke, there's a little bit of Sonic behind those decisions.
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# ? Sep 16, 2016 08:27 |
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There are monsters in the U.K. who prefer the songs running at 5/6ths speed. I wouldn't be surprised if they prefer ovals over circles. People like what they grow up with, go figure. https://www.youtube.com/watch?v=bKfrr61p7Mw Make it 30 seconds into this video and tell me it's not frustrating to listen to.
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# ? Sep 16, 2016 08:42 |
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It's not because that's what Sonic sounded like in my childhood
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# ? Sep 16, 2016 08:46 |
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That's disgusting.
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# ? Sep 16, 2016 08:49 |
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Further proving that Europeans are wrong about everything. Like, my first exposure to Sonic 3 and Knuckles was the Windows 95 port that had replaced music for some levels. https://www.youtube.com/watch?v=bO47alrxZIk Sure, that's what I grew up with, but holy poo poo it's terrible MIDI garbage and the real BGM is sooo much better. EDIT: Okay after checking, EVERY level had MIDI/FM version of their music, but some levels (Ice Cap, Carnival Night, Launch Base) had their music completely rewritten due to copyright issues. Xad fucked around with this message at 09:03 on Sep 16, 2016 |
# ? Sep 16, 2016 09:01 |
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Robotnik Nudes posted:https://www.youtube.com/watch?v=cWSIhf8q9Ao TBH I find the recolors and even the sexual deviancy part of the big, weird, package of what Sonic is to me. It's a beautiful mess, with the "good" and "bad" parts all having their own little bit of appreciation. I feel I should note that I was born in 94, and while I did get to play classic Sonic games as a kid/teen, the weird stuff going on in the 00's with both bad console games, decent handhelds, the fandom at peak levels of 00's internet, and also an anime dubbed by 4kids was also part of my experience with Sonic.
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# ? Sep 16, 2016 09:07 |
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Heran Bago posted:There are monsters in the U.K. who prefer the songs running at 5/6ths speed. I wouldn't be surprised if they prefer ovals over circles. People like what they grow up with, go figure. ...It used to sound right when I was a kid...
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# ? Sep 16, 2016 09:08 |
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Mikedawson posted:TBH I find the recolors and even the sexual deviancy part of the big, weird, package of what Sonic is to me. It's a beautiful mess, with the "good" and "bad" parts all having their own little bit of appreciation. Oh absolutely, I'm only a year older than you so I had very much the same experience. Growing up, almost nobody my age knew what the gently caress I was even talking about until Sonic Adventure 2 Battle came out, because everyone at school only had Gamecubes and PS2s, I was the only kid with a Dreamcast. Then of course after SA2B was Sonic Heroes->Shadow->Sonic 06, so it very quickly became a franchise that you had to defend your opinion on. Hell, even after Unleashed/Colors/Generations, people who aren't fans of the series still only remember the terrible games like Boom and 06 that get millions of LPs on youtube.
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# ? Sep 16, 2016 09:20 |
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Robotnik Nudes posted:This is interesting and makes me wonder if the split between 16 bit Sonic speeds is why some people (I assume maybe Europeans?) sometimes try to downplay how essential the sense of speed is vs precision platforming, while some (like me) still value the essential uncontrollable sense of speed. I dunno if the video goes into it, but only Sonic 1 had that issue. 2 onwards had proper 50Hz modes. So I guess if those people only played Sonic 1 or had the brightest memories of that speed it's possible, but I dunno.
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# ? Sep 16, 2016 09:28 |
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For me Sonic is like a childhood best friend I've never fully fallen out of touch with who I worry about. He ends up hanging with a bad crowd, gets some weird ideas, has some times where I don't want to abandon him but can't pretend I'm down with the horrible self destructive things he's doing with his life, but I'll always be there because we've been tight since forever, and I just want the best for him and I'm really glad it seems like, a few stumbles aside, he hasn't totally shaken his destructive habits but I'm glad to see he's doing better and look forward to the future.
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# ? Sep 16, 2016 09:28 |
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Heran Bago posted:There are monsters in the U.K. who prefer the songs running at 5/6ths speed. I wouldn't be surprised if they prefer ovals over circles. People like what they grow up with, go figure. I'm really glad youtube has speed settings to make it feel nearly correct. I've never heard the rest of the Euro versions of the Sonic music and wow that is a dark, strange road my ears are on.
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# ? Sep 16, 2016 09:35 |
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kirbysuperstar posted:I dunno if the video goes into it, but only Sonic 1 had that issue. 2 onwards had proper 50Hz modes. So I guess if those people only played Sonic 1 or had the brightest memories of that speed it's possible, but I dunno. They fixed the music speed but the gameplay was still slower
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# ? Sep 16, 2016 09:40 |
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When people say "Sonic isn't about speed" they mean "speed isn't a substitute for good level design or fluid character movement or reasonable challenge" and they're right but they're also wrong because Sonic as a character is imbued with characteristics like Go Fast that mean you can't just plop him into any old game like he's Mario without an unavoidable degree of dissonance.
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# ? Sep 16, 2016 09:53 |
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jimmy boag posted:They fixed the music speed but the gameplay was still slower In that case my brain is busted as gently caress because I've never really noticed despite playing it a bunch on SMD and re-releases.
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# ? Sep 16, 2016 10:04 |
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Good morning and happy Friday everyone. I want to join this pleasant conversation to formally announce that I turn 30 next week and for my annual birthday 4-miler I will be proudly wearing my sick Sonic T-shirt because it owns and I am who I am, and I'm not a bitch who's afraid of his own hobbies and interests. If anyone had a problem with that they'll have to catch me first Remember, it's your move, break it out, that's what life is all about it's YOUR adventure...
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# ? Sep 16, 2016 13:07 |
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I hope I'm that positive when I turn 30 in one year I like you beep and I'm gonna beat colors this weekend to honor your bday
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# ? Sep 16, 2016 13:20 |
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Heran Bago posted:There are monsters in the U.K. who prefer the songs running at 5/6ths speed. I wouldn't be surprised if they prefer ovals over circles. People like what they grow up with, go figure. wow this is loving terrible
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# ? Sep 16, 2016 13:28 |
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So, kind of an odd question: can anyone tell me exactly what was wrong with Lost World? I've never played it, but looking at videos of it, it actually seems to have a lot of neat ideas. The parkour stuff looks pretty cool and is an interesting use of Sonic's speed (using spindash to climb a sheer wall, for example). It looks like when you homing attack you have the option to hit multiple enemies or kick one enemy in a given direction, which seems like it could have a lot of neat implications. Was it just the level design? The controls? The story? Whatever it was, unlike 06 and Boom, it's really not obvious just from watching videos of the game.
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# ? Sep 16, 2016 13:37 |
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The controls are the work of Satan himself. Sonic feels completely wrong to control and at no point do you feel like you're fully in control or sure if you're playing the game as intended. The parkour in particular just seems to work via black magic and leprechaun wishes and no matter how many times you perform any given move, you never feel certain that you're using it correctly even after the credits roll.
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# ? Sep 16, 2016 13:52 |
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Lost World had the worst controls of any game I've played in a good long while. It just felt unpleasant to even play. Maybe you can get used to it eventually, but I only made it through the first world before stuffing it back in the Gamefly envelope.
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# ? Sep 16, 2016 13:54 |
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Spergatory posted:So, kind of an odd question: can anyone tell me exactly what was wrong with Lost World? I've never played it, but looking at videos of it, it actually seems to have a lot of neat ideas. The parkour stuff looks pretty cool and is an interesting use of Sonic's speed (using spindash to climb a sheer wall, for example). It looks like when you homing attack you have the option to hit multiple enemies or kick one enemy in a given direction, which seems like it could have a lot of neat implications. Was it just the level design? The controls? The story? Whatever it was, unlike 06 and Boom, it's really not obvious just from watching videos of the game. It doesn't come across in videos but the game just feels very jerky, sluggish and just plain bad to play. It breaks my heart cause if they had another year or two in the oven to iron that out I think we could have had another classic on our hands.
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# ? Sep 16, 2016 14:00 |
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Doctor_Fruitbat posted:The controls are the work of Satan himself. Sonic feels completely wrong to control and at no point do you feel like you're fully in control or sure if you're playing the game as intended. The parkour in particular just seems to work via black magic and leprechaun wishes and no matter how many times you perform any given move, you never feel certain that you're using it correctly even after the credits roll. This makes it sound exciting and dangerous
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# ? Sep 16, 2016 14:03 |
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Controls, controls, controls. I know nothing about programming, but I feel like it must be really difficult to program good, responsive controls because so many games just don't have them, and it's not like the game's creators don't know that they're important. They're arguably the single most important factor in a game. An obvious, precise, and near-instant connection between your actions and what happens on the screen is necessary for a game to be satisfying on the most basic, visceral level. Really good controls can actually make up for a lot of other design shortfalls, but absolutely nothing can save a game from bad controls. So either good controls are hard to program properly, or a depressing number of programmers have a seriously dire misunderstanding of what makes games work.
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# ? Sep 16, 2016 14:15 |
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# ? Apr 26, 2024 12:14 |
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Spergatory posted:So, kind of an odd question: can anyone tell me exactly what was wrong with Lost World? I've never played it, but looking at videos of it, it actually seems to have a lot of neat ideas. The parkour stuff looks pretty cool and is an interesting use of Sonic's speed (using spindash to climb a sheer wall, for example). It looks like when you homing attack you have the option to hit multiple enemies or kick one enemy in a given direction, which seems like it could have a lot of neat implications. Was it just the level design? The controls? The story? Whatever it was, unlike 06 and Boom, it's really not obvious just from watching videos of the game. It is a lot of neat ideas, but they are all done poorly. Many of those ideas are also never explained so many players probably never realize the multihit homing attacks work and wonder why a boss dies in two hits or don't use the kick because why does Sonic have a kick? And even if you know they're there, they aren't very satisfying to use. It's a bizarre game that constantly feels like you're playing it wrong.
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# ? Sep 16, 2016 14:18 |