|
Final Fantasy games have had some bosses with comical status weaknesses, but generally "boss immune to status" stuff is less "no statuses ever" and more "no stunlocking allowed and no % health tricks"
|
# ? Sep 14, 2016 11:26 |
|
|
# ? Apr 29, 2024 03:52 |
|
I'm still amazed that even Demi got some regular use in certain games, I genuinely thought that move was only for 'engame miniboss random encounter that has too much health', and even then you would probably just run away instead. I guess I could see it in a gimmick fight where the boss has intentionally TOO much health, but it's still silly design-wise. Instant death working is just baffling, though it does sound like that one is super rare. The only technical example I can think of is FFX, where Yojimbo could one-shot any and all superbosses (and most normal ones) if you got enough relationships points, and you paid him. Of course, the formula for that was so hard that I'm pretty sure it was one of the Millenium Problems with the $1 million cash prize. If we get a bit abstract in what we consider "Death spell", the rocket launcher in RE4 would guarantee a boss fight skip. I'm sure there were other games (probably non-RPGs) that had similar one-time-use items that could kill a boss, just can't think of it now.
|
# ? Sep 14, 2016 18:46 |
|
The BFG in new Doom I guess? It just does a ton of damage to actual bosses, but basically one-shots everything else and trivializes a whole bunch of tough spots. And the Chainsaw for single targets.
|
# ? Sep 14, 2016 19:35 |
|
Item Getter posted:Also Etrian Odyssey series, in addition to ailments being very useful, some of the bosses are weak to instant death. Not the first one, ailments sucked there, but it was the oldest title anyway. Later games made them much more useful. Random_Username posted:Instant death working is just baffling, though it does sound like that one is super rare. The only technical example I can think of is FFX, where Yojimbo could one-shot any and all superbosses (and most normal ones) if you got enough relationships points, and you paid him. Of course, the formula for that was so hard that I'm pretty sure it was one of the Millenium Problems with the $1 million cash prize. For Etrian Odyssey, a couple of games in that series had it so that most bosses in the game could be hit by instant death. The catch is that the chances of that happening are so low (7% to 1% generally) that if it actually happened, it was more likely due to a freak circumstance than something that a player deliberately tried to go for. Also it would just be faster and more reliable to fight them normally.
|
# ? Sep 14, 2016 19:52 |
|
There's always the old Vanish/Doom trick that works on the one boss in FF6.
|
# ? Sep 14, 2016 20:06 |
|
Certain bosses were vulnerable to some status ailments in Final Fantasy 2 (there's several LPs floating around exploiting boss weaknesses like that). Most notably, the Emperor can be turned into a toad (which is one of many ID methods in that particular FF).
|
# ? Sep 14, 2016 22:21 |
|
Random_Username posted:If we get a bit abstract in what we consider "Death spell", the rocket launcher in RE4 would guarantee a boss fight skip. I'm sure there were other games (probably non-RPGs) that had similar one-time-use items that could kill a boss, just can't think of it now. Typical JRPG Instant Death(/encounter-neutering like Blowbeat) spells are easy to replenish (just pop an Ether or sleep at an Inn), provide no/little downside to using them rather than more elaborate fighting, and cannot really be used in ways that aren't "negate the entire threat instantly". At that point, there's not much else the devs can do to balance the things out than to make them unuseable in the places where they'd be most useful. Miacis fucked around with this message at 22:41 on Sep 14, 2016 |
# ? Sep 14, 2016 22:39 |
|
FFV has the Level 5 Death Blue Magic spell, which completely bypasses normal instant death immunity on pretty much everything, as long as you can manipulate the target's level to become a multiple of 5. Blue Magic also has a spell that will halve a target's level (rounding down), and the Chemist's Mix ability has mixes that will let you increase a target's level by 10 or 20. FFV is hilariously easy to break over your knee if you know what you're doing.
|
# ? Sep 15, 2016 02:15 |
|
How does the chemist skill help, you can't make a number that's not a multiple of 5 into one if you add 10 or 20
|
# ? Sep 15, 2016 02:17 |
|
61 / 2 = 30.
|
# ? Sep 15, 2016 02:18 |
|
Acne Rain posted:How does the chemist skill help, you can't make a number that's not a multiple of 5 into one if you add 10 or 20 Keep halving it with Blue Magic, rounding DOWN to the nearest number, increase it as needed and repeat the process. Kemix fucked around with this message at 02:23 on Sep 15, 2016 |
# ? Sep 15, 2016 02:20 |
|
Part XI: Wolf Baron Well, Tenderville was a lot less sinister than anticipated. But it wasn’t entirely a bust. Unfortunately, now we have to march all the way back to the Floneia Citadel. You know, Chrono Trigger pulled a whole lot of back and forth too. But the map scale was like fifth of I am Setsuna’s map. I think you could fit the entirety of 1000 AD onto just the Floneian Territories we’ve been traveling these past two chapters. Music: Waves of Hope Thankfully, they do provide a way to cut straight back to the beginning of Mysleigh Woods with only three battles instead of over a dozen. Granted, I still went and fought everyone again since it’s a real easy payday with all the materials they drop. But hey, I like it’s there. Though, it does raise the question as to why they don’t just build a ramp up this cliff face and forgo the maintenance of the other two bridges over the river. That seems like it would work better than the current system with far less infrastructure cost. But what do I know? Regardless, we still have to cross one of the bridges. And when we do, we stop for a scene... Music: The Warmth of Life *looks around* Hmm? Is somethin’ wrong? *shakes head* Huh? Oh... It’s just... This whole time, I keep getting this feeling that someone’s following me... Oh, tryin’ to get us to feel sorry for you again, are ya? It’s a common gremlin trick. Don’t fall for it! ! Feel sorry for me? I may be weak, but I don’t need anyone’s pity! I live my life MY way! Whadd’ya take me for!? And don’t you DARE say a gremlin! Hey, kid. The facts are already out there. Everyone can come to their own conclusions. All right, all right... I’m sorry, kid. I only meant it as a joke. Oh good. You do the whole “just joking” fallback when you get called out, huh? Hey, I was! No, man. She’s got you there. There’s a very real chance that someone may be f’n with you at any point. But nobody is every “just joking”... Which is why you know I’m deadly serious when I say we’re going to find this dude on the wing of our airship, ripping out wires and junk, if he keeps tagging along. ...... No... It’s me who should be apologizing... The party’s discussion is interrupted by a blue knight phantom wandering up... What the... This guy doesn’t look like any monster I ever saw... If someone seems fishy, I always say it’s best to act first, and ask questions later... ...You’ve just been interrogating this child for the last few minutes because you think something is up with him. *cough* That is... entirely different! *draws sword* Wait a minute! Kir runs ahead of the party... No, it’s all right! He’s all right! Just leave him alone, and he won’t do anything to us! *waits and sees what he does* I wanna see where this is going... *shocked* Thanks. I knew you’d understand. That mask isn’t just for show, eh? *sweat drop* I don’t see what the mask has to do with anything, actually... Yeah, you wouldn’t. ...... Sure enough, the phantom advances towards Kir then fades away like an excess party member after a cutscene ends. How did you know, though? How did you know he wouldn’t attack? *sweats* Huh? Oh... Uh, well... I saw him the last time I came through here... He just wandered off somewhere then, too. *sweats more* Oh, I see... ...... Yo, I think that was some kinda gremlin familiar or something. Keep on guard. ...OK? *thumbs up* Sounds reasonable enough. With that, our revisit to Mysleigh Woods concludes. Now it’s just a matter of lumbering our kaiju sized party back to the walls of Floneia Citadel and continuing our search for the elusive Akash. Music: A Sense of Safety And by elusive I mean extremely easy to locate now that the plot flags have been activated. He likes to hang out at pubs. There’s only one pub in town. And that pub contains nothing but merchants, a waiter, and the solitary man in town who thinks the current lord is a total piece of poo poo. Hmm... ! That way of speaking... ...Wait, he REALLY says the words “tut-tut” constantly aloud? That’s not a real verbal tic. Shuddup. What? You’re done, ain’t ya? Tut-tut! Go on, get outta the way. Or did you want somethin’ else, too? You’re Akash! Gah! Wh-why would you say that? Cuz we were told to look for a grumpy looking man in a pub and guess where we are and what your word bubble says... Because we heard that you have a habit of tutting when you speak... That stupid thing too. *shakes had annoyed* Tut-tut! I’ve got no such hab— Oh... *sweatdrop* Good grief... Talk about lettin’ it slip... New Music: Lighthearted Then will you please... *shakes head* No. I don’t like Avalo, the present lord of the citadel... I’ve got no intention of doin’ his bidding! Even as an old man, the former lord was a man of great character, held in high regard by the people. But his son overthrew him, you see... All so he could get his little hands on more power... Tut-tut! Maybe for the former lord... but I’m not flying that airship for the present lord ever again! No way! Please... there’s gotta be somethin’ you can do. We need to continue our journey... Just... No favors back in Tenderville. I ain’t doin’ that walk again. ? Journey...? What journey’s this? It’s more of a sightseeing trip... Y’know. Maybe go somewhere sunny for a change? Pretty sick of all this snow. Then why the rush? You can go by foot and take in all the sights, can’t ya? Tut-tut! *turns to Endir* Endir... Let’s just tell him the truth, without hiding anything... I’m just f’n with this guy. See? Different between “just joking” and f’n with... ...I see. Let’s just tell him that we’re on a sacrificial pilgrimage... ! What!? I see... Then that means your destination is the Last Lands... Hmm... I can see why you need an airship, then! Tut-tut! So will you help us? I understand your situation, but the ship’s another matter completely! Like I said, I’m not flyin’ that airship ever again. If I do, I know the lord’ll end up usin’ it for his own dirty ends! You sure are stubborn... The old man in Tenderville said to give you this... It’s full of that dank Tenderville bud. *sweats* He’s just jok— *disappointed head shake* F’n with you. *sagely nod* Return address: OLD MAN 1497 Only Other Street Tenderville, Floneia Territories 66713 ...... *jumps in surprise* Wait... WHAT!? *sweats* What? What? What is it? Th-this letter is from the former lord of the citadel! ! You don’t mean... That old man was the former lord? Apparently so. Oh... great. So the current lord is going to totally be evil, huh? Tut-tut! He’s a foul, wicked usurper! ...And this guy is gonna totally right about him. Probably. But it can’t be helped. We need that airship. What does the letter say? That I should help you, and fly the airship for you... ! Tut-tut! Well, seein’ as this is a request from Lord Dinas, I’ve got no reason to turn it down! All right! I’m gonna go on ahead and get things ready! I’ll be waitin’ at the port! You go get permission to enter from that wretched excuse for a lord! Music: A Sense of Safety And with that, Akash runs off to go work on the airship, while we need to get permission from Endir ends up with Backslash which is almost entirely useless since it’s just a single target Tech with a very small AOE around it. Aeterna gets Flawless Blow, which is a bit like Charge but it partially fills the ATB gauge after use for quicker follow-up attacks. Nidr gains Blunt Blow, which is a single target physical strike with a chance to cause Paralysis. This may be quite useful in the near future. So we’ll equip that straight away. Shopping expenses aside, we unfortunately cannot just jack the airship. We do need permission to enter the docks first. Also, everyone in town is huge liar since they all mention seeing Akash run past after pretending not to see him. You’re telling me none of these folks were regularly hitting up the pub in the middle of winter? Gimme a break. Before we head over to the castle, there is one NPC of note over by the town square’s monument... That’s a Black Sweet Potato, an Icicle Cucumber, Stove Asparagus, and some Water Broccoli, isn’t it? Could you give them to me? Sure. The black potato seemed really suspect anyway. Thank you! This is all I need... I’ll cook it up right away! I’d like to give you some, too, so would you wait there a minute? I’ll go home and make some, and then come right back. Several hours later... Sorry to take so long... Here, please take this. I’ll give you the recipe, too, if you want. I couldn’t get my hands on the ingredients, so I’d almost given up hope... I never dreamed I’d be able to eat it again like this! Thank you so much... Another new local delicacy is added. This one boosts XP, item drops, and critical hit rate. But it has cucumbers in it so it’s all a wash. Right, then. Enough farting around town. Let’s get back to the palace and get access to that airship. Music: The Royal Host Ah, here you are. I have been awaiting your arrival. We found Akash, and... *nods* Yes, I received word but a moment ago... Akash has been spotted at the port. Still, what a surprise... I never thought you’d even find Akash, let alone convince him to help you... He was in plain sight grumbling to anyone that would listen in the only bar in town. Did you even bother looking? It wasn’t because of us. We had some help... From the former lord of the citadel... ! The former lord...? That meddling old... Meddling...? But our methods were very much at odds... He would not cease his protests against my plan, and so I kindly requested that he leave. Your plan...? Very well... I shall send out the ship for you, as promised. However... Its destination shall differ ever so slightly. This guy is totally about to screw us over, ain’t he? Mhm. I cannot believe this sudden but inevitable betrayal by King Avalo. And he seemed such a stand-up guy, aside from the lingering daddy issues at age 65. Music: Deadly Gamble Yes, sir! *draws sword* Avalo begins walking away, but takes notice of Kir... ! I had the rare-bloods under surveillance, in order to capture you eventually... Rare-bloods? *growls* Gremlins. But I never dreamed you would show up of your own accord! You have saved me a lot of trouble... The rare-bloods are very valuable, and are extremely useful when negotiating deals... Mwa ha ha... What a lucky man I am! One of the totally complacent in Avalo’s heel turn soldiers grabs Kir by the arm... What are you doing!? Avalo grabs Setsuna by the arm. But they didn’t animate it properly, so it just looks like he attached her hand to his butt. Regardless, Avalo and the soldier depart with Kir and Setsuna. Don’t get ahead of yourself, Your Lordship... Oh right, you can break these cutscene bindings can’t you? You bet your rear end I can! Setsuna is out of the party and we’re given time to reshuffle here. Which is silly, considering we only have three characters (not that you’re actually required to have more than one character in the active party.) Music: No Turning Back The remaining loyal soldiers want to rumble still now that we’re free. They’re no better than the human mooks back in Purikka. The most they can accomplish is a 15-25 HP slash. Meanwhile, our party can absolutely destroy them in two hits or a single Momentum augmented Tech. Avalo better turn out to be an Apostle or some poo poo, or he is about to have a rough time of it. If he’s planning on taking them on the ship, he must have headed to the port! I’m really not getting paid enough for regicide. But fine. I’m not getting clowned by an old man with a French braid and daddy issues. Our next objective is clear. But the local guard isn’t going to make it easy... *sweats* His Lordship has issued warrants for your arrest! Oh yeah? Let’s see the paperwork. ...What? He just fled from the castle kidnapping two people not five minutes ago. You’re telling me he officially signed a formal arrest warrant for us in that time. Well... He said he did! That’s good enough for me! Looks like we’ve got no choice... We’ll have to push our way through! Spoiler: It went poorly for those boys. Always confirm clerical filings before confronting JRPG protagonists. Now on to the docks and... *sweats* I’m afraid His Lordship has given strict orders not to let anyone through... Dammit! I’ve had enough of this! It’s His Lordship we’ve got the problem with! Pal, the last two groups tried this and they’re all bleeding out about a block away. You really wanna go this route? *sweats* Guards! I cannot believe you just sent your comrades into the meat grinder like that, dude. Absolutely savage disregard for human life. Music: Deadly Gamble Y-You can’t! No one is to enter the port without His Lordship’s permission! All right, this is goin’ nowhere... Toot-toot. Regicide train is coming through the station. You’d best watch out! ...W-What’s a train? Wait... Dinas wanders up, stepping over the corpses of one of the fallen soldiers on the way... Dinas! *sweats* Y-you’re... His Former Lordship!? You’re still alive... I can’t believe it... I shall explain properly later. For now, please let these people pass. They are good friends of mine. And for goodness sake, could you stop standing atop that young man’s body. It is incredibly disrespectful. Y-yes, sir! Please, go ahead... The soldier moves aside and opens the gate... But my son must be stopped at all costs. I am in no position to ask favors of you, but please... lend me your strength. Leave it to us! We were fixin’ to kick his rear end anyway. That guy can have the gremlin, but he’s not running off with my assassination contract. ...What? It’s a long story. I don’t know what the situation here is exactly, but it doesn’t matter. We need to get back the sacrifice... no matter what. That’s our one and only objective. I don’t know if that’ll mean we end up stopping your son or not. She means killing the heck outta. That’s fair. Very well. There are still things that I must do... Please... you must retrieve the sacrifice at all costs... Alright, let’s get to it! There’s no soldiers patrolling on the docks themselves. In fact, I do believe we’ve kicked the entire Floneian Citadel’s guards’ asses, other than the two at the main gate. Hopefully there’s not a monster invasion in the near future. We’d feel very foolish. C’mon, let’s hurry. I’m worried about those two! There’s not much happening on the airship’s deck, other than a giant stone tire strapped near the central mast. I’m sure that’s nothing to worry about. Let’s head below deck... What’s goin’ on? Why are there monsters inside the ship? Come to think of it, he was saying something about a deal, wasn’t he? It seems Lord Avalo is definitely up to something... Wait... We could have been negotiating with monsters this entire time? Hey Pengy? Want to have a dance off? Or for me to tell you my favorite meat. C’mon. Let’s discuss this. ...No, you idiot. That’s not going to work. Aww. Yeah, so Pengy critters are still incapable of even damaging us. They really need to roll out the upgraded model soon. Just paint ‘em red, crank up the stats and call it a day – The Final Fantasy X method. Below deck are a pile more Pengii hanging out. But a single Cyclone or Aerial Strike will annihilate the lot of ‘em. The more noteworthy feature of the sub-level is the save point. Which means a boss battle is likely on the next floor. But more importantly, we can go ahead and quickly set up a tent for a brief rest and full heal. We did fight our way through a town’s guard. The gang could use a break. Once that’s sorted out, we can head to the next level where we come across a werewolf, of course. ... Wait, what...? I’m not from around here. Keeping a wolfman below deck isn’t some local seafaring superstition, right? Not that I’m aware of... Just checkin’. *from behind the door* Augh! Lemme outta here! ! Kir! Looks like he’s fine... Hang on a minute! We’ll get you out right away! Ah. Now their werewolf makes sense. ...It does? Mhm. Don’t you know anything about gremlin lore? Guy, you’ve got to drop this gremlin thing. ...And here I was starting to trust you. I cannot believe you’ve been bewitched by gremlin magicks. ...... Can you two focus?! Music: Relentless Advance Time to do battle with the Wolf Baron. I initially thought this was Avalo having transformed into a werewolf. But nope. There’s just a wolfman chilling out in the hold keeping watch over hostages. What is it with animal men and kidnapping in this setting? Anyway, the Wolf Baron opens the battle with initiative and may immediately show off his gimmick early on. Deadly Bite is an attack that does around 50-60 HP of damage. But more pressingly, it can lock down our Momentum ability for a time. We can still fill the gauge like normal. We just don’t have access to the ability to use it on that character for about three turns. That’s a bit of an issue. There’s nothing to be done about it, unless we want to burn a Momentum buffed Aura with Endir. And if he’s got his Momentum locked down well SOL. Complementing Deadly Bite is Deadly Claw. It’s basically the same exact attack, just without the chance to lock down our Momentum. He err... pretty much just scratches and bites. He’s a wolfman. What do you want out of him? It’s a limited toolset as far as supernatural transformations go. There’s a reason why there’s several dozen games about being a vampire and like... three where you can be a werewolf. So remember Blowbeat? Remember how I said that attack was broken as heck? Well guess what? It’s still broken as heck against bosses. Especially, since Wolf Baron is tremendously weak against Paralysis. A single Blowbeat did nearly 200 HP (out of 1274 total) Stunned him, gave him Paralysis, and lowered his Defense and Attack just for the hell of it. It also managed to trigger a Singularity – the second one I’ve seen since I initially mentioned the random rear end mechanic. Specifically, the one that makes criticals land more often and raises status ailment chance. It only lasts for 20 seconds but... given how Wolf Baron was already weak to Paralysis. We can have Nidr use that Blunt Blow Tech he recently acquired, which inflicts Paralysis. And with that poor Wolf Baron is locked down as the rest of the party critical shots him for nearly 500 HP of damage in that 20 seconds we’re allotted. Once Baron von Wolfe falls to below 300 HP, he uses Transform to err... well just buff his Attack (which was already reduced by Blowbeat so... it’s back to normal levels now.) This also renames his claw and bite attacks to Golden Claw and Golden Bite. Alas, it’s not enough to save this pupper. Not the best guard dog I’ve ever encountered. We’ll just go ahead and yank off a claw and shave a helping of fur as a trophy before going on our merry way. As you do. Now, about those hostages... We find Kir in the back room being weighed down by one of those pesky magic restraints. Aeterna rushes over to dispel the magic binds. Music: Royal Host They were gonna use me as a bargaining tool in their deal! *nods* I had a feeling that was it. You’re a sharp guy, Endir. That’s what they were following me around for... Gremlins go for a tidy profit on the black market. ...I take that back. *shakes head* If I hadn’t met all of you, right about now I’d be... Well... I suppose I’d be... literally in the exact same place as right now... But I wouldn’t be getting rescued by you all! If they regularly hand a set number of humans over to the monsters... Then they won’t attack Floneia... that’s the deal. So you mean the monsters can be controlled? Who’s the deal done with? How is that even possible...? Sorry, I don’t know the details... No, that’s more than enough to go on. That drat lord, though... abusin’ his power like this... *looks around* Anyway, where’s Setsuna? Wasn’t she with you? No, I think Lord Avalo took her away separately. Dammit! We must’ve missed them on our way here... I can’t believe we fought a werewolf for nothing. ...A werewolf? Yeah, kid. We fought a Wolf Baron to get in here. We’ve maybe sparked a war with the Lupine Nation! I hope you were worth the trouble. ...... Come on, we need to find them! *phases into the floor* Welp... We somehow missed an elderly man and a woman with bright red hair and a full sized hula-hoop sticking out of her head on the only path through this airship. Tune in next time as we try again to rescue Yuna from being kidnapped by the Al-Bhed. The Dark Id fucked around with this message at 15:32 on Sep 15, 2016 |
# ? Sep 15, 2016 02:32 |
That's... kind of a random goddamn thing to drop. "Oh hey, the monsters are totally sentient and can be spoken to and negotiated with."
|
|
# ? Sep 15, 2016 02:42 |
|
I found Backslash to be useful, especially with momentum, in boss battles.
|
# ? Sep 15, 2016 02:51 |
|
Still no new DT's beside Blowbeat? We got Enthunder, Enchrono, Demi, Backslash, Flawless Blow and Blunt Blow, and still nothing?
|
# ? Sep 15, 2016 02:56 |
|
The Dark Id posted:Tune in next time as we try again to rescue Yuna from being kidnapped by the Al-Bhed. Puh-lease. Yuna could save herself from the Al-Bhed. I have serious doubts about Setsuna being able to do the same thing.
|
# ? Sep 15, 2016 03:00 |
|
berryjon posted:Puh-lease. Yuna could save herself from the Al-Bhed. I have serious doubts about Setsuna being able to do the same thing. Have you *seen* that hair ornament?
|
# ? Sep 15, 2016 11:42 |
|
Endir, Nidr, Kir... With Aeterna breaking the severe letter shortage theme because somebody had to be cute.
|
# ? Sep 15, 2016 15:24 |
|
Drakenel posted:That's... kind of a random goddamn thing to drop. "Oh hey, the monsters are totally sentient and can be spoken to and negotiated with." I'm... not sure which is worse. Junpei posted:Oh, Dark Id, did the new Spritenite give us any new Double Techs (or maybe even a Triple Tech)? ********** The Dark Id posted:*cough* That is... entire different! | entirely
|
# ? Sep 15, 2016 15:25 |
|
Can we use Kir as a bargaining chip?
|
# ? Sep 15, 2016 15:52 |
|
Drakenel posted:That's... kind of a random goddamn thing to drop. "Oh hey, the monsters are totally sentient and can be spoken to and negotiated with." Yeah, they really should have more reaction to this given the huge implications it has. What I'm more surprised at is despite the lord being obviously evil he still just exiled people to a safe, comfortable village without any real measure to prevent their return. Not even his deposed father. He's not very good at this "villain" thing.
|
# ? Sep 15, 2016 16:09 |
|
they showed a couple nameless characters getting sent off to tenderville, and then they turned out to be living there happy and safe. if he is really sending a few people here and there off to the monsters, why not those two?
|
# ? Sep 15, 2016 16:27 |
|
In the next dungeon, we will fight more Pengiis, as well as their downgraded versions, Pengis. Seriously is Id just overlevelled or something? Or is this game just poo poo for balance?
|
# ? Sep 15, 2016 17:12 |
|
Pyroi posted:Or is this game just poo poo for balance? Bingo was his name-o.
|
# ? Sep 15, 2016 17:22 |
|
Pyroi posted:In the next dungeon, we will fight more Pengiis, as well as their downgraded versions, Pengis. The final dungeon is a hoard of Pengiis throwing themselves at the party for an hour.
|
# ? Sep 15, 2016 17:54 |
|
Drakenel posted:That's... kind of a random goddamn thing to drop. "Oh hey, the monsters are totally sentient and can be spoken to and negotiated with." I'm half expecting that the monsters are controlled by someone in the batch of human dudes who have been trying to kill Setsuna this whole time. Serious Frolicking posted:they showed a couple nameless characters getting sent off to tenderville, and then they turned out to be living there happy and safe. if he is really sending a few people here and there off to the monsters, why not those two? Could be there's a period of time before they gather up, or reach a population of, the negotiated amount of people, or that they keep a certain amount of ordinary villagers for a bit to make the town seem like a regular refuge to get word into the wider world to lure in people and avoid anyone trying to escape and warn the outside world. No one we talked to wondered about people who had gone missing or mentioned that a bunch of villagers were called up for service to the castle or anywhere like that, so could be they take everyone in the village all at once and then wait for it to repopulate.
|
# ? Sep 15, 2016 17:54 |
|
the former lord has lived in that village for years. i think it is just lovely writing.
|
# ? Sep 15, 2016 18:03 |
|
Anoia posted:Endir, Nidr, Kir... There's one other party member with a longer name we haven't met yet. It's weird but the naming scheme seems to only apply to male party members
|
# ? Sep 15, 2016 19:17 |
|
Here's something fun: some lovely deathcore metal band sampled a lovely edgy speech by Weiss the Immaculate in Final Fantasy VII: Dirge of Cerberus for an intro to their song. And then threw out copyright claims for anyone using it. Even videos that predate it by eight years. Youtube is a wonderfully run site. https://www.youtube.com/watch?v=l4O7Pvc9yw8&t=48s The original for reference: https://www.youtube.com/watch?v=7cwR3oaMheY Dumb poo poo that made me think about Dirge of Cerberus again aside, I'll have a proper update to finish up this chapter later tonight. The Dark Id fucked around with this message at 19:34 on Sep 15, 2016 |
# ? Sep 15, 2016 19:29 |
|
The Dark Id posted:Here's something fun: some lovely deathcore metal band sampled a lovely edgy speech by Weiss the Immaculate in Final Fantasy VII: Dirge of Cerberus for an intro to their song. And then threw out copyright claims for anyone using it. Even videos that predate it by eight years. Youtube is a wonderfully run site.
|
# ? Sep 15, 2016 20:56 |
|
Zagglezig posted:No one we talked to wondered about people who had gone missing or mentioned that a bunch of villagers were called up for service to the castle or anywhere like that, so could be they take everyone in the village all at once and then wait for it to repopulate. To be honest, I think the writers just forgot that they needed to include some "hints of sinister doings" to Humansacrifice Villa Also I know you've heard it before Dark Id, but thank you so much for giving these characters some personality. Drunk Theory fucked around with this message at 23:55 on Sep 15, 2016 |
# ? Sep 15, 2016 23:53 |
|
Pyroi posted:In the next dungeon, we will fight more Pengiis, as well as their downgraded versions, Pengis. Coming up is where I stopped picking up the game, so I'm interested to see if I'm right about my predictions of it.
|
# ? Sep 16, 2016 01:23 |
|
I wonder if he actually is negotiating with them or it's more like once they reach their preset kill limit they shut down for a while.
|
# ? Sep 16, 2016 02:45 |
|
About how far into the game would you say we are? I'd normally check a guide but I think there aren't any yet it seems This game is seriously incredibly dull outside of Dark Id's added commentary. But I'm a bit curious if it ever redeems itself or develops the plot in an interesting way.
|
# ? Sep 16, 2016 02:50 |
|
Item Getter posted:About how far into the game would you say we are? I'd normally check a guide but I think there aren't any yet it seems We are in chapter 4 of 13, I believe. Maybe something interesting will happen once we get halfway? Or at the three-quarters mark? Or not?
|
# ? Sep 16, 2016 03:56 |
|
1/3 of the way through the game and they are still sending the weakest enemy out like it means something. amazing.
|
# ? Sep 16, 2016 04:03 |
|
Neat stuff. Anyway, system talk time! And also nitpicking that came from poking at the system some.The Dark Id posted:Nidr has joined now formally the party. Despite his backstory of literally grinding monster encounters every day for upward of a decade, the guy is still lagging two levels behind everyone else initially. Yet even so, Nidr manages to have a higher strength stat than even Level 9 Endir. Turns out much like Auron, There is a speed stat! It is hidden and the game never tells you it. It can be calculated, however, via letting all 3 characters get a turn, input an attack (which pauses ATB, so it won't advance while the attacks animate), then taking a video of the bars filling up. Then measuring the pixels in how full the other characters' bars were when the fastest character got their turn. Anyway, of our current set, Aeterna is "fast", Endir is average, and Setsuna & Nidr are slow. Specifically, Aeterna takes 4 seconds to get a turn, Endir takes 5.2 seconds, & Setsuna / Nidr take 6.5 seconds to get a turn, at least vs. roughly equal level enemies. More interestingly, Nidr does seem to have a weakness, or at least from endgame testing... he's much more vulnerable to magic than his Magic Defense stat would suggest. He doesn't have any elemental resistances (Setsuna resists Light; Aeterna resists Time; Endir resists everything a little.), but he takes extra damage even beyond that - even if his Magic Defense stat is better than another character's, he'll take a lot more damage from magic anyway, even if neither character resisted the element in question. Maybe it's a goofy thing that only happens at endgame, or is related to the weapon I had equipped on him or the like? It's very odd. Of course, Nidr still has lots of HP and access to the mighty Blowbeat, which is the important thing. The Dark Id posted:As per RPG tradition, we can only sort our party members at save points or the world map. We’ll go ahead and swap out Aeterna for Setsuna for this upcoming brawl. While X-Strike may have been our bread and butter thus far, there is a reason we want Setsuna here. FWIW, you can change party members whenever you want in the middle of a dungeon, which is handy. As for XP, pretty sure monsters just have set XP they hand out, which should be mentioned in the post-battle total. As for character XP, it can be seen in the party screen. The game doesn't announce this, but from comparing the amount to the next level, it seems that non-active party members get 50% XP. So it does pay off to rotate in behind characters if you don't want them getting REALLY behind, for all that there aren't many enemies that really require one specific character. The Dark Id posted:Blowbeat has the chance to inflict Stun (resets enemy ATB gauge/negates their turn) paralysis (stops enemy’s ATB gauge and ability to attack for a time) and confusion (enemies attack their allies.) It can inflict one or more of these status effects to ALL enemies on the field, in addition to doing a poo poo ton of damage. Setsuna Confuse is super-wacky. Everything that applies it usually applies Paralysis as well, so I've never actually seen enemies attack each other under its influence. When PCs are Confused, it acts as damage reflection; 20% of the damage a PC deals is also dealt to themselves while confused. I assume it's the same for enemies, just damage reflection... not that it really matters since they just got Stun'd & Paralyzed as well. Paralyze is another odd one; for PCs, it just means "can't use techs/combos." For enemies it seems to be "skip all turns." Anyway, Blowbeat is completely ridiculous and useful right up to the end of the game. Which is sorta cool, but also sorta alarming from a balance perspective. Ah well. it is one difference from I Am Setsuna vs. Chrono Trigger; despite CT dual-techs being cool, they actually weren't amazing for straight damage. CT duals were more a minor upgrade that would be useful because they hit a broader area or the like. I Am Setsuna Dual & Triple techs just make multiple single-techs look sad at damage.
|
# ? Sep 16, 2016 07:15 |
|
The Dark Id posted:I’m just f’n with this guy. See? Different between “just joking” and f’n with... Xander77 fucked around with this message at 13:48 on Sep 16, 2016 |
# ? Sep 16, 2016 13:44 |
|
Serious Frolicking posted:1/3 of the way through the game and they are still sending the weakest enemy out like it means something. amazing. Nah, I think it's more an interactive cutscene. I'm giving the devs SOME credit here.
|
# ? Sep 16, 2016 14:39 |
|
|
# ? Apr 29, 2024 03:52 |
|
I wonder if Blowbeat was supposed to be Browbeat. That seems like an easy translation error to make.
|
# ? Sep 16, 2016 14:40 |