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It is really good. It's cross platform, it doesn't require you to have done the thing in the previous game (or even to have played it), it syncs flawlessly, it has a built in story catch up feature. If you're going to have choice carryover, it's probably the best way to let players see more of the content you've created without having to play through the previous game again.
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# ? Sep 3, 2016 18:44 |
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# ? May 6, 2024 22:52 |
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It's definitely a lot easier than the old method of having somebody maintain an online database of sorted endgame saves ala Mass Effect
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# ? Sep 3, 2016 18:46 |
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Rascyc posted:No point in implementing a feature only a couple of percentage of people would use. Bethesda's already phased those out.
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# ? Sep 3, 2016 19:08 |
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2house2fly posted:Bethesda's already phased those out. Was that before or after they phased out interesting gameplay?
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# ? Sep 3, 2016 19:29 |
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To the credit of the ex-Id employees they picked up for Fallout 4, the gunplay was quite improved and pretty okay for an open world game. Miles ahead of the newest Deus Ex game if you can believe that.
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# ? Sep 3, 2016 19:51 |
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Rascyc posted:To the credit of the ex-Id employees they picked up for Fallout 4, the gunplay was quite improved and pretty okay for an open world game. Miles ahead of the newest Deus Ex game if you can believe that. Hard for me to say since I'm treating Mankind Divided as a stealth game and don't use guns much, but I can say with confidence that I'll finish it. Contrast this with Fallout 4 which was too boring and badly written to bother.
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# ? Sep 3, 2016 20:23 |
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New short story:quote:When I sat down to write Carved of Shadow, Crept From Darkness I had a couple of goals in mind. The first was that I wanted to write a short story from the point of view of a Fatebinder during or leading up to the years of Kyros’ conquest of the Tiers. I wanted to get into the head of someone who knowingly served a higher, “evil” calling but was not necessarily a bad person himself. I wanted to play with the idea that even when people do bad things, that doesn’t mean they can’t be a good-looking, charismatic war hero, or have people they dearly love. I also wanted to hurt that Fatebinder — because I, myself, am a terrible person, ha.
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# ? Sep 10, 2016 02:32 |
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I agree that the game hasn't got a lot of buzz. I follow it on Twitter and follow Paradox too so I saw the announcement but even I feel like I've not heard much going on from the game. I had no idea it was slated for 2016 either, good god. I actually booked a day off to play PoE because I was so excited for it. I love Obsidian and I love the infinity engine games too. While I did enjoy the setting and the story the combat really annoyed me and I didn't particularly like character advancement. So often I found that I was levelling up and just picking random poo poo because I didn't have any other choice. I didn't want any activated abilities because it added loads of busywork to fights for me but it seems like PoE is a game built around that which is a real shame for me. In White March I started finding the game really boring and tedious and I'm super glad they added Story Mode so I didn't have to deal with fights any more. I hope Tyranny is more angled towards providing me a story experience and less about just challenging combat. I'd also hope that loot is a bit more...interesting. Soulbound weapons in PoE were pretty good but I found it hard to decide what was actually "good" because of all the stats and etc. I think what I'm saying here is no more deflection/absorbtion stuff! Also I'm 90% sure Snakes and Cakes is British so unless Bioware has a secret office here he's definitely not an employee. Taear fucked around with this message at 19:33 on Sep 18, 2016 |
# ? Sep 18, 2016 19:30 |
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I dunno its just the setting that looks boring I guess. Not that PoE was super original but at least it had guns and Ciphers. Tyranny is what, Bronze Age stuff? yay....
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# ? Sep 18, 2016 20:05 |
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frajaq posted:I dunno its just the setting that looks boring I guess. Not that PoE was super original but at least it had guns and Ciphers. Guns are boring and dumb. Like someone said earlier bronze age stuff is cool because armour was rare and impressive and a person wearing bronze armour had a HUGE advantage over just a regular person. It's easy to say you conquered this place because holy poo poo, you've got bronze armoured soldiers. A whole different dynamic to more modern day settings.
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# ? Sep 18, 2016 20:25 |
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Actually the gist was that the Lord of Edge conquered the known world because everybody else was decked out in bronze. Specifically the noble elites had bronze and the footmen had leather or cloth. Meanwhile every single high orc equivalent was decked out in cheap, abundant iron.
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# ? Sep 19, 2016 06:47 |
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Bronze is, generally speaking, superior to primitive ironwork. It's obviously inferior to steel, but low-carbon alloys like wrought iron are actually softer, though easier to produce in quantity. It takes a lot of metallurgy experience to produce wrought iron without working out the impurities that give steel its desirable characteristics. You can make a poo poo ton of sponge iron with big reduction furnace operations though.
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# ? Sep 19, 2016 10:07 |
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So can we reasonably assume this isn't coming out this year yet? They're running a very weird marketing cycle if it is a 2016 release.
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# ? Sep 19, 2016 13:01 |
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wiegieman posted:Bronze is, generally speaking, superior to primitive ironwork. It's obviously inferior to steel, but low-carbon alloys like wrought iron are actually softer, though easier to produce in quantity. It takes a lot of metallurgy experience to produce wrought iron without working out the impurities that give steel its desirable characteristics. If I'm understanding correctly, the reason iron was easier to produce vs. bronze was due to bronze being an alloy of tin and copper. Tin was relatively scarce and harder to obtain compared to copper in many parts of the ancient world. And these drat video games get it all wrong by making iron stronger than bronze!
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# ? Sep 19, 2016 20:06 |
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AbysmalPeptoBismol posted:If I'm understanding correctly, the reason iron was easier to produce vs. bronze was due to bronze being an alloy of tin and copper. Tin was relatively scarce and harder to obtain compared to copper in many parts of the ancient world. That's right. Bronze is made of materials with a lower melting point than iron, making it easier to control the alloy ingredients and produce a pure, high quality metal. The first bronzes were actually unintentional alloys of copper, but ancient metallurgists quickly discovered that the addition of other metals improved the performance of the resulting copper alloy, both in production and finished qualities (bronze pours better than copper, for example.) Bronze was so important that plentiful tin sources were a major influence on developing societies, since a good bronze is 8-12% tin, but you can get away with 5%. Europe imported tin over long distances, especially from Iberia, and it's very possible that the Romans conquered Gaul in part because of the rich tin sources there. Contrast this with iron: iron ore is plentiful, but you can't get the same kind of alloy quality out of a reduction furnace -- that's basically a free standing brick chimney, filled with layers of carbon fuel and iron ore sand. What you get out of the bottom of a reduction furnace (or "bloomery") is sponge iron, porous iron that typically has a low carbon content. Sponge iron necessitates consolidation by hammering and folding, which further reduces the carbon content and produces wrought iron. What matters about iron is that you can make lots and lots of it because there's so much iron ore and anyone who can lay bricks, shovel ingredients, and hold a hammer can do it. The quantity of iron out of individual furnaces is low, but it's dead simple. Sometimes these furnaces would produce higher carbon metal -- primitive steels -- but the makers didn't really know why. India, for example, produced Wootz (or Damascus) steel using what we think were plant additives to suspend high carbon regions in the metal. It wasn't until bloomeries grew quite large that they started to regularly produce the very high carbon pig iron, but it was thought of as an unworkable waste product until somebody was smart enough to burn some of the carbon out and produce the first purposeful steels. I could talk for hours about metallurgy, it's literally the history of civilization.
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# ? Sep 19, 2016 21:54 |
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In the history of the game, Kyros was the first one to master iron smelting, hence why he managed to field much bigger armies with heavy armor than other countries. By the time of the game, I think he's mastered iron smelting so much that armors made of the stuff are considered high quality work, hence why the Disfavored are clad in those things.
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# ? Sep 19, 2016 22:01 |
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Derp.
Airfoil fucked around with this message at 23:14 on Sep 19, 2016 |
# ? Sep 19, 2016 23:05 |
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Is that a joke about how unremarkable the hype for this game has been
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# ? Sep 19, 2016 23:10 |
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Eh.They will probably market it a bit more once it's closer to release.
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# ? Sep 19, 2016 23:14 |
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Basic Chunnel posted:Is that a joke about how unremarkable the hype for this game has been Only in that my brain is good at mixing up Torment and Tyranny for some reason. To answer the original question, as far as anyone outside of Obsidian/Paradox knows, Tyranny is still on track for later this year.
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# ? Sep 19, 2016 23:17 |
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frajaq posted:I dunno its just the setting that looks boring I guess. Not that PoE was super original but at least it had guns and Ciphers. I'm pretty much the opposite.. I found the inclusion of guns in PoE pretty jarring. I must be turning into a traditionalist in my old age.
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# ? Sep 20, 2016 03:32 |
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I sure hope this game's on track because it sounds way more interesting than PoE to me. I'm always interested in RPGs where you're role-playing someone who has an actual role in their society, as opposed to the usual transient-who's-special-for-some-reason.
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# ? Sep 20, 2016 04:23 |
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https://www.youtube.com/watch?v=eqlufiPqgZA New Developer Diary about the animation, music, and character design.
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# ? Sep 23, 2016 22:22 |
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Looking forward to experiencing all that blowing brown dust in 4k, and then switch things up when I walk on some red, or even ruddy, interior floors
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# ? Sep 23, 2016 22:38 |
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FuriousGeorge posted:I sure hope this game's on track because it sounds way more interesting than PoE to me. I'm always interested in RPGs where you're role-playing someone who has an actual role in their society, as opposed to the usual transient-who's-special-for-some-reason. That's exactly what interests me about this setting. In almost all RPGs of this type the main character is a random nobody to start. Sometimes the main character might be nobility (if they are they are young and have no real power) but rarely do RPGs let the characters be more than adventures out to save the world.I like the idea of being a judge and bringing godly order to the lawless masses. I'm looking forward to being the most horrible lawful neutral bureaucrat I can possibly be. The fact that snakes and cakes posts in this thread though does bring this thread down to reality a bit though and reminds me not to get too excited.I'm holding back any expectations for this game due to how boring PoE was. My real wish is that Bethesda would give Obsidian the fallout 4 engine and let them make new Vegas two!
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# ? Sep 23, 2016 23:19 |
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I'm... surprised at how negative people are towards PoE itt.
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# ? Sep 23, 2016 23:27 |
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Don't know what to say I just didn't like POE much not competely terrible but a mediocre game. I was expecting so much more in terms of story, I was expecting something great like KOTOR 2 or Fallout New Vegas but the story was flat to me. I don't even remember the names of any of the characters or the villain. I'll say the combat was good and I think a game with a better story could use that same system and have great potential.
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# ? Sep 23, 2016 23:36 |
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khwarezm posted:I'm... surprised at how negative people are towards PoE itt. I frickin' loved PoE, especially if you're willing to engage the lore and really dig into the background stuff. I think the reason it feels so flat is because PoE doesn't really do a good job about presenting its information directly to the player; instead, it expects you to read every book and make your own inferences about how the world works. That said, I am also somewhat disappointed with PoE with how constrained it all felt. After the loreposts about the Republic of Valia, about the arboreal dwarves and all that, all we did was explore a fairly standard European fantasy world, though considering how much Obsidian was trying to play it safe what with the company on the verge of dissolution and all, I couldn't really blame them. The White March expansion was much, much better, and I hope that it sets the foundation of things to come. At the very least, I expect more Vithrack in PoE 2, 'cos surprisingly friendly telekinetic bugmen are awesome.
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# ? Sep 23, 2016 23:46 |
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DropsySufferer posted:Don't know what to say I just didn't like POE much not competely terrible but a mediocre game. I was expecting so much more in terms of story, I was expecting something great like KOTOR 2 or Fallout New Vegas but the story was flat to me. I don't even remember the names of any of the characters or the villain. I'll say the combat was good and I think a game with a better story could use that same system and have great potential. Now that you've said this I realize that I, too, literally cannot remember the name of a single character from PoE that wasn't a party member. And I only remember those because you spend a lot of time controlling them in combat. All of them were so disconnected from the plot and from each other that they may as well have been randomly generated. Grieving Mother was the most memorable of the bunch, solely thanks to how tedious she was to listen to. Honestly I don't even think the gameplay was very good. It was possibly the best implementation of oldschool realtime-with-pause RPG combat, but that system kinda sucks in general and was phased out for good reason. I played Divinity: Original Sin at around the same time and Divinity's excellent turn-based combat made PoE's look like a joke. Shadowrun: Dragonfall and Hong Kong were also better than PoE in every way and I highly recommend them to anyone here who hasn't given them a shot. I've loved many of Obsidian's past games as much as anybody here, but Pillars was a disappointment.
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# ? Sep 24, 2016 00:16 |
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khwarezm posted:I'm... surprised at how negative people are towards PoE itt. I think it's a decent game that largely hit the notes it was supposed to. Everything before the end of Act 2 and all of the White March is solid, but the combat and running around begins to drag like an anchor after about 30 hours. If I could make a comparison, it's like how Darkest Dungeon would've been a fantastic 10 hour game that was unfortunately stretched to fill 40.
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# ? Sep 24, 2016 00:57 |
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Vargs posted:Honestly I don't even think the gameplay was very good. It was possibly the best implementation of oldschool realtime-with-pause RPG combat, but that system kinda sucks in general and was phased out for good reason. I played Divinity: Original Sin at around the same time and Divinity's excellent turn-based combat made PoE's look like a joke. Shadowrun: Dragonfall and Hong Kong were also better than PoE in every way and I highly recommend them to anyone here who hasn't given them a shot. D:OS has good gameplay, but the writing is so awful I couldn't motivate myself to finish. I liked the Shadowun games well enough to complete all three of them, but I the combat is too easy to be interesting. RTwP is highly polarizing for obvious reasons. I've always liked it. Turn based is just so... static? Plodding? Artificial? Gamey? One of those. And I say that as someone who plays and enjoys a lot of TB games. Oh... and the art style in Pillars beats the pants of anything in Shadowrun or Divinity.
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# ? Sep 24, 2016 01:41 |
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Pillars has probably the weakest story of any Obsidian game. On the other hand, it's also the only one with fun combat, so it kind of evens out. Edit: Actually, I'm wrong on both counts. I completely forgot about Dungeon Siege 3. Samuel Clemens fucked around with this message at 01:45 on Sep 24, 2016 |
# ? Sep 24, 2016 01:42 |
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The lead writer did an interview with RPGCodex where he talked about the writing process, and POE's story was essentially built by everyone submitting ideas and the ideas that nobody really objected to got used. I like the story but I think a lack of passion from the writers didn't really help it compared to something like KOTOR2 where Chris Avellone read every single Star Wars novel and poured his hatred for the franchise into Kreia's mouth.
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# ? Sep 24, 2016 03:38 |
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Yeah. The game did feel like it was written by a committee - especially with the companions. Durance and Weeping Mother seemed to get a lot of attention. They were pretty tedious to talk to as well. I've stated it before but I was hoping for something more trite and adventurous - like Baldur's Gate was. Needed more Baldur's Gate and less Torment, not that I appreciate having theological arguments with well-written NPCs but it never really goes in-depth and it's all pretty surface level stuff. But I did enjoy the gameplay some, even though it feel a bit too designed and I didn't like the stat system. In a game where stat and skill checks weren't a thing having stats that effected every facet of combat is great but in a game where stat and skill checks are a thing, I feel you need those god and dump stats so you can round out your party for certain situations. As it was designed everyone could move mountains with their unbelievable Might but they had the Resolve of a child during a sugar rush.
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# ? Sep 24, 2016 04:08 |
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By committee and in a hurry. First-draft ideas that didn't get much revision, according to Fenstermaker. http://www.rpgcodex.net/content.php?id=10231 quote:...the biggest thing separating the game from the heights of its potential is a simple lack of time and money. "Writing is rewriting" is a great quote about writing that I read that was written by somebody who never worked on a mid-budget video game. Most of the dialogue in Pillars is first-draft with a cursory editing pass. There was very little time for iterative improvement, especially later in development. Airfoil fucked around with this message at 06:31 on Sep 24, 2016 |
# ? Sep 24, 2016 06:23 |
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Jimbot posted:Yeah. The game did feel like it was written by a committee - especially with the companions. Durance and Weeping Mother seemed to get a lot of attention. They were pretty tedious to talk to as well. I'll kind of agree with you on Grieving Mother, but I found Durance to be really cool. Sure, he is a hateful racist for no reason, but that's part of why I like him, and the questline where you reveal to him the truth and/or the extent of his goddess's machinations was very, very satisfying.
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# ? Sep 24, 2016 09:55 |
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Vargs posted:Shadowrun: Dragonfall and Hong Kong were also better than PoE in every way and I highly recommend them to anyone here who hasn't given them a shot. That is wrong on so many levels.
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# ? Sep 24, 2016 14:26 |
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They were better Bioware games than PoE was. But PoE was a far better Black Isle game than Wasteland 2, so it balances out
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# ? Sep 24, 2016 17:41 |
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CommissarMega posted:I'll kind of agree with you on Grieving Mother, but I found Durance to be really cool. Sure, he is a hateful racist for no reason, but that's part of why I like him, and the questline where you reveal to him the truth and/or the extent of his goddess's machinations was very, very satisfying. I'll give you that. I just didn't like their dialogue paths. What he had to say was weird enough that I liked it but getting to the new stuff down the same path was a pain in the butt. Grieving Mother was worse because it was just a lot of fluff. Felt like I was talking to a Tim Burton character.
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# ? Sep 24, 2016 18:40 |
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# ? May 6, 2024 22:52 |
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Furism posted:That is wrong on so many levels. I don't know, the two later Shadowrun games are very, very good.
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# ? Sep 24, 2016 18:42 |