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Edits ahoy: Islatsosce Merpents I think this is the best I can do for this one unfortunately. Vampiric Caven This one OTOH I feel a lot better about especially w/r/t flavor.
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# ? Sep 18, 2016 19:28 |
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# ? Apr 26, 2024 09:55 |
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A heads-up to everyone that I'm starting to work on my results and I'll probably post them right around midnight, PST, so if you've got cards still bouncing around in your head, now's the time to either make them, or let me know you need a few more hours!
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# ? Sep 19, 2016 02:39 |
One last one, then, partially inspired by Zephirum's orb.. https://twitter.com/RoboRosewater/status/759822445389819904?lang=en
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# ? Sep 19, 2016 03:01 |
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Results Time! This was quite a list, especially for a first time back. I was worried that there wouldn't be much turnout, but I am glad to be proven wrong. Can't wait to see what else we've got in store for the future. As a disclaimer, There were enough great entries that I had to get pretty pedantic about things to properly trim down the field, including minor violations of color identity, and any card where I could think of any way to improve upon the final version mechanically. Third Place Rullor Dav, Mindspy by AJ Impy, based off of Rullor Dav Slavish devotion to the card as presented bore fruit very well here, while also keeping its power level and complexity well within reason. Sadly, the rather uninspired image and creature type kept it from being higher on this list. Second Place Hydratic Horse by Lottery of Babylon, based off of Horse Counter Horse. This is a brilliant, brilliant extrapolation of a statement with almost no information, and uses the wonderful counter/counter pun. I can only imagine how much fun this card would be in a deck with Judge's Familiar. And the 1st place card is something that struck me immediately as something I would need to give a spot to, no matter what came next. something that struck me not only as "I could see this printed", but as "why hasn't this been printed yet?". It's a masterwork not only within the context of fixing a RoMaRo card, but of card design in general. But first, some honorable mentions.
And the winner is... Festerpit by Anil Dasharez0ne, based on Myr Ulleuger! I wish I had the MtG vocabulary to describe just why I like this card so much. It's a dead ringer for older Magic design, for the rare occasion where you had no idea if it was designed top-down or bottom-up, but it worked spectacularly in either context. This is not only my favorite custom card in this contest, but that I've seen at all in recent memory. So, congratulations, Anil Dasharez0ne! You have the next choice! Please announce the theme and end date within 48 hours, if possible.
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# ? Sep 19, 2016 07:44 |
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Neat! The next theme is: Silver Bordered Shenanigans We're making un-cards! Come up with something weird and funny that could never be printed in a real set. Cards will be judged on:
Entries close Sunday, September 25th and I'll announce a winner then or the day after.
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# ? Sep 19, 2016 17:23 |
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# ? Sep 19, 2016 18:57 |
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First, a couple I thought of that don't need much in the way of visual editing. Edit Edited Jace to be even more full of hilarious greed-based mind games. girl dick energy fucked around with this message at 22:41 on Oct 2, 2016 |
# ? Sep 19, 2016 19:14 |
Hateful. Anyway! New in the latest set, UnPractical, Wizards is introducing the newest innovation in transform effects, eight sided cards! Made by collecting four cards and taping them together edge to edge, so you can fold them such that only one card is showing, this will let designers play with a new arena of shifting effects! I'm sure having four cards and some tape won't make shuffling difficult, but if it bothers you, use a checklist card. Front of the four cards: Back of those cards:
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# ? Sep 19, 2016 19:15 |
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Ashnod's Coupon, meet card name puns. girl dick energy fucked around with this message at 22:44 on Oct 2, 2016 |
# ? Sep 20, 2016 15:43 |
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self-explanatory really
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# ? Sep 20, 2016 23:30 |
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Approach if you dare, challenger, to see whose is supreme!
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# ? Sep 21, 2016 00:35 |
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Did somebody say "more terrible puns"? I think I heard somebody say "more terrible puns". girl dick energy fucked around with this message at 22:46 on Oct 2, 2016 |
# ? Sep 21, 2016 02:00 |
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Or, for extra annoyance, the near-illegible full art version: AJ_Impy fucked around with this message at 14:14 on Sep 21, 2016 |
# ? Sep 21, 2016 13:56 |
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I think this should specify the units for the weight.
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# ? Sep 21, 2016 17:35 |
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LupusAter posted:I think this should specify the units for the weight.
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# ? Sep 21, 2016 17:40 |
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I spent way more time on this image than the card deserves.
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# ? Sep 23, 2016 04:04 |
I really appreciate that those are all 2/2 bears.
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# ? Sep 23, 2016 06:15 |
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Mystic Mongol posted:I really appreciate that those are all 2/2 bears.
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# ? Sep 23, 2016 06:38 |
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A more dedicated man than I would have made the other 4 as well. A more dedicated man than I would have also made the border silver, but sadly. Dedication is not my strong suit.
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# ? Sep 23, 2016 06:47 |
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Two variations on the same theme:
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# ? Sep 23, 2016 07:05 |
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It being Sunday, here are your results! Runner-up: Functional Reprint by Poison Mushroom, because I got a sensible chuckle from the flavor text. Winner: Serra//Angel by Lottery of Babylon. Meld is fresh enough for riffing on it to be funny, and a split card that actually splits is a clever use of the frame. I especially like how it would play in limited - a Serra Angel that survives removal is incredibly strong, but with the major drawback that after it unmelds you won't have it in future games. Congratulations to Lottery of Babylon!
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# ? Sep 26, 2016 03:02 |
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I was really hoping one of those split cards (ha) was gonna win. It's a really clever concept.
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# ? Sep 26, 2016 03:14 |
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Auras for Noncreatures Enchant Land, Enchant Player, Enchant Artifact, and even more unique enchant lines. Show me what Auras can do when they're not giving enchanted creature +2/+2 or making enchanted creature unable to attack or block. There's a lot of design space here that rarely gets any attention. Cards that are only sometimes Auras are obviously great. Cards that turn noncreatures into creatures are permitted. You want to be careful with "Enchant permanent", since those Auras can still go on creatures and often will; if you're putting creature-specific clauses on your Aura like "has haste" or "can't attack or block", it's a good sign you've gone too far, but even more generic effects like "You control enchanted permanent" will most often just steal a big creature. I'm actually fine with enchanting creature cards that aren't on the battlefield (they're technically not creatures!) since that's done so rarely and is so different from just enchanting a creature, but if they just put that creature card onto the battlefield and become a regular "enchant creature" Aura afterward, maybe that's not quite such a good fit. As always, the more interesting your card is, the more leeway it gets. Submissions will be judged on inventiveness, balance, and being cool as heck. Let's wrap this up Sunday night.
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# ? Sep 26, 2016 15:55 |
Blue needs more removal. e: Urgh, it was two mana land destruction. I had to toss nonland on there. Mystic Mongol fucked around with this message at 06:04 on Sep 30, 2016 |
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# ? Sep 26, 2016 18:08 |
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Let's hearken back to something iconic from the very beginning.. Not entirely a new concept: Soulfire Grand Master did something similar for instants and sorceries whilst Sydri, Galvanic Genius can do it for artifacts if she turns them into creatures first, but putting lifelink and deathtouch on noncreatures is both viable and can cause all sorts of nastiness. Planeswalkers which deal damage love this, and there are quite a few damage-dealing lands such as Desert or Keldon Necropolis which get that much better. Stick it on an Aether Flash, run indestructible or regenerating creatures. Make Talon of Pain into a self-replenishing pinger. Nullify the drawback from Torture Chamber.Speed up Five-Alarm Fire. Plonk it on Caltrops or Lightmine Field for maximum Moating. All this and more!
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# ? Sep 26, 2016 19:19 |
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I started with "enchant enchantment because it sounded silly... and ended up with something I'd probably actually play. There's not a lot of precedent for the mana cost on something like this. Indestructibility hits any permanent, but is too expensive to be playable in anything but limited. W felt far too low for a source of indestructible. Copy Enchantment has a lot of ways you can abuse it coming with actually having two of whatever you're copying, and WW would make it almost unplayable on anything except white anthems. So 1W it is! This one doesn't need much introduction, I think. Sometimes a card is just a little too powerful, but the concept is too good to throw away. It's an Artifact Enchantment (Enchantment Artifact?) to make it extra vulnerable to removal, and it's 1U instead of U so it doesn't just give the most degenerate combos 8 copies of Voltaic. girl dick energy fucked around with this message at 21:45 on Sep 26, 2016 |
# ? Sep 26, 2016 21:33 |
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# ? Sep 26, 2016 21:50 |
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I know the mechanic was previously colorless, but I really don't want to drag Maro's color theory into this...
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# ? Sep 27, 2016 03:59 |
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BagOfDucks posted:
Leyline of Singularity was blue, legendariness manipulation seems about right there.
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# ? Sep 27, 2016 12:48 |
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I was worried at first that this was too narrow/dry a contest theme. Then the first day's entries blew me away. Now activity's dried up and I'm back to thinking it was too narrow. There's still a couple days left to make some sweet Auras!
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# ? Sep 30, 2016 23:06 |
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Well now I feel bad. How about an enchantment counterspell? It's basically a Remand that doesn't cycle, but I think it balances out with delaying the spell, or possibly hard-countering it, if the player doesn't have enchantment removal. Because who the gently caress needs Leyline of Sanctity? The costing is a little weird, but I think it's justified, since it doesn't actually stop burn or discard spells, it just copies them. There's probably also shenanigans to be had with using self-targeting spells. girl dick energy fucked around with this message at 00:48 on Oct 1, 2016 |
# ? Oct 1, 2016 00:35 |
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Nothing too crazy, just an interesting choice and a loose thematic homage to a famous reserved card. e:tweaks Zephirum fucked around with this message at 02:54 on Oct 1, 2016 |
# ? Oct 1, 2016 01:29 |
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Poison Mushroom posted:Well now I feel bad. this doesn't do what you think it does, it would need to be templated like Spell Queller to do what you want
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# ? Oct 1, 2016 01:43 |
Although that DOES give me an idea for a spell designed to stop multiple counterspells. Like, if someone removed soul your creature and then you played a giant growth on something and they countered that too. Or... flusterstorm? Or any other of the ones of totally legitimate reasons for a bunch of enemy counterspells to be on the stack and relevant at the same time. That shoooooould stick around long enough to protect the bottom spell on the stack (that you'd presumably cast it on) although it could be counter'd itself.
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# ? Oct 1, 2016 01:54 |
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I made the most narrow Animate Dead to ever exist.
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# ? Oct 1, 2016 02:08 |
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I love the idea of a player enchantment that's both a boon and a bother.
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# ? Oct 1, 2016 02:08 |
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JimsonTheBetrayer posted:
in the vast majority of games this is pure upside, although not really worth 2UUU
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# ? Oct 1, 2016 02:11 |
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Elyv posted:in the vast majority of games this is pure upside, although not really worth 2UUU My concern is how to handle the conflicts of Draw 2 Discard 3 when they only have 2 cards in hand.
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# ? Oct 1, 2016 02:18 |
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JimsonTheBetrayer posted:My concern is how to handle the conflicts of Draw 2 Discard 3 when they only have 2 cards in hand. I believe the rule is you do as much as you can. So you draw two, and discard your whole hand. The same way that if you get hit with hymn of tourach when you only have one card in hand, you just discard that card.
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# ? Oct 1, 2016 02:21 |
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# ? Apr 26, 2024 09:55 |
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JimsonTheBetrayer posted:My concern is how to handle the conflicts of Draw 2 Discard 3 when they only have 2 cards in hand. I see draw 2 discard 1, draw 1 discard 1, and draw 3 discard 3.
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# ? Oct 1, 2016 02:22 |