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Why is the diplo/trading UI so bad? You really have to go into each civ one at a time and memorize or write down what they each have? Also you can't see the total food needed for growth but there's a mechanic where you can clear food resources for a lump sum of food in a city?
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# ? Sep 30, 2016 22:33 |
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# ? Apr 28, 2024 03:31 |
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RBA Starblade posted:How many of you guys play Civ in multi? I used to with friends, but switched to AI team comp stomps because I typically took a friend out in the ancient era because I was for some reason the only one with an army. Not many, but there is a steam group. I think some goons still play MP. Sadly it doesn't make for a great MP game, partly because of balance issues, partly because of technical issues, and partly because it's a huge investment of time compared to say an RTS. That said, PBEM is great fun. The steam group is here: http://steamcommunity.com/groups/goonciv It's pretty inactive but I'm sure it'll see more action after Civ 6 released. Btw I've been struggling to keep up with all the content so if anyone has anything to add to the OP, just PM me and I'll stick it in.
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# ? Sep 30, 2016 22:35 |
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Eiba posted:Watching the Yogscast play this game has been interesting. They're usually pretty bumbling but fairly amusing. But here they decided to play Norway and roleplay it, so they immediately researched sailing, built a longship, and started looking for targets. Their longship did get pretty beat up in the process, ancient walls, a slinger or galley probably could protect it. Of course if they attacked with multiple longships, that might be different. Still, it implies that if you settle your capital on the coast you probably shouldn't neglect naval defenses.
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# ? Sep 30, 2016 22:53 |
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I also assume that melee boats attacking a city would also have to take on a garrisoned melee unit? It's kind of a thing that cities are not strong unless you spend money on defences for them. it's just that the vikings literally get the longship as a replacement for galleys so it was right out of the gate and britain had absolutely no defences at all. Possibly a flaw with the AI but I suppose many players would probably not expect to get ninjad by a single galley.
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# ? Sep 30, 2016 22:55 |
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If you can build a harbour with a slightly-inland city anyway, what's the advantage of actually settling on the coast? Sounds like it just makes your city vulnerable to naval attack with no real gain. (I haven't been watching any videos so I'm guessing here)
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# ? Sep 30, 2016 23:02 |
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OwlFancier posted:I also assume that melee boats attacking a city would also have to take on a garrisoned melee unit? It's kind of a thing that cities are not strong unless you spend money on defences for them. it's just that the vikings literally get the longship as a replacement for galleys so it was right out of the gate and britain had absolutely no defences at all. This is the kind of thing I'm happy to chalk up to "they're only playing on Prince". The player should expect to be the most competent military commander on that difficulty, by a long shot. The real question then becomes, what are the higher difficulty levels like?
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# ? Sep 30, 2016 23:05 |
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JeremoudCorbynejad posted:If you can build a harbour with a slightly-inland city anyway, what's the advantage of actually settling on the coast? Sounds like it just makes your city vulnerable to naval attack with no real gain.
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# ? Sep 30, 2016 23:16 |
JeremoudCorbynejad posted:If you can build a harbour with a slightly-inland city anyway, what's the advantage of actually settling on the coast? Sounds like it just makes your city vulnerable to naval attack with no real gain. Also, I haven't seen this become relevant at all, but the devs said you can't complete a siege of a city on the coast without controlling the sea as well. A siege prevents a city from healing and you get it if all the tiles surrounding the city are in your units zone of control. So basically if you're assaulting a coastal city from the land only, you will not be able to prevent it from healing a little bit every turn. Though this made no difference in Quill18's assault on Madrid in his Rome game. But on the other hand, outside of the ridiculously early longboat rush, settling right on the coast doesn't seem like it makes you that vulnerable. You'd have to have really badly neglected ranged units to let some ships plink away at a city, while the city heals. Poil posted:I think you get a bonus to housing if you do. +3 maybe? Eiba fucked around with this message at 23:33 on Sep 30, 2016 |
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# ? Sep 30, 2016 23:29 |
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Evolution of Civ VI music from ancient to modern era. This is really cool. https://www.youtube.com/watch?v=sFlxSgOEZrk The Human Crouton fucked around with this message at 00:44 on Oct 1, 2016 |
# ? Oct 1, 2016 00:36 |
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The Human Crouton posted:Evolution of Civ VI music from ancient to modern era. This is really cool. I believe you can hear some of it at the start of this video. It's an older build, but the player doesn't talk over it at all and there's more examples of music scattered throughout the 2:14:42 run time. Plenty of the individual civ themes, but there's also some pieces in there that seem like they might be tied to civs without being their themes. For instance, at a couple of spots like this, you can hear The Arkansas Traveler which is pretty clearly an American song, but not the "Hard Times Come Again No More" of its main theme in the game. Not sure if they'll evolve in game, too.
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# ? Oct 1, 2016 01:16 |
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The Human Crouton posted:Evolution of Civ VI music from ancient to modern era. This is really cool. Why do we have to wait until the 21st? This is phenomenal.
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# ? Oct 1, 2016 01:17 |
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The Human Crouton posted:Evolution of Civ VI music from ancient to modern era. This is really cool. Wow. This is brilliant!
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# ? Oct 1, 2016 01:47 |
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The Human Crouton posted:Evolution of Civ VI music from ancient to modern era. This is really cool. Really glad they brought this back from Civ 4 and made it better
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# ? Oct 1, 2016 01:58 |
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So I've been watching Quill's Rome game and the official streams and here is what I don't understand; why aren't they building ranged? There's nothing obvious to me to make a couple melee and some ranged not still be the best war configuration. Sure, cavalry now have an easier time to getting to them but that on it's own cannot be the only reason. Quill eventually did make some ranged after he took like, 3 cities but only because of walls, I think.
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# ? Oct 1, 2016 02:15 |
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Failboattootoot posted:So I've been watching Quill's Rome game and the official streams and here is what I don't understand; why aren't they building ranged? There's nothing obvious to me to make a couple melee and some ranged not still be the best war configuration. Sure, cavalry now have an easier time to getting to them but that on it's own cannot be the only reason. Quill eventually did make some ranged after he took like, 3 cities but only because of walls, I think. Well for Quill I'm sure he just wanted to spam his unique unit. Can't speak for the devs though.
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# ? Oct 1, 2016 02:18 |
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I've watched a few hours of footage now, and I have to ask, are you meant to be as bloodthirsty as these YouTube personalities are? They're spitting on diplomacy like it ain't no thing
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# ? Oct 1, 2016 02:32 |
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Jay Rust posted:I've watched a few hours of footage now, and I have to ask, are you meant to be as bloodthirsty as these YouTube personalities are? They're spitting on diplomacy like it ain't no thing It's probably because combat is a little more exciting to show off for a video show than diplomacy. That said, in Beyond Earth Rising Tide's diplomacy system, I was able to use its diplomatic captial system to totally break the game and rake in double science, so...
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# ? Oct 1, 2016 03:07 |
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Midnightghoul posted:Really glad they brought this back from Civ 4 and made it better the people are the heroes now...
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# ? Oct 1, 2016 03:07 |
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Speedball posted:It's probably because combat is a little more exciting to show off for a video show than diplomacy. Probably. I think I'd really enjoy building up a bunch of cities with all the district placements and planning to be done but I don't think I'd want to subject to people watching me do that for dozens of turns in peace. Magil Zeal fucked around with this message at 03:48 on Oct 1, 2016 |
# ? Oct 1, 2016 03:35 |
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Phobophilia posted:the people are That song always stressed me out hardcore. It didn't help that it was usually playing while I was desperately trying to gain air superiority.
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# ? Oct 1, 2016 03:35 |
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The modern Civ 4 music basically made it feel like the world was just in some sort of hellwar to me.
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# ? Oct 1, 2016 04:14 |
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Phobophilia posted:the people are Behemoth pulls the peasants' plow In Civ V I would just put on the Koyaanisqatsi soundtrack when I entered the modern age. Going back, the Civ 3 modern age jazz-rock thing is hilarious https://www.youtube.com/watch?v=MPe5an9VltI
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# ? Oct 1, 2016 04:17 |
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Gorelab posted:The modern Civ 4 music basically made it feel like the world was just in some sort of hellwar to me. https://www.youtube.com/watch?v=7pRLyyFdDjg: the pace of modern life is grinding the humanity out of every level of society https://www.youtube.com/watch?v=oH3HQqEEz6U the world is a crushing polluted hellscape and life may be exterminated by nukes at any moment https://www.youtube.com/watch?v=9P5JVAuKcGE mechanization is destroying the world and airships are overhead https://www.youtube.com/watch?v=Tx1ktwTcPz0 earth is a stagnating waste of radiation and chemicals over which the wealthy preside in glass towers https://www.youtube.com/watch?v=KaRWebYmVVM TANKS. PLANES. BOMBS. Hope? NO. https://www.youtube.com/watch?v=kfKEdXlbIqw the tediousness of existence is imperiled by wanton scientific advancement https://www.youtube.com/watch?v=OnF5rdJ1oWQ the vestiges of the old world are thinly repeated, but modernity looms malevolently https://www.youtube.com/watch?v=B8VwjfCGAqE your only hope is to kill; to kill is to lose your soul https://www.youtube.com/watch?v=Dqb72VdRCYw all man's cities are dust and history was for naught https://www.youtube.com/watch?v=_HB6oWcwqHs from the seeds of hope among the irradiated wastes we will reap a crop of human misery
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# ? Oct 1, 2016 04:47 |
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Eiba posted:So is there any penalty at all to discourage infinite city spam? Everything I keep reading suggests that tall is the weaker option in this, and even going tall will be 6 or 7 cities as opposed to 10 to 13.
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# ? Oct 1, 2016 04:49 |
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The Human Crouton posted:Evolution of Civ VI music from ancient to modern era. This is really cool. That is really badass.
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# ? Oct 1, 2016 07:55 |
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I'm kind of disappointed that it stays Classical influenced even up to modern. Maybe I'm crazy, but I think they had to opportunity to go crazy with different musical styles, while still keeping the "growing melody" aspect of it.
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# ? Oct 1, 2016 08:09 |
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modern era should have been edm remix version imo
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# ? Oct 1, 2016 08:11 |
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General Morden posted:modern era should have been edm remix version imo future era is nightcore
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# ? Oct 1, 2016 08:16 |
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Banana Man posted:Everything I keep reading suggests that tall is the weaker option in this, and even going tall will be 6 or 7 cities as opposed to 10 to 13. I hope the districts system will make this more interesting than having a lot of cities in civ 5, because wide in civ 5 just meant having to babysit a bunch of cities while you queued up the same 10+ buildings that they needed to get up to speed and it was really boring to me.
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# ? Oct 1, 2016 08:40 |
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Modern era should be civ dependent metal. More games need Mongolian folk metal. Red Bones posted:I hope the districts system will make this more interesting than having a lot of cities in civ 5, because wide in civ 5 just meant having to babysit a bunch of cities while you queued up the same 10+ buildings that they needed to get up to speed and it was really boring to me.
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# ? Oct 1, 2016 08:54 |
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Speedball posted:It's probably because combat is a little more exciting to show off for a video show than diplomacy. Also they're locked to Prince difficulty so if someone takes something you want you can take it from them, and if someone gets upset and declares on you then you can laugh and squash them like a bug.
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# ? Oct 1, 2016 08:57 |
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While I love the idea of evolving the music throughout the time periods, I really hope there will also be variation in terms of songs because I don't think I want to hear the same melody played over and over throughout an entire game. Even if the arrangement evolves.
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# ? Oct 1, 2016 09:08 |
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Poil posted:Modern era should be civ dependent metal. More games need Mongolian folk metal. i long for japan's future era music to be the composer loving around with vocaloids
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# ? Oct 1, 2016 09:08 |
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Bring back el grillo.
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# ? Oct 1, 2016 09:10 |
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The White Dragon posted:i long for japan's future era music to be the composer loving around with vocaloids
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# ? Oct 1, 2016 10:23 |
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Speaking of Japan, it's funny how their unique building is a replacement for the factory. Electronics factory two eras before you can research computers, sure why not?
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# ? Oct 1, 2016 10:33 |
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Kassad posted:Speaking of Japan, it's funny how their unique building is a replacement for the factory. Electronics factory in the early industrial era, sure why not? It's thematically strange, but I think it acts just like a factory until you research electronics. Once you do that, the electric bonuses for the electronics factory kicks in.
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# ? Oct 1, 2016 10:41 |
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Poil posted:Based on what I've seen so far tech still seems a bit too fast and production is slow as hell. But don't worry, Firaxis are famed for their regular patching and dedication to game balance.
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# ? Oct 1, 2016 11:13 |
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Kassad posted:Speaking of Japan, it's funny how their unique building is a replacement for the factory. Electronics factory two eras before you can research computers, sure why not? You, uh. You do realise radios and telegraphs (particularly telegraphs) were around for decades before computers were a thing, right?
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# ? Oct 1, 2016 14:08 |
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# ? Apr 28, 2024 03:31 |
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I'll give you that, although I'm honestly not thinking of telegraphs when I talk about electronics. But in the context of Japan, it's clearly a reference to the rise of consumer electronics and video game companies after WW2. It just seems like a funny anachronism, I'm not saying it's a big deal. Also, I didn't know about that: The Human Crouton posted:It's thematically strange, but I think it acts just like a factory until you research electronics. Once you do that, the electric bonuses for the electronics factory kicks in.
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# ? Oct 1, 2016 15:04 |