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Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes
Why is the diplo/trading UI so bad? You really have to go into each civ one at a time and memorize or write down what they each have? :psyboom:

Also you can't see the total food needed for growth but there's a mechanic where you can clear food resources for a lump sum of food in a city? :suicide:

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Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

RBA Starblade posted:

How many of you guys play Civ in multi? I used to with friends, but switched to AI team comp stomps because I typically took a friend out in the ancient era because I was for some reason the only one with an army.

Not many, but there is a steam group. I think some goons still play MP. Sadly it doesn't make for a great MP game, partly because of balance issues, partly because of technical issues, and partly because it's a huge investment of time compared to say an RTS.

That said, PBEM is great fun.

The steam group is here: http://steamcommunity.com/groups/goonciv It's pretty inactive but I'm sure it'll see more action after Civ 6 released.

Btw I've been struggling to keep up with all the content so if anyone has anything to add to the OP, just PM me and I'll stick it in.

Magil Zeal
Nov 24, 2008

Eiba posted:

Watching the Yogscast play this game has been interesting. They're usually pretty bumbling but fairly amusing. But here they decided to play Norway and roleplay it, so they immediately researched sailing, built a longship, and started looking for targets.

Unfortunately for Victoria, she was on the next island over and... they basically took London with a single longship. It was pretty funny, though slightly worrying as it's not clear what the English could have done to stop them.

Their longship did get pretty beat up in the process, ancient walls, a slinger or galley probably could protect it. Of course if they attacked with multiple longships, that might be different. Still, it implies that if you settle your capital on the coast you probably shouldn't neglect naval defenses.

OwlFancier
Aug 22, 2013

I also assume that melee boats attacking a city would also have to take on a garrisoned melee unit? It's kind of a thing that cities are not strong unless you spend money on defences for them. it's just that the vikings literally get the longship as a replacement for galleys so it was right out of the gate and britain had absolutely no defences at all.

Possibly a flaw with the AI but I suppose many players would probably not expect to get ninjad by a single galley.

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.
If you can build a harbour with a slightly-inland city anyway, what's the advantage of actually settling on the coast? Sounds like it just makes your city vulnerable to naval attack with no real gain.

(I haven't been watching any videos so I'm guessing here)

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

OwlFancier posted:

I also assume that melee boats attacking a city would also have to take on a garrisoned melee unit? It's kind of a thing that cities are not strong unless you spend money on defences for them. it's just that the vikings literally get the longship as a replacement for galleys so it was right out of the gate and britain had absolutely no defences at all.

Possibly a flaw with the AI but I suppose many players would probably not expect to get ninjad by a single galley.

This is the kind of thing I'm happy to chalk up to "they're only playing on Prince". The player should expect to be the most competent military commander on that difficulty, by a long shot.

The real question then becomes, what are the higher difficulty levels like?

Poil
Mar 17, 2007

JeremoudCorbynejad posted:

If you can build a harbour with a slightly-inland city anyway, what's the advantage of actually settling on the coast? Sounds like it just makes your city vulnerable to naval attack with no real gain.

(I haven't been watching any videos so I'm guessing here)
I think you get a bonus to housing if you do. +3 maybe?

Eiba
Jul 26, 2007


JeremoudCorbynejad posted:

If you can build a harbour with a slightly-inland city anyway, what's the advantage of actually settling on the coast? Sounds like it just makes your city vulnerable to naval attack with no real gain.

(I haven't been watching any videos so I'm guessing here)
Well there's a eureka for sailing for settling on the coast. Also the harbor can be a fairly significant investment- a city can only build so many districts based on population, and each district increases the cost of subsequent ones, so you might not want to just casually put out a harbor if you don't need to.

Also, I haven't seen this become relevant at all, but the devs said you can't complete a siege of a city on the coast without controlling the sea as well. A siege prevents a city from healing and you get it if all the tiles surrounding the city are in your units zone of control.

So basically if you're assaulting a coastal city from the land only, you will not be able to prevent it from healing a little bit every turn. Though this made no difference in Quill18's assault on Madrid in his Rome game.

But on the other hand, outside of the ridiculously early longboat rush, settling right on the coast doesn't seem like it makes you that vulnerable. You'd have to have really badly neglected ranged units to let some ships plink away at a city, while the city heals.

Poil posted:

I think you get a bonus to housing if you do. +3 maybe?
Coast without fresh water has a total housing cap of 3 to start. Inland without fresh water is 2. So I guess that's +1, but I don't know if that bonus applies in addition to the fresh water bonus (if a city on a river mouth is better than a city further up the river). Edit: It seems to be +1 for coastal water or +3 for fresh water. If you have access to fresh water there's no housing advantage to being directly on the coast too. But the +1 is certainly a lot better than nothing if you have no fresh water nearby.

Eiba fucked around with this message at 23:33 on Sep 30, 2016

The Human Crouton
Sep 20, 2002

Evolution of Civ VI music from ancient to modern era. This is really cool.

https://www.youtube.com/watch?v=sFlxSgOEZrk

The Human Crouton fucked around with this message at 00:44 on Oct 1, 2016

Hogama
Sep 3, 2011

The Human Crouton posted:

Evolution of Civ VI music from ancient to modern era. This is really cool.

https://www.youtube.com/watch?v=sFlxSgOEZrk
As mentioned in the comments, that's not the main Civ VI theme "Sogno di Volare"
I believe you can hear some of it at the start of this video.
It's an older build, but the player doesn't talk over it at all and there's more examples of music scattered throughout the 2:14:42 run time.
Plenty of the individual civ themes, but there's also some pieces in there that seem like they might be tied to civs without being their themes.
For instance, at a couple of spots like this, you can hear The Arkansas Traveler which is pretty clearly an American song, but not the "Hard Times Come Again No More" of its main theme in the game.

Not sure if they'll evolve in game, too.

Aerdan
Apr 14, 2012

Not Dennis NEDry

The Human Crouton posted:

Evolution of Civ VI music from ancient to modern era. This is really cool.

https://www.youtube.com/watch?v=sFlxSgOEZrk

Why do we have to wait until the 21st? This is phenomenal.

Lord Hypnostache
Nov 6, 2009

OATHBREAKER

The Human Crouton posted:

Evolution of Civ VI music from ancient to modern era. This is really cool.

https://www.youtube.com/watch?v=sFlxSgOEZrk

Wow. This is brilliant!

Midnightghoul
Oct 1, 2003

COME ON DON'T BE SCURRED

The Human Crouton posted:

Evolution of Civ VI music from ancient to modern era. This is really cool.

https://www.youtube.com/watch?v=sFlxSgOEZrk

Really glad they brought this back from Civ 4 and made it better

Failboattootoot
Feb 6, 2011

Enough of this nonsense. You are an important mayor and this absurd contraption has wasted enough of your time.
So I've been watching Quill's Rome game and the official streams and here is what I don't understand; why aren't they building ranged? There's nothing obvious to me to make a couple melee and some ranged not still be the best war configuration. Sure, cavalry now have an easier time to getting to them but that on it's own cannot be the only reason. Quill eventually did make some ranged after he took like, 3 cities but only because of walls, I think.

Magil Zeal
Nov 24, 2008

Failboattootoot posted:

So I've been watching Quill's Rome game and the official streams and here is what I don't understand; why aren't they building ranged? There's nothing obvious to me to make a couple melee and some ranged not still be the best war configuration. Sure, cavalry now have an easier time to getting to them but that on it's own cannot be the only reason. Quill eventually did make some ranged after he took like, 3 cities but only because of walls, I think.

Well for Quill I'm sure he just wanted to spam his unique unit. Can't speak for the devs though.

Jay Rust
Sep 27, 2011

I've watched a few hours of footage now, and I have to ask, are you meant to be as bloodthirsty as these YouTube personalities are? They're spitting on diplomacy like it ain't no thing

Speedball
Apr 15, 2008

Jay Rust posted:

I've watched a few hours of footage now, and I have to ask, are you meant to be as bloodthirsty as these YouTube personalities are? They're spitting on diplomacy like it ain't no thing

It's probably because combat is a little more exciting to show off for a video show than diplomacy.

That said, in Beyond Earth Rising Tide's diplomacy system, I was able to use its diplomatic captial system to totally break the game and rake in double science, so...

Phobophilia
Apr 26, 2008

by Hand Knit

Midnightghoul posted:

Really glad they brought this back from Civ 4 and made it better

the people are

the heroes now...

Magil Zeal
Nov 24, 2008

Speedball posted:

It's probably because combat is a little more exciting to show off for a video show than diplomacy.

Probably. I think I'd really enjoy building up a bunch of cities with all the district placements and planning to be done but I don't think I'd want to subject to people watching me do that for dozens of turns in peace.

Magil Zeal fucked around with this message at 03:48 on Oct 1, 2016

Brawnfire
Jul 13, 2004

🎧Listen to Cylindricule!🎵
https://linktr.ee/Cylindricule

Phobophilia posted:

the people are

the heroes now...

That song always stressed me out hardcore. It didn't help that it was usually playing while I was desperately trying to gain air superiority.

Gorelab
Dec 26, 2006

The modern Civ 4 music basically made it feel like the world was just in some sort of hellwar to me.

CharlieFoxtrot
Mar 27, 2007

organize digital employees



Phobophilia posted:

the people are

the heroes now...

Behemoth pulls the peasants' plow

In Civ V I would just put on the Koyaanisqatsi soundtrack when I entered the modern age.

Going back, the Civ 3 modern age jazz-rock thing is hilarious

https://www.youtube.com/watch?v=MPe5an9VltI

Brawnfire
Jul 13, 2004

🎧Listen to Cylindricule!🎵
https://linktr.ee/Cylindricule

Gorelab posted:

The modern Civ 4 music basically made it feel like the world was just in some sort of hellwar to me.



https://www.youtube.com/watch?v=7pRLyyFdDjg: the pace of modern life is grinding the humanity out of every level of society

https://www.youtube.com/watch?v=oH3HQqEEz6U the world is a crushing polluted hellscape and life may be exterminated by nukes at any moment

https://www.youtube.com/watch?v=9P5JVAuKcGE mechanization is destroying the world and airships are overhead

https://www.youtube.com/watch?v=Tx1ktwTcPz0 earth is a stagnating waste of radiation and chemicals over which the wealthy preside in glass towers

https://www.youtube.com/watch?v=KaRWebYmVVM TANKS. PLANES. BOMBS. Hope? NO.

https://www.youtube.com/watch?v=kfKEdXlbIqw the tediousness of existence is imperiled by wanton scientific advancement

https://www.youtube.com/watch?v=OnF5rdJ1oWQ the vestiges of the old world are thinly repeated, but modernity looms malevolently

https://www.youtube.com/watch?v=B8VwjfCGAqE your only hope is to kill; to kill is to lose your soul

https://www.youtube.com/watch?v=Dqb72VdRCYw all man's cities are dust and history was for naught

https://www.youtube.com/watch?v=_HB6oWcwqHs from the seeds of hope among the irradiated wastes we will reap a crop of human misery

Banana Man
Oct 2, 2015

mm time 2 gargle piss and shit

Eiba posted:

So is there any penalty at all to discourage infinite city spam?

I was trying to work it out and couldn't find a major one. Settlers have an increasing cost the more you've built, and districts have an increasing cost the more you built, but does the number of cities matter? It seems like it's always worthwhile to throw out an extra settler to fill any gaps you can find, as even a really bad city seems to be purely beneficial, no matter how marginal that benefit may be. Settlers would have to get pretty drat expensive to discourage city spamming.

Luxuries get distributed to the four cities that need them most, but tiny cities don't need many luxuries to remain happy, so they wouldn't get allocated any at the cost of core cities.

Everything I keep reading suggests that tall is the weaker option in this, and even going tall will be 6 or 7 cities as opposed to 10 to 13.

Zulily Zoetrope
Jun 1, 2011

Muldoon

The Human Crouton posted:

Evolution of Civ VI music from ancient to modern era. This is really cool.

https://www.youtube.com/watch?v=sFlxSgOEZrk

That is really badass.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
I'm kind of disappointed that it stays Classical influenced even up to modern. Maybe I'm crazy, but I think they had to opportunity to go crazy with different musical styles, while still keeping the "growing melody" aspect of it.

General Morden
Mar 3, 2013

GOTTA HAVE THAT PAX BISONICA
modern era should have been edm remix version imo

Raserys
Aug 22, 2011

IT'S YA BOY

General Morden posted:

modern era should have been edm remix version imo

future era is nightcore

Red Bones
Aug 9, 2012

"I think he's a bad enough person to stay ghost through his sheer love of child-killing."

Banana Man posted:

Everything I keep reading suggests that tall is the weaker option in this, and even going tall will be 6 or 7 cities as opposed to 10 to 13.

I hope the districts system will make this more interesting than having a lot of cities in civ 5, because wide in civ 5 just meant having to babysit a bunch of cities while you queued up the same 10+ buildings that they needed to get up to speed and it was really boring to me.

Poil
Mar 17, 2007

Modern era should be civ dependent metal. More games need Mongolian folk metal. :colbert:


Red Bones posted:

I hope the districts system will make this more interesting than having a lot of cities in civ 5, because wide in civ 5 just meant having to babysit a bunch of cities while you queued up the same 10+ buildings that they needed to get up to speed and it was really boring to me.
Based on what I've seen so far tech still seems a bit too fast and production is slow as hell. :(

IcePhoenix
Sep 18, 2005

Take me to your Shida

Speedball posted:

It's probably because combat is a little more exciting to show off for a video show than diplomacy.

Also they're locked to Prince difficulty so if someone takes something you want you can take it from them, and if someone gets upset and declares on you then you can laugh and squash them like a bug.

Leinadi
Sep 14, 2009
While I love the idea of evolving the music throughout the time periods, I really hope there will also be variation in terms of songs because I don't think I want to hear the same melody played over and over throughout an entire game. Even if the arrangement evolves.

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

Poil posted:

Modern era should be civ dependent metal. More games need Mongolian folk metal. :colbert:

i long for japan's future era music to be the composer loving around with vocaloids

Overminty
Mar 16, 2010

You may wonder what I am doing while reading your posts..

Bring back el grillo.

Poil
Mar 17, 2007

The White Dragon posted:

i long for japan's future era music to be the composer loving around with vocaloids
That would be very appropriate. Especially if it tied in with the leader screen somehow.

Kassad
Nov 12, 2005

It's about time.
Speaking of Japan, it's funny how their unique building is a replacement for the factory. Electronics factory two eras before you can research computers, sure why not?

The Human Crouton
Sep 20, 2002

Kassad posted:

Speaking of Japan, it's funny how their unique building is a replacement for the factory. Electronics factory in the early industrial era, sure why not?

It's thematically strange, but I think it acts just like a factory until you research electronics. Once you do that, the electric bonuses for the electronics factory kicks in.

Gort
Aug 18, 2003

Good day what ho cup of tea

Poil posted:

Based on what I've seen so far tech still seems a bit too fast and production is slow as hell. :(

But don't worry, Firaxis are famed for their regular patching and dedication to game balance.

Aerdan
Apr 14, 2012

Not Dennis NEDry

Kassad posted:

Speaking of Japan, it's funny how their unique building is a replacement for the factory. Electronics factory two eras before you can research computers, sure why not?

You, uh. You do realise radios and telegraphs (particularly telegraphs) were around for decades before computers were a thing, right?

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Kassad
Nov 12, 2005

It's about time.
I'll give you that, although I'm honestly not thinking of telegraphs when I talk about electronics. But in the context of Japan, it's clearly a reference to the rise of consumer electronics and video game companies after WW2. It just seems like a funny anachronism, I'm not saying it's a big deal.

Also, I didn't know about that:

The Human Crouton posted:

It's thematically strange, but I think it acts just like a factory until you research electronics. Once you do that, the electric bonuses for the electronics factory kicks in.

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