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Ok, I didn't realise that. I used it and went with ymgve's approach, then went crazy with it and used every single node and maxed out instructions for a couple of them. 2115/9/103 and I'm totally free of this game.
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# ? May 22, 2016 05:24 |
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# ? Apr 28, 2024 22:09 |
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I solved sequence sorter earlier today. I didn't make any progress until I realized (hint:) how to output the solution (more explicit:) without doing exactly what the instructions suggest. Totally explicit: I do not sort the sequence, just move it between stacks while remembering the smallest value, then outputting it, moving the sequence (now one value shorter) back to the first stack, keep doing that until there's no more, then doing the next sequence. Had a 4 node solution going but then that 00 last sequence made it lock up. I needed ONE more line in the center node to fix that. Couldn't get it, had to use a fifth node and a ton of extra instructions. 2321/5/65 No one on my list has this solved, even though I don't have nearly the best scores in any other advanced puzzle. The TIS steam group is invite only, but I'm in the Spacechem and Infinifactory ones if anyone wants to add me.
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# ? Jul 14, 2016 04:50 |
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NEW ZACHTRONICS GAME ANNOUNCED https://www.youtube.com/watch?v=C5TbHcK_qvE It's like TIS-100 and Kohctpyktop had a baby.
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# ? Sep 12, 2016 23:56 |
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I'm dreading/excited about this.
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# ? Sep 12, 2016 23:59 |
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Cool, there's a little Ruckingenur in there also, its like the Zachtronics megamix.
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# ? Sep 13, 2016 00:03 |
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When TIS-100 came out, I called it horrifying. I was wrong. This is horrifying. This is 4th year EE signal processing somehow in video game form. Just. No. Why? And why do I want to preorder it?
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# ? Sep 13, 2016 00:05 |
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I'm starting to think Zachtronics has it in for me, my backlog, and the remaining grey matter in my skull.
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# ? Sep 13, 2016 00:17 |
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Hmm, will I spend $40 preordering a game about programming DSPs so I can get a printed manual? Let me ponder a bit to not seem so eager. Yes, yes I suppose I will.
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# ? Sep 13, 2016 00:20 |
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Oh god, they made Micro-controllers 101 into a game. Why am I mildly excited for this?
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# ? Sep 13, 2016 00:21 |
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I preordered the one with the manual
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# ? Sep 13, 2016 00:32 |
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SupSuper posted:NEW ZACHTRONICS GAME ANNOUNCED Aw yiss, thank you for posting this and glad I saw it in time. I snagged one of those nice manuals too.
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# ? Sep 13, 2016 01:10 |
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It looks like the maximization metrics for leaderboards are in universe, power used and production cost. I can't wait to get shamed by what actual experts can put together with simple ICs and paperclips while I am hacking solutions together from over complicated microcontroller schemes.
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# ? Sep 13, 2016 01:20 |
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SHENZHEN I/O by Zachtronics. Just. No. Why? And why do I want to preorder it?
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# ? Sep 13, 2016 01:23 |
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I have the strangest boner. edit: pre-ordered, excited to play this at work like I did TIS-100. ErIog fucked around with this message at 02:26 on Sep 13, 2016 |
# ? Sep 13, 2016 02:04 |
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This is seriously my jam. Why is it not October yet.
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# ? Sep 13, 2016 02:20 |
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Can someone explain what that circuit is doing, because I'm kind of at a loss.
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# ? Sep 13, 2016 03:31 |
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Dr. Arbitrary posted:Can someone explain what that circuit is doing, because I'm kind of at a loss. It looks like it's supposed to be animating the stuff on that display, but without having played the game it's a little hard to tell.
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# ? Sep 13, 2016 04:42 |
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I'm looking at the part at the bottom and it seems to be outputting numbers based on some inscrutable pattern.
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# ? Sep 13, 2016 05:52 |
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Dr. Arbitrary posted:I'm looking at the part at the bottom and it seems to be outputting numbers based on some inscrutable pattern. I assume that's the target sample output. If it's anything like KOHCTPYKTOP or TIS-100 then you're taking those 4 inputs and need to program IC's in order to massage it into the target output. If you follow what code is executing you'll see that it coincides with the numbers on that timeline. The -15/+15 alternating at the end when the text is blinking is the most noticeable thing. The numbers appear to be indices for each individual text element that appears on the screen. ErIog fucked around with this message at 06:04 on Sep 13, 2016 |
# ? Sep 13, 2016 06:01 |
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Can I preorder the soundtrack? I love all the soundtracks for Zachtronics games (well, maybe not the steampunk one? never really got into that one), they're great for coding to. Also, as an electrical engineer turned software developer, this looks amazing.
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# ? Sep 13, 2016 06:33 |
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Huh, so according to Linkedin he's not at Valve anymore? I guess their philosophy of not releasing games became too much for him.
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# ? Sep 13, 2016 06:34 |
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I impulse pre-ordered the physical manual edition before even watching the video, are you supposed to get an e-mail from zachtronics or humble store after that? Because I only got a paypal receipt I figure they will want my address eventually
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# ? Sep 13, 2016 15:42 |
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TheKnife posted:I impulse pre-ordered the physical manual edition before even watching the video, are you supposed to get an e-mail from zachtronics or humble store after that? Because I only got a paypal receipt Yeah, you get a humble link, and it has a link to a form where they want your address. Shipping the physical stuff is apparently starting on ~26th.
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# ? Sep 13, 2016 15:48 |
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TheKnife posted:I impulse pre-ordered the physical manual edition before even watching the video, are you supposed to get an e-mail from zachtronics or humble store after that? Because I only got a paypal receipt I wondered the same. I hope they're not assuming the billing address via Stripe is the shipping address. edit: My email just said thanks for buying, but when I went to my humble bundle account it said I had an unredeemed thing which led to a form where I could input my address. Evil Trout fucked around with this message at 16:04 on Sep 13, 2016 |
# ? Sep 13, 2016 16:02 |
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Dr. Arbitrary posted:Can someone explain what that circuit is doing, because I'm kind of at a loss. The puzzle specification looks like an analog version of KOHCTPYKTOP. The 4 inputs on the bottom of the screen receive a number from 0-100 each tick, and you have to emit the correct output (1, 2, -1, etc) at the correct time. The nodes look a lot like TIS-100 nodes, but more practical. You can choose how they connect together. (It's not clear whether you can place VIAs, so there may be some topology puzzles like Big Pharma.) There are no second-class "bak" registers, you can work directly with the "dat" register if you can afford a node that has one. There is random-access memory. Very powerful stuff. Line count is still very constrained. The language looks pretty cool. Each "teq" instruction compares two things, then executes all following "+" instructions if they are equal, or all following "-" instructions if they are not equal. "slp" appears to reduce power consumption, so that may be a performance metric, as opposed to a mere bottleneck indicator like TIS-100. I'm not sure what "dgt" does. Phssthpok fucked around with this message at 08:54 on Sep 14, 2016 |
# ? Sep 14, 2016 08:52 |
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"slp" sounds like "sleep", whatever that means
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# ? Sep 14, 2016 17:08 |
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ymgve posted:"slp" sounds like "sleep", whatever that means
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# ? Sep 14, 2016 17:22 |
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slp seems to wake on input change? So basically, if input changes, continue through the code. So most useful comboed with teq based infinite loops to save power, which seems to be an aggregate instruction count since the signals are continuous. e. The closer I look the more confused I get because that first processor is pretty clearly a continuous to discrete signal converter, and if slp wakes on input change, you could do continuous to discrete with just slp 1 | mov p0 x1 instead of checking for change with the teq zedprime fucked around with this message at 17:32 on Sep 14, 2016 |
# ? Sep 14, 2016 17:24 |
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Oh I see, slp takes an argument. It is just waiting a certain amount of time I'm guessing. That's how they create the clock signal in the steam screenshots, it's just mov acc p1, not, slp 1.
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# ? Sep 14, 2016 19:18 |
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This new game idea frightens and intimidates me. I'm excited. Since this thread has been necromancied, though - can you guys point me toward any interesting 'programming-oriented' style puzzle games online? I've plowed through most of Jahooma's Logic Box by now and somehow the Codex of Alchemical Engineering doesn't really do it for me. I'm at work but I work on the phone and have some downtime, so I'm looking for online games (though I really enjoyed Human Resource Machine, SpaceChem and TIS-100). I find what often happens with the stranger games (i.e. TIS-100 or SpaceChem) is that I'll play for a while and get stuck, then see a solution or an idea from what someone else posted that gets me over the hump and then I can continue for a ways.
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# ? Sep 17, 2016 20:48 |
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I remember someone posted a roguelikeish cave generator a bit back, are there any other cool stuff out there that people have made in the TIS-100 sandbox out there?
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# ? Sep 17, 2016 20:51 |
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It's likely you already know of it, but Manufactoria owns: http://pleasingfungus.com/Manufactoria/
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# ? Sep 18, 2016 10:28 |
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Discendo Vox posted:SHENZHEN I/O by Zachtronics. Just. No. Why? And why do I want to preorder it? Gonna be
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# ? Sep 18, 2016 14:10 |
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double riveting posted:Gonna be I got a confirmation email yesterday saying they had my address and it was 'on track to start shipping next week'.
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# ? Sep 20, 2016 13:00 |
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Oh man...
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# ? Oct 1, 2016 21:12 |
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I won't spoil it but the amount of effort put in to this thing is unreal.
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# ? Oct 1, 2016 22:21 |
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Yeah, I got mine today, too, and I'm really looking forward to playing with some of these microcontrollers. I am, however, disappointed that the building at the address on that business card only has 24 floors. I was going to go head over to see what was there.
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# ? Oct 1, 2016 23:53 |
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Fuzzy Mammal posted:Oh man... I really want to open that
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# ? Oct 2, 2016 00:28 |
Fuzzy Mammal posted:I won't spoil it but the amount of effort put in to this thing is unreal. He's my favourite indie dev by far. It's pretty amazing he has the time to make these games considering he works a full time software job. I work in embedded systems myself and have always thought a game like Shenzhen I/O would be awesome but I am not creative enough to actually make fun and realistic games like him.
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# ? Oct 2, 2016 00:54 |
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# ? Apr 28, 2024 22:09 |
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The business card attached to the recruiter letters in the Limited Edition manual lists an address in the Bellevue Skyline Tower in Bellevue, WA. I'll be in Seattle next week, so I tweeted Zach to see if I should maybe drop by that address. Edit: drat, guess not. https://twitter.com/zachtronics/status/783411056001495040 NickPancakes fucked around with this message at 22:00 on Oct 4, 2016 |
# ? Oct 4, 2016 21:42 |