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Jastiger posted:I've been playing vox populi so im guessing that Avenue is closed off i always find that if i dont use my trade routes externally i run out of gold and it torpedoes my civ, so i never get my big food bonus. It's still possible, gold is mostly an issue in VP early on but eases off as you unlock policies to deal with that, because policies are much, much more powerful in VP than they are in V:BNW. A gold-focused religion really helps. VP doesn't really kill the Tradition maximum growth strat so much as it brings up other strategies to be more competitively viable (I think my last VP game had my Chinese capital with about 130 turns of "We Love the Empress Day" with that sweet 50% growth bonus).
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# ? Oct 4, 2016 05:05 |
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# ? Apr 28, 2024 11:41 |
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Chuck Buried Treasure posted:I'm going to play Scythia a lot so I can drown every other civilization in a tidal wave of horsemen and tanks. I didn't think about it before, but I'm pretty sure their 2 for 1 deal extends to the end of the Light Cavalry line: helicopters.
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# ? Oct 4, 2016 05:11 |
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Roland Jones posted:I'm late to the discussion, but what civilizations are people liking at the moment? Probably Arabia, but I'm generally a pacifist science-victory nut.
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# ? Oct 4, 2016 05:19 |
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Chuck Buried Treasure posted:I'm going to play Scythia a lot so I can drown every other civilization in a tidal wave of horsemen and tanks. Maybe I haven't been examining the streams as closely as I should but I haven't seen much Scythia in action from the prerelease vids people are doing. I was looking forward to see how their "overrun the world with horses everywhere" strategy actually fared in practice.
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# ? Oct 4, 2016 05:25 |
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Super Jay Mann posted:Maybe I haven't been examining the streams as closely as I should but I haven't seen much Scythia in action from the prerelease vids people are doing. I'm sure it would work very well because they are on prince difficulty. No streamers seem to have any issues winning. Although, with the quality of the streamers so far, you'd just see them become confused about why they got two horse units instead of one, and click around trying to find out why for 10 minutes.
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# ? Oct 4, 2016 05:54 |
JetsGuy posted:This has been a problem with Civ forever. In early Civ , you couldn't destroy a poo poo city you captured. Later, they let you raze the city and just paid an insane OMG WARMONGER penalty for it. Then it just got worse with the 'foreign national" tracking. Roland Jones posted:I'm late to the discussion, but what civilizations are people liking at the moment? So far I'm really liking the look of Arabia; they've got science, faith and a guaranteed religion, and even a bit of bonus culture. That's pretty close to everything I'd want; science and culture are the two things I'd like to focus on, and I definitely like getting a religion even in games where it's not central to my strategy. It seems pretty great. Personally, I think Greece looks really interesting. The extra wildcard slot from the beginning looks really flexible, and all their bonuses to culture are great now that culture is an alternate tech tree. I like the idea of using the wildcard slot for an extra diplomacy policy to win over city states more effectively and giving them their (percentage based) culture boost to their already boosted cultural districts. Just have to make sure you're settling next to hills. Hoplites seem pretty okay too. Any civ that has a unique district seems really good, as they've said all unique districts are half price and don't count against the district cap from population. So any civ with a unique district also has an extra district per city basically. Which brings me to another crazy-fun sounding Civilization: Germany. They get an extra district as their ability... plus the Hansa, a cheap industrial zone they can spam in every city. So all their cities end up with two extra districts, and one of those will be the cheap industrial district that they can use to build all the rest. The only thing that's not perfect is Barbarossa. Who needs combat bonuses against city states? The extra military policy is kind of nice though, as there are some of those that give a bit of an economic bonus too, like reducing unit maintenance. Also, submarines don't seem like the most impressive unique unit. I really hope Germany gets another leader with a better bonus. One thing that Quill18's stream showed that was pretty crazy was that districts could apply their bonus to any city within so many tiles. So if you really want to go tall you'd still want to spam as many satellite cities as you can fit around your core, each with districts placed to boost as many cities as possible.
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# ? Oct 4, 2016 07:16 |
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Eiba posted:Which brings me to another crazy-fun sounding Civilization: Germany. They get an extra district as their ability... plus the Hansa, a cheap industrial zone they can spam in every city. So all their cities end up with two extra districts, and one of those will be the cheap industrial district that they can use to build all the rest. The only thing that's not perfect is Barbarossa. Who needs combat bonuses against city states? The extra military policy is kind of nice though, as there are some of those that give a bit of an economic bonus too, like reducing unit maintenance. Also, submarines don't seem like the most impressive unique unit. I think I'll like Barbarossa. I think there is a hidden advantage in the city-state combat bonus and the 2 extra districts. As Barbarossa, I see a nearby city-state as just holding a spot for me. I can build my empire, and when I'm ready I'll swoop in with my bonus, take over the city, and add two more districts to it.
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# ? Oct 4, 2016 07:48 |
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I feel like my first game will be as Gilgamesh. Sumer is the civ I missed the most in Civ V, and I'm a sucker for unique improvements. I dig that everyone gets some kind of unique infrastructure in this game. Also I love the idea of getting bonuses for fighting with my AI buddies.
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# ? Oct 4, 2016 08:23 |
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Eiba posted:Which brings me to another crazy-fun sounding Civilization: Germany. They get an extra district as their ability... plus the Hansa, a cheap industrial zone they can spam in every city. So all their cities end up with two extra districts, and one of those will be the cheap industrial district that they can use to build all the rest. The only thing that's not perfect is Barbarossa. Who needs combat bonuses against city states? The extra military policy is kind of nice though, as there are some of those that give a bit of an economic bonus too, like reducing unit maintenance. Also, submarines don't seem like the most impressive unique unit. I agree, with the right leader there's no telling what Germany might accomplish. Seriously though, I'm excited to see Gorgo. Greece seems alright as a flexible faction with a nice early UU, I'd like to see a more warry leader ability. I'm probably going to roll for my first game (and reroll if I don't like them). Kazzah fucked around with this message at 09:26 on Oct 4, 2016 |
# ? Oct 4, 2016 08:26 |
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Jay Rust posted:I did have a non-zero amount of fun making aesthetically-pleasing road paths between my cities in 5 I liked building roads because they made such a huge difference, especially when playing on maps with difficult terrain, and in that sense it is very true to history where a road network was the difference between communications and people moving between cities in four days or forty. Isn't there a unit that builds roads in Civ VI, the industrial engineer or something? Has anyone explored how that unit works yet? There's never really a reason to build roads between anything apart from cities, unless maybe you want a road down to the coast to embark all your units and invade another continent/island, but maybe the civil engineer is just "specify two tiles on the map and the engineer will build a road connecting them"?
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# ? Oct 4, 2016 08:33 |
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Military engineers are like builders. You move them onto a tile and they make the improvement. They only have 2 charges though so they seem pretty awful. The problem is they also build forts and airstrips. if they had enough charges to build a decent road they'd be able to build too many forts and airstrips.
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# ? Oct 4, 2016 08:46 |
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Just make forts take multiple charges.
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# ? Oct 4, 2016 09:08 |
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Are there buildable tile improvements that act like canals? This is important.
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# ? Oct 4, 2016 09:20 |
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hexal posted:Military engineers are like builders. You move them onto a tile and they make the improvement. They only have 2 charges though so they seem pretty awful. I guess you could get more charges with military civics?
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# ? Oct 4, 2016 09:48 |
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Krazyface posted:I didn't think about it before, but I'm pretty sure their 2 for 1 deal extends to the end of the Light Cavalry line: helicopters. *plays as Scythia, lines up Flight of the Valkyries on playlist*
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# ? Oct 4, 2016 09:59 |
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Roland Jones posted:I'm late to the discussion, but what civilizations are people liking at the moment? So far I'm really liking the look of Arabia; they've got science, faith and a guaranteed religion, and even a bit of bonus culture. That's pretty close to everything I'd want; science and culture are the two things I'd like to focus on, and I definitely like getting a religion even in games where it's not central to my strategy. It seems pretty great. I want to play Rome, build all my cities in a massive line, and then setup trades from one side to the other for massive trading post gold.
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# ? Oct 4, 2016 10:27 |
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Away all Goats posted:Are there buildable tile improvements that act like canals? This is important. I don't think canals are in, but I think there is a harbour tile improvement you can make to allow shipbuilding if you haven't settled right on the coast, you can just build it on a coastal water tile within your city. So no more settling your first city and then realising you're two tiles away from a coastal start and can't make boats.
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# ? Oct 4, 2016 10:49 |
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The harbor is a district, and one of the things that make me impatient for this game the most.
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# ? Oct 4, 2016 10:57 |
Is the list of Civs alphabetical by leader or Civ name? I plan on starting with whoever is first and working my way down. First Civ would be America, maybe, unless it is by leader in which case I have no idea.
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# ? Oct 4, 2016 11:35 |
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Probably gonna go with Egypt, they always seem like a solid civ to learn with.
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# ? Oct 4, 2016 14:08 |
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So the quote for Mt. Kilimanjaro is from a blog post written by some random college student, huh
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# ? Oct 4, 2016 14:40 |
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JeremoudCorbynejad posted:*plays as Scythia, lines up Flight of the Valkyries on playlist* First reaction I had too https://www.youtube.com/watch?v=g6gcz4hdLA8&t=200s
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# ? Oct 4, 2016 14:47 |
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CharlieFoxtrot posted:So the quote for Mt. Kilimanjaro is from a blog post written by some random college student, huh is he at least dead
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# ? Oct 4, 2016 14:49 |
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The White Dragon posted:is he at least dead I saw it in a Giant Bomb Quick Look and looked it up, it's found here: http://thoughtcatalog.com/nancy-bonds/2013/08/5-life-lessons-i-learned-from-climbing-mount-kilimanjaro/ The quote for Foreign Trade is from a Dutch young adult fantasy novel. I guess they are going for a less elitist vibe with the quotes?
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# ? Oct 4, 2016 14:54 |
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Byzantine posted:Probably gonna go with Egypt, they always seem like a solid civ to learn with. I think I'll go with France for my first game, mainly out of a self-appointed sense of gently caress the grogs who bitched so much about Catherine de Medici.
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# ? Oct 4, 2016 15:03 |
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Firaxis please use my quote in the game "I too would like to experience the wonders of Yosemite...if only there was a frozen yogurt stand nearby."
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# ? Oct 4, 2016 15:07 |
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The Economics quote is from Margaret Thatcher, now I hope this is just a pre-release quote pack for streamers to troll people
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# ? Oct 4, 2016 15:22 |
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A Scott Adams quote has popped up in multiple streams as well.
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# ? Oct 4, 2016 15:25 |
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I think it's interesting vibe to go for, but I might miss the more weighty historical figures and stuff. I also wonder if they asked the bloggers they took quotes from, I mean I guess with quotes they probably wouldn't have to, but it might be nice
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# ? Oct 4, 2016 15:28 |
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MMM Whatchya Say posted:I think it's interesting vibe to go for, but I might miss the more weighty historical figures and stuff. "Beep, beep, beep, beep..."
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# ? Oct 4, 2016 15:37 |
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Joe_Richter posted:A Scott Adams quote has popped up in multiple streams as well. Is there a linguistic kill shot tech?
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# ? Oct 4, 2016 15:46 |
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Why would you get Sean Bean and then have him quote Thatcher, Adams, and bloggers?
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# ? Oct 4, 2016 15:52 |
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a
emTme3 fucked around with this message at 03:04 on Mar 31, 2022 |
# ? Oct 4, 2016 15:55 |
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deathbysnusnu posted:Is there a linguistic kill shot tech? There is if you believe in it strongly enough.
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# ? Oct 4, 2016 15:59 |
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They probably would have used Donald Trump is the Great Wall was still a wonder
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# ? Oct 4, 2016 16:00 |
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Midnightghoul posted:They probably would have used Donald Trump is the Great Wall was still a wonder I already know what quote I'd use: https://www.youtube.com/watch?v=vU8dCYocuyI&t=813s
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# ? Oct 4, 2016 16:04 |
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The quotes are definitely cringe-worthy. If modding isn't unrealistically difficult this time around I can see someone replacing most of the bad ones with an equivalent Civ IV and V narration.
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# ? Oct 4, 2016 16:05 |
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MANIFEST DESTINY posted:Why would you get Sean Bean and then have him quote Thatcher, Adams, and bloggers? I mean the quality of quote is more important than the source. I'm no fan of Thatcher or Adams but if they can spin a decent quote.
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# ? Oct 4, 2016 16:08 |
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Game's already set-up to allow for multiple quotes, so I'd imagine adding more/replacing extant quotes won't be a particularly hard mod. https://www.youtube.com/watch?v=sd3Ce7f4EUY&t=12m28s https://www.youtube.com/watch?v=gGuG0WUKjd0&t=24m16s
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# ? Oct 4, 2016 16:09 |
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# ? Apr 28, 2024 11:41 |
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MANIFEST DESTINY posted:Why would you get Sean Bean and then have him quote Thatcher, Adams, and bloggers? Well he needs to die somehow...
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# ? Oct 4, 2016 16:25 |