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Furthermore, it is my opinion that Sean Payton must be fired.
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# ? Oct 3, 2016 17:33 |
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# ? May 13, 2024 03:00 |
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CJacobs posted:edit: By the way, if I want my campaign to have an intro video or cinematic of some kind... how would I go about implementing that? Can there be a map00?? code:
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# ? Oct 3, 2016 17:53 |
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Thank you, mister wizard! I'll bookmark this for whenever I feel confident enough to make cinematics.
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# ? Oct 3, 2016 17:57 |
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Marc Laidlaw (he of Valve for many years) has been spending his retirement days digging through his archives and digitising old stories and writings for re-release. Yesterday he uploaded two things related to Half-Life that you may find interesting. Mathoms from the Lambda Files, a set sketches of the encounter with the Nihilanth from the summer of 1998 to try and inspire level designers who may have even read it at some point. Writing for Half-Life, a ungiven talk about the game's development written on the day after it shipped, discussing how he joined the team, how HL1's then-unique implementation of narrative was introduced, and various topics in-between.
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# ? Oct 3, 2016 18:07 |
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The Kins posted:Marc Laidlaw (he of Valve for many years) has been spending his retirement days digging through his archives and digitising old stories and writings for re-release. Yesterday he uploaded two things related to Half-Life that you may find interesting. Nice read. I just played through HL1 and am working my way through HL2. It's a shame we'll probably never get HL3
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# ? Oct 3, 2016 18:21 |
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manero posted:Nice read. I just played through HL1 and am working my way through HL2. It's a shame we'll probably never get HL3 At this point, I'd settle for a Laidlaw-penned novel. Not kidding.
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# ? Oct 3, 2016 18:33 |
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Rupert Buttermilk posted:At this point, I'd settle for a Laidlaw-penned novel. Not kidding.
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# ? Oct 3, 2016 18:37 |
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It'd be pretty weird to try and write a book around a protagonist who has no thoughts whatsoever and doesn't talk at all.
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# ? Oct 3, 2016 18:53 |
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I wouldn't be as annoyed if Episode 2 didn't end on a giant cliffhanger. I mean Half-Life 2 ends with the Citadel in mid-destruction and you put into stasis. Provides closure and a callback to the ending of the first game. I'd be happy if the series ended here. Episode 1 ends with the evacuation of City 17 and the total destruction of the Citadel and the city. Again, closure and a probably fitting ending as an epilogue to HL2. I'd still be happy if it stopped here. But Episode 2 tells you about the Borealis, Mossman being on your side, apparently these two plot points are key to once and for all eliminating the combine, Eli dies... and it just ends. There's no closure, just a set up for a finale that we'll never get.
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# ? Oct 3, 2016 18:55 |
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I can see those points, Kins and Site, but I still feel it'd be better than the perpetual cliffhanger. I'd also love it if Portal 3 ended up being released alongside HL3, and you have to play them both to get the full story.
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# ? Oct 3, 2016 18:56 |
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site posted:It'd be pretty weird to try and write a book around a protagonist who has no thoughts whatsoever and doesn't talk at all. No thoughts, you say?
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# ? Oct 3, 2016 19:00 |
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Rupert Buttermilk posted:I can see those points, Kins and Site, but I still feel it'd be better than the perpetual cliffhanger. Is there any indication that there's ever going to be a Portal 3?
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# ? Oct 3, 2016 19:15 |
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If you actually watch the videos from the AI deathmatch competition it's pretty clear that humans don't have a lot to worry about in the near future.
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# ? Oct 3, 2016 19:19 |
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Mogomra posted:Imagine if the Doom Bot's AI broke free from the video game. We'd be doomed. No pun intended. Nah just dig a shallow, moderately wide trench around the research facility and it'll be unable to escape.
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# ? Oct 3, 2016 19:32 |
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CJacobs posted:edit: By the way, if I want my campaign to have an intro video or cinematic of some kind... how would I go about implementing that? Can there be a map00?? As an alternative to a MAP00 cinematic, you can make a TITLEMAP cinematic.
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# ? Oct 3, 2016 20:30 |
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http://forum.zdoom.org/viewtopic.php?f=19&t=53202 I can't play this now but goddamn Doom community's creativity is infinite This looks a lot like Uno Moralezs' work [edit] because it is actually heavily based on man's work and contains at least two pieces of his laserghost fucked around with this message at 21:59 on Oct 3, 2016 |
# ? Oct 3, 2016 20:31 |
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That looks really amazing.
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# ? Oct 3, 2016 20:51 |
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Have there been any updates on that Blood source port that Kaiser was working on?
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# ? Oct 3, 2016 21:57 |
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None, it seems. Another Doom magician, Xaser, has announced new version of No End In Sight, a mostly vanilla (except few maps) 4-episode Ultimate Doom replacement, with levels done also by Lutz and Natural Tvventy. Looks pretty sweet:
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# ? Oct 3, 2016 22:04 |
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I always imagined Freeman as suffering from severe destructive attention disorder or something. Think about it: What does everyone do during the scene where you first meet Eli in HL2 or pretty much any other part with a long dialogue-heavy cutscene? You jump around and crowbar/throw everything in site until everyone shuts up and you're able to get on with the game.
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# ? Oct 3, 2016 23:18 |
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I lasted 20 seconds. Painful.
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# ? Oct 3, 2016 23:23 |
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Mak0rz posted:I always imagined Freeman as suffering from severe destructive attention disorder or something. I was about to link Freeman's Mind in response to this post and then I clicked on the link.
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# ? Oct 3, 2016 23:41 |
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Restrained Crown Posse posted:I lasted 20 seconds. Painful.
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# ? Oct 3, 2016 23:46 |
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Love Freeman's Mind. The guy who did that series also reviews old and obscure games, including Strife, Wolfenstien 2009, and Deus Ex.
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# ? Oct 3, 2016 23:48 |
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Mak0rz posted:I always imagined Freeman as suffering from severe destructive attention disorder or something. Bop them on the head with some physics object to make their animation skip to the next beat.
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# ? Oct 3, 2016 23:51 |
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Freeman's Mind is very good. The billion spin offs by other people it spawned are very not good.
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# ? Oct 3, 2016 23:54 |
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Never really put any time into Freeman's Mind, but I really enjoy his other series, Ross's Game Dungeon, so maybe I'd enjoy it if I ever set aside the time to check it out.
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# ? Oct 4, 2016 01:16 |
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So, I'm getting ready to make CJacobs Guns 2.0 and I don't really know where to start. It's not that I think the guns are perfect or anything, they do need to be made to look better... I just don't know what to do. I looked at those tutorial/speedpaints that were linked earlier and they were cool and all but I guess I didn't get how to apply them to my own art. How can I make them more Doom-y, thread? (preferably without drawing them from scratch again if I can help it) CJacobs fucked around with this message at 07:12 on Oct 4, 2016 |
# ? Oct 4, 2016 07:10 |
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They still look kinda flat and cartoony. Try avoiding those pixel-thin outlines for example. Try to experiment with multiple shades. Check some pixel art tutorials like this one, so you can figure out how to recreate some materials: https://onimille.tumblr.com/
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# ? Oct 4, 2016 07:28 |
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they definitely need way more shading. take the doom pistol, for example. nearly every pixel on it is a different shade than the surrounding ones, barring the shadowed parts.
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# ? Oct 4, 2016 07:31 |
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Maybe it's cuz I'm looking at it on my phone but they all look really blue? The cylinders on the revolvers look a little oval-y Two hand grip is cool though I like that site fucked around with this message at 08:13 on Oct 4, 2016 |
# ? Oct 4, 2016 08:11 |
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Thanks for the tips so far. I guess it's frustrating because Doom does do single-pixel outlines, and frequently at that, but they're anti-aliased in a way I can't really replicate. Doom's sprites aren't drawn like sprites traditionally are so my approach of doing traditional pixel art isn't really working.site posted:Maybe it's cuz I'm looking at it on my phone but they all look really blue? They are, they're supposed to be a grayish-blue. The machine gun is a less gray, darker blue than the rest but I'll probably fix that along the way. The cylinders also have to be oval-shaped because of the way Doom stretches sprites vertically, they're round ingame. edit: Well, either way, I think I'm going to try making the lighting itself harsher and see if that helps. Lighter lights, darker darks, more contrast in general; because I noticed that Doom's weapons have pretty harsh lighting on them (the lightest shade on the black guns' highlights is still pure white) so maybe that's what I need. CJacobs fucked around with this message at 08:30 on Oct 4, 2016 |
# ? Oct 4, 2016 08:19 |
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Say what you will about Brutal Doom, but it finally dealt with the issue of "Why are the zombie soldiers holding rifles, yet never drop any?" I love Doom forever and always, but gently caress the starter pistol.
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# ? Oct 4, 2016 11:38 |
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Ive been messing around with the default sprites, trying to figure them out before I try make my own or do any serious edits, and man, gently caress their bloody M16s. They block their whole drat torso and I'm already too lazy to draw over them I do really like the zombieman pistol pose in Brutal Doom, it's very strong.
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# ? Oct 4, 2016 12:17 |
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Anyone know anything about Warsow? Just noticed it in my GOG library and have no idea what it is other than a vaguely Q3-looking FPS.
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# ? Oct 4, 2016 13:16 |
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It's a free multiplayer arena fps with a small player-base, that's all I know, there's some videos online you can check out. It looks a bit like Q3 because it's using the same engine.
Kamrat fucked around with this message at 13:23 on Oct 4, 2016 |
# ? Oct 4, 2016 13:20 |
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CJacobs posted:Thanks for the tips so far. I guess it's frustrating because Doom does do single-pixel outlines, and frequently at that, but they're anti-aliased in a way I can't really replicate. Doom's sprites aren't drawn like sprites traditionally are so my approach of doing traditional pixel art isn't really working.
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# ? Oct 4, 2016 14:45 |
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Shoehead posted:Ive been messing around with the default sprites, trying to figure them out before I try make my own or do any serious edits, and man, gently caress their bloody M16s. They block their whole drat torso and I'm already too lazy to draw over them Actually forget that, I'm not too lazy
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# ? Oct 4, 2016 15:33 |
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Mr. Flunchy posted:Anyone know anything about Warsow? Just noticed it in my GOG library and have no idea what it is other than a vaguely Q3-looking FPS. Used to play that crap out of that on the universities computers back when I was taking college classes in high school. We loaded it up on every PC for LAN play after class. Fun game.
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# ? Oct 4, 2016 15:40 |
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# ? May 13, 2024 03:00 |
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Shoehead posted:Actually forget that, I'm not too lazy There's just something awesome about the Doomguy sprite. Nice edit. It's particularly awesome to see the different modifications and new poses people put together.
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# ? Oct 4, 2016 16:38 |