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agh finally got my new GPU and stoked that Elite D is up and running but i don't think i saved my control config from all those months ago so now i have to painstakingly re-map everything and try remember how i had it set up :'(
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# ? Oct 5, 2016 15:46 |
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# ? May 4, 2024 18:35 |
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Sundowner posted:agh finally got my new GPU and stoked that Elite D is up and running but i don't think i saved my control config from all those months ago so now i have to painstakingly re-map everything and try remember how i had it set up :'( Well, just use the opportunity to configure a new and improved set up instead of trying to remember your old one. Chances are your new set up will be pretty drat close to your old one anyway.
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# ? Oct 5, 2016 16:03 |
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Libluini posted:Well, just use the opportunity to configure a new and improved set up instead of trying to remember your old one. Chances are your new set up will be pretty drat close to your old one anyway. sort of just feels like i'm learning to play from scratch so i might as well just go with what's comfortable. that said, i'm debating making a new save but I'd be giving up my Clipper
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# ? Oct 5, 2016 16:05 |
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Sundowner posted:sort of just feels like i'm learning to play from scratch so i might as well just go with what's comfortable. Soon I will have to go through the same thing: The cheap Logitech Attack 3 joystick I've been using is slowly breaking. If I'm lucky the thing will limp along until next year, when I was planning to buy a new one anyway. And a new joystick with lots of new and different buttons means re-mapping loving everything.
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# ? Oct 5, 2016 16:11 |
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Libluini posted:Well, just use the opportunity to configure a new and improved set up instead of trying to remember your old one. Chances are your new set up will be pretty drat close to your old one anyway. …and while you're at it save the setup as a preset by editing the file to give it a proper name and moving it over to the correct folder (C:\Users\XXX\AppData\Local\Frontier Developments\Elite Dangerous\Options\Bindings\) so you can instantly get it back if any of your control peripherals happen to be unplugged.
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# ? Oct 5, 2016 16:28 |
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FDev needs to do some more CGs where completing them makes certain rank restricted ships available for purchase again to anyone for X amount of days. I'd love to get my hands on a gunship or Clipper again but can't be assed to bother with the rank grind (Even though I'm only one fed rank away from Gunship).
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# ? Oct 5, 2016 16:32 |
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oh poo poo i think i did back up my bindings!!
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# ? Oct 5, 2016 16:39 |
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Tippis posted:…and while you're at it save the setup as a preset by editing the file to give it a proper name and moving it over to the correct folder (C:\Users\XXX\AppData\Local\Frontier Developments\Elite Dangerous\Options\Bindings\) so you can instantly get it back if any of your control peripherals happen to be unplugged. Huh. I must have done this at some point, because I keep unplugging and re-plugging my joystick all the time and never lost my bindings.
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# ? Oct 5, 2016 16:42 |
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Libluini posted:Huh. I must have done this at some point, because I keep unplugging and re-plugging my joystick all the time and never lost my bindings. It could just be an old bug that they've fixed since then, but it seems like it keeps track of what profiles require what devices, and it tries to adjust itself accordingly. Emphasis on “tries”; “succeeds” not implied. The problem I had was that, with a custom profile, it would spaz out if, say, only half of them were connected — what wasn't there got unbound and replaced with default, which tended to move those buttons/keys from what I had reassigned them to. Double fun if I accidentally loaded my BMS profile in
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# ? Oct 5, 2016 16:51 |
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Tippis posted:It could just be an old bug that they've fixed since then, but it seems like it keeps track of what profiles require what devices, and it tries to adjust itself accordingly. Emphasis on “tries”; “succeeds” not implied. The problem I had was that, with a custom profile, it would spaz out if, say, only half of them were connected — what wasn't there got unbound and replaced with default, which tended to move those buttons/keys from what I had reassigned them to. Ah, that probably explains it: I only have the one joystick attached to my profile and my planned future joystick will also be an old-fashioned one-peripheral deal. If that only happens if you have something like those HOGMASTERS with their fancy multiple thingies or whatever, I'm probably lucking out by only having this one thing.
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# ? Oct 5, 2016 16:55 |
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E Equals MC Hammer posted:so if money is no object, what would the ideal missile ship be? I agree with the goons before me and in no particular order, I'd go for: 1) The Federal Gunship. 4 medium mounts for packhunters paired with a pretty robust secondary layout (1 large, 2 smalls) makes this one a pretty solid contributor, especially once 2.2 gives you the option to carry a fighter bay. The dual fixed plasma repeaters plus chaff option for your fighter chews through shields pretty drat fast, plus having a fighter for a distraction should help keep your target from just outmaneuvering your fat rear end. It's also pretty drat tanky, if clumsy as hell and sort of a pain to travel with. 2) The Fer-de-Lance. This one also has four medium mounts for packhunters,and comes with a giantass C4 huge hardpoint for a 'secondary' gun - I'd probably go for a laser of some description to knock shields down. Bonus points if it's one of those modified setups that damages a target through their shields or overheats them. No fighter bay, but the FdL is pretty drat zippy and nimble for something its size - especially when compared to the Gunship. It doesn't nearly have the internal space of a Gunship, though, and it's a complete pain in the rear end to travel any distances with what with its 16-ton fuel tank. 3) The Imperial Courier. A rep ship, but it's pretty cheap and has three medium hardpoints. Plus, nobody expects a ship the size of an Eagle to vomit out fifteen-ish warheads per trigger pull. A lack of secondary weapons means this one really performs the best with wingmates to take out the other dude's shields (unless you go for something like the overload munitions special mod on all your missiles). Either way you probably want to also mount a heat sink launcher on your ship - three pack hunters put out a lot of heat in a hurry. The fDrop could basically be like a babby's first Gunship without the C1 secondaries and the fighter bay. I might also consider a fAss, with C2 missile racks and a pair of big C3 conventional guns.
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# ? Oct 5, 2016 17:25 |
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Is this game still good? I'm wanting to play again but I haven't played since season 1. Do goons still have a presence in this game? E: when is season 3 generally expected to roll out? Are they on a 1 year cycle or are they doing the "it'll be finished when it's loving finished" routine? One in the Bum fucked around with this message at 18:14 on Oct 5, 2016 |
# ? Oct 5, 2016 18:11 |
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Krycek posted:Is this game still good? I'm wanting to play again but I haven't played since season 1. Do goons still have a presence in this game? Neither, we're still in season 2. We're in the beta for 2.2 right now. Drops in a couple days, then 2.3 and 2.4 are probably following in Winter/Spring 2016/2017. Don't expect season 3 before Summer next year. Edit: And yes, we still have a large presence in the game. See the other thread.
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# ? Oct 5, 2016 18:31 |
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TomR posted:Map is super good if you use dual sticks with twist. Maybe that's why, I have dual for this sticks basically.
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# ? Oct 5, 2016 18:36 |
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Libluini posted:Neither, we're still in season 2. We're in the beta for 2.2 right now. Drops in a couple days, then 2.3 and 2.4 are probably following in Winter/Spring 2016/2017. Awesome. I think I'll be jumping in this weekend. I read the pgs thread last night and just want to gage if people were still playing or if interest had fallen off. Do you guys play exclusively in open? I remember being on a goon private group server during season 1 when Harry's monkey balls hangout was the place for goons. Looks like you've moved on to another system.
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# ? Oct 5, 2016 18:48 |
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Krycek posted:Awesome. I think I'll be jumping in this weekend. I read the pgs thread last night and just want to gage if people were still playing or if interest had fallen off. Do you guys play exclusively in open? I remember being on a goon private group server during season 1 when Harry's monkey balls hangout was the place for goons. Looks like you've moved on to another system. Na, no one cares for that poo poo. You can be some space mad explorer thousands of light years from our home and still join up. Most of us hang around on Discord all the time, so you can probably gauge interest and activity levels better over there.
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# ? Oct 5, 2016 19:29 |
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Krycek posted:Awesome. I think I'll be jumping in this weekend. I read the pgs thread last night and just want to gage if people were still playing or if interest had fallen off. Do you guys play exclusively in open? I remember being on a goon private group server during season 1 when Harry's monkey balls hangout was the place for goons. Looks like you've moved on to another system. We've moved, yes and we also play in open as much as possible, though it's not a forced rule or anything.
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# ? Oct 5, 2016 19:32 |
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In the end I didn't preorder the new T16000 hotas because I was silly enough to get married sometime in the past and well, you know, accountability. Will have to wait until gift season. So if anybody got one, is it as good as the second coming of Jesus?
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# ? Oct 5, 2016 19:57 |
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TorakFade posted:In the end I didn't preorder the new T16000 hotas because I was silly enough to get married sometime in the past and well, you know, accountability. Will have to wait until gift season. We'll tell you when we get it. Release was pushed to November. It's the same old t1600 stick, the thottle is the new baller part with a million hats and analogs on it.
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# ? Oct 5, 2016 20:10 |
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Libluini posted:Neither, we're still in season 2. We're in the beta for 2.2 right now. Drops in a couple days, then 2.3 and 2.4 are probably following in Winter/Spring 2016/2017. e: hadn't seen this posted but maybe it was from a while back but oh well - 100 players in an instance: https://gfycat.com/CaringAfraidGibbon El Grillo fucked around with this message at 22:23 on Oct 5, 2016 |
# ? Oct 5, 2016 22:04 |
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El Grillo posted:Has Frontier actually said anything about this? Not that I doubt it considering the current level of progress, just curious if they've communicated anything. No, they haven't communicated when exactly 2.3 and 2.4 will come out. I certainly wouldn't complain if they can do this faster, I just don't believe it. Libluini fucked around with this message at 23:08 on Oct 5, 2016 |
# ? Oct 5, 2016 23:05 |
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You'll never get 100+ in the bubble, it sucks
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# ? Oct 6, 2016 02:38 |
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Elite Dangerous - Where Kicking Rocks Is Supposed To Be Fun
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# ? Oct 6, 2016 05:03 |
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The entire update of 2.1 was delayed. Technically, Engineers was released in Spring. Commanders (2.3) is not going to be finished and released during Fall 2016 unless they half-rear end it and just put out avatar creation without fixing anything from 2.2 and don't even have a beta period at all.
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# ? Oct 6, 2016 06:11 |
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Man having a bounty on you and not able to pay it off manually just seems like such an affront to common sense in design
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# ? Oct 6, 2016 06:32 |
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Dandywalken posted:Man having a bounty on you and not able to pay it off manually just seems like such an affront to common sense in design The space game of yesterday, today!
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# ? Oct 6, 2016 06:40 |
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TorakFade posted:In the end I didn't preorder the new T16000 hotas because I was silly enough to get married sometime in the past and well, you know, accountability. Will have to wait until gift season. I bought a VKB Gladiator Pro instead. Talk not of your false prophets! (yes it was expensive but so loving worth it if you can spare the terran dollarbucks)
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# ? Oct 6, 2016 07:19 |
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Module storage is in! Unfortunately it's 'd so you get 30 per account lmao
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# ? Oct 6, 2016 10:24 |
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Chrysophylax posted:Module storage is in! Unfortunately it's 'd so you get 30 per account lmao I'm surprised it doesn't cost money or devalues module sale prices to be honest
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# ? Oct 6, 2016 12:06 |
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orcane posted:I'm surprised it doesn't cost money or devalues module sale prices to be honest Let's see if we can brown sea this some more. "Module storage is 30 max per account but you start with zero storage slots and must pay to unlock each one" "It costs a million for your first module storage slot and the price per each one is cumulative from there" "You must pay to unlock storage slots on every space station and they don't transfer"
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# ? Oct 6, 2016 12:15 |
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Chrysophylax posted:Module storage is in! Unfortunately it's 'd so you get 30 per account lmao Oh poo poo. 30 is good enough for me, but how does it work?
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# ? Oct 6, 2016 12:16 |
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DancingShade posted:I bought a VKB Gladiator Pro instead. Talk not of your false prophets! Stick only and costs twice the price of the T16000 hotas I mean sure it's going to be good but that's decidedly outside of my price range for mantoys Chrysophylax posted:Module storage is in! Unfortunately it's 'd so you get 30 per account lmao Actually 30 is a surprisingly good number, it is like two whole ships worth! We should all bow to infinite wisdom and goodness Edit: orcane posted:I'm surprised it doesn't cost money or devalues module sale prices to be honest Apparently modules will now sell for 90% just like ships, at least I remember seeing that on the brown sea
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# ? Oct 6, 2016 12:22 |
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30 modules stored is probably enough to get all the engineered FSDs and overcharged multicannons you'd want to transfer between ships. Aside from shipping engineered components for ships with crappy jump ranges I don't even know what I'd use it for. I guess it's a cool thing for some people and of course it'll get brown sea'd into uselessness. Much like having ship transfers without prohibitive costs/times it's a QoL feature and limiting it just makes it lovely. So yeah... it's going to cost a fortune and not allow you to transfer by the end of this. The Space Amish always win.
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# ? Oct 6, 2016 12:28 |
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orcane posted:I'm surprised it doesn't cost money or devalues module sale prices to be honest
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# ? Oct 6, 2016 12:42 |
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Truga posted:Oh poo poo. 30 is good enough for me, but how does it work? TorakFade posted:Actually 30 is a surprisingly good number, it is like two whole ships worth! We should all bow to infinite wisdom and goodness I know you're being facetious but I want to point out to everyone else that 30 modules is enough for an Asp-load of modules with 5 to spare, i.e. off by at least a factor of 10 You can't even swap a conda from exploration to something else The brown sea is very much against this ludicrously low limit Chrysophylax fucked around with this message at 13:16 on Oct 6, 2016 |
# ? Oct 6, 2016 13:09 |
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Still 25% think "can barely store more than an Asp/Python" is adequate, though
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# ? Oct 6, 2016 13:22 |
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Yeah, 30 is enough for me because I fly one ship and only ever swap internals. It's a terrible number if you're a normal person. Should probably just be unlimited.
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# ? Oct 6, 2016 13:29 |
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Sometimes I wonder how the devs calculate those numbers. Do they just put some notes with random numbers on a board and throw darts at it or how do they come up with this poo poo? 30 modules. Wow. Why not 3? Or 0,3? If we're using nonsense numbers, why not go full tilt into stupid ville?
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# ? Oct 6, 2016 13:45 |
Libluini posted:Sometimes I wonder how the devs calculate those numbers. Do they just put some notes with random numbers on a board and throw darts at it or how do they come up with this poo poo? 3, or 0.3 modules. Wow. Why not 300? Or 30? If we're using nonsense numbers, why not go full tilt into stupid ville? [I don't understand your point at all. the numbers in your post are just as arbitrary as the ones the dev picked.]
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# ? Oct 6, 2016 13:52 |
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# ? May 4, 2024 18:35 |
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On one hand I think people are overestimating how much storage they actually need but 30 seems like an arbitrarily low number.
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# ? Oct 6, 2016 13:59 |