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Been watching filthy's stream and there are so many noticeable bits of lag and hangs, really hoping it gets another optimization pass before release. I'm sure filthy being a full time streamer has a better rig than me and even Civ5 still chugs in the late game. 3570k/GTX 970
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# ? Oct 6, 2016 23:37 |
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# ? Apr 28, 2024 11:33 |
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The Human Crouton posted:Also, look at the building in the entertainment district below the stadium in the Valencia. They are having a joust! lol @ this trailer site's decision to nuke a small japanese city PirateBob posted:Hmm. If you had to guess which game was from 2010 and which one was from 2016 out of Civ V and Civ VI you might get it wrong. Wtf were they thinking with these graphics. No way, it's just a stylistic choice. Bright and cartoony ages way better than an over-reliance on realistic textures--if you don't wanna wait twenty years to see I'm right, look at Shadows of the Empire vs Super Mario 64. Kibbles n Shits posted:Been watching filthy's stream and there are so many noticeable bits of lag and hangs, really hoping it gets another optimization pass before release. I'm sure filthy being a full time streamer has a better rig than me and even Civ5 still chugs in the late game. 3570k/GTX 970 It could always have been developed with the Pascal chipset in mind... remember that their budget card this year is about as powerful as last year's Titan just because of how hard the new tech ramps it up.
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# ? Oct 6, 2016 23:38 |
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The late game looks great. Civ VI looks so beautiful with everything all built up.
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# ? Oct 6, 2016 23:48 |
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TSM_TheOddone was playing last night and the number of mechanics seems great. Lots of different ways to eek out bonuses, lots of decisions to make. Something that annoys me though is how often the AIs talk to you to complain about dumb poo poo including what boils down to your army isn't moving enough. I hope there is an "Always war" option so that I don't ever have to interact with the Diplomacy system.
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# ? Oct 6, 2016 23:57 |
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PirateBob posted:Hmm. If you had to guess which game was from 2010 and which one was from 2016 out of Civ V and Civ VI you might get it wrong. Wtf were they thinking with these graphics. Uh huh.
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# ? Oct 6, 2016 23:58 |
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Honestly, given how goofy Civilization tends to be, a less realistic art style works for it pretty well thematically as well as stylistically. It's appropriate.
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# ? Oct 7, 2016 00:13 |
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The actual map graphics look fine. I thought the art deco interface and iconography of V was much cleaner to read and more compelling though. The screen with all the policy cards just looks unfinished
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# ? Oct 7, 2016 00:19 |
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Roland Jones posted:Honestly, given how goofy Civilization tends to be, a less realistic art style works for it pretty well thematically as well as stylistically. It's appropriate. I don't see how anyone can look at the leader portraits and then complain that the in game graphics look cartoony. The entire premise of the game is an enticing war simulation of high stakes risk with different leaders from different times. It's not a game based upon realism, but alternate "reality". Also as people have mentioned, the Then again I'm one of those awful people who plays entirely in strategic mode so whatever.
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# ? Oct 7, 2016 00:19 |
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The new art style is way more readable, which was their primary goal. Adding districts and wonders to the map made readability much more important, since it'd be very easy to overwhelm the player otherwise. Civ 5 had pretty piss poor readability and I occasionally had trouble picking out resources and improvements, even after many hundreds of hours.
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# ? Oct 7, 2016 00:58 |
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6's art style looks worse in screenshots than it does when someone is actually playing the game
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# ? Oct 7, 2016 01:01 |
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On a tangent, did something change from the first screenshots and videos they released and the current state? I remember not being a fan when I originally saw the Civ VI stuff, months (or longer?) ago, but when I encountered it again recently I found I quite liked it. Were things polished up a bit, maybe?
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# ? Oct 7, 2016 01:05 |
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Roland Jones posted:On a tangent, did something change from the first screenshots and videos they released and the current state? I remember not being a fan when I originally saw the Civ VI stuff, months (or longer?) ago, but when I encountered it again recently I found I quite liked it. Were things polished up a bit, maybe? I think that they had acute camera angles, cropped the image instead of showing the full game screen, and upped the brightness 200%. The original screenshots were really bad.
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# ? Oct 7, 2016 01:08 |
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Civ 6 is one of those games that looks waaaaaaaaaaay better in motion than it does in screenshots.
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# ? Oct 7, 2016 01:42 |
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Most importantly the strategic view in 6 looks amazzzing compared to 5, and close enough to the regular map that it doesn't look too jarring. I used it slot in 5 due to playing a lot on a laptop and it always took a bit to get used to the visual change between the iconography and the way the units were shown in strategic view
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# ? Oct 7, 2016 01:48 |
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Captain Fargle posted:Civ 6 is one of those games that looks waaaaaaaaaaay better in motion than it does in screenshots. really this is true of civ v as well.
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# ? Oct 7, 2016 01:55 |
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The Human Crouton posted:I think that they had acute camera angles, cropped the image instead of showing the full game screen, and upped the brightness 200%. The original screenshots were really bad. Okay, that fits what I vaguely remember; it feels like things used to be a lot brighter and more saturated and that's been dialed back a little, so it's still vibrant compared to V but not as bad as it used to be.
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# ? Oct 7, 2016 01:57 |
Captain Fargle posted:My big complaint is still that Hills don't stand out enough. It's very, very easy to miss them when you're just glancing around. Goody huts could really use an icon or something to help them pop, too. I think I'd miss over half of them in the videos I've watched but for the sound cue. These two issues just seem very odd in light of the general focus on clarity and readability in the map.
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# ? Oct 7, 2016 02:06 |
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the new art style seems more scalable for smaller machines, given the way they redid the strategy screen or w/e, i fully expect tablet and maybe phone compatibility.
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# ? Oct 7, 2016 02:21 |
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anime was right posted:i fully expect tablet and maybe phone compatibility. lol
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# ? Oct 7, 2016 02:25 |
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It's kinda weird seeing a "social media" policy. Like, our actual civilization has advanced a few civics and techs since Civ 1 came out.
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# ? Oct 7, 2016 05:38 |
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CharlieFoxtrot posted:The actual map graphics look fine.
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# ? Oct 7, 2016 06:27 |
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Agreed. The UI looks very bad in my opinion. Even though it's cliche I'd say it deserves being called steampunk i.e. It's complex in places it shouldn't be for no good reason and the bronze/dark-blue colour scheme isn't a good look with that. CiV's UI was clean and simple. I don't get why they chose simplify the map graphics and then make the UI more intricate.
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# ? Oct 7, 2016 07:00 |
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# ? Oct 7, 2016 07:19 |
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Is that the actual Robotics icon? That's awful if it is
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# ? Oct 7, 2016 07:23 |
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Was this cropped or something so you can't see what the tech actually does?
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# ? Oct 7, 2016 08:09 |
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The icon below is the Mars colony part it unlocks, which probably gets a tooltip. Unfortunately, it doesn't seem to tell you the second effect of the tech: +1 production to pastures. Granted, it's insanely late for such a mild bonus (1 step before Future Tech), but they don't seem to do that for the earlier techs either.
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# ? Oct 7, 2016 08:16 |
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Krazyface posted:The icon below is the Mars colony part it unlocks, which probably gets a tooltip. Robotics gives extra production from pastures? What a thoroughly weird association. I'd expect it to make factories more productive, at least.
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# ? Oct 7, 2016 08:49 |
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Robo farmers don't sleep?
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# ? Oct 7, 2016 09:19 |
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JeremoudCorbynejad posted:Robotics gives extra production from pastures? What a thoroughly weird association. I'd expect it to make factories more productive, at least.
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# ? Oct 7, 2016 09:26 |
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Strudel Man posted:Electric sheep.
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# ? Oct 7, 2016 09:27 |
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There's a drat good chance that's actually the reason, too. Can't think of any other connection.
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# ? Oct 7, 2016 09:28 |
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sarmhan posted:Civ 5 had pretty piss poor readability and I occasionally had trouble picking out resources and improvements, even after many hundreds of hours. I could never tell plains from grassland apart. That's literally my only gripe with V. Strudel Man posted:There's a drat good chance that's actually the reason, too. Can't think of any other connection. https://www.youtube.com/watch?v=hojnPpvI6-I
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# ? Oct 7, 2016 09:41 |
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Then it should produce more food The only way I can see it providing more production is if the oxen are fitted with cyborg limbs so they can pull heavier plows
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# ? Oct 7, 2016 09:43 |
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Rexides posted:I could never tell plains from grassland apart. That's literally my only gripe with V. Are you maybe colourblind? Like I'm not trying to be a smartass about it, but they're fairly different colours, to me at least. I have a few objections to graphical stuff in V. Hills are sometimes non-obvious, some natural wonders don't stand out enough (and their unique icons only appear on the turn they're discovered for some reason), you can't tell what's under jungle. Also roads in general, but that's been discussed to death.
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# ? Oct 7, 2016 12:09 |
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Krazyface posted:Are you maybe colourblind? Like I'm not trying to be a smartass about it, but they're fairly different colours, to me at least.
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# ? Oct 7, 2016 12:24 |
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Poil posted:Unless I'm completely wrong there is a grass tile variant that isn't lush green. Yeah, I think that is. For me, it has always been green=Grassland, yellow=Plains. Civ V tried to add some variety, and while I can definitely tell them apart if I see them side by side, if the starting area is entirely the one or the other I am always confused.
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# ? Oct 7, 2016 12:47 |
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I barely remember what the graphics of Civ V looked like because 98% of the time I spent playing it was in strategic view. Initially because otherwise the game ran like rear end on my computer, but I got so used to it that even after upgrading, the normal view looked super messy in comparison.
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# ? Oct 7, 2016 12:47 |
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Civ5 had different tile sets for different continents, some of them were more readable than others. Does Civ6 have continental variation in graphics? I don't think I've noticed any.
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# ? Oct 7, 2016 14:18 |
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Rexides posted:Yeah, I think that is. For me, it has always been green=Grassland, yellow=Plains. Civ V tried to add some variety, and while I can definitely tell them apart if I see them side by side, if the starting area is entirely the one or the other I am always confused. Firaxis developers also talked about this for Beyond Earth. Initially they wanted to make the alien worlds much more exotic and alien-looking, but ran into problems where players had a hard time understanding what terrain was what at a glance, so they dramatically simplified the alien biomes.
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# ? Oct 7, 2016 14:42 |
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# ? Apr 28, 2024 11:33 |
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Kanfy posted:I barely remember what the graphics of Civ V looked like because 98% of the time I spent playing it was in strategic view. Initially because otherwise the game ran like rear end on my computer, but I got so used to it that even after upgrading, the normal view looked super messy in comparison. I also played Civ V in strategic view a lot, and one of the things that I'm looking forward to most about Civ VI is that I think the new strategic view looks extremely good.
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# ? Oct 7, 2016 15:06 |