|
MrLonghair posted:Seemingly just the ordinary motion sickness from driving kicking in harder than ever before, especially at the sports-car speeds you go. Adjusting IPD helps cut sickness down immensely and IGN says there's no such thing as adjusting PSVR IPD so that might be tech journalists being tech journalists all over again. Edit: Or is that the point, that they didn't do enough research?
|
# ? Oct 12, 2016 20:21 |
|
|
# ? Apr 28, 2024 00:32 |
|
Re Carmack talk, he goes in to great detail about how the majority of the use is mostly passive experiences, how video is captured with minimum video degradation, encoding types, and spends a lot of time talking about how phone hardware is mainly thermal limited, it's difficult to dissipate 25W of heat in a stacked piece of hardware encased in plastic. Also talks about how phones are full of carrier bloatware and the only real solution is to offer a dedicated set of goggles, rather than trying to complete with spyware for resources. Makes a direct comparison to developing for consoles where you have absolute control of the hardware. Also talks at length about JavaScript as a sort of low barrier to entry language for experimenting with VR experiences without the overhead of unity or unreal. It's a good talk, he doesn't talk about hand tracking or cell phones much at all Hadlock fucked around with this message at 20:27 on Oct 12, 2016 |
# ? Oct 12, 2016 20:22 |
|
JazzFlight posted:Woah, what? I heard you can adjust IPD in the system settings. PSVR doesn't have a physical IPD adjustment. There IS a software adjustment, but it is not part of the initial setup or the quick options menu where the setup tutorial refers for adjusting the PSVR. As you said it is buried in the system settings. Relevant section of the manual: http://manuals.playstation.net/document/en/ps4/settings/psvr.html ("Eye-to-Eye Distance") Based on what Sony was telling developers early on each user can have an IPD value associated with his/her PlayStation ID. (edited multiple times for accuracy) Rastor fucked around with this message at 20:48 on Oct 12, 2016 |
# ? Oct 12, 2016 20:40 |
|
Rastor posted:PSVR doesn't have a physical IPD adjustment. It does seem to have made it in, it's just buried in the menus somewhere and this reviewer doesn't have a very high opinion of it. quote:While PlayStation VR doesn’t have a physical IPD adjustment (to change the distance between the lenses to match a user’s eye spacing), it does have a software IPD adjustment which can help improve clarity and comfort in VR.
|
# ? Oct 12, 2016 20:45 |
|
Having the image be clear is a nice side effect but ipd is important to make things look the right size.
|
# ? Oct 12, 2016 20:46 |
|
haveblue posted:It does seem to have made it in, it's just buried in the menus somewhere and this reviewer doesn't have a very high opinion of it. Thanks, I edited my post.
|
# ? Oct 12, 2016 20:49 |
|
All the Oculus Connect talks are up on youtube Interestingly, at 9m27s of this video they show off a bunch protoypes and the first one in the second row looks really similar to the newly announced Vive one. https://www.youtube.com/watch?v=7kJ409ML6_U Also this one is really good too https://www.youtube.com/watch?v=132V2g2P64o somethingawful bf fucked around with this message at 22:16 on Oct 12, 2016 |
# ? Oct 12, 2016 22:01 |
|
From that OC3 presentation on Touch design, the full range of hand positions/gestures you can achieve with Touch, plus an in-depth look into the various capacitive buttons. The whole video's really worth a look but here's where he starts talking about buttons & gestures: https://www.youtube.com/watch?v=7kJ409ML6_U&t=900s e: in fact a lot of these talks are really great, reminds me of the VR developer roundtables Valve did earlier in the year: https://www.youtube.com/watch?v=user?oculusvr?videos El Grillo fucked around with this message at 23:58 on Oct 12, 2016 |
# ? Oct 12, 2016 23:39 |
|
I wonder what playing a virtual piano would feel like with full finger tracking but no real haptic feedback. Probably the reason Oculus didn't go for that is for most VR applications you just won't need ten independant fingers. If you could get a sense of resistance from stuff you interacted with though (maybe not texture at this point), through like some sort of robotic glove, that might make it worthwhile. EDIT: Can I have a powered power glove please Surprise Giraffe fucked around with this message at 02:28 on Oct 13, 2016 |
# ? Oct 13, 2016 02:12 |
|
Good point. Also, I really like Vive's idea but there's definitely a usability trade-off. How long would it take to pick up a beer with those things on?
|
# ? Oct 13, 2016 02:18 |
|
AndrewP posted:Good point. Also, I really like Vive's idea but there's definitely a usability trade-off. How long would it take to pick up a beer with those things on? Oculus guy specifically mentioned that they wanted a one size fits all controller. The Vive prototype looks like it's very much suited for a particular sized hand. Also lol everyone who complained about Left and Right touch now has to deal with Left and Right Vive wands
|
# ? Oct 13, 2016 02:22 |
|
Vive fanboys were definitely complaining that the touch would be too small for some people's hands and now the vive will have something even more one size fits some.
|
# ? Oct 13, 2016 02:27 |
|
Apparently it does do some finger sensing. The prototypes they were demoing allow for analog grip which detects how open your fingers are. Wonder what magic they're using to detect that.... echo/light sensor? Edit: I didn't see any examples of pointing / thumbs up though.
|
# ? Oct 13, 2016 02:35 |
|
That making of touch talk was really neat just to see how thought out every step of the way was, and all the tiny details they had to think about. Just the worry about where they had to put the hinge for the triggers to make them feel like they're moving naturally with your finger movement was interesting, along with tests like making one large grabbing button for all 3 bottom fingers (which ended up with people throwing the controller when trying to throw objects in VR). Just really really neat to see the thought process. That new vive controller looks really cool, and it will be neat to see if they add some finger posing, or if its just a new form factor for the same controls. Having finger posing would be awesome, and keep parity with touch especially if programs make use of finger position to activate certain features that would be cumbersome to emulate. I do wonder about fragmentation though if you have all these people playing with wands and no finger tracking, and then 2017 vives coming with that extra functionality standard. I know in these early years theres going to be so much advancement, but it kinda sucks for people that just bought 800 dollars worth of VR equipment that would need to upgrade not even a year later if some games extensively use fingers.
|
# ? Oct 13, 2016 02:35 |
|
Capacitive sensor, currently only does grip sensing doesn't have finger/thumbs.. Sounds like the touch. https://twitter.com/downtohoerth/status/786366151630520320
|
# ? Oct 13, 2016 02:39 |
|
I think it would be cool if they released another vive controller with a joystick and a couple buttons instead of the trackpad. The trackpad is cool and all but two of them is kind of overkill.
|
# ? Oct 13, 2016 02:42 |
|
w00tazn posted:Capacitive sensor, currently only does grip sensing doesn't have finger/thumbs.. Sounds like the touch. Looks neat, I like that it hangs on the hand but I'm disappointed it looks so alpha, I was picturing something much further along to a release or dev kit.
|
# ? Oct 13, 2016 03:04 |
|
Rastor posted:http://www.theverge.com/circuitbreaker/2016/5/18/11704054/daydream-android-vr-motion-controller-pancakes Zero VGS posted:I thought Samsung themselves were screwing with motion controllers for Gear VR a while back... Cool, thanks. Doesn't look as smooth as the Vive wands (I was really blown away by how 1-to-1 their movement is), but it's a start. Looks like mobile VR is going to be the "little brother" for a while longer, before ultimately taking over.
|
# ? Oct 13, 2016 03:50 |
|
The connect talk on quill and medium was really cool. First real look at quill that i've seen, and the best explanation and demo of medium I've seen as well. Seriously cool stuff, I can't wait to play around with it. https://www.youtube.com/watch?v=PZcYvrbKWJc
|
# ? Oct 13, 2016 07:14 |
|
Surprise Giraffe posted:I wonder what playing a virtual piano would feel like with full finger tracking but no real haptic feedback. Probably the reason Oculus didn't go for that is for most VR applications you just won't need ten independant fingers. If you could get a sense of resistance from stuff you interacted with though (maybe not texture at this point), through like some sort of robotic glove, that might make it worthwhile. Sometimes you see pro pianists and keyboardists practicing the movements on air before playing, I'm far from that level, but it is mainly a case of tracking being able to keep up and keep accuracy. Leap Motion on roids is what I'm tihnking.
|
# ? Oct 13, 2016 11:48 |
|
w00tazn posted:Capacitive sensor, currently only does grip sensing doesn't have finger/thumbs.. Sounds like the touch. e: oh wait, the new Vive thing is open at the bottom, not a fully enclosed loop: Poetic Justice posted:Here's a better picture of it
|
# ? Oct 13, 2016 12:28 |
|
http://gizmodo.com/is-facebook-disappearing-oculus-founder-palmer-luckey-1787705084quote:Inside the lunch, several attendees told me, Oculus employees spoke to developers who were planning to leave the platform because of Luckey, and tried to get them to stay. When one answered that they wished Oculus would, at worst, make a statement acknowledging the situation and, at best, have Palmer no longer be involved with Oculus, a representative told the developer that neither of those things was going to happen.
|
# ? Oct 14, 2016 00:24 |
|
homeless snail posted:http://gizmodo.com/is-facebook-disappearing-oculus-founder-palmer-luckey-1787705084 The attitude displayed in this article, and the implications of it throughout society irrespective of VR, is loving horrifying.
|
# ? Oct 14, 2016 01:44 |
|
MrLonghair posted:Sometimes you see pro pianists and keyboardists practicing the movements on air before playing, I'm far from that level, but it is mainly a case of tracking being able to keep up and keep accuracy. Leap Motion on roids is what I'm tihnking.
|
# ? Oct 14, 2016 01:52 |
|
Rime posted:The attitude displayed in this article, and the implications of it throughout society irrespective of VR, is loving horrifying. What do you mean exactly?
|
# ? Oct 14, 2016 02:42 |
|
There's a high degree of subjectivity involved here, but I picked up a PSVR today and was shocked to find that the screen looks much better inside to my eyes than both the Rift and the Vive. No god rays, no concentric ring artifacts, no red tint, no weird skewing/distortion when I turn my head, and true, deep blacks with no smearing (although some games still keep the pixels switched on to one shade above black for some reason?). I guess maybe the edges of the screen are slightly less sharp than the center, perhaps due to inferior optics or lack of hardware IPD adjustment, but I'd happily deal with that tradeoff. I'm one of the babies who is really bothered by the god rays in the other headsets though. I haven't seen anyone else express these opinions. Am I crazy? It's on the verge of ruining the other headsets for me The Move controllers are shockingly bad though.
|
# ? Oct 14, 2016 03:47 |
|
Fleedar posted:There's a high degree of subjectivity involved here, but I picked up a PSVR today and was shocked to find that the screen looks much better inside to my eyes than both the Rift and the Vive. No god rays, no concentric ring artifacts, no red tint, no weird skewing/distortion when I turn my head, and true, deep blacks with no smearing (although some games still keep the pixels switched on to one shade above black for some reason?). I guess maybe the edges of the screen are slightly less sharp than the center, perhaps due to inferior optics or lack of hardware IPD adjustment, but I'd happily deal with that tradeoff. I'm one of the babies who is really bothered by the god rays in the other headsets though. I haven't seen anyone else express these opinions. Am I crazy? It's on the verge of ruining the other headsets for me I've been hearing a lot of good things about PSVR and I'm really happy it's good. I was worried after I watched that Giant Bomb video last week where they had awful tracking issues.
|
# ? Oct 14, 2016 04:27 |
|
I'm working my way through the giant bomb stream. I've only seen Rez, Headmaster and Driveclub so far (this stream is six hours long). Drive Club looks like garbage. Headmaster looked really cool.
|
# ? Oct 14, 2016 04:46 |
|
I really wish we could have a headset with the comfort of the PSVR, the simplicity of the Rift, and the tracking of the Vive. After a few years of messing around with the DK1 and DK2, and being really impressed with Gear VR, I was hoping to buy a headset some time this year, but they all have tiny issues (and lacking content) that keep me from paying the price for one. I thought the PSVR might be the one I'd end up with, particularly if people got it working on PC (and you know that's coming eventually), but the potential tracking issues are really souring me on it until more impressions come out and there've been a few more firmware updates.
|
# ? Oct 14, 2016 09:04 |
|
Too much drama not enough VR titties. What's wrong with you guys?
|
# ? Oct 14, 2016 09:31 |
|
AndrewP posted:What do you mean exactly? People are allowed to have different political opinions in their private lives. The mob can't even get them fired over it! It's like we're living in some sort of nightmare. tastychicken posted:Too much drama not enough VR titties. What's wrong with you guys? https://www.youtube.com/watch?v=e1P4OUw5D7M 00:48 what's wrong with these VR titties? It's like they've decided they want their own game and are trying to escape.
|
# ? Oct 14, 2016 10:02 |
|
fenrif posted:People are allowed to have different political opinions in their private lives.
|
# ? Oct 14, 2016 10:14 |
|
homeless snail posted:Oh I see, you seem to be working under the impression that people are upset about Palmer Luckey's politics, instead of him being a literal white supremacist Point me to where he does or says something indicating he's a white supremacist, please. AFAIK he just paid people to make some pro-trump memes?
|
# ? Oct 14, 2016 10:26 |
|
fenrif posted:People are allowed to have different political opinions in their private lives. I love Carmack's response. Chuckling and going about your day is the absolute correct response to a 12 year old boy trying to play gotcha about dumb poo poo.
|
# ? Oct 14, 2016 11:27 |
|
Instead of controllers, why don't we just have motion capture gloves? Sure, the lighthouses probably need to get smarter, but it would be awesome if you could actually move your fingers and manipulate objects in game.
|
# ? Oct 14, 2016 11:46 |
|
Collateral Damage posted:Instead of controllers, why don't we just have motion capture gloves? Sure, the lighthouses probably need to get smarter, but it would be awesome if you could actually move your fingers and manipulate objects in game. I honestly thought that was what HTC would go with next. I'm a little disappointed that we're not getting that, but I assume they have it on the table or are leaving it to third parties. The new controllers at least make it a possible next point.
|
# ? Oct 14, 2016 11:55 |
|
Collateral Damage posted:Instead of controllers, why don't we just have motion capture gloves? Sure, the lighthouses probably need to get smarter, but it would be awesome if you could actually move your fingers and manipulate objects in game. There's a few companies working on stuff like this. With haptic feedback and resistive gloves. One idea, whos name escapes me, is to have a kind of mechanical armature over each finger which can resist pressure and allow you to "hold" virtual objects.
|
# ? Oct 14, 2016 12:13 |
|
bloodysabbath posted:I love Carmack's response. Chuckling and going about your day is the absolute correct response to a 12 year old boy trying to play gotcha about dumb poo poo. god forbid a games journalist try to do some journalism
|
# ? Oct 14, 2016 13:42 |
|
fenrif posted:There's a few companies working on stuff like this. With haptic feedback and resistive gloves. One idea, whos name escapes me, is to have a kind of mechanical armature over each finger which can resist pressure and allow you to "hold" virtual objects. Looking forward to the full body exoskeleton thats throws the player to the ground when they're too slow dodging Surprise Giraffe fucked around with this message at 14:22 on Oct 14, 2016 |
# ? Oct 14, 2016 13:51 |
|
|
# ? Apr 28, 2024 00:32 |
|
fenrif posted:Point me to where he does or says something indicating he's a white supremacist, please. No way man, just listen and believe.
|
# ? Oct 14, 2016 13:59 |