|
Tekopo posted:There's one where a lot of board gamers hang out, I'll provide a link tonight.
|
# ? Oct 4, 2016 20:52 |
|
|
# ? May 25, 2024 13:57 |
|
More updates/crossposts on The Next Project:P.d0t posted:Ok, I got 4 of the 5 intended "starter classes" polished up and ready. The Barbarian has changed a fair bit from the previous Beta, but the version shown here is essentially what the class is now, just with only 1 archetype presented; the Acrobat is going to undergo some changes, but that'll mostly be on the skills side of things, and with the other archetype (not presented here.) Cleric is the d8 class that I want in the starter set, but uh... well that class isn't actually written yet. I'll see if I can bang that out tomorrow; if not, later this week, hopefully.
|
# ? Oct 4, 2016 22:18 |
|
Evil Mastermind posted:It's not a Torg adventure. Is it Shadowdale? I was thinking about doing that maybe.
|
# ? Oct 4, 2016 22:24 |
|
Kwyndig posted:That's because apparently at least one of the original Japanese creators stonewalls any attempts at English localization, and the way their IP laws work it only takes one to screw a deal. People who do that sort of thing should be shot with crossbows
|
# ? Oct 4, 2016 22:51 |
|
Arivia posted:Is it Shadowdale? I was thinking about doing that maybe. Nope. Was that one of the D&D modules that was based on one of the video games?
|
# ? Oct 4, 2016 23:18 |
|
Evil Mastermind posted:Watching someone trying to "get" PbtA games and asking things like "wait, I can't start with an established setting att all?" or "but why do I have to follow the Agenda?" is oddly depressing in a way I can't really articulate. I'm saying this as non-confrontationally as possible, but are you saying I shouldn't try to, for example, take players through A1 Slave Pits of the Undercity using Dungeon World rules?
|
# ? Oct 5, 2016 11:06 |
|
gradenko_2000 posted:I'm saying this as non-confrontationally as possible, but are you saying I shouldn't try to, for example, take players through A1 Slave Pits of the Undercity using Dungeon World rules? No, actually. Even though the game encourages collaborative world-building and it's one of its main draws for a lot of people, the game actually states that "Hey, if you the GM have a clear idea for a campaign feel free to pitch that to your players and if they go with it, cool." There's even a bit of advice on converting D&D adventures into Dungeon World, but it's very brief and I've never used it. I mean, Dungeon World should work just fine with almost any old-school D&D adventure, because old school D&D adventures also support a playstyle of playing to find out what happens. Having said that, the default assumption of the game is collaborative world-building, but I personally don't see this as being at odds with using premade adventures (since a lot of old D&D adventures are so tied to a single location that what lies beyond the tiny focus of the module can easily be pulled from the GM's and players' asses). E: I mean, it's definitely possible to run Dungeon World as a traditional GM-driven affair where the GM controls all the lore of the setting, but the default plastyle of the game is to give players a bit of a say as to the features of the setting. Ratpick fucked around with this message at 11:20 on Oct 5, 2016 |
# ? Oct 5, 2016 11:14 |
|
Evil Mastermind posted:My issue isn't that the person in question wants to use a prescribed setting with a PbtA game. What's bugging me is that the person is having trouble wrapping their head around the idea that it's possible to play a game without everything defined up-front. That's pretty understandable to me at least. most people go in to tabletop rpgs expecting to be dropped into something like a detailed D&D campaign setting. having to fill in the blanks at chargen and later on can feel a bit intimidating when you've never done it before, especially if you're not sure what the limits are on where you can go with the story or what other players will be doing
|
# ? Oct 5, 2016 12:06 |
|
Evil Mastermind posted:Nope. Was that one of the D&D modules that was based on one of the video games? Nope. First adventure in the Avatar trilogy, aka "TSR Editorial makes your DM read a Forgotten Realms novel to you."
|
# ? Oct 5, 2016 14:30 |
|
Arivia posted:Nope. First adventure in the Avatar trilogy, aka "TSR Editorial makes your DM read a Forgotten Realms novel to you." Remember when we cared why the game mechanics were changing in-setting?
|
# ? Oct 5, 2016 14:40 |
|
Evil Mastermind posted:Oh man, the Avatar stuff. I'd forgotten all about that. TBH we've never changed since that was still a big part of the 4e-5e transition for the Realms again.
|
# ? Oct 5, 2016 15:14 |
|
Oh, right. I forgot about that. It doesn't make it any less silly.
|
# ? Oct 5, 2016 15:18 |
|
gradenko_2000 posted:I'm saying this as non-confrontationally as possible, but are you saying I shouldn't try to, for example, take players through A1 Slave Pits of the Undercity using Dungeon World rules? That depends. Is it the original tournament module release or the later reissue with the twenty page walk-talk-and-get-captured-by-slave-lords prologue? Because if it's the latter, your players are likely to jump the poorly-constructed rails when they're still in Ponce-Fotheringay or whatever podunk barony they start in that's one continent removed from the actual dungeon of A1.
|
# ? Oct 5, 2016 19:25 |
|
P.d0t posted:More updates/crossposts on The Next Project: Cleric class draft is up. Wrote this one real quick, so it's a little rough, but I'm happier with it than previous iterations. e: also, I felt the Rogue was a bit lacking, so I added an ability from one of the other archetypes; that archetype (the Scoundrel) was probably going to get scrapped anyway, so eh. P.d0t fucked around with this message at 22:34 on Oct 5, 2016 |
# ? Oct 5, 2016 22:13 |
|
Anyone have any experience with Victoriana 3e because man I am just marveling at some of the weird choices they have with the process of character creation and just with cohesion with the supplements. So far I've found out that you can just have a Beastfolk dad to be a Beastfolk Hybrid to get a free bonus (at the "cost" of having an animal trait on your body and mild social stigma) and still reap all of the bonuses of your mother's species as if you were 100% Dwarf/Human/etc thanks to weird design choices in a 16 page document.
|
# ? Oct 6, 2016 07:53 |
|
Huh, this is a little clever. Light-weight softcover at 25 USD. Surprised they didn't do it before.
|
# ? Oct 7, 2016 22:49 |
|
Covok posted:
I kinda want to get that and the similar version of Bestiary 1 they made, hopefully they'll do the same with the other rulebooks for Pathfinder eventually
|
# ? Oct 7, 2016 23:25 |
|
drrockso20 posted:I kinda want to get that and the similar version of Bestiary 1 they made, hopefully they'll do the same with the other rulebooks for Pathfinder eventually Yeah, if they didn't have Mouseguard 2nd Edition, I might have picked it up.
|
# ? Oct 8, 2016 00:01 |
|
It's exactly the same text and layout, just shrunk down. Which isn't unreasonable, but hopefully you don't have trouble reading tiny print.
|
# ? Oct 8, 2016 00:14 |
|
Is there a list of good RPG follows on Twitter? I don't want to use google+ and I'm having trouble finding people outside of big name authors on Twitter.
|
# ? Oct 8, 2016 01:35 |
|
Covok posted:
well if they did it any sooner it'd look like they were copying 4e!
|
# ? Oct 8, 2016 17:37 |
|
Nuns with Guns posted:well if they did it any sooner it'd look like they were copying 4e! I didn't know 4e did that. I should buy those.
|
# ? Oct 9, 2016 00:47 |
|
Do we have a TG help thread? Orokos' dice icon images (and ONLY those) aren't showing up on my desktop anymore and I have no idea why. I thought it was some sort of adblock or my NOD32, but I've tested disabling all the various options and they still don't show up. If I paste the direct links, I can look at the images just fine.
|
# ? Oct 9, 2016 03:44 |
|
Covok posted:I didn't know 4e did that. I should buy those.
|
# ? Oct 9, 2016 05:34 |
|
Yeah but the Rules Compendium was/is absolutely essential if you want to play.
|
# ? Oct 9, 2016 05:38 |
|
Yeah the rules compendium owns. Monster vault's book was also one of the small paperbacks but that came packaged in a little box set. It probably wouldn't be hard to find just the book secondhand now though
|
# ? Oct 9, 2016 19:58 |
|
Monster Vault does have the rather serious flaw that it dries up very rapidly once you get into higher paragon and epic levels. What we really could have used was some insight in the design methods used to build monsters beyond the basic attack/defense/damage math, but having used MV for a long while now, it's kind of becoming painfully obvious that they didn't really have any either.
|
# ? Oct 9, 2016 21:48 |
|
the failure to cater to upper-tier adventures was an edition-wide issue with 4e and one of the most disappointing things about it, to me I agree that some clear rules on how to build every aspect of a monster from the ground up were really needed, too, which makes it especially frustrating that they don't exist since 4e came the closest to that kind of internal consistency.
|
# ? Oct 9, 2016 22:01 |
|
You could probably sit down and come up with something, like there's a fairly clear progression in some conditions like slowed > immobilized > restrained or dazed > stunned (> possibly dominated) and the frequency of those should somehow correspond to what tier you're playing in or how powerful the monster is supposed to be but, y'know
|
# ? Oct 9, 2016 22:10 |
|
P.d0t posted:More updates/crossposts on The Next Project: By popular demand/request, I have written up a short example of play for The Next Project. If there's anything you guys would like to see added/expanded upon, feel free to comment or make suggestions on the doc or reply here e: also, new blog post, talking about some of the design choices behind the mechanics. P.d0t fucked around with this message at 01:32 on Oct 12, 2016 |
# ? Oct 12, 2016 00:49 |
|
P.d0t posted:By popular demand/request, I have written up a short example of play for The Next Project. Right now I've been on (another) Cthulhu kick and usually I'm sick to the gills with D&D or fantasy mechanics...but this is interesting. Nothing to suggest at the moment; but keep at your passion. Speaking of Cthulhu and Cosmic Horror, Dennis Detwiller's latest Patreon post about Hollow Men, failed Yithian possessions now obsessed with a person place or thing due to a copy error, is really quite chilling and a great take on the Great Race. https://www.patreon.com/posts/hollow-men-6980311 Helical Nightmares fucked around with this message at 05:19 on Oct 12, 2016 |
# ? Oct 12, 2016 05:16 |
|
Helical Nightmares posted:Right now I've been on (another) Cthulhu kick and usually I'm sick to the gills with D&D or fantasy mechanics...but this is interesting. Nothing to suggest at the moment; but keep at your passion. Your post makes me go like this:
|
# ? Oct 12, 2016 05:31 |
|
P.d0t posted:Your post makes me go like this: Much obliged. Meanwhile on /tg/ http://suptg.thisisnotatrueending.com/archive/49744075/ quote:Pathography - Forgotten Places, Lost Spaces quote:Ever since cartographers and sailors took it upon themselves to stitch the flat Earth into a finite, bounded globe, there've always been a few loose seams or pinholes or crumpled spots where the excess was pinned away. quote:The idea is, essentially, that space doesn't exist. Not space as in "the place where the stars are", but space as in "that thing involving distances." There's no actual metric, affine connection, or topology governing the routes between places; there's just places, and the connections between places. The above hit an American Gods/World of Darkness vibe with me. Thought I'd share. -------- The Six We Obey http://moonskinned.deviantart.com/art/The-Six-We-Obey-639498508 quote:The Six We Obey. Helical Nightmares fucked around with this message at 06:51 on Oct 13, 2016 |
# ? Oct 13, 2016 06:36 |
|
I'm trying to figure out what system I'd use for the Clandestine US Geological Service. Maybe Unknown Armies without the magick? Stock Chronicles of Darkness? probably not Fate.
|
# ? Oct 13, 2016 08:00 |
|
inklesspen posted:I'm trying to figure out what system I'd use for the Clandestine US Geological Service. Maybe Unknown Armies without the magick? Stock Chronicles of Darkness? probably not Fate. Probably depends on how combat heavy you want the game to be, among other things, I'd probably use Savage Worlds, or maybe BRP, or possibly even Strike if you have things get particularly weird on the players' side of things
|
# ? Oct 13, 2016 08:08 |
|
inklesspen posted:I'm trying to figure out what system I'd use for the Clandestine US Geological Service. Maybe Unknown Armies without the magick? Stock Chronicles of Darkness? probably not Fate. I'd go with unknown armies, no magick maybe a few sprinklings of artifact like things from the lost spaces
|
# ? Oct 13, 2016 08:19 |
|
Helical Nightmares posted:Meanwhile on /tg/ This is really cool. I'm getting a huge Unknown Armies vibe here: The idea of there being secret states and territories hidden within the United States sounds very much like an Unknown Armies thing, and if you threw in a bit of sovereign citizen nonsense you'd have just the right mixture of supernatural and Americana to hit that Unknown Armies sweet spot. Also, you could have characters make one-time Madness Tests the first time they consult their map/GPS and realize the place they're in does not and can not exist given the lay of the land and cartography, but again I'd only do it once to shake the players' grasp on reality.
|
# ? Oct 13, 2016 08:26 |
|
Cross-posting from the old-school D&D thread, I wrote a piece on tracing the history of the Fighter gaining additional attacks against low-level enemies.
|
# ? Oct 13, 2016 16:46 |
|
Helical Nightmares posted:Much obliged. Europe in Autumn by Dave Hutchinson is the first book in a series with some relation to this topic. Also it's a low-key spy story about an ever-growing series of EU splinter states.
|
# ? Oct 13, 2016 16:58 |
|
|
# ? May 25, 2024 13:57 |
|
Helical Nightmares posted:Much obliged. The only time I've ever clicked a 4chan link and come away feeling better about things than when I clicked it.
|
# ? Oct 13, 2016 19:21 |