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KS-Exclusives is almost worth it for the time I called people who require KS-exclusives in projects they're looking to back jerks, and they got really salty and threatened to report me for it. I wonder how many of those people were also in the anti-PC crowd. e: this was on KS comments, not here
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# ? Oct 14, 2016 20:24 |
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# ? May 2, 2024 03:23 |
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Yeah, "Oh, you don't get access to a slab of content because you didn't hear about this game until it was actually released" is just the worst thing at a concept level. I'm actually really pleased with the Pillars of Eternity guys for explicitly saying "Our backers wrote a bunch of poo poo that breaks our fiction, don't read their stuff if you're trying to be immersed"
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# ? Oct 15, 2016 02:53 |
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I think Darkest Dungeon did alright by having there be KS backer-designed weapons and party members that now everyone can access. There's the special "I backed this cool thing" feeling without excluding everyone else who discovered the game when it came out of early access.
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# ? Oct 15, 2016 02:56 |
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Yeah, I'm fine with timed exclusives (assuming the time is sensible and not, like, 10 years) and fully cosmetic ones and am ambivalent about minor bonuses in single player games, but anything significant sours me pretty quickly nowadays.
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# ? Oct 15, 2016 03:27 |
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Somfin posted:Yeah, "Oh, you don't get access to a slab of content because you didn't hear about this game until it was actually released" is just the worst thing at a concept level. I still wish you could shut that garbage off completely with an option.
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# ? Oct 15, 2016 08:34 |
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No Gravitas posted:I still wish you could shut that garbage off completely with an option. I think there's a mod?
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# ? Oct 15, 2016 08:58 |
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The best thing about the Pillars of Eternity super snowflake backer tier that got to create all those in-game NPCs with fanfic drivel background stories is how virtually all of them are terrible Mary Sue self-insertions. I think most of them are Godlike race too from memory. I remember seeing a lot of the death ones.
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# ? Oct 15, 2016 13:08 |
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Never forget.
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# ? Oct 15, 2016 15:52 |
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DancingShade posted:The best thing about the Pillars of Eternity super snowflake backer tier that got to create all those in-game NPCs with fanfic drivel background stories is how virtually all of them are terrible Mary Sue self-insertions. I keep saying it when ever its brought up, but LISA had the most seamless implementation of backer characters. Even the Best Friends and Jim Sterling fit with the game so well. Accordion Man fucked around with this message at 15:57 on Oct 15, 2016 |
# ? Oct 15, 2016 15:55 |
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Count Uvula posted:http://www.kicktraq.com/projects/arcengames/ai-war-ii/ A real shame too, because their design doc reads like a real good game, and achievable too.
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# ? Oct 15, 2016 17:33 |
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Project Phoenix Update #134 - Oct 12 2016Music from Azuregard posted:Dear Project Phoenix backers,
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# ? Oct 15, 2016 18:25 |
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Mirificus posted:We also have news which would hasten the development of Project Phoenix in the long run, but we will be making that announcement when it's secure. I am really happy with this development and it is currently our top priority to secure this deal. We will have to make sacrifices to make this deal work, but we owe that to this project and backers. "Rejoice! We decided to split the game into 3 episodes to speed up the release. News about the Kickstarter for parts 2 and 3 to follow soon"
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# ? Oct 15, 2016 20:45 |
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Three Years Later: "We regret to inform our backers that the game portion of part 3 has been cancelled, and the story will continue in for the form of a webcomic...as soon as we can find an artist."
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# ? Oct 15, 2016 23:10 |
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As we all know, actually writing the script is only about 5% of the work, figuring out how to introduce the characters (?) is the other 95%
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# ? Oct 15, 2016 23:23 |
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DancingShade posted:The best thing about the Pillars of Eternity super snowflake backer tier that got to create all those in-game NPCs with fanfic drivel background stories is how virtually all of them are terrible Mary Sue self-insertions. wasn't there one backer NPC with a long detailed story about doing some extremely mundane task? that was pretty funny
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# ? Oct 16, 2016 00:54 |
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I am so massively disappointed. Here's a kickstarter for an isometric mech shooting game, similar to Brigador, and I'd be all geared up for it as it looks great.... .....it's multiplayer-only. Single-player would be a stretch goal.
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# ? Oct 16, 2016 08:20 |
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RottenK posted:wasn't there one backer NPC with a long detailed story about doing some extremely mundane task? that was pretty funny I stopped clicking them after the first few, so I dunno.
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# ? Oct 16, 2016 08:44 |
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StrixNebulosa posted:I am so massively disappointed. Here's a kickstarter for an isometric mech shooting game, similar to Brigador, and I'd be all geared up for it as it looks great.... Yeah it's too bad, I really dig the visual style
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# ? Oct 16, 2016 08:50 |
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StrixNebulosa posted:I am so massively disappointed. Here's a kickstarter for an isometric mech shooting game, similar to Brigador, and I'd be all geared up for it as it looks great.... When it fails the creator should reinvent it as a mobile game.
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# ? Oct 16, 2016 09:12 |
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They should send physical copies via the postal service with the name clearly labelled on the outside.
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# ? Oct 16, 2016 11:27 |
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DancingShade posted:The best thing about the Pillars of Eternity super snowflake backer tier that got to create all those in-game NPCs with fanfic drivel background stories is how virtually all of them are terrible Mary Sue self-insertions. This was one of the things that absolutely _killed_ PoE for me. In a genre where writing is super important, stumbling across garbage fan fiction and "hilarious" custom memorials and poo poo really took me out of it. Actual backer-created content is a bad thing in 100% of cases and it's a sad state of affairs if developers feel the need to include it just to find necessary funding.
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# ? Oct 17, 2016 13:08 |
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Beeswax posted:This was one of the things that absolutely _killed_ PoE for me. Have you tried the IE mod? IE Mod Feature List posted:Fantasy names for backers. Backer names were originally intended to be lore-friendly, but for some reason Obsidian later went back on their decision and allowed backers to submit various names such as Vasily Raskolnikov, Hiro Protagonist, etc, names that didn't fit the world. This mod gives backers a random name from the list that I compiled, depending on their race and gender. Occasionally, names may repeat.
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# ? Oct 17, 2016 14:30 |
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Was PoE even good? I figured it would probably have a decent story, unless it was too buggy to actually complete.
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# ? Oct 17, 2016 16:15 |
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I haven't gotten around to playing the expansion yet, but I had a lot of fun playing through the main game.
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# ? Oct 17, 2016 16:33 |
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Fuzz posted:Was PoE even good? I figured it would probably have a decent story, unless it was too buggy to actually complete. Yes, it was fantastic and straight up better than BG 1/2.
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# ? Oct 17, 2016 16:50 |
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Fuzz posted:Was PoE even good? I figured it would probably have a decent story, unless it was too buggy to actually complete. It was really good, the best crpg to be released in quite a few years i would argue.
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# ? Oct 17, 2016 16:54 |
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Project Update #135: 【Project Phoenix】 October 17, 2016Music to the Far Realms posted:Dear backers,
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# ? Oct 17, 2016 17:38 |
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Beeswax posted:This was one of the things that absolutely _killed_ PoE for me. In a genre where writing is super important, stumbling across garbage fan fiction and "hilarious" custom memorials and poo poo really took me out of it. All of that is really easily avoided, though. Like, you almost had to go out of your way to access that "content," since the custom memorials only appeared in a couple of cemeteries and the backer-created characters were clearly marked.
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# ? Oct 17, 2016 17:46 |
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Fuzz posted:Was PoE even good? I figured it would probably have a decent story, unless it was too buggy to actually complete. It's very good, it's not very buggy, and the expansion is also really good. There is even another patch coming up, which shows how much Obsidian cares about their product.
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# ? Oct 17, 2016 18:16 |
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Azuregard. What are we even doing.
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# ? Oct 17, 2016 18:19 |
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Kingdoms of the Fur Realm? Nobody told me I was backing some goddamn furry game, gimme back my money you freaks
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# ? Oct 17, 2016 18:28 |
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is this Project Phoenix supposed to be a real game? 135 updates and no screenshots or anything
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# ? Oct 17, 2016 18:50 |
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PoE was so-so. Apart from the backer content which was obviously hot garbage, it also suffered from bouts of bad writing and some really nonsensical stuff like the whole stronghold building which felt badly tacked on. Like a lot of RPGs it also had problems with finding a consistent tone to the storytelling. Can't hold a candle to (for example) BG2 which is basically a campy adventure movie from the start and is (mostly) really well laid out. Lemon-Lime posted:Yes, it was fantastic and straight up better than BG 1/2. Do not trust this man and his anime avatar.
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# ? Oct 17, 2016 19:09 |
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Fuzz posted:Was PoE even good? I figured it would probably have a decent story, unless it was too buggy to actually complete. Yes, it's quite good. Definitely the best of the new wave of CRPGs in my opinion. Though it's not perfect by any means, it can often be very dry. I have high hopes for Tyranny.
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# ? Oct 17, 2016 19:15 |
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What really killed my interest in PoE was the fact there was a limit on how many times you could use most abilities for an in-game day. You had to constantly be using campfires in order to be the most effective. Also, you could definitely tell the game was made with a small budget.
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# ? Oct 17, 2016 19:20 |
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PoE was the game that made me realize I don't care for RTwP games. I liked everything else but the combat. I played it almost on top of Divinity: Original Sin and despite the total package not being as good as PoE, I enjoyed the turn based combat way more.
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# ? Oct 17, 2016 19:21 |
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Beeswax posted:Do not trust this man and his anime avatar. I'm sorry? Street Fighter is extremely serious and not at all anime, at all.
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# ? Oct 17, 2016 19:21 |
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Levantine posted:PoE was the game that made me realize I don't care for RTwP games. I liked everything else but the combat. I played it almost on top of Divinity: Original Sin and despite the total package not being as good as PoE, I enjoyed the turn based combat way more. Yeah too much micromanagement is why I quit playing partway through. When routine actions in a game become a routine chore it sucks the fun out and feels like work. That being said they did later on update PoE when they released the DLC expansion with some passable party AI you could configure (don't need the DLC to use it either). I've started playing it again and I like it a lot more this time around. I guess it also bears mentioning that I didn't like BG2 until I'd played it enough to build a party I liked that suited my playstyle. My current PoE party is 2 paladins, 3 rangers and a cypher. No recover on rest only abilities! Divinity Original Sin leads the genre now though. So good.
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# ? Oct 17, 2016 20:49 |
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IShallRiseAgain posted:What really killed my interest in PoE was the fact there was a limit on how many times you could use most abilities for an in-game day. You had to constantly be using campfires in order to be the most effective. Also, you could definitely tell the game was made with a small budget. Every class has per-combat encounter abilities, and low-level mage/priest spells become per-encounter as you get higher levels. You never even need most of your abilities unless you're playing on the higher difficulties, and they throw camping supplies at you constantly. And it's a huge improvement over BG's standard "use all your spells and rest after every single fight."
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# ? Oct 17, 2016 20:51 |
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# ? May 2, 2024 03:23 |
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Litany Unheard posted:Every class has per-combat encounter abilities, and low-level mage/priest spells become per-encounter as you get higher levels. It's an improvement over BG but it's still bad. Not needing to use most of your abilities or think about the combat a lot just makes it pointless busywork. Andrast fucked around with this message at 20:55 on Oct 17, 2016 |
# ? Oct 17, 2016 20:53 |