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monster on a stick
Apr 29, 2013

Bagarthach posted:

What mod do I need so I can keep using the leather hot pants from anarchy's children after getting predator/warden armor?

Is there any mod that stops the game from changing everyone's clothes after buying each tier of armor?

There's a Uniforms mod that lets you do things like put together armor pieces and force your soldiers to wear them. It lets you get rid of the alien skin look, I imagine it would work here.

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Kwyndig
Sep 23, 2006

Heeeeeey


I forgot about the uniforms mod, to be honest. Also I did some searching but most of the anarchy's children related stuff that I found was about removing options and the others were just minor modifications and not what the poster was looking for.

Doobie Keebler
May 9, 2005

Its been a while since I installed mods but this is the Unlock All Armor from the Start. Pretty sure you can dress you soldiers up in any combination of armor after Gatecrasher.

QuantaStarFire
May 18, 2006


Grimey Drawer
Is there a mod that stops the Resistance Warrior DLC from loving around with soldier customizations? It's annoying to check your barracks at the start of the game and find that your favourite soldier has had all his poo poo scrambled.

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖
Actually there IS a way to get your soldiers to wear lower level cosmetics even at plasma/powered tier, but it's probably a bug.

If you use the Load from Character Pool mod (which I recommend anyway), and you load a character at a higher tier, then unless you change their customized armor look, they'll remain in the low tier cosmetics you gave them. I've got a character right now running around in the hotpants and leather vest from Anarchy's Children despite having power armor stats. Loading a character seems to bypass the armor reassignment, but only if you load after the upgrade. Also it seems to preserve the look even if you put on alternate armor (wraith/WAR/ruler suits) and then switch back to regular powered armor.
Disclaimer: this is definitely some kind of bug and may not be easy to replicate depending on mods but it seems to work on my end.

BlazetheInferno
Jun 6, 2015
In the case of the helmets tied to the Predator and Warden armor, you don't even need a mod for them to show up from the character pool with the helmet. However, you must save them to the character pool from a file that's unlocked the higher tier armors, but once you have them in the character pool with, say, a powered helmet from the Warden Armor, they can show up in a new campaign wearing that powered helmet.


But while I haven't tried that with the actual armor appearances myself, it sounds about right.

BlazetheInferno
Jun 6, 2015
Man. This has been a really mod-heavy campaign both on the cosmetic and the gameplay side, but it's been worth it. I'm sitting just before the final mission, just completed the Broadcast Tower (and got through unscathed thanks to careful movements, and a really lucky Void Rift or two). For all that I love this game, this will actually only be my second time finishing it - I will fully admit to being a coward and refusing to touch Commander difficulty, especially since I'm using "A Better ADVENT" which does up the difficulty. (Also in use, Long War Perk Pack and the LW toolbox to up my max squadsize to 8)

I feel the need to brag about my current team pre-final mission though.


Soldier: 76. Class: Ranger. Always reliable for fire support and a gun when I need one. Equipped with Armor Penetrating rounds to get his damage through when I need it most.


Tali'Zorah. Class: Specialist. Forget "Hack the planet", Hack the GALAXY. Hack Plus did work with Tali's hack score, plus she got at least two "Enemy Protocol" boosts. Takes along a medkit and Restoration for emergencies.


Urdnot Wrex. Class: Assault. An unstoppable killing machine. There's not a lot to say about it. Wrex wrecks ADVENT.


Zaeed Massani. Class: Gunner. Another reliable source of fire support, serving a similar role to Soldier: 76. Holo Targeting has proven to be very helpful on numerous occasions - between his own Bluescreen Rounds and Soldier: 76's Armor-pen rounds, I don't really regret skipping Shredder at all.


Miranda Lawson. Class: Psi Trooper. Fuse became a new favorite toy for me for a while. But I've gotten a few drat lucky Void Rifts from her in the last mission or two, including getting panic on four out of a pod of five Berserkers (and disoriented a Prime, from A Better ADVENT).


Thane Krios. Class: Sharpshooter. Thane's been with me as my sniper practically from the start, and his kill count shows it. If he can see it, I can generally count on him to help remove it - Double Tap is a *wonderful* tool to knock off enormous chunks of health. The Icarus Armor means he never has trouble getting to available high ground. There just needs to be a decent spot.


Commander Shepard. Class: Grenadier. All these heavy explosives being thrown around, and she still finds time to be a reliable gunner, too. She's put in a lot of work, and I can't say I'm surprised. She's made a lot of things explode, and done a lot of shooting, and been astoundingly good at both. I may not be surprised that Shepard turned out great, but that doesn't mean I can't be impressed.


Buford the Old Man. The guy has done a drat good job of keeping pace with Wrex. He'll sadly be sitting out for the final mission but he's been a mainstay so far, so he's earned a spot on the A-Team Roster regardless. Basically an insert of a friend of mine.

Honorable Mentions also go to B-Team members Garrus Vakarian the Sharpshooter, Gordon Freeman the Grenadier, and Bastion the SPARK.
RIP My self-insert medic-specialist, my other friend-insert as a Shinobi, and James Vega the Gunner, who were somewhere between A and B-Team members but fell in battle along the way.

I fully plan to keep track of kills during the final mission and figure out final kill totals. Not enough time to run the mission tonight though, so some time tomorrow. ...Kills by a mind-controlled enemy don't count toward the Psi Trooper, do they?

EDIT: Oh crap, didn't realize this was gonna be a double-post, would have edited the other one. And I don't think I can delete a post here? I admit I lurk more than I post, so there's probably a lot I don't know here.

BlazetheInferno fucked around with this message at 08:26 on Oct 18, 2016

Jetamo
Nov 8, 2012

alright.

alright, mate.
As long as the second post is Good, I don't think anyone minds.

So question! Using the developer console or something would allow me to load up some "test" scenarios for things, right? Like a facility with some preset soldiers? There's some things I want to test.

moist turtleneck
Jul 17, 2003

Represent.



Dinosaur Gum
time to play some xcom! uh, okay I guess you can wear that as armor
http://i.imgur.com/Msfemp7.gifv

Obviously the best path
http://i.imgur.com/t7tX4BH.gifv

Exposure
Apr 4, 2014

QuantaStarFire posted:

Is there a mod that stops the Resistance Warrior DLC from loving around with soldier customizations? It's annoying to check your barracks at the start of the game and find that your favourite soldier has had all his poo poo scrambled.

Equip regular kevlar on them.

MF_James
May 8, 2008
I CANNOT HANDLE BEING CALLED OUT ON MY DUMBASS OPINIONS ABOUT ANTI-VIRUS AND SECURITY. I REALLY LIKE TO THINK THAT I KNOW THINGS HERE

INSTEAD I AM GOING TO WHINE ABOUT IT IN OTHER THREADS SO MY OPINION CAN FEEL VALIDATED IN AN ECHO CHAMBER I LIKE


It was fast to go that way than go around the soldier, it saved him a movement square (or 2). 2 Soliders cannot occupy the same tile even if one soldier is just moving through the tile and will end on a separate tile.

Yeah the path looks weird, but it was the fastest.

moist turtleneck
Jul 17, 2003

Represent.



Dinosaur Gum
I know, it's just funny to see that climbing up and down a building is better than running two feet to the right

Ravenfood
Nov 4, 2011

MF_James posted:

Yeah the path looks weird, but it was the fastest.
But only because vertical movement takes no movement tiles at all, which is kind of strange.

Kwyndig
Sep 23, 2006

Heeeeeey


Ravenfood posted:

But only because vertical movement takes no movement tiles at all, which is kind of strange.

The alternative would involve units getting stuck on game geometry too easily and some really weird edge cases where you might not be able to recover your soldiers' corpses.

RiotGearEpsilon
Jun 26, 2005
SHAVE ME FROM MY SHELF

Kwyndig posted:

The alternative would involve units getting stuck on game geometry too easily and some really weird edge cases where you might not be able to recover your soldiers' corpses.

Not necessarily - that assumes that you can start a vertical movement that you can't finish. If you don't have enough movement left over to perform a vertical traversal, you don't even start.

legoman727
Mar 13, 2010

by exmarx
So. Operation Last Gift procced for me month one.

What in the hell is this poo poo. YES LET'S FIGHT A SECTOPOD WITH LITERALLY ENDLESS SUPPLIES OF MECS AFTER TWO OTHER STAGES OF ENDLESS ROBOTS. THIS IS GOOD. Are you just expected to bring four specialists, or just let it sit there for several months? Tell me there's some kind of hidden gimmick to this because this is just wrong.

monster on a stick
Apr 29, 2013

legoman727 posted:

So. Operation Last Gift procced for me month one.

What in the hell is this poo poo. YES LET'S FIGHT A SECTOPOD WITH LITERALLY ENDLESS SUPPLIES OF MECS AFTER TWO OTHER STAGES OF ENDLESS ROBOTS. THIS IS GOOD. Are you just expected to bring four specialists, or just let it sit there for several months? Tell me there's some kind of hidden gimmick to this because this is just wrong.

Yeah you don't have to do the mission when it procs, same as the Nest mission.

I hope you saved your grenades and such? Are you still on ballistics?

legoman727
Mar 13, 2010

by exmarx
Yeeep. :suicide: Don't even have squad size 1. ..which doesn't seem that bad as it means less time dealing with the elevators and hoping you don't die horribly. I'm guessing the key is to spam grenades.

The Shame Boy
Jan 27, 2014

Dead weight, just like this post.



Oh boy i just got Warden Armor unlocked i'm so hype for everybody to have armor now :whoop: As soon as my War Suit finishes though i'm thinking of putting it on my support so he can give the shieldbear shields? That's what the description makes it sound like.


I'm also getting pretty close to having a Psi lab and i've got a few guys that are more than likely going to have the gift. So that'll be fun. The only thing i'm missing at this point is Plasma weapons to kick the rest of the plot missions asses :getin:

BlazetheInferno
Jun 6, 2015

HOOLY BOOLY posted:

Oh boy i just got Warden Armor unlocked i'm so hype for everybody to have armor now :whoop: As soon as my War Suit finishes though i'm thinking of putting it on my support so he can give the shieldbear shields? That's what the description makes it sound like.

Not quite. The soldier stands put and turns into High Cover. Just like the Enemy Within MEC ability, they can't attack if they wanna do it. At least this time it's not a class ability.

HOOLY BOOLY posted:

I'm also getting pretty close to having a Psi lab and i've got a few guys that are more than likely going to have the gift. So that'll be fun. The only thing i'm missing at this point is Plasma weapons to kick the rest of the plot missions asses :getin:

Psi Troopers don't act like that anymore. You can take any rookie and throw them in, and train them as a Psi Trooper, which is its own specific class. No more snipers or assaults with psychic powers. Also, they levelup purely by spending more time in the Psi Lab - though you can take them on missions without interrupting the training, as long as they don't get hurt. And even then, if they do get injured, they automatically resume training once they're healed.

The Shame Boy
Jan 27, 2014

Dead weight, just like this post.



Oh okay all of that is good to know! So is there any particular benefit from throwing somebody in the Psi Chamber when they already fairly high level or is it really better with Rookies like you were saying? Because i'm in July now and prospect of throwing out a guy with Rookie stats and some Psi powers isn't the most tempting.

But at the same time i'd be losing all the abillties and poo poo if i threw in a Major level Assault or whatever and it's probably not a good trade for a while. Well at the very least i still have a great candidate in mind.

BlazetheInferno
Jun 6, 2015
ONLY Rookies may be placed in the Psi Chamber - Rookies and Psi Troopers.

A character may not switch from, say, a Grenadier to a Psi Trooper. However, as they are kept in the Psi Lab to gain more abilities and continue training, they will rank up. It is a time investment. Psi Troopers actually gain no progression from being on missions, so if you don't believe you will find them useful, you have zero incentive to take them. Just leave them in the lab until they're useful.

monster on a stick
Apr 29, 2013
Hey it's a ProfessorBooty XCOM LW LP reunion :toot:

legoman727 posted:

Yeeep. :suicide: Don't even have squad size 1. ..which doesn't seem that bad as it means less time dealing with the elevators and hoping you don't die horribly. I'm guessing the key is to spam grenades.

At the Sectopod? Yeah, use grenades/cannons to tear off the armor, your specialists to neutralize it as much as possible, etc. Also the freeze grenade can come in handy if you have it.

HOOLY BOOLY posted:

Oh okay all of that is good to know! So is there any particular benefit from throwing somebody in the Psi Chamber when they already fairly high level or is it really better with Rookies like you were saying? Because i'm in July now and prospect of throwing out a guy with Rookie stats and some Psi powers isn't the most tempting.

But at the same time i'd be losing all the abillties and poo poo if i threw in a Major level Assault or whatever and it's probably not a good trade for a while. Well at the very least i still have a great candidate in mind.

You can only put rookies into the Psi Chamber. Their first power is random, after that you pick one-of-three that they are guaranteed to get.

The Door Frame
Dec 5, 2011

I don't know man everytime I go to the gym here there are like two huge dudes with raging high and tights snorting Nitro-tech off of each other's rock hard abs.
Sooooo, how's the Console version? My laptop chugs when playing XCOM:EW on lowest settings with the lowest resolution and I need more XCOM in my life, even if it costs me the ability to use a mouse and keyboard

The Shame Boy
Jan 27, 2014

Dead weight, just like this post.



Console version plays fine, it is a bit poo poo on the technical side but really that's just X-Com in general so really it's the perfect port :v:

The Door Frame
Dec 5, 2011

I don't know man everytime I go to the gym here there are like two huge dudes with raging high and tights snorting Nitro-tech off of each other's rock hard abs.
Wait, a buggy, poorly optimized XCOM game came out? Lies, lies and slander!

The professional reviews seem really mixed, and I just wanted to make sure I wasn't getting a markedly worse product. It's a PC to console port, so I'm taking that it will control a little strangely as a given, but it's a Turn-Based Strategy, so it's not a huge deal

The Shame Boy
Jan 27, 2014

Dead weight, just like this post.



It's the exact same controls as EU/EW on consoles so there's nothing to worry about there. We don't get the ability to use waypoints though which kind of sucks at time since i run 2 heavys i get alot of fire and acid and what have you to path around and your guys simply cannot do it sometimes.

BlazetheInferno
Jun 6, 2015

The Door Frame posted:

Wait, a buggy, poorly optimized XCOM game came out? Lies, lies and slander!

The professional reviews seem really mixed, and I just wanted to make sure I wasn't getting a markedly worse product. It's a PC to console port, so I'm taking that it will control a little strangely as a given, but it's a Turn-Based Strategy, so it's not a huge deal

I'd argue that getting XCom 2 on the console isn't worth it for the reason of Mods. I don't know what the mod scene is like on consoles, but it's not the Steam mod scene, so it's automatically worse.

The Shame Boy
Jan 27, 2014

Dead weight, just like this post.



No mods at all yet (or probably ever though, most likely) and we don't have Shen's Last Gift as of present but i'm sure that will will change in the future.

The Door Frame
Dec 5, 2011

I don't know man everytime I go to the gym here there are like two huge dudes with raging high and tights snorting Nitro-tech off of each other's rock hard abs.

BlazetheInferno posted:

I'd argue that getting XCom 2 on the console isn't worth it for the reason of Mods. I don't know what the mod scene is like on consoles, but it's not the Steam mod scene, so it's automatically worse.

Mods on the consoles, especially PS4, are a non-starter. I think only 2 games on either console have real mod support, and they're both Bethesda RPGs on Xbone. However, I legit cannot run it on my current computer, plus I was never that big on XCOM mods to begin with. I tried Long War for a few in-game months, but other than that, I played both EU and EW entirely free of mods and have more than 160 hours logged on Steam. +160 hours of sub 20 framerates and a lag that got progressively longer as the game was running, but +160 hours none the less

I'm really just vacillating on whether or not I want to spend the money to just to play it now, and have to spend it again next summer when I finally build a real PC

Suspicious
Apr 30, 2005
You know he's the villain, because he's got shifty eyes.
Hi. XCOM 1 question here.

Is there an easy way to tell from which starting locations I've beaten the game for that last stupid "a continental fellow" achievement before I move on to XCOM 2? I don't mind having to do another playthrough, even a second one, but I don't want to guess and end up being wrong.

Kwyndig
Sep 23, 2006

Heeeeeey


monster on a stick posted:


At the Sectopod? Yeah, use grenades/cannons to tear off the armor, your specialists to neutralize it as much as possible, etc. Also the freeze grenade can come in handy if you have it.


If you lure the Sectopod to the generators on the sides, the explosions from those will rip off armor as well. Otherwise, just spam Lily's abilities.

dyzzy
Dec 22, 2009

argh
I'm not 100℅ sure but I think Julian will path to the generators by himself. But there's so many threats you should really not rely on them.

TomWaitsForNoMan
May 28, 2003

By Any Means Necessary
I haven't played or followed this game since soon after launch, are the DLCs worth it? I know Alien Hunters has pretty bad reviews on Steam, is it that bad?

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

TomWaitsForNoMan posted:

I haven't played or followed this game since soon after launch, are the DLCs worth it? I know Alien Hunters has pretty bad reviews on Steam, is it that bad?

Its divisive. The alien rulers break some of the standard game rules (they get an action after you take an action with a Soldier, they don't move on enemy turns). Some people like the increased challenge and break from normal tactics, some people absolutely hate that they break the rules like that. Also introduces special weapons and armor you can only have one copy of total that have special abilities (The pistol can put you in concealment 1/mission if you kill an enemy with a special can't miss shot, the Rifle is single shot but does a ton of damage and can stun the target, the Axe has a free action 1/mission to throw an axe for good damage and the Frost Grenade freezes enemies for several turns). You also get to make Ruler Armor by literally killing and skinning the rulers like Monster Hunter which is pretty :black101:

Personally I like it a lot and Rulers definitely pose a challenge in the way the rest of the game can't.

Shen's Last Gift is more universally liked. SPARKs are a cool class (if maybe a bit underpowered) and the story mission there is really tense and well done though incredibly difficult if you do it right away.

Scrap Dragon
Oct 6, 2013

SECRET TECHNIQUE:
DARK SHADOW
BLACK FALLEN ANGEL!


I just got the Titan Armor in EW and holy poo poo. I haven't even taken it out on a mission yet it just looks incredible.

Also, I had a few questions:

-I know that there's a specific research project that triggers the endgame, so I've held off on interrogating the outsider crystal. Is that the project that triggers it?

-Do units cloaked by Mimetic Skin activate enemy pods? I haven't had a chance to figure it out cause the only soldiers I've put it on have been Snipers.

monster on a stick
Apr 29, 2013

Scrap Dragon posted:

-I know that there's a specific research project that triggers the endgame, so I've held off on interrogating the outsider crystal. Is that the project that triggers it?

-Do units cloaked by Mimetic Skin activate enemy pods? I haven't had a chance to figure it out cause the only soldiers I've put it on have been Snipers.

Researching the crystal is progress but it's not the end game, just act 2. But the game does let you take your time, so you can go about playing missions and whatnot until you do the mission that the outsider crystal research unlocks.

Same thing with the end game. There's no actual research that triggers a forced end game. Once you do a series of things then you're locked into the endgame but the game tells you "no turning back!" before that.

Memetic skin-cloaked soldiers don't activate enemy pods as long as they are invisible. http://xcom.wikia.com/wiki/Mimetic_Skin has lots more info.

Anime_Otaku
Dec 6, 2009

The Door Frame posted:

Sooooo, how's the Console version? My laptop chugs when playing XCOM:EW on lowest settings with the lowest resolution and I need more XCOM in my life, even if it costs me the ability to use a mouse and keyboard

I've finished it (on the easiest setting) on Xbox One, it's a fun game, the DLC are good enough for the cash if you get the season pass, I probably wouldn't have recommended the customisation one on it's own, it's not horse armour but I personally didn't find myself using much of it and wish there was more customisation for the later armour types.
The two story DLCs are really good though, I think next time I play I'll be trying to get to the SPARKs faster as I barely got the one I received for doing the mission upgraded. Alien Hunters is also pretty fun, the weaponry and armours are great though I can see why some people might not be too enthusiastic about the way the fights play out. I will say that I really hope they find a way to make mods a thing on consoles, I've been watching Christopher Odd play the game on YouTube and stuff like A Better Advent and some of the loot mods look really fun.

The Door Frame
Dec 5, 2011

I don't know man everytime I go to the gym here there are like two huge dudes with raging high and tights snorting Nitro-tech off of each other's rock hard abs.
Welp, lesson learned about buying digital console games.

The controls are fine. They're clunky as poo poo, but significantly more intuitive than I expected. The real problem is that I can't play further than the tutorial without the game downloading another 10gb of data. And I did get both Alien and Shen DLC packs downloaded before the actual game, so I got to gently caress around the character creator whilst being really upset about not being able to play the game that I bought that tells me it's ready to be played

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BlazetheInferno
Jun 6, 2015
Welp, finished my campaign.

Final totals:

Jack "Soldier: 76" Morrison: 38 Missions, 110 kills

Tali'Zorah "Tali" Vas Normandy: 34 Missions, 61 kills

Urdnot "KROGAN" Wrex: 29 Missions, 126 kills. KIA.

Zaeed "Blue Sun" Massani: 31 Missions, 72 kills.

Miranda "Cerberus" Lawson: 19 Missions, 34 kills.

Thane "Assassin" Krios: 33 Missions, 110 kills.

Jane "Spectre" Shepard: 33 Missions, 77 kills.

Buford "Barbarian" Theld'mn: 25 Missions, 90 kills.

---

Turns out, I forgot that the special guest in the final mission DOESN'T actually replace one of your squadmates. But yeah, Urdnot Wrex finally met his match. Attrition damage throughout the mission, a foolish shortage of healing supplies, and a series of missed overwatch shots against a single target led to his ultimate demise. Still, by far the most kills I've ever accrued on a single soldier, and definitely my best kills-to-missions ratio. The special guest also got two kills, and a mind-controlled Doomsphere (ABA Gatekeeper variant) got two as well.

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