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BinaryDoubts posted:That's an interesting approach. I've often wondered if devs will sneakily just say they've changed stuff to see how much of a problem is in the community's head. IIRC I believe League of Legends actually had noticeable effects in how people felt a character played when they launched a patch that nerfed him...except the nerfs never actually went through (dev forgot to actually submit those files to the patch), yet people still thought the character was completely ruined from the changes, and actually stopped using him by a lot. I was always curious what would happen if you tried replicating that deliberately.
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# ? Nov 5, 2016 04:57 |
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# ? Jun 18, 2024 07:06 |
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I will never have a game as good as this again Amped Thunderbolt on Crashsite is real good.
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# ? Nov 5, 2016 04:58 |
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404GoonNotFound posted:So is there any consensus on what the "best" loadout for Ronin is? I mean Turbo Engine's a no brainer, More Mobility = Better Than, but I can't seem to decide between Ricochet Rounds for more AI/Pilot lethality or Temporal Anomaly for even MORE stupid Ronin tricks. I actually don't think turbo engine is the best. The nuke is great, because if you are aggressive people have already been backed in to a corner. They can't escape it and more often than not you get a free titan again from the nuke Mr.Citrus fucked around with this message at 05:06 on Nov 5, 2016 |
# ? Nov 5, 2016 04:59 |
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Tone and legion still monsters, I am not really seeing any change...
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# ? Nov 5, 2016 05:01 |
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Knifegrab posted:Tone and legion still monsters, I am not really seeing any change... It feels like tones enhanced aiming on the tracker rounds has been toned down a LOT. Shes not longer a pilot annihilator. It also feels like legions spinup time is worse than before, making him easier to hit and run.
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# ? Nov 5, 2016 05:07 |
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C.M. Kruger posted:Any word on what game engine it's running? Are they still using Source or did they switch over to a in-house engine like Frostbite? Source engine source: wiki
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# ? Nov 5, 2016 05:13 |
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Piloting scorch and flanking a snipey rear end northstar with a lit gas canister that makes him dodge back into your flame shield *italian chef kissing fingers*
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# ? Nov 5, 2016 05:13 |
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BinaryDoubts posted:That's an interesting approach. I've often wondered if devs will sneakily just say they've changed stuff to see how much of a problem is in the community's head Almost all of it because I'm going to guess they changed like decimals on a number and left it at that for people to dig into. Tone still plays like Tone, they didn't actually change gameplay fundamentals, which they probably shouldn't because tone was fine. There was just a wave of people bitching about Tone so they had to "address" it. A game like this has so many layers of mechanical nonsense that it really doesn't matter, outside of fixing map hack so that the mere fact of somebody having a microphone invalidates the geometry of the game
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# ? Nov 5, 2016 05:29 |
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404GoonNotFound posted:So is there any consensus on what the "best" loadout for Ronin is? I mean Turbo Engine's a no brainer, More Mobility = Better Than, but I can't seem to decide between Ricochet Rounds for more AI/Pilot lethality or Temporal Anomaly for even MORE stupid Ronin tricks. I'm a huge fan of nuclear eject, just cause I'm usually near a titan when I die so "IM TAKING YOU WITH ME! ARRRGH!", and the improved force-slash just for titan disruption. I get the feeling I'll be taking temporal anomaly when I unlock it though.
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# ? Nov 5, 2016 05:49 |
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Jesus, just went on a tear in Eden. Flatline, fast reload, gunrunner, never stop never stopping. Gun's pretty bad at range though. I also got six Titan kills as a low level Ronin. It's all downhill from here, boys.
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# ? Nov 5, 2016 05:53 |
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I like using extra cash and 2 stun charges because it lets you be more active than fast charging phase dash, which lets you just run away easier
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# ? Nov 5, 2016 05:54 |
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i was doing bad then I bought the g2 and started using ronin now i'm doing O.K.ArfJason posted:hey dude i saw a cockroach today and imagined it dancing and thought RUIN COMPLETELY hello my friend, good poo poo, sorry about your roaches though
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# ? Nov 5, 2016 05:58 |
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Man, I love the gameplay but these maps are so god drat boring.
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# ? Nov 5, 2016 05:58 |
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Mordja posted:Jesus, just went on a tear in Eden. Flatline, fast reload, gunrunner, never stop never stopping. Gun's pretty bad at range though. I also got six Titan kills as a low level Ronin. It's all downhill from here, boys. How is the Flatline? I really want to unlock it, and am really considering dropping points on it. Need that space bullpup AK
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# ? Nov 5, 2016 06:03 |
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Endymion FRS MK1 posted:How is the Flatline? I really want to unlock it, and am really considering dropping points on it. Need that space bullpup AK Not that guy, but... I like it a lot. Definitely prefer it to the R-201. Just feels great to shoot - a little on the inaccurate side, but just TEARS through guys.
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# ? Nov 5, 2016 06:09 |
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It's big "thing" is that the bloom is almost entirely horizontal, so it's THE hip-fire AR, and probably in an endless debate with Volt fanboys over which is superior in speedy builds.
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# ? Nov 5, 2016 06:17 |
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yay I'm in LLJK, I wish someone would give me discord info this game is terribly unfun solo queue, unlike other games I don't even know why my team is losing, or why we're winning, most of the time, including when I have a good score and with no real matchmaking half the time I'm fighting idiots, the other half there are dudes on the other team who are impossible to kill
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# ? Nov 5, 2016 06:36 |
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Kenshin posted:yay I'm in LLJK, I wish someone would give me discord info Have you tried Running Fast and Shooting Mans? I have found that has helped my enjoyment while solo qing.
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# ? Nov 5, 2016 06:39 |
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BinaryDoubts posted:Have you tried Running Fast and Shooting Mans? I have found that has helped my enjoyment while solo qing.
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# ? Nov 5, 2016 06:49 |
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So I just realized that the quad rocket titan from the first game and single player isn't in multiplayer at all. What the hell? Why not? Also they got rid of my anti-titan LMG from the first game
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# ? Nov 5, 2016 06:51 |
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Game is really fun but we really only need 1 network on ps4. Just saying. I would also like to play with more goons on ps4. Been rocking with the default lmg
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# ? Nov 5, 2016 06:57 |
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Just destroyed an enemy Titan with my very own Titanfall So glad I took a chance in this game, its so awesome and addictive. Never played the first one though, did its player base stick around for a while? It would be a real shame if this game gets overlooked all because of a lovely release schedule.
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# ? Nov 5, 2016 07:04 |
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Ok, feels like the patch didn't really alter tone / legion dominance sadly. Tone has zero weak areas still, and legion just really isn't susceptible to hit and run attacks.
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# ? Nov 5, 2016 07:05 |
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Yodzilla posted:Also they got rid of my anti-titan LMG from the first game Use the SRM with Amped Weapons. Solo a titan.
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# ? Nov 5, 2016 07:10 |
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The softball is really, really good for clearing out AI drop pods. Combine it with an amped wall and you kill most things in one grenade, so you're pretty much guaranteed to grab most of the early bounty spawns unless you get taken out quick (and the wall makes that harder). You can get a titan super fast that way and really take over the early game.
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# ? Nov 5, 2016 07:10 |
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Why is the Anti-Aliasing option greyed out? Is there anyway to turn it off or change it?
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# ? Nov 5, 2016 07:33 |
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I received your space robut game as an early xmas gift. I have requested entry to [LLJK] and look forward to putting batteries inside of goons. Accept me to the network pls? With all of the sayers of nay surrounding the PC player base, 6,700 isn't bad for 2:30am the morning after a COD release!
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# ? Nov 5, 2016 07:38 |
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Mr.Citrus posted:Ok, feels like the patch didn't really alter tone / legion dominance sadly. Firing your chaingun should halve your torso traversal. You're welcome, I just fixed Legion.
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# ? Nov 5, 2016 07:40 |
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Mr.Citrus posted:I actually don't think turbo engine is the best. The nuke is great, because if you are aggressive people have already been backed in to a corner. They can't escape it and more often than not you get a free titan again from the nuke Snuffman posted:I'm a huge fan of nuclear eject, just cause I'm usually near a titan when I die so "IM TAKING YOU WITH ME! ARRRGH!", and the improved force-slash just for titan disruption. I get the feeling I'll be taking temporal anomaly when I unlock it though. If this plays out like TF1 the problem is that if you are that aggressive then once you're at a high rank you just get executed out of the cockpit before you can eject/nuke, and if you're not super aggressive then everyone just uses their dodges to put a corner/distance between you and them. And if you don't use the nuke outfit then they get even more aggressive with the executions. Damned if you do, damned if you don't. If you're up close when you're doomed it's probably over. Paul MaudDib fucked around with this message at 08:27 on Nov 5, 2016 |
# ? Nov 5, 2016 07:42 |
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That's a good point, but you can buffer in the ejection sequence it seems now. I start mashing the eject button at low health and i haven't been terminated yet while doing it.
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# ? Nov 5, 2016 07:56 |
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What exactly were people bitching about in the beta when they thought bounty hunt replaced attrition? Attrition kind of blows compared to bounty hunt. Actually everything blows compared to bounty hunt. The more I play them I'm realizing I have pretty much no interest in the other modes.
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# ? Nov 5, 2016 08:46 |
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Bounty hunt plays out the most well designed in some ways. Its very gamey... Like titanfall pushed further towards a sort of moba gameplay cycle. Everything is abstracted into a mechanic. But the big downside of that, I think, is that it doesn't have the war-like atmosphere that titanfall 1 used to give you. When the whole map had AI soldiers pouring through it kind of freeform and it felt like you were this badass that could rise above it all and achieve some goals within that space. Streamlining everything down is good in many ways but you also lose something in the process. Qmass fucked around with this message at 09:10 on Nov 5, 2016 |
# ? Nov 5, 2016 09:07 |
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Qmass posted:Bounty hunt plays out the most well designed in some ways. Its very gamey... Like titanfall pushed further towards a sort of moba gameplay cycle. Everything is abstracted into a mechanic. Was there more AI in attrition in TF1? because they feel really sparse in TF2 and tripling the amount of them would probably make me want to play it more. Bounty Hunt is pretty gamey. It can also be super infuriating. it's the only mode that gives me sweaty palms though. The rest just feel like I'm going through the usual motions.
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# ? Nov 5, 2016 09:16 |
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Marlow posted:I received your space robut game as an early xmas gift. I have requested entry to [LLJK] and look forward to putting batteries inside of goons. Accept me to the network pls? I'm pretty sure I heard somebody say at some point that there are similar amounts of AI, just that the maps are bigger and things are more spread out so you don't notice them as much. It's hard for me to find that source, though, so hopefully somebody remembers where it was mentioned (I could be wrong too!)
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# ? Nov 5, 2016 09:45 |
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attrition is fast i think thats why people like it you dont lose half the points youve made when you die, you dont have to go anywhere to turn points in and people can spawn and be worth nothing to you until you let them go out and collect points to steal bounty hunt is way better though because it rewards strategy more then "sit in the enemy spawn and farm the one bad player as they spawn 40 times"
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# ? Nov 5, 2016 10:20 |
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I got a few hours of multiplayer in and I got to say I don't really feel like any of these maps rise to the level of Titanfall 1 maps. Mostly talking from an art design aspect, nothing really beats the themeing of the first Titanfall maps. Not to mention going from PC to PS4 just makes the game look like a blurry mess sometimes.
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# ? Nov 5, 2016 10:35 |
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Ps4 pro will look a lot better
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# ? Nov 5, 2016 10:43 |
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640p-4k variable resolution!
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# ? Nov 5, 2016 10:46 |
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Mr.Citrus posted:It feels like tones enhanced aiming on the tracker rounds has been toned down a LOT. Shes not longer a pilot annihilator. Why did Tone even need tracker rounds? They are projectiles but it's hardly a Kraber or even Plasma Railgun. It's accurate, the projectile speed is high, the drop is non existent, they do AOE damage and the hitbox is the size of a bus. You can hipfire jump jetting Pilots without even the tracking assist.
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# ? Nov 5, 2016 12:08 |
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# ? Jun 18, 2024 07:06 |
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bewilderment posted:Are micromissiles meant to have a significant downside? They seem to just act like a pretty awesome assault rifle that also hurts titans. Significant travel time + spread that makes it impossible to hit pilots moving at a distance. It's pretty solid on close quarters maps, though. 404GoonNotFound posted:So is there any consensus on what the "best" loadout for Ronin is? I mean Turbo Engine's a no brainer, More Mobility = Better Than, but I can't seem to decide between Ricochet Rounds for more AI/Pilot lethality or Temporal Anomaly for even MORE stupid Ronin tricks. Temporal Anomaly is by far the more powerful one, it adds a lot to your mobility and therefore survivability. Ricochet Rounds isn't worth it when you can just walk over AI. In Training posted:tone was fine. Tone really wasn't fine, it's the most powerful titan by a long shot and has no obvious weaknesses, unlike Legion. Wallhack shouldn't light up pilots, rockets do too much damage to titans and the 40mm is too good against infantry (Tone being really good against titans or pilots/AI is fine, but not both at once). Legion can at least be hard countered by Ion. Like I said before, the fix is to give Tone the plasma railgun and Northstar the 40mm. Their kits even work better with the swapped weapons. s.i.r.e. posted:Why is the Anti-Aliasing option greyed out? Is there anyway to turn it off or change it? Adaptive resolution requires TMAA, so set that to 0 and you can change AA. Yodzilla posted:So I just realized that the quad rocket titan from the first game and single player isn't in multiplayer at all. What the hell? Why not? Yeah, hopefully they'll release new titan types, since both the quad rocket launcher and the assault rifle are in game but unused in MP.
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# ? Nov 5, 2016 12:25 |