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Endorph posted:Breit "The Hitman" Bart Why is it on him, rather than on the reporter to make sure s/he is making accurate statements? Did they ask for comment on those specific things? My understanding is they did not, and went dark when he was worried about having his comments taken out of context. While I understand (and don't thnk they're wrong in this) they don't want to give him a soapbox, I'm sure there's also a third option: agreeding to either include or omit statements of his without editing or rewording. So they don't have to include anything he says, but it has to be complete. Which are the 'legitimate' issues that the author of the piece brought up? I may have missed one, but some of the bugs were already known (and I think some have also been pointed out to him as part of the discussion - which granted would not have happened if not for the article). The problem is that the tone such that they are *starting* from the position or assumption that he's a bad dude - the very title - that it 'enforces strict gender roles' is pretty suspect. I don't think even someone who thinks his probabilistic model is a bad thing would argue it's really enforcing 'strict gender roles'. Remember, not only are the comments hers (they don't show up in decompiled code) but so are the variable names as far as I know. (At least in some cases).
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# ? Nov 4, 2016 19:50 |
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# ? Apr 26, 2024 06:21 |
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LotsBread posted:link, plz I assume they're referring to the newest tweet on his account. But given that the second one is about the controversy, it hardly seems like a nefarious cover-up.
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# ? Nov 4, 2016 19:51 |
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Fayk posted:Why is it on him, rather than on the reporter to make sure s/he is making accurate statements? Did they ask for comment on those specific things? My understanding is they did not, and went dark when he was worried about having his comments taken out of context. While I understand (and don't thnk they're wrong in this) they don't want to give him a soapbox, I'm sure there's also a third option: agreeding to either include or omit statements of his without editing or rewording. So they don't have to include anything he says, but it has to be complete. Because we live in a post-factual world absent of journalistic integrity. Also RPS is basically just a blog
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# ? Nov 4, 2016 19:52 |
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Cup Runneth Over posted:Because we live in a post-factual world absent of journalistic integrity. Er, I'm not sure there was anything in that article that was false. They even couched it repeatedly in terms of it being early access and subject to change. I think the worst condemnation you can give is that they didn't state their editorial policies up front, and that the head line was (potentially) misleading. (Also, I like RPS in general.) It's also absolutely not worth getting worked up over, in my opinion. Tynan's response was dumb as hell, people deciding they don't want to buy the game over this are overreacting, people calling this an SJW hit piece are also overreacting. Now if you'll excuse me, I have to decide which of these raiders is going to bleed out, and which I'm going to save for their traits (or organs). e: I'll repeat though, this is the type of criticism that I like to see. I think it's interesting, and uses the code to look at a specific (irritating) facet of the game and how it reflects on society. I hope RPS continues to fund this kind of stuff. ABen fucked around with this message at 20:09 on Nov 4, 2016 |
# ? Nov 4, 2016 20:06 |
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LotsBread posted:link, plz https://steamcommunity.com/games/294100/announcements/detail/516054012099474890 I was referring to this, various non-bisexual friendos. Seems proper trading will be a thing in the next update. I can't wait to send caravans of unwanted colonists to the heart of enemy territory. Mayhap we even start and manage additional colonies, given that settle button and the fact that there already appears to be a home base? Maybe you just get to set up additional friendly colonies run by AI. WHO KNOWS. I could really see the idea of two or three colonies working to support each other. Maybe we could have seperate a colony for the men and women, so they don't friendzone each other? McGiggins fucked around with this message at 20:20 on Nov 4, 2016 |
# ? Nov 4, 2016 20:16 |
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Fayk posted:Which are the 'legitimate' issues that the author of the piece brought up? I may have missed one, but some of the bugs were already known (and I think some have also been pointed out to him as part of the discussion - which granted would not have happened if not for the article). The problem is that the tone such that they are *starting* from the position or assumption that he's a bad dude - the very title - that it 'enforces strict gender roles' is pretty suspect. I don't think even someone who thinks his probabilistic model is a bad thing would argue it's really enforcing 'strict gender roles'. The obvious "legitimate" criticisms would be that the gender specific initiation chances and age preferences are practically caricatures of 'old fashioned' stereotypes (which makes sense once you learn he somehow thought it was a good idea to use OKCupid statistics to guide in person interactions), and that women can be bisexual while men can't.
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# ? Nov 4, 2016 20:36 |
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ABen posted:Er, I'm not sure there was anything in that article that was false. Since I'm pedantic as gently caress: attraction isn't on a scale of 0.0 to 1.0; technically there's no upper bound although it can't go higher than 4.6 currently.
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# ? Nov 4, 2016 20:44 |
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McGiggins posted:https://steamcommunity.com/games/294100/announcements/detail/516054012099474890 this right here looks rad as heck and i dont care if my electric mans have a weirdo's worldview or not
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# ? Nov 4, 2016 20:48 |
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Blazing Zero posted:this right here looks rad as heck and i dont care if my electric mans have a weirdo's worldview or not Yeah, wow. Tynan teased "Major structural changes" but that goes well beyond what I was expecting.
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# ? Nov 4, 2016 21:05 |
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Zhentar posted:Since I'm pedantic as gently caress: attraction isn't on a scale of 0.0 to 1.0; technically there's no upper bound although it can't go higher than 4.6 currently. Huh, do you know what the check is for a successful relationship? Is it >1.0 or something else? Unrelated (kinda), I looked through the Steam guides for a modding guide and found nothing actually useful - is there someplace specific you would start? (Wouldn't bother you, but you seem to know a lot about specifics, and where to find variables.)
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# ? Nov 4, 2016 21:07 |
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Wrr posted:Are there any mods for a quicker start to the game? Like some sort of unpackable prefab building? I often like to mess around with starting various colonies but that initial hump of setting everything up (in more or less the same way) before the game really gets going often pushes me away. I'm imagining some sort of lovely-but-good-enough cooler or sleeping tent I can deploy to get things rolling. The 'misc core' mod has Misc Map generator This thing is awesome, you will end up with all sorts of structures around the map that can be used or deconstructed as you like. Treasure too. I don't know how I played without this mod now, it's that great.
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# ? Nov 4, 2016 21:10 |
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McGiggins posted:https://steamcommunity.com/games/294100/announcements/detail/516054012099474890 holy poo poo this looks great
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# ? Nov 4, 2016 21:11 |
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NO tyrannical stallone must must stop working on that overmap and work only on gender!!! !
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# ? Nov 4, 2016 21:30 |
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Baloogan posted:NO tyrannical stallone must must stop working on that overmap and work only on gender!!! ! have fun fighting the good fight against the weird strawman you've managed to construct in your head im excited for the game to get cool new poo poo cuz the game is good and fun in spite of tynan being an ignorant poo poo
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# ? Nov 4, 2016 21:35 |
You guys ever play Pharoah or Caesaer? This is reminding me of that. I love the idea of peddling my poo poo all over the planet.
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# ? Nov 4, 2016 21:39 |
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ABen posted:Huh, do you know what the check is for a successful relationship? Is it >1.0 or something else? It gets used in a couple different ways. When a pawn decides to interact with another pawn, it randomly picks an interaction from all the different possible interactions; each one gets assigned a weight that makes it more or less likely to be chosen. In the best possible case (attraction is >= 1.0, initiator's opinion of the other pawn is 100, initiator doesn't have a partner or hates their partner, and is male), there's roughly a 50% chance that the pawn will initiate a romance attempt. For the recipient, if they have 100 opinion of the initiator, and no partner, an initiator with an attractiveness of 1.67 is enough to guarantee accepting; a 4.6 attractiveness would guarantee accepting all the way down to 35 opinion The modding page on the wiki is a good place to start: http://rimworldwiki.com/wiki/Modding_Tutorials Once you understand the basics, the Ludeon modding help subforum is a pretty good resource: https://ludeon.com/forums/index.php?board=14.0
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# ? Nov 4, 2016 21:44 |
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Hihohe posted:You guys ever play Pharoah or Caesaer? This is reminding me of that. I love the idea of peddling my poo poo all over the planet. This but also raiding parties because I'm so god drat sick of these tunneling pirates
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# ? Nov 4, 2016 21:50 |
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ShadowMar posted:have fun fighting the good fight against the weird strawman you've managed to construct in your head it might interest u to know that tyner sylvia is only halfway ignorant
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# ? Nov 4, 2016 21:52 |
Danaru posted:This but also raiding parties because I'm so god drat sick of these tunneling pirates
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# ? Nov 4, 2016 21:55 |
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You mean, be the bad guys? One can only dream. I would like to build a crack squad of conquered megaspider-boxing slaves. They live in luxury, with no work other than war, but also wear only tribal gear and have no weapons. Neighboring settlements may make human donations to protect the spider-free realm.
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# ? Nov 4, 2016 22:38 |
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McGiggins posted:https://steamcommunity.com/games/294100/announcements/detail/516054012099474890 Oh wow that looks cool, I would love to be able to send people off on expeditions to like, mystery ruins and actually work my way through them to find loot and stuff? Being able to send parties off to do things on the overworld would be such an amazing addition.
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# ? Nov 4, 2016 23:00 |
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McGiggins posted:You mean, be the bad guys? One can only dream. I would like to build a crack squad of conquered megaspider-boxing slaves. They live in luxury, with no work other than war, but also wear only tribal gear and have no weapons. Neighboring settlements may make human donations to protect the spider-free realm. You never go full Ottoman.
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# ? Nov 4, 2016 23:01 |
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I think someone can hold bad opinions without being a bad person, as long as they express a certain willingness to be openminded and have their preconceived notions challenged and changed. I don't think ostracizing and villifying someone for their opinions is a good way to get someone to change; it doesn't really add anything productive to the conversation. Now that that's out of the way: Electric Shoes posted:I'm loving how much extra content you can splice-in with mods! I love your base! I've never really had a comfortable grasp on where to put hallways. Also, I notice you're using the crate mod. How is that? The description I read of it didn't reeeaaally give me a good idea of how it worked, and I was worried it might be more tedious than it's worth. I look forward to seeing the megastructure you come up with!
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# ? Nov 5, 2016 01:41 |
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What mods should I look at to get better physical defenses? Like, what can I replace sandbags with?
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# ? Nov 5, 2016 01:47 |
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horse mans posted:What mods should I look at to get better physical defenses? Like, what can I replace sandbags with? ED-Embrasures is a really good defensive structure, to the point where it's actually a little bit OP. They function like walls, in that they cannot be pathed through and also retain heat, but they can be shot through. They completely neuter melee enemies and manhunter packs. I'm going to try going without them on my next run. The Medieval Mod has defensive parapets, which are like embrasures, but enemies can slowly climb over them. And there's a mod called "Helpful lights and miscelany" or something like that, which adds a fortification which provides better cover than sandbags. Looks cool, but costs uranium to build though.
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# ? Nov 5, 2016 02:00 |
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The climbable embrasure types are probably the best kind, they bug the AI out a lot less and hordes will bumrush them, you can still cheese using doors to disengage but it leads to less milling about in confusion by the AI while you shoot them with impunity.
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# ? Nov 5, 2016 02:12 |
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OwlFancier posted:The climbable embrasure types are probably the best kind, they bug the AI out a lot less and hordes will bumrush them, you can still cheese using doors to disengage but it leads to less milling about in confusion by the AI while you shoot them with impunity. I've found the climbable embrasures to be mostly useless. They don't slow down the enemies any more than a sandbag really, and last time I had a "climbable" embrasure mod installed they didn't provide any more cover than a sandbag either
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# ? Nov 5, 2016 02:15 |
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Azhais posted:I've found the climbable embrasures to be mostly useless. They don't slow down the enemies any more than a sandbag really, and last time I had a "climbable" embrasure mod installed they didn't provide any more cover than a sandbag either The ones in the medieval mod slow people down more than sandbags and also provide a greater defensive buff. However, to use them, you must place your pawn directly behind the embrasure, because otherwise it doesn't quite work, if you do the normal trick of hiding behind a wall and using the permeable object to shoot through, you will actually end up with something not significantly better than just the wall. It seems to be a quirk of really high cover modifier objects, it works fine for mediocre things like sandbags (and the base game overall), they contribute to the cover bonus of the wall and the wall is still the best cover you can get, but when the embrasure itself provides like 90% cover, by using it with a wall you are actually getting the 75% or so cover of the wall for the most part, and only a small part of the embrasure protection. Basically the wall + sandbag trick only works when walls are the best cover, to use embrasures properly you want to basically enclose pawns from all directions with them creating little firing bastions, though that might be counterintuitive.
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# ? Nov 5, 2016 02:29 |
Is there a good current getting started guide? I haven't played since alpha and frankly the game is a little overwhelming now
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# ? Nov 5, 2016 02:30 |
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Hieronymous Alloy posted:Is there a good current getting started guide? There's always the tutorial!
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# ? Nov 5, 2016 03:03 |
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Technically the last time anyone has played this game was the alpha
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# ? Nov 5, 2016 03:25 |
yah good point I meant like first few weeks of initial release
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# ? Nov 5, 2016 03:41 |
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Anyone have any input on how this game runs on near-min-spec hardware?
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# ? Nov 5, 2016 07:42 |
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Just tell us what your processor is. I last played on Alpha 13 but I'm pretty sure it's the only component that matters and will decide the size of maps & how careful to be with fast forwarding.
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# ? Nov 5, 2016 07:44 |
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It's a 2010 laptop and looks like the specs are: Processor and Graphics: Intel ® Core i3-370M Processor 2.40 GHz, 3MB Cache Mobile Intel® HM55 Express Chipset Mobile Intel® HD Graphics with 64-1696MB dynamically allocated shared graphic memory. Pretty sure it has 4GB of RAM.
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# ? Nov 5, 2016 07:56 |
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You should be fine. While those specs are bad, they're not absolutely terrible. Basically I look at the specs needed for the game and it's basically "a computer". You might run into a little trouble if you play on a large map type. Medium should be fine. Mods if they impact performance you might want to avoid. I don't think there's any data on that as mod makers and users are usually above min spec. Of course, if the game runs terribly and you got it on Steam, there's always the refund policy.
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# ? Nov 5, 2016 09:56 |
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McGiggins posted:https://steamcommunity.com/games/294100/announcements/detail/516054012099474890 They even have a "settle" button. It's exactly what I wanted but didn't dare to dream.
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# ? Nov 5, 2016 12:51 |
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https://twitter.com/SolomonJake/status/794576080304803841?s=09
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# ? Nov 5, 2016 13:36 |
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# ? Nov 5, 2016 15:33 |
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# ? Apr 26, 2024 06:21 |
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look, all I care about is the possibility of child labor and child solders as DF left a bitter taste in my mouth about those useless eaters in what is supposed to be a survival thing.
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# ? Nov 5, 2016 15:46 |