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Sirin seems like she's from a different draft of the setting. By all accounts she had her power from the moment of birth, which is not really a span of time conducive to reality-altering legend. The degree to which her power was expanded by folk tales seems like an academic distinction. Besides, the whole notion of archons being made and not born is an interesting idea until it starts to jut into roleplaying. Unless people are back onboard with Levine-style ludonarrative trickery, which I'm all for. I love that stuff. But grogs, as a general rule, do not.
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# ? Nov 15, 2016 20:11 |
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# ? May 17, 2024 14:10 |
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GreyjoyBastard posted:Killing people with magic ACCIDENTALLY. Amazing how much more often accidents tend to happen around people I want to murder.
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# ? Nov 15, 2016 20:25 |
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I'm loving the look of this game, and really like the sound of the Atrophy school of magic. I'm wanting to do a heavily armored, two handed hammer wielding warmage that uses Atrophy debuffs and hammer blows to punish the guilty. Would that be viable? Lying is punishable by death. Disloyalty will be punished accordingly. Mercy is only for the innocent.
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# ? Nov 15, 2016 20:26 |
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Talmonis posted:I'm loving the look of this game, and really like the sound of the Atrophy school of magic. I'm wanting to do a heavily armored, two handed hammer wielding warmage that uses Atrophy debuffs and hammer blows to punish the guilty. Would that be viable? Atrophy sadly kinda sucks until later in the game. Go with two-handed-hammer/vigor or frost and be sure to cast your spells whenever they're off cooldown- by the time you pick up the Atrophy sigil you'll have the tools to do nasty stuff with it.
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# ? Nov 15, 2016 20:29 |
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Talmonis posted:I'm loving the look of this game, and really like the sound of the Atrophy school of magic. I'm wanting to do a heavily armored, two handed hammer wielding warmage that uses Atrophy debuffs and hammer blows to punish the guilty. Would that be viable? Atrophy seems super weak, especially early on. It just provides a small, inconsequential decrease to one opponent's stats every fight. Better off hitting someone with your massive hammer.
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# ? Nov 15, 2016 20:33 |
chaosapiant posted:Maybe it's explained later...but why is Kyros "evil?" If anything this game just seems like i'm working for the Roman Empire. He's a conquering force but aside from that doesn't seem "Evil" in any traditional sense of the word. Am I missing something?
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# ? Nov 15, 2016 20:33 |
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jBrereton posted:He appears to hire a lot of jerkoffs for a good or even pragmatic guy. He has his methods - I think that's a convo topic in Tunons court with someone.
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# ? Nov 15, 2016 20:38 |
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Dolash posted:I don't know about every route, but at least on the rebel route, it is absolutely presented as a meaningful choice - you choose which potential group of rebels to recruit to your cause and are warned at each decision that things might change on the ground at any time so who knows if you'll still be able to recruit someone else later. Missing out on one of the areas/recruits gives some weight to that decision and leaves something to be seen next time, the same way that visiting somewhere else in the conquest or choosing a different faction to side with does - I missed out on the Stone Sea last time, so my next playthrough will go to Azure in the Conquest then do whatever's there in the main campaign. The game's just kinda short, and it seems like actually being able to go to all the locations would help, even if it was only because you made the exact right decision to allow it to be possible. Or maybe you can get everywhere but not end all the edicts unless you do it just right? Maybe whichever group you get to last turns out to be decimated and you end up only able to recruit like the characters who give sidequests and the lead guy. The method of gating does feel artificial to me. Gorelab posted:Is there any way to break the Edict of Storms as a rebel Without killing the child and the mother? It feels silly that the Unbroken guy won't let you spend a little while figuring out how to let them live You can also find the solution written down in the Burning Library.
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# ? Nov 15, 2016 20:38 |
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Hey, what's the general opinion on the game now that it's been out for a bit?
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# ? Nov 15, 2016 20:41 |
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Vegetable posted:The Oldwalls parts are boring as heck. Reminds me of Dragon Age: Origins's Chantry tower, except that one had some charm. These Oldwalls sections are just excuses to pad the gametime while doing as little writing as possible. Buschmaki posted:I think you mean they remind you of the Deep Roads. It's funny, because the bit under the Spire in the Blade Grave was probably the most fun I've had with a classic-dungeon-style-dungeon in a long time. Open plan enough to give you choices when exploring, twisty enough to make it feel like exploring, puzzles that want you to examine and interact with the environment (alright, not particularly complex ones, but show me the rpg with actually-good puzzles)- it was great. Bit small, and the encounters were dull even by this game's standards, but other than that, great. If PoE2 is just dungeons like that + PoE combat + 6 man party I'll be as happy as a pig in poo poo.
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# ? Nov 15, 2016 20:42 |
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StashAugustine posted:Hey, what's the general opinion on the game now that it's been out for a bit?
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# ? Nov 15, 2016 20:42 |
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StashAugustine posted:Hey, what's the general opinion on the game now that it's been out for a bit?
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# ? Nov 15, 2016 20:42 |
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StashAugustine posted:Hey, what's the general opinion on the game now that it's been out for a bit? The second act is the meat of the game, is more "traditional" in terms of being a CRPG with a number of dungeon crawls and lots of fighting, you meet the rest of your party, but it also feels thinner to me: there aren't as many great set pieces as there are in Act 1, and though you can make choices they are only of marginal impact at this point. There are a few areas that definitely could have used some more fleshing out. Looking at you, Bastard City. The consensus of the last act is that it feels rushed and pretty sequel hooky, and desperately is in need of a big closing set piece that it didn't really get. It's worth playing just for how good the first act is and how good some of the character and lore writing is in general.
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# ? Nov 15, 2016 20:49 |
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Basic Chunnel posted:Sirin seems like she's from a different draft of the setting. By all accounts she had her power from the moment of birth, which is not really a span of time conducive to reality-altering legend. The degree to which her power was expanded by folk tales seems like an academic distinction. The setting itself is pretty mushy with the Archon title, because people are like that. The founder of Eb's school is called an Archon but she just picked the title herself and people rolled with it - she never served Kyros. There was apparently an Archon of the swamps who was just a hermit with plant powers. Cairn was some kinda lonely mountain hermit before Graven conscripted him somehow. I mean, the Earthshakers treat him more like an object of study than a teacher of stone magic, according to the encyclopedia. For all we know, a lot of these obscure Archons you can see mention of are literally just, uh, D&D style Sorcerers (innate magic) that wizards somehow manage to derive learnable techniques from. Sirin's power from birth is left completely unexplained in the game, but her title of Archon was given/forced on her by Kyros. I guess we know too little about Archons to say what the rules are except that belief can change the nature of a (wo)man. Graven Ashe used to be just a guy who was really good at commanding. His legend grew until his Aegis developed. If public perception can really change you over a long time, this makes Tunon and Nerat kinda sad. Tunon is so one-dimensional, Sirin says there's literally nothing behind the mask. He just IS Law, completely hollow as a person. The Voices probably started out as a regular spymaster rear end in a top hat until enough people started talking about how he literally steals your mind. It's probably a function of Sirin's young age and the fact that Kyros needed her out of the way and out of the public eye that leads to her still being just a person with a crazy power. Perhaps that is part of the reason she immediately bows out of the Kyros-mandated Archon free for all in Act 3 - being famous as an Archon means your image will change you - and Kyros' empire controls many information flows. I'm sure Kyros didn't feel any need to discourage people fearing the Voices as some sort of mindstealer. Psykmoe fucked around with this message at 21:07 on Nov 15, 2016 |
# ? Nov 15, 2016 21:01 |
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So your weapon's Recovery stat only applies to times that you attack with the weapon or use offensive abilities involving the weapon, right? When you cast a spell the spell's listed Recovery replaces whatever your weapon's got (or just adds to your armor's in the case of your being unarmed)?
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# ? Nov 15, 2016 21:07 |
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I love just how see-through the programming for convos can be sometimes, just had a dude congratulate me one after the other for like 4 artifacts I had gathered. ~~~so natural
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# ? Nov 15, 2016 21:11 |
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Ferrinus posted:So your weapon's Recovery stat only applies to times that you attack with the weapon or use offensive abilities involving the weapon, right? When you cast a spell the spell's listed Recovery replaces whatever your weapon's got (or just adds to your armor's in the case of your being unarmed)? Correct, though any recovery added by your armor applies to both.
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# ? Nov 15, 2016 21:18 |
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Kontradaz posted:If anybody can attest to the usefulness of more artifacts please do, but I haven't found a single artifact yet that I actually use because they are all kind of pitiful (like most loot) in special abilities or stats. Probably better off researching sigils or whatever if you are low in variety. (exception being higher difficulties some of the special traits may pay off more) Is researching sigils a way to get Core and Expression sigils you missed? I missed the Sigil of Guarded Form in act 1 because I didn't let that one dude set up his shop and I'm wondering how else I can get it.
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# ? Nov 15, 2016 21:21 |
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Vanilla Mint Ice posted:
This is from about 3 pages back but is there any way you can share this build (unless you already did and I missed it)? It's basically exactly what I wanted to build - a 2h cleaving magic warrior, but I think I failed and need to restart. I definitely don't have enough Lore. mikeraskol fucked around with this message at 21:46 on Nov 15, 2016 |
# ? Nov 15, 2016 21:23 |
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Vanilla Mint Ice posted:Also using Sirin to end the Edict of Storm is by far the most cruel and awful thing you can do in this game. Can I ask for some spoilers about this? I didn't see anything like this.
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# ? Nov 15, 2016 21:28 |
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Midnight Voyager posted:Can I ask for some spoilers about this? I didn't see anything like this. Let's also try to actually get some spoilers (tags) for the blatant spoiler.
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# ? Nov 15, 2016 21:42 |
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While we're talking about it, there's no way to not attack the Unbroken on the Anarch path, is there?
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# ? Nov 15, 2016 21:46 |
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Favor isn't working right for me, I think. When I reclaimed the mountain spire at the end of Act I, I got a pile of favor with the Dishonored, and it was announced that a new ability had unlocked. When I look at my favor with them, though, it's back to zero. I thought it might be some inter-act reset, but the Wrath side is still where it should be, as are other factions. The linked person's Favor is also zero. Is this a bug, or am I misunderstanding something?
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# ? Nov 15, 2016 21:49 |
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Ravenfood posted:While we're talking about it, there's no way to not attack the Unbroken on the Anarch path, is there? It's so strange, if it was the other guy forcing combat it would have been far less jarring, even if his bros calling you out as a butcher would have still come off as ridiculous. The only explanation that makes sense is that the options to resolve it peacefully exist but are cut from the independent path because ____. Gotta get those replays in I guess.
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# ? Nov 15, 2016 21:55 |
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So Act 2 question. I need to enter Lethian's crossing, siding with the Disfavoured. However, it seems my only option is to attack them? Assume that I want to see as much as possible on this playthrough, resolve the edicts I can, et cetera et cetera. Am I forced to attack the Bronze Brotherhood, and if so, does that cut me off any big future quests?
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# ? Nov 15, 2016 22:22 |
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The intimidation/athletics checks are great.
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# ? Nov 15, 2016 22:24 |
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I suppose on any path other than the rebel path, the rebels are going to see you as a servant of Kyros - why wouldn't you see them as an enemy, and why would they let you go? If you wanted to work with them you'd need to have built some connections and reputation with the Tiersmen as something other than a member of the conquering army that's been marching around for the last few years. From all the mixed reports I'm getting the sense that the independent path didn't have a super clear idea behind it, since I can't tell if it's supposed to represent a loyal servant of Kyros who blew off both armies for being incompetent (and the rebels for being rebels) or an actual rogue agent trying to break free of Kyros's control. Hell it doesn't even make a lot of sense to betray one of the armies you side with when you broke the edict - if you hadn't suddenly teleported to the top of the spire and been made King poo poo, what were you planning on doing? Fighting a whole army for control of an abandoned throne room? The game takes after New Vegas to a surprising degree, so I think they felt obligated to give you the option to go it alone, just like they try to give you a broad range of options and motivations (and lots of chances to back out) for every other path. They did a good job for as tall an order as that is, but it's basically inevitable that a few things are going to be clunky when they're trying to make everything super-modular. Maybe they should've gone further in Act 1 to nail down what your motivation is and what joining each faction will mean, then writing each path from that point on assuming at least some particular motivation.
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# ? Nov 15, 2016 22:29 |
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Golden Goat posted:The intimidation/athletics checks are great. My character might well be a diplomat, but he takes poo poo from exactly nobody. I take Athletics dialog checks whenever I get a chance.
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# ? Nov 15, 2016 22:30 |
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gently caress this i'm murdering the scarlet chorus gang in the blade graves
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# ? Nov 15, 2016 22:40 |
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Golden Goat posted:gently caress this i'm murdering the scarlet chorus A good decision
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# ? Nov 15, 2016 22:42 |
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Murder everyone because the disfavored are stupid as hell too.
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# ? Nov 15, 2016 22:57 |
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Glenn Quebec posted:Murder everyone because the disfavored are stupid as hell too. I literally cannot handle siding with Law or Chaos cause they're always both insufferable.
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# ? Nov 15, 2016 22:59 |
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Mega Ten/Tyranny crossover when?
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# ? Nov 15, 2016 23:00 |
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Shin Megami Tyranny: Kyros's Call Featuring Donte from the DmC series
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# ? Nov 15, 2016 23:02 |
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still like 20 pages back because I didn't want spoilers, but for all the people talking about Barik being a bad tank because of his armour, you know you can upgrade it all to masterwork, right? he basically ends up a tiny walking pillar.
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# ? Nov 15, 2016 23:04 |
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Dolash posted:From all the mixed reports I'm getting the sense that the independent path didn't have a super clear idea behind it, since I can't tell if it's supposed to represent a loyal servant of Kyros who blew off both armies for being incompetent (and the rebels for being rebels) or an actual rogue agent trying to break free of Kyros's control. Hell it doesn't even make a lot of sense to betray one of the armies you side with when you broke the edict - if you hadn't suddenly teleported to the top of the spire and been made King poo poo, what were you planning on doing? Fighting a whole army for control of an abandoned throne room?
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# ? Nov 15, 2016 23:04 |
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Barik is a real good tank.
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# ? Nov 15, 2016 23:05 |
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King Doom posted:still like 20 pages back because I didn't want spoilers, but for all the people talking about Barik being a bad tank because of his armour, you know you can upgrade it all to masterwork, right? he basically ends up a tiny walking pillar. First tell me how to get all the iron to do that before the end of the game.
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# ? Nov 15, 2016 23:06 |
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You don't claim dominion over gently caress Mountain by "sharing a throne room"
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# ? Nov 15, 2016 23:06 |
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# ? May 17, 2024 14:10 |
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Kontradaz posted:First tell me how to get all the iron to do that before the end of the game. Hire a smith that produces iron on a regular basis.
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# ? Nov 15, 2016 23:06 |