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Another Aftermath trick - if you cook a vegetable in a pot (ie shove them into your crafting grid together) you get 3 Stock per vegetable. Stock can be eaten 7 times before it loses all nutritional value, or 6 times before it really takes forever to eat. Easy way to clear most of your food history with 2 Sweet Potatoes Also the 'hub' room in the middle of the station has a bunch of Inverted Lights from Ender I/O that don't take power and don't put out heat. Rip them off the ceiling and light the room with torches and put them in an area you hang out a lot, like your main crafting/storage area, in place of torches, so any time you're farting around with recipes in your storage area you're dropping heat. If you hit hypothermia issues it's easy enough to slap down a torch and warm up. Doing this has fixed all my heat exhaustion problems E: Also you get a hopper, a servo, a hardened fluiduct, and a tank from some of the early quests. Use them to automate water production! Hopper leaves into a crucible and suck the water out and into a tank with the servo and fluiducts. Making water for myself is no longer a huge friggin hassle Magres fucked around with this message at 00:28 on Nov 17, 2016 |
# ? Nov 16, 2016 23:56 |
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# ? Apr 26, 2024 14:39 |
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BFSR updated to 1.7.10.4. If anybody's playing it, can they tell me if it's all clear on their end? I'm pondering ripping the hacked together thing I was using for 1.10.2 examination into a pack out of the modpack folder it's in, and uploading it as the new BFSR beta. I have no intentions to do a quest book or anything of that kind any time soon. I'm just seeing people's pain with trying out 1.10.2, so I figured I'd just share what I was kicking around. It will also save my rear end in case I accidentally update the pack I hacked from and all the stuff gets overwritten.
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# ? Nov 17, 2016 01:34 |
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TheresaJayne posted:Normally its either Wheat or Barley with a mortar & pestle (3 Stone + 1 stick) Evil Mastermind posted:So...on SkyExchange...my infinite dirt block seems to have vanished. That said, the block should be impossible to fully remove. Have you maybe transmuted it with the philosopher's stone to cobble or something else? If you break it it should revert to dirt, the conversion triggers when the block is broken. At worst, if there's a blank spot there, try placing a block where it should be and then breaking it.
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# ? Nov 17, 2016 02:17 |
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More Aftermath things!! This is my general setup at the moment. I actually have yet to set up a cobblegen, I've just been relying on sifting clay for what resources I need, and in general trying to build myself a nice home. I've gotten to the point where I'm resource neutral or resource positive on food, water, oxygen, and power (something worth noting if you haven't realized it yet, making oxygen consumes power!!! You start with a Hardened Energy Cell that'll last a while, but you definitely want to get a way to either generate power or not consume bottled O2 before your cell runs out and you're toast) and I'm working on expanding my base. One thing that's kind of annoying is that you can't get access to Oak Saplings afaik, which have the smallest growth requirements. It makes like half of the treefarm area useless because the glass ceiling isn't tall enough to allow Birch trees to grow, but with the setup I have I have free range of most of the area without worrying about Oxygen, to the point that I don't bother wearing my suit anymore because I'd rather get low on Oxygen and dip back into my tree area than burn bottled O2. The far side of the room is going to be where my cobblegen will live, with the lava nice, nice and far away from my precious trees. First goal is to get enough redstone to automate the cobblegen so I can stand far, far away from it so I don't die of heat exhaustion. After that, more heatless lighting, and then to chew through the quest book some more. Yet another random thing I discovered - don't use the Camel Pack, it makes your water only refill half as much thirst, which is super stupid.
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# ? Nov 17, 2016 07:39 |
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Oxygen canisters only need 1000mB of air to fill up entirely, which is basically nothing. I refill pretty regularly (the suit burns less/no air if there's oxygen from nearby things like plants/vents (though vents take air, I think?)) and I still haven't even used up the initial half-stack of leaves the give you. You really shouldn't have to worry much about it. I agree that not having oak trees is frustrating. Can you not get acorns from sifting dirt? I haven't yet, but I'm also hoping for jungle trees, because one of those + a lumber axe means cheap, easy charcoal for a long time. You could probably bust out the ceiling if you want and just place some high cobblestone walls around it, if you needed the space. It's not like it's an airtight space anyway. I stuck a wooden door on it like an old porch so I can stroll out to the asteroid exterior when I need to. My #1 complaint with the inventory-limiting mod is that the upgrades that give you a 'free' slot still increase the upgrade cost for the next slot, so I'm currently trying to figure out if I'll ever get XP flowing in enough that I should wait to use these slot-expanders for the real late game stuff when inventory spaces are like 40 levels apiece, or if I should just say to hell with it and pop em now. The longer you wait to use them, the more they're worth. I guess once you do the quest to build a golden bag of holding it doesn't matter as much either way.
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# ? Nov 17, 2016 09:03 |
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I wasted the better part of the entire super-tank's worth of Oxygen by leaving one of my air vents on, so I was running a little lower on power than I'd like Also you can indeed get an acorn from sifting dirt, so I'm definitely going to need to make that happen! E: WHATTHAFUCK Meteor storm just blew out one of the walls of my little hovel and gave me a skeleton spawner. Managed to blow it up immediately but seriously E2: Okay and another one just dropped in and immediately spat out a trio of zombies. Come the gently caress on. E3: Okay dispatched that one too and the meteor storm ended. Oy vey Magres fucked around with this message at 09:30 on Nov 17, 2016 |
# ? Nov 17, 2016 09:13 |
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Vib Rib posted:Actually, where am I supposed to get flour? One of the relatively early quests in the Provisions line requires you make dough but I've got no sign of any flour-making crops yet. Should I just grind dirt sifting till I get grass seeds? That's it, yes. Should be pretty common. I got tons of different seeds before finding sugarcane. Also, I've been using ice for water so far. How do you unlock new slots with XP? Black Pants fucked around with this message at 09:45 on Nov 17, 2016 |
# ? Nov 17, 2016 09:36 |
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Black Pants posted:That's it, yes. Should be pretty common. I got tons of different seeds before finding sugarcane. Also it looks like I didn't need the grass seeds (though I did get them eventually), because you can just get wheat seeds straight from dirt sifting anyway.
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# ? Nov 17, 2016 09:49 |
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would the aftermath pack be feasible for someone who doesn't have a lot of experience with tech mods? barring that, does it teach stuff well enough?
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# ? Nov 17, 2016 09:50 |
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Johnny Joestar posted:would the aftermath pack be feasible for someone who doesn't have a lot of experience with tech mods? barring that, does it teach stuff well enough? I'd say so. You need a bit of tech knowledge to operate the basics of the oxygen system, but it's all pre-built for you and the questbook explains the setup. At this point I'm probably close to 6+ hours into the pack and I have yet to really dive into any tech stuff, though you certainly will need to eventually. E: Yessss just got my auto-cobblegen going so now I never have to go over to the corner of my base that will literally cook me E2: Other new trick I just figured out - dig a 5x5 square 7 blocks deep and slap a birch sapling in it, then grow it. Now your floor generates oxygen!! I'm making my proper tree farm an area that'll be treefloored so I can grow trees upward and chop them without needing oxygen. E3: Oh hey carrots restore 10% thirst per carrot. Dunk on zombies or sift dirt until you get them then start using them to clear your food history before eating bigger meals and you're set on thirst forever. Magres fucked around with this message at 02:07 on Nov 18, 2016 |
# ? Nov 17, 2016 10:12 |
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Magres posted:E2: Other new trick I just figured out - dig a 5x5 square 7 blocks deep and slap a birch sapling in it, then grow it. Now your floor generates oxygen!! Also I haven't said it in a while but man, pneumaticcraft is such an obnoxious mod. I'm trudging through its tree now. I want to like parts of it but having to provide blocks with heat AND air AND liquid fuel is really frustrating.
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# ? Nov 17, 2016 12:23 |
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I am getting sick of having 6 different kinds of copper. Is there a way to make it all ores generate with a specific mod ie Forestery? I tried converters and thats also just an unnecessary step.
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# ? Nov 17, 2016 18:58 |
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OgNar posted:I am getting sick of having 6 different kinds of copper. Is there a way to make it all ores generate with a specific mod ie Forestery? I tried converters and thats also just an unnecessary step. Most mods that add world gen have a way to turn off ore spawns. You'll have to go into each mod and disable unwanted ore spawns separately.
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# ? Nov 17, 2016 19:02 |
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is Aftermath on anything other than this mysterious AT launcher that i've never heard of i cannot see anything relevant on technic or FTB but maybe i'm searching wrong
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# ? Nov 17, 2016 19:17 |
Bukkit, Craftbukkit, Spigot and Forge (beta) for 1.11 have been released already, that was pretty fast.
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# ? Nov 17, 2016 19:51 |
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Rocko Bonaparte posted:BFSR updated to 1.7.10.4. If anybody's playing it, can they tell me if it's all clear on their end? Broken as gently caress I'm afraid. I'll upload a log to github.
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# ? Nov 17, 2016 22:03 |
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Something I just discovered in The Aftermath - because carrots restore 10% thirst per carrot you eat, they have a weird interaction with spice of life where you can eat them forever (even after they've stopped having nutritional value, and the thirst doesn't get diminishing returns) and they never stop being eaten quickly. Easy way to flush your hunger history and solve water problems forever.
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# ? Nov 18, 2016 02:30 |
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Hey guys I'm bored and I have a fresh amount of free time on my hands. Is there enough interest in an MC server for me to make one? 1.10 probably unless I get frustrated with the lack of certain things (RIP BR, cofhcore, and Opis)
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# ? Nov 18, 2016 03:04 |
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Taffer posted:Hey guys I'm bored and I have a fresh amount of free time on my hands. Is there enough interest in an MC server for me to make one? 1.10 probably unless I get frustrated with the lack of certain things (RIP BR, cofhcore, and Opis) Big Reactors has been continued on by Extreme Reactors. With Ender IO, Immersive Engineering, Mekanism, and others (e.g. Tech Reborn) I am not feeling for a lack of CoFH for now. Missing Opis still hurts. It hurts me in the feels.
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# ? Nov 18, 2016 04:30 |
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Taffer posted:Hey guys I'm bored and I have a fresh amount of free time on my hands. Is there enough interest in an MC server for me to make one? 1.10 probably unless I get frustrated with the lack of certain things (RIP BR, cofhcore, and Opis) YES PLEASE I am incapable of playing anything single player MC without cheating anymore, and as much as your balance choices cause me some frustration you make drat good setups for scratching that modded itch
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# ? Nov 18, 2016 05:47 |
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Taffer posted:Hey guys I'm bored and I have a fresh amount of free time on my hands. Is there enough interest in an MC server for me to make one? 1.10 probably unless I get frustrated with the lack of certain things (RIP BR, cofhcore, and Opis) I'd be up for doing that friender, but I am gonna request that you do your best to have some picturesque fuckenin' landscapes generated so I can live in a beauteous mesoamerican-inspired ziggurat city! Also maybe try that uh, I think it's called Roots? It's a newer magic mod and I've played a bit with it and I think it's neat!
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# ? Nov 18, 2016 06:02 |
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i would definitely recommend roots for anyone looking to set up a 1.10 server. it doesn't really have anything super intensive in it like other magic mods might, so i can't imagine it would be taxing on resources all that much.
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# ? Nov 18, 2016 06:20 |
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lolmer posted:Big Reactors has been continued on by Extreme Reactors. With Ender IO, Immersive Engineering, Mekanism, and others (e.g. Tech Reborn) I am not feeling for a lack of CoFH for now. Oh hell yeah, thanks. My hurt for the lack of COFHCore is mostly due to its worldgen capabilities. There's a couple others but they fail to fill its shoes, IMO. Especially due to the large number of mods that hooked into it to do really cool things. For example, I loved Artifice. It wasn't a popular mod but I personally thought it was really cool, and I'm competent enough in java to port it forward, but the idea of trying to recreate all the CoFH capabilities is just.... not something I want to do. And that's mostly what it leaned on. Johnny Joestar posted:i would definitely recommend roots for anyone looking to set up a 1.10 server. it doesn't really have anything super intensive in it like other magic mods might, so i can't imagine it would be taxing on resources all that much. I watched a spotlight of it but it seemed kind of... meh? Mostly just a couple wands to attack mobs and stuff which is not that great to me. Is there something I missed? Since a couple people liked the idea I'll probably go for it. Sadly there seems to be a total lack of custom item mods (creating items/blocks via json to use in recipes etc) so I might have to make a mod to fill a couple glaring holes I see in 1.10, but my wants are fairly simple so hopefully that won't be too annoying. Mostly I just want to create a handful of items and do a bunch of worldgen stuff and the usual recipe balance, but I could probably do something fairly quick. I've been tinkering around with some single player stuff and 1.10 seems pretty good for the most part, I'm just hurting for the lack of a few mods that I loved in 1.7. Taffer fucked around with this message at 07:00 on Nov 18, 2016 |
# ? Nov 18, 2016 06:57 |
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So, getting into the Minechem portion of Aftermath. I've never really used Minechem at length, and I haven't played since the ridiculous early version that made you craft eighty stacks of glass vials at a terrible rate for each unit of an element. Anyone have any tips or advice? Useful recipes? Easily synthesized fuel chemicals (I noticed one fairly simple one that smelts like 40 items)? Convenient sources of certain difficult compounds, anything like that at all? It seems like by nature this mod would lend itself to some At this point my main boon seems to be that rare things like Redstone are going to be a lot easier to get, since that might be the thinnest resource I have right now, though it won't help me much with basic elements like iron and copper and aluminium. Johnny Joestar posted:i would definitely recommend roots for anyone looking to set up a 1.10 server. it doesn't really have anything super intensive in it like other magic mods might, so i can't imagine it would be taxing on resources all that much.
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# ? Nov 18, 2016 08:11 |
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Vib Rib posted:So, getting into the Minechem portion of Aftermath. I've never really used Minechem at length, and I haven't played since the ridiculous early version that made you craft eighty stacks of glass vials at a terrible rate for each unit of an element. So far I've only really used it to turn leaves to logs at 4:1 to have enough charcoal for Stirling Generator power.
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# ? Nov 18, 2016 08:26 |
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Unless it's been changed, methyl methacrylate burns for dang ever. I also highly recommend you keep barrels handy for hydrogen, oxygen, carbon, and nitrogen, since those are super common and you'll have a lot of them.
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# ? Nov 18, 2016 16:00 |
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Mzbundifund posted:Unless it's been changed, methyl methacrylate burns for dang ever. If I could get seared bricks I'd upgrade to a lumber axe, then an autosmelt lumberaxe, and just chop jungle trees for infinite charcoal fuel, but there's a quest I have to do for it and I'm (perhaps foolishly) holding off until I can build my Hardened Jetpack to do it. It's weird, I'm almost never pressed for fuel this late in a modpack. I'm impressed at the balance of this one because I never felt like I was swimming in resources. ...then again it might have something to do with the fact I'm just really tired of Ex Nihilo and even with veinminer hammering gets really tedious. Now that I have an octadic capacitor speeding up power production from my stirling generator, I'll probably just delegate grinding to my pulverizer, and automate that.
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# ? Nov 18, 2016 16:05 |
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Oh hello, there's a bug. Ex Nihilo aluminum ore gravel/sand/etc can only be cooked into Ex Nihilo aluminum ingots (can't be doubled with a Pulverizer), which are essentially useless unless turned into Tinkers' aluminum dust by grinding the ingots with a SAG Mill or AE2 Quartz Grindstone, which you can then cook into the TiCon version of the ingots. Edit: There's a quest for Seared Bricks? I've just done the quest to make Pneumaticcraft refineries. I am surprisingly satisfied getting to the point of making a pneumatic servo and as such EnderIO machine chassis. It's an odd feeling. Black Pants fucked around with this message at 21:34 on Nov 18, 2016 |
# ? Nov 18, 2016 17:14 |
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OgNar posted:I am getting sick of having 6 different kinds of copper. Is there a way to make it all ores generate with a specific mod ie Forestery? I tried converters and thats also just an unnecessary step. Not sure what pack you're playing, but Storage Drawers automatically oredict to whatever is currently in them. If you load Tinker's copper in a drawer and pipe in copper from a different mod it'll automatically convert it assuming the oredict is setup correctly, which is usually the case. I tend to store all the smelted ores in Compacting Drawers and use storage buses to link them to my AE system for this exact reason. Well, and to avoid having to create patterns/crafting steps for nuggets or blocks.
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# ? Nov 18, 2016 22:16 |
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TriggerHappy posted:Not sure what pack you're playing, but Storage Drawers automatically oredict to whatever is currently in them. If you load Tinker's copper in a drawer and pipe in copper from a different mod it'll automatically convert it assuming the oredict is setup correctly, which is usually the case. The real answer here is not to play modpacks made by lazy assholes who can't even be bothered to unify oregen.
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# ? Nov 18, 2016 23:14 |
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On the other hand, you wouldn't believe just how easy it is to be a lazy rear end in a top hat!
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# ? Nov 19, 2016 00:58 |
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Magres posted:Honestly the most frustrating thing is that I was an idiot and decided to play on Hardcore, and the whole thing has low gravity, which has the perk of "you have absolutely no weapon knockback" so Creepers are really, really hard to escape from. That doesn't even make sense. Low gravity should increase your weapon knockback, right? Also, I started aftermath and the oxygen and other door by it are locked and I can't open them despite having a quest to go into the oxygen door area. Seems bugged. e. just realized I have to r-click on the door with the access pass. nvm OgNar posted:Watched about 10mins of someones LP of Aftermath. Im not sure if the children screaming YAAAAAYYY is worse than the fireworks on quest completion or not. But its pretty close. It's easy to mod that out. Just replace the relevant sound clips in the hqm jar with blank sounds. here's a link to my hqm jar with blessed silence Ambaire fucked around with this message at 01:05 on Nov 19, 2016 |
# ? Nov 19, 2016 01:00 |
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Taffer posted:Hey guys I'm bored and I have a fresh amount of free time on my hands. Is there enough interest in an MC server for me to make one? 1.10 probably unless I get frustrated with the lack of certain things (RIP BR, cofhcore, and Opis) I'd play it for sure.
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# ? Nov 19, 2016 01:46 |
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Taffer posted:I watched a spotlight of it but it seemed kind of... meh? Mostly just a couple wands to attack mobs and stuff which is not that great to me. Is there something I missed? Like, the developer pretty much said "gently caress it" to automating things and made a mod that works on scratching that Ars Magica itch without the crazy grind of every spell ever. I'm a big fan.
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# ? Nov 19, 2016 02:08 |
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Hm. How am I supposed to get nether quartz? Find the fusion chamber and start mashing stuff together, make all I need using minechem?
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# ? Nov 19, 2016 02:33 |
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Taffer posted:Oh hell yeah, thanks. My hurt for the lack of COFHCore is mostly due to its worldgen capabilities. There's a couple others but they fail to fill its shoes, IMO. Especially due to the large number of mods that hooked into it to do really cool things. For example, I loved Artifice. It wasn't a popular mod but I personally thought it was really cool, and I'm competent enough in java to port it forward, but the idea of trying to recreate all the CoFH capabilities is just.... not something I want to do. And that's mostly what it leaned on. Quark from Vazkii has some world gen option (realistic terrain) if that's all you're looking for in world gen.
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# ? Nov 19, 2016 02:51 |
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Ambaire posted:That doesn't even make sense. Low gravity should increase your weapon knockback, right? Black Pants posted:Hm. How am I supposed to get nether quartz? Find the fusion chamber and start mashing stuff together, make all I need using minechem?
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# ? Nov 19, 2016 03:47 |
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I was going to try the gourmaryllis for Blightfall RF generation, but I rediscovered the entropinnyum I found from the first time through. I didn't think much of it that time because I was nowhere as far then as I am now. My mob grinder has generated a few stacks of gunpowder, so I could possibly feed one of them. It looks like one entropinnyum getting a steady supply of TNT will be similar to a gourmaryllis getting fed steaks. What would the equivalent for endoflames be? I was about to do endoflames as an intermediate step, but I'm thinking of doing this as the intermediate step instead. Has anybody managed to reasonably automate one with the technologies in Blightfall?
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# ? Nov 19, 2016 04:32 |
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Rocko Bonaparte posted:I was going to try the gourmaryllis for Blightfall RF generation, but I rediscovered the entropinnyum I found from the first time through. I didn't think much of it that time because I was nowhere as far then as I am now. My mob grinder has generated a few stacks of gunpowder, so I could possibly feed one of them. It looks like one entropinnyum getting a steady supply of TNT will be similar to a gourmaryllis getting fed steaks. What would the equivalent for endoflames be? I was about to do endoflames as an intermediate step, but I'm thinking of doing this as the intermediate step instead. Has anybody managed to reasonably automate one with the technologies in Blightfall? endoflame is automated with a hopper, open crate, two slabs, and 3 redstone dust
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# ? Nov 19, 2016 05:09 |
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# ? Apr 26, 2024 14:39 |
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endoflames and a tree farm can be set up to be fully automated. You can use the exoflame to turn the wood into charcoal in a furnace (if you dont have the infernal furnace) that is then feed to the endoflames. I tried that aftermath, and it is terrible. I was in the mine to get some clay and died. The red door is closed and my inventory with the red card is locked behind the door.......... lol. Im also super bored with blightfall T.T i just dont have the patience to hunt order nodes for the initial setup.
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# ? Nov 19, 2016 05:28 |