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New tiers incoming for pricing... $50 on Sept 12th so get the lower priced alpha etc access packs before then if you are going to! Apparently they are removing the $100 and $150 pkgs...so the lower pkgs won't have alpha/beta access. Details at the Pantheon site... Disco Salmon fucked around with this message at 05:45 on Aug 20, 2016 |
# ? Aug 20, 2016 05:35 |
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# ? May 13, 2024 08:56 |
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Does the $100 packs include alpha access for both copies? Edit: Nope, but if someone wants to split a pledge with me, we can share the primary account for alpha/beta access. Send me an email alexanderdelarge@outlook.com Alexander DeLarge fucked around with this message at 07:34 on Aug 20, 2016 |
# ? Aug 20, 2016 07:26 |
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I'll wait till they release and have the free-to-play option. But I'll definitely try it out, for free.
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# ? Aug 20, 2016 14:33 |
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The same mistakes over and over again, its amazing
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# ? Aug 22, 2016 09:36 |
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DeathSandwich posted:Let's be honest with ourselves, Classic EQ / project 99 / TAK has not aged gracefully. It looks like warmed over poo poo even under the best of circumstances. The core gameplay loop of 'sit in a static camp, wait for mobs to pop, get hosed if you can't find a group and/or can't solo, ad nauseum for hours on end' has been kind of outdated by the 20 years of MMO design philosophy to come afterward. There are some aspects of EQ1 that I think are worth preserving in a new game, assuming they pick up and adopt some of the quality of life changes that have generally come around since EQ1s hayday. I can't really sound off on the state of Live EQ because I've not gone back to it since LDoN. Gameplay also trumps graphics, I don't understand why people are so interested in a re-skinned EQ1. What I'd rather like is a new core engine that makes ancient poo poo like the terrible attack mechanics, movement, environment clipping and jump modern. But again, it just wouldn't be the same so I'd rather play the original EQ1.
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# ? Sep 30, 2016 23:52 |
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It's time to just face the facts: most of us played MMOs when we were young and things were different then. Back then, we were early adopters and MMO gaming was a new and exciting thing. It didn't matter that there was a smaller player base - people were engaged and excited to play. That's all changed. The peak came and went with WoW years ago and people have moved on. People expect too much, publishers expect too much, and the bar for graphics is so high that it's near impossible to make a pretty game by modern standards without spending all your money. The demographic has changed, with the average age of MMO players getting older and older (more or less following our age bracket). People that used to play these games have jobs and families and other commitments now. The younger age brackets are more interested in other genres if they're interested in gaming at all. Maybe I'm just pessimistic, but it seems like every MMO ends up being a failure these days, many before they even launch. Even popular ones that get launched these days, like Black Desert Online, end up clearing out in record time. I don't think Pantheon is going to buck that trend - it's a game aimed at nostalgic 20-30 somethings who don't have the time to play. I loved the genre, but I don't think we'll ever get that feeling that we're all looking for back.
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# ? Oct 1, 2016 08:19 |
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Yeah I freely admit I've been Chasing the Dragon for many years, but gave up a few years ago when stuff like Rift and Guild Wars 2 ended up being disappointments after just a few days. I've searched my soul and realized that I'm contented with just grinding my boxes in EQ1 for a few months every year, enjoy it for what it is, then let my cheap Krono subscriptions run out, and return later during the year. I enjoy it.
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# ? Oct 1, 2016 20:05 |
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Rift actually had pretty fun mechanics but it was so hard to build any kind of community out of it and that's what I miss most about EQ
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# ? Nov 27, 2016 02:39 |
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for what it's worth they have a new FAQ up in the Oct newsletter: https://www.pantheonmmo.com/newsletter/2016_october_vip_qa/ including this oddly specific gem: quote:Dalinsia: How many cups of coffee have you drunk since you started working on Pantheon and has anyone at Team VR literally called it a cup of Burning Sanctum? plus a few other random questions that don't answer a whole lot.
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# ? Nov 28, 2016 05:15 |
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The fact that our developers are fit and drinking with finesse inspires me with more confidence in Pantheon than ever.
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# ? Nov 28, 2016 10:24 |
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They haven't had a chance to fall into debauchery yet. McQuaid keeps stealing all their prescription pain killers.
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# ? Nov 29, 2016 01:06 |
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I played on the vanguard emulator last week. It's still really basic but encouraging. It will also probably be better than pantheon since there's already less server-related lag than retail vanguard due to it not being coded by people told to re-do everything every week because some manager wanted it his way.
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# ? Nov 29, 2016 01:46 |
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Haven't paid attention to this game for like eight months, don't know what's new in development, nonetheless 100% certain "backing" it in any way is completely stupid.
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# ? Nov 29, 2016 04:30 |
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Don't give money to video game companies unless it's an actual purchase of an actual product.
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# ? Nov 29, 2016 04:32 |
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Kazak_Hstan posted:Don't give money to video game companies unless it's an actual purchase of an actual feature complete product.
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# ? Nov 29, 2016 15:07 |
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megalodong posted:I played on the vanguard emulator last week. It's still really basic but encouraging. It will also probably be better than pantheon since there's already less server-related lag than retail vanguard due to it not being coded by people told to re-do everything every week because some manager wanted it his way. Vanguard! I really miss this game.
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# ? Nov 29, 2016 15:12 |
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I said come in! posted:Vanguard! I really miss this game. Speaking of, how far along is the emulator? Did they ever add experience and actual combat yet or is it still milling about in a mostly empty world issuing admin slay commands and insta leveling yourself to 50?
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# ? Nov 29, 2016 15:19 |
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There was a stream. But the official stream got DMCA'd audio so you can't listen to it. Some tryhard nerd made this highlight-reel: https://docs.google.com/document/d/1evojgGDdaCr3F_xKdwMACZgd9vphRrfFVMcRNrwqBWs/edit
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# ? Dec 19, 2016 08:00 |
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Alpha Phoenix posted:There was a stream. But the official stream got DMCA'd audio so you can't listen to it. I'm laughing at the revelation that Brad McQuaid put development time to make a vanity class that only he is allowed to use. quote:War Wizard I'm still tentative on this. It's obvious from the stream highlights that they are really going to be mining some EQ1 nostalgia except with modern sensibilities. I guess now it comes down to how much to I trust them to actually make something playable from it.
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# ? Dec 19, 2016 14:39 |
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It's Brad McQuaid so at a guess let's go with not at all.
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# ? Dec 19, 2016 16:36 |
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DeathSandwich posted:I'm laughing at the revelation that Brad McQuaid put development time to make a vanity class that only he is allowed to use. I'm all for ripping on people when they deserve it, but it's really doubtful this was much time. They have their class system in place, so you just whip out a few skills (that probably are already in use on other classes, or just slight mods to existing ones). Not really a big deal, from what Unity3D work I've done. I'm surprised Pantheon is still going on, and has some consistent people on it now. I thought it would have vaped its last vape as vaporware by now. I now think that at some point, they'll technically release something that can technically be played!
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# ? Dec 19, 2016 16:49 |
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Morbid curiosity pushes me to at least try it, if they keep their plan to make the first ten levels free to play.
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# ? Dec 20, 2016 01:13 |
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I'll definitely give it a try as long as they do the trial thing.
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# ? Dec 20, 2016 03:03 |
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xZAOx posted:I'm all for ripping on people when they deserve it, but it's really doubtful this was much time. They have their class system in place, so you just whip out a few skills (that probably are already in use on other classes, or just slight mods to existing ones). Not really a big deal, from what Unity3D work I've done. I mean, it really doesn't matter how much time was spent developing the vanity class. An intern could of hammered it out in an afternoon for all I care. The point is that it goes to show that the Brad McQuaid Vision (tm) is in full effect and that development is at least in part being developed from a position of ego and hubris that McQuaid is very much a known item for. Until we know more, I guess we'll see how this manifests in the finished product, generally harder he leans on The Vision the more he hangs on to bad lovely mechanics due to increasingly flimsy justifications.
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# ? Dec 20, 2016 16:39 |
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DeathSandwich posted:I mean, it really doesn't matter how much time was spent developing the vanity class. An intern could of hammered it out in an afternoon for all I care. The point is that it goes to show that the Brad McQuaid Vision (tm) is in full effect and that development is at least in part being developed from a position of ego and hubris that McQuaid is very much a known item for. Until we know more, I guess we'll see how this manifests in the finished product, generally harder he leans on The Vision the more he hangs on to bad lovely mechanics due to increasingly flimsy justifications. Ah, gotcha. Yeah, I'm torn on ole Brad. On the one hand, I've really loved and spent a lot of time in the two games he's had a part in. On the other....he's Brad McQuaid. Big into the LOOK AT ME I'M SPECIAL poo poo like his Fiery Avenger and now his War Wizard class. I've been playing on the EQ TLP server Phinny, and I really like how it handles things in regards to overcrowding. If a zone/dungeon has too many people, it spawns a new instance (and you can move between them). So you still get the "open world" feel, but a lot less susceptible to the negative behavior. Raid zones are still open world and can get multiple instances too, but each week you can run it in a private instance so no guild can cock-block others (it's basically a shittier version of WoW's much more superb lockout system). Unfortunately from the stream, right now they're saying no instancing at all. They plan to just have "so much content" that people won't be cockblocking others and monopolizing content, combined with "your reputation matters". That poo poo is A Bad Idea, even for the limited population their game is targeting. It's going to make it like Project1999 which is a shitshow because he's underestimating the neckbeards. Noone gives a gently caress about reputation in modern games. Phinny is the most popular thing EverQuest has, and for good reason. It's a great system that still is obviously EQ, but you can sidestep the negative poo poo. Brad doesn't game, and isn't a gamer, and just has notions of what other games have done. That's really going to hurt Pantheon in general. gently caress, he's also terrible at the game. They joke about it, but I'd hate to group with the guy. He doesn't pay attention, constantly fucks up.
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# ? Dec 20, 2016 17:00 |
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xZAOx posted:Ah, gotcha. Yeah, I'm torn on ole Brad. On the one hand, I've really loved and spent a lot of time in the two games he's had a part in. On the other....he's Brad McQuaid. Big into the LOOK AT ME I'M SPECIAL poo poo like his Fiery Avenger and now his War Wizard class. Pretty much everything you listed for the nice things about EQ TLP were not there during his time and he in fact campaigned against them in some cases, like dungeon instancing. I remember reading somewhere that the big inspirations for his games have been pen and paper D&D/Pathfinder homebrew games which seems to make sense if you view it through the lens of him being 'That GM' who loves his self insert ubermensch NPC/GMPC and has to go on to prove how much of hardcore badass/unique snowflake/loved by everyone/all of the above they are. I mean, EQ1 had Firiona Vie as the focal point in the lore for the first handful of games, but she wasn't quite as egregious because the game didn't really go to great lengths to shove her down your face aside from the dumb cleavage shots on the box art and front loading splash. By and large she was a poster girl that you never really interacted with in game outside of one-of-a-kind GM events. The implication in this game by contrast seems to be that their focal point lore character (Aradune Mithra) is going to asserting himself in the game in a more direct manner and making players interact with him. This wouldn't be so bad if he wasn't an obvious self insert of the game's director and also a unique special snowflake war wizard because nobody else in this world has figured out how to wizard and also swing a sword at the same time you guyyyyyss. The amount of raw ego on display is enough to make Richard "Lord British" Garriott blush. If it sounds like I'm talking myself out of being willing to give the game a fair shake on release, it's because I kind of am. It's feeling more and more like McQuaid didn't learn the lesson he was suppose to learn from Vanguard. Who knows, maybe Pantheon will be good in spite of McQuaid if he's got an intelligent dev team under him or people willing to tell him no in areas where it counts. Maybe I'll then convince my cats not to be assholes or get everyone to agree that the left Twix bar is obviously superior to the right one. DeathSandwich fucked around with this message at 17:46 on Dec 20, 2016 |
# ? Dec 20, 2016 17:44 |
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I hope that an intern Did whip up his snowflake class to keep him content and not micromanaging. If the game is what they're showing and the team keeps Brad in check, it could be a good game. If. Worst case it's a Lucas ep1 situation where nobody stands up to his decisions and the whole thing suffers.
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# ? Dec 20, 2016 23:37 |
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When I saw the youtube video of the stream and he had his fucken flaming sword meanwhile their using unity store assets and textures.. Well that says a lot. He's the fucken Kanye of MMO devs. Guys I'm gonna let you update those textures but first I need a flaming sword ok?
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# ? Dec 21, 2016 00:39 |
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He wants to be lord british.
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# ? Dec 21, 2016 01:34 |
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megalodong posted:He wants to be lord british. Me too unironically.
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# ? Dec 21, 2016 01:43 |
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Say what you will about Lord British but at least that character had a series of games where he's both an incredibly useful NPC and one that people had fun killing to build good faith. All I remember Aradune doing in EQ was be mocked by sewer graffiti.
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# ? Dec 21, 2016 03:16 |
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i am tim! posted:Say what you will about Lord British but at least that character had a series of games where he's both an incredibly useful NPC and one that people had fun killing to build good faith. All I remember Aradune doing in EQ was be mocked by sewer graffiti. How could you forget his special flaming sword? Or when he went in game and asked for Shaman players to tell him directly if they had their alchemy skill higher than 25 so he could win an argument on the forums. Think he also forced his character into Fires of Heaven as well, though that may have been for an RP event.
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# ? Dec 21, 2016 05:35 |
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The more I look at that doc of the stream, the more I'm concerned it's a little too much like everquest, faults and all.
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# ? Dec 22, 2016 02:34 |
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Freakazoid_ posted:The more I look at that doc of the stream, the more I'm concerned it's a little too much like everquest, faults and all. Of course it is. Brad has not grown or changed as a person or designer.
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# ? Dec 22, 2016 03:29 |
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i fear the war wizard aradune may once again lose his way chasing the mythical dragon
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# ? Dec 22, 2016 20:09 |
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Aradune is a gigantic man-child. I think I have more respect for actual children.
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# ? Dec 23, 2016 15:20 |
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Secular Humanist posted:Aradune is a gigantic man-child. I think I have more respect for actual children. He made his own class in his own MMORPG. How does that make him a manchild? If you're going to call him that, at least do it over something that makes sense, like disappearing painkillers or something.
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# ? Dec 23, 2016 18:39 |
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Node posted:He made his own class in his own MMORPG. How does that make him a manchild? He made his own class in his own MMORPG.
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# ? Dec 23, 2016 19:07 |
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Secular Humanist posted:He made his own class in his own MMORPG. I stumbled into this thread by accident and know nothing about this game, but I have to say that in general, "this guy running an MMO made a special class that only he's allowed to use" is super manchild behavior.
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# ? Dec 31, 2016 22:30 |
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# ? May 13, 2024 08:56 |
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Node posted:He made his own class in his own MMORPG. How does that make him a manchild? If you're going to call him that, at least do it over something that makes sense, like disappearing painkillers or something. How does making a class that only HE and NO ONE else can play NOT make him a manchild?
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# ? Jan 1, 2017 14:00 |