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I'm pretty sure this guy lives in an alternative universe.
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# ? Dec 25, 2016 04:45 |
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# ? Apr 27, 2024 05:23 |
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One where the laws of coding and enjoyment are different, where pain is good and pleasure is bad.
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# ? Dec 25, 2016 04:46 |
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CIGs lumber brings all the spergs to the yard. CrazyTolradi posted:One where the laws of coding and enjoyment are different, where pain is good and pleasure is bad. You speak of the Stimpire my friend.
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# ? Dec 25, 2016 04:47 |
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drat Dirty Ape posted:You speak of the Stimpire my friend.
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# ? Dec 25, 2016 04:48 |
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Amazon says CIG is A-Okay.
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# ? Dec 25, 2016 04:50 |
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Star Citizen: Lumberfucked
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# ? Dec 25, 2016 04:54 |
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Yeah, Amazon did the due diligence and that's why they have not announced anything. It certainly is not because literally anyone can use the engine as long as they agree to the tos.
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# ? Dec 25, 2016 05:00 |
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# ? Dec 25, 2016 05:01 |
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Star Citizen is at the vanguard of innovation.
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# ? Dec 25, 2016 05:09 |
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Exinos posted:as long as they agree to the tos.
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# ? Dec 25, 2016 05:13 |
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I have a "partnership" with Amazon too, in that Amazon lets me use its free stuff as well as paying for its goods and services.
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# ? Dec 25, 2016 05:35 |
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CIG is proud it unveil its new ship: The Amazon Partner-ship.
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# ? Dec 25, 2016 05:43 |
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It's really hard to gain access to Lumberyard, due to Amazons really strict policies and them having to do "due diligence" on anyone who wants to download and begin developing on that platform. I mean, it took me at least six seconds of frantic pleading before I was granted access to the exact same resources that CIG have leveraged from Amazon: https://aws.amazon.com/lumberyard/downloads/ Hardest couple of seconds of business negotiations I've ever endured.
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# ? Dec 25, 2016 05:46 |
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D_Smart posted:No, LY does not have 64-Bit precision because the games that the engine is designed for; won't need it. That's why CIG still has to maintain their FrankenEngine even with the LY bits they are going to be using. So, in reality, they're not really switching engines; they're merging two branches separately developed of the same base engine. What could possibly go wrong there......
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# ? Dec 25, 2016 05:46 |
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# ? Dec 25, 2016 05:50 |
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McGiggins posted:Don't tell me you don't smoke the ganjas mr smart. swear to god derek tokes hard and smashes entire pizzas while trolling through the frontier forums
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# ? Dec 25, 2016 06:20 |
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One thing that this emphasizes is that after five years of development and $140 million CIG still can't get their netcode to work.
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# ? Dec 25, 2016 06:39 |
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Can you imagine if a publisher found out a dev studio was changing engines from a press conference the friday before christmas
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# ? Dec 25, 2016 06:39 |
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BeefThief posted:Can you imagine if a publisher found out a dev studio was changing engines from a press conference the friday before christmas The developers would find out they're changing jobs on Christmas Eve.
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# ? Dec 25, 2016 06:40 |
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D_Smart posted:No you fool. My stock has value. That value goes up. I make money on that value whether or not I choose to liquidate it. It also follows that if Shitizens believe Star Citizen will finally be released, they should also be buying AMZN stock, as the increased valuation from the stock will help reduce the basis or cost of their prior investment in JPG ships and other CIG game packages. Effectively the players would getting back the money they spent on Star Citizen from the increased AMZN stock valuation, as long as CIG keeps spending money on AWS. nnnotime fucked around with this message at 07:24 on Dec 25, 2016 |
# ? Dec 25, 2016 06:50 |
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I want want for next year is for "Star Citizen" to be released. Ty Santa-chan.
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# ? Dec 25, 2016 06:55 |
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Not kidding at all. I really want this game to come out.
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# ? Dec 25, 2016 06:58 |
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game is as real as santa
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# ? Dec 25, 2016 07:14 |
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Snazzy Frocks posted:game is as real as santa I murdered santa in Hitman 2016. Maybe it's a sign that IOI should do a sequel to the Gary Busey elusive target…
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# ? Dec 25, 2016 07:38 |
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So, just for my understanding; did CIG switch to Lumberyard months ago and the current version is using that engine already or are they just starting the switchover? Do we know?
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# ? Dec 25, 2016 07:41 |
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Tarquinn posted:So, just for my understanding; did CIG switch to Lumberyard months ago and the current version is using that engine already or are they just starting the switchover? Do we know? They claim to have been working on the switch ever since it was announced (February?), and α0.2.6 is supposed to be completely built in it.
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# ? Dec 25, 2016 07:43 |
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Tippis posted:They claim to have been working on the switch ever since it was announced (February?), and α0.2.6 is supposed to be completely built in it. The development is so open, that no one has to speculate when the conversion started, the fact that it was actually even going on, and what changes were merged/not merged. I'm glad we're following the most open development ever. Makes everything clear.
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# ? Dec 25, 2016 07:57 |
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Hey merry Christmas goonfriends
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# ? Dec 25, 2016 08:00 |
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Gwaihir posted:Not quiiite, I was even wrong about that bit. 3.8 is like in limbo. "Cryengine 4" is the 3.6.x line (Crytek did decide to change their branding back in 2013, decoupling the internal version numbers from what they called the engine- 3.6.x is called "Cryengine 4", for example), and then 3.8 was released as a major update at the same time as the 5.0 line, but never given it's own public name. But both of them have many overlapping features (OpenGL support, VR support), and there were 3.8.x updates released after the first 5.0/"Cryengine 5" release. Hell, how could taht company ever get in financial trouble?
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# ? Dec 25, 2016 08:09 |
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Tarquinn posted:So, just for my understanding; did CIG switch to Lumberyard months ago and the current version is using that engine already or are they just starting the switchover? Do we know? How the gently caress would anyone know? They are proven liars.
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# ? Dec 25, 2016 08:20 |
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mm, mincemeat* in my morning porridge is a good way to start Christmas (*Don't know if non-Brits have Christmas Mincemeat, it's not actually meat but various dried fruits in a sweet spiced liquor, traditionally used in small shortcrust pastry pies. I baked some using mincemeat from a jar and had a tiny bit left, added it to my porridge with raisins and a scoop of protein powder, excellent breakfast)
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# ? Dec 25, 2016 08:22 |
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^^^ Nah, we non-brits have good xmas food ^^^ "We switched engines at the beginning of the year and everything is was real easy" -Chris "Star Marine is already in the game" Roberts.
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# ? Dec 25, 2016 08:22 |
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Sabreseven posted:It's really hard to gain access to Lumberyard, due to Amazons really strict policies and them having to do "due diligence" on anyone who wants to download and begin developing on that platform. You probably know somebody. I bet you're like Trey Parker's cousin or something.
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# ? Dec 25, 2016 08:30 |
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trucutru posted:How the gently caress would anyone know? They are proven liars. It's great seeing backers defend the engine change that happened, quite flawlessly according to them and crobbers. Nevermind the fact it has been hidden for over a year. What a bunch of loving scumbags.
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# ? Dec 25, 2016 08:33 |
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Did Kayak wear a Christmas hat?
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# ? Dec 25, 2016 08:52 |
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Tarquinn posted:So, just for my understanding; did CIG switch to Lumberyard months ago and the current version is using that engine already or are they just starting the switchover? Do we know? I took a look at the latest .exe and dlls and as far as I can tell (by scanning for strings and function names) there are zero references to Lumberyard specific things being used. No AWS/cloud API stuff, No Geppetto, no GridMate, no "Gems" system. They still seem to use Scaleform for the UI, instead of the thing Lumberyard replaced it with. They do connect to an Amazon EC2 instance for the actual game, but running an on Amazon server instead of anywhere else doesn't require any special game engine, I mean, an EC2 instance like that can run any php/binaries etc as needed. Maybe the "a year to switch to lumberyard" actually mean "a year to copy our server files to an amazon server and run it from there, for some reason". I did find a reference to "Lumberyard Settings" in the .exe, maybe something planned for the .cfg file, dunno. So my guess: Near zero client-side changes have been made, it's primarily a publicity deal with Amazon in exchange for cheaper servers and is being misrepresented as a full code merge. Question for CIG: What specific features from Lumberyard have been merged with the "StarEngine"?
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# ? Dec 25, 2016 08:56 |
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Kakarot posted:Did Kayak wear a Christmas hat? Asking the important questions.
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# ? Dec 25, 2016 09:07 |
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Merry Crimbo fellow goons Here's to the future of space video games Thanks for all the laughs :cig: - you've really excelled yourselves this year!
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# ? Dec 25, 2016 09:10 |
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his nibs posted:Merry Crimbo fellow goons Merry Christmas to you too and Commandos everywhere.
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# ? Dec 25, 2016 09:21 |
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# ? Apr 27, 2024 05:23 |
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https://forums.robertsspaceindustries.com/discussion/364217Chris Roberts posted:Lumberyard and StarEngine are both forks from the exactly the SAME build of CryEngine.
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# ? Dec 25, 2016 09:23 |