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With a name like "the Chameleon" one assumes the target is some master of disguise. Maybe the client wants it to look like an accident but doesn't want the target blown to bits so his identity can be confirmed later
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# ? Jan 10, 2017 18:18 |
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# ? Apr 28, 2024 01:37 |
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Samopsa posted:Electrocution is also an accident, and blowing up due to environmental hazards. Falling off cliffs and such is also an accident, as is being crushed by a falling object. blowing up due to environmental hazards is specifically off the table.
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# ? Jan 10, 2017 18:18 |
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MeatwadIsGod posted:With a name like "the Chameleon" one assumes the target is some master of disguise. Maybe the client wants it to look like an accident but doesn't want the target blown to bits so his identity can be confirmed later
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# ? Jan 10, 2017 18:32 |
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Samopsa posted:Electrocution is also an accident, and blowing up due to environmental hazards. Falling off cliffs and such is also an accident, as is being crushed by a falling object. I really, really hope at some point we get banana peels.
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# ? Jan 10, 2017 18:38 |
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So, let's see… Colorado offers the slurry pit and a handful of toilets, a couple of oil drums and the lawn mower, a car hoist, a hay bale, two rather out-of-the-way electrocutions, chandelier crushing, falling out of windows and off roofs, and… does putting someone in a baler count as an accident?
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# ? Jan 10, 2017 19:06 |
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Tippis posted:So, let's see… I don't think so, but I wish hay balers/garden shredders/dissolving in acid came up as a special kill in contracts. So many missions could be built out of that.
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# ? Jan 10, 2017 19:18 |
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Kolnikov posted:I don't think so, but I wish hay balers/garden shredders/dissolving in acid came up as a special kill in contracts. So many missions could be built out of that. There's an escalation mission in Marrakesh that requires you to hide a specific body in a specific bin. Can you not set that as a requirement for contract missions? I haven't messed with contracts at all.
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# ? Jan 10, 2017 19:24 |
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Kolnikov posted:I don't think so, but I wish hay balers/garden shredders/dissolving in acid came up as a special kill in contracts. So many missions could be built out of that. That, and allow for unlimited contract targets. Colorado Contract #1: BALE EVERYONE!
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# ? Jan 10, 2017 19:26 |
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Mzbundifund posted:There's an escalation mission in Marrakesh that requires you to hide a specific body in a specific bin. Can you not set that as a requirement for contract missions? I haven't messed with contracts at all. Contracts are pretty vanilla. You can mark up to five targets, and the game will note for each of them what type of kill it was (melee, accident, explosion, accident, etc.), in what manner you killed them (weapon used or accident type), and what disguise you were wearing at the time. There's no way to add additional restrictions like there are in escalations, and players doing the contracts have nothing really binding them to complete the hits in the same way.
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# ? Jan 10, 2017 19:28 |
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"I see you're out-sourcing, 47." Diana's actor loving killed that line.
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# ? Jan 10, 2017 21:10 |
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So is "non-lethal melee kill" fire extinguisher only? I did one contract like that successfully, tried another with a propane tank and failed. Very confused by the wording, especially since my first thought, neck snapping, proved to be false.
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# ? Jan 10, 2017 21:15 |
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Mondian posted:So is "non-lethal melee kill" fire extinguisher only? I did one contract like that successfully, tried another with a propane tank and failed. Very confused by the wording, especially since my first thought, neck snapping, proved to be false. Where's that from? A 'non-lethal kill' is nonsense.
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# ? Jan 10, 2017 21:24 |
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Pretty much anything you can do to cause someone to die that doesn't involve you interacting directly with them, counts as an accident kill. The only real exception I can think of is pushing someone over a ledge.
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# ? Jan 10, 2017 21:59 |
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Restrained Crown Posse posted:Where's that from? A 'non-lethal kill' is nonsense. Check the last set of featured contracts. "Stunt Doubles" "I dream of genie" and uh.... there's another one too.
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# ? Jan 10, 2017 22:15 |
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The little image they released with the ET seems to indicate that accidents from falling or drowning are okay. I assume dropping a chandelier or hay bale on him is also okay.
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# ? Jan 11, 2017 01:27 |
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Discendo Vox posted:Join me on a magnificent cringefest, won't you? I'm only 5 minutes into this video and poo poo I'm glad IOI got their heads out of their asses. Homeless 47 physically modeled after Jeffrey Combs from The Frighteners jesus christ
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# ? Jan 11, 2017 01:54 |
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MeatwadIsGod posted:I'm only 5 minutes into this video and poo poo I'm glad IOI got their heads out of their asses. Homeless 47 physically modeled after Jeffrey Combs from The Frighteners jesus christ Also, having 47 kill Diana.
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# ? Jan 11, 2017 02:19 |
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Man the amount of specific guard dialogue is bananas. I just killed the Sheikh in front of his guard and the guard went "The Sheikh is down!" And earlier in Marrakesh I was in that little control room where you drop the moose from, and a guard spotted me and specifically called out that he had found me in the control room, even though its just a tiny little closet of a room.
Chexoid fucked around with this message at 06:04 on Jan 11, 2017 |
# ? Jan 11, 2017 06:00 |
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I started undercover in Paris as one of the stylists and the guards by the staircase called me a pussy and told me to get a man's job. Darling I'm loving gorgeous. :bigtran:
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# ? Jan 11, 2017 06:29 |
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Chexoid posted:Man the amount of specific guard dialogue is bananas. I just killed the Sheikh in front of his guard and the guard went "The Sheikh is down!" And earlier in Marrakesh I was in that little control room where you drop the moose from, and a guard spotted me and specifically called out that he had found me in the control room, even though its just a tiny little closet of a room. I know it's incredibly silly to be impressed by this but: I was running away from combat and ducked in cover behind a bunch of random-rear end dumpsters, and a guard shouted "He's over there, by the dumpsters!!" and another guard said "On it, cover me!" and I had to pause the game because it just took me by such surprise. So few video games actually do stuff like that, where the guards talk to each other and you can hear it. I remember back in the day being blown away by Need for Speed because the police radio announcer lady would actually say what streets you were on.
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# ? Jan 11, 2017 06:44 |
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MeatwadIsGod posted:I'm only 5 minutes into this video and poo poo I'm glad IOI got their heads out of their asses. Homeless 47 physically modeled after Jeffrey Combs from The Frighteners jesus christ Well, again, like half the Absolution team was fired. They clearly had no strong design oversight, and just would not stop prototyping out entire parallel systems and levels with no thought to cohesion- a real Kojima-style shitshow. Wait till you get to the tv show bit.
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# ? Jan 11, 2017 09:13 |
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Discendo Vox posted:Join me on a magnificent cringefest, won't you? Jesus, they didn't have any sense of subtlety or restraint. They were all LET'S MAKE MUH EMOTIONAL SAD STORY and so you had the revenge obsessed 47, the homeless, destroyed 47, the tattoos, the exaggerated grit. They tried to do a game more focused on the story, but they thought hiring a proper professional writer wasn't needed, they could do it perfectly well.
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# ? Jan 11, 2017 09:59 |
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Turin Turambar posted:Jesus, they didn't have any sense of subtlety or restraint. They were all LET'S MAKE MUH EMOTIONAL SAD STORY and so you had the revenge obsessed 47, the homeless, destroyed 47, the tattoos, the exaggerated grit. They tried to do a game more focused on the story, but they thought hiring a proper professional writer wasn't needed, they could do it perfectly well. Oh, they had a writer. Specifically, they had three writers, five people doing "additional writing", a scriptwriter, four people on additional scriptwriting, two people who wrote a "screenplay", and a separate dialogue writer. Only one of the dialogue guys, one of the scriptwriters and the third writer (who appears to have been brought in for damage control) is still with IOI. It looks like a publisher or a producer finally looked at it at the eleventh hour, 'd and axed a ton of poo poo to get it out the door. The plot was rearranged several times, which is part of why it's so bonkers.
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# ? Jan 11, 2017 10:33 |
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Revealed the new costumes for Hitman: http://i.imgur.com/e5hvIUD.jpg http://i.imgur.com/GpCs8y8.jpg
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# ? Jan 11, 2017 11:15 |
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Those both own no matter your opinion of Absolution.
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# ? Jan 11, 2017 11:23 |
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Really, I just want IO to go full-on with costumes and allow you to disguise yourself as a woman, with nobody catching on.
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# ? Jan 11, 2017 11:25 |
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I wish Absolution went more into the gritty glamour-y kind of aesthetic, but they only really touched on it a little bit. Honestly I love how that game looks, it's my favorite part of it. The intense color filtering looks great and gives it an almost grindhouse/pulp film feel. Say what you will, walking slowly toward the hotel in a popped-collar overcoat, hands-in-pockets, in the rain, felt great.
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# ? Jan 11, 2017 12:07 |
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poptart_fairy posted:Really, I just want IO to go full-on with costumes and allow you to disguise yourself as a woman, with nobody catching on. 47 doing a high-pitched voice when he speaks with anyone, one of the targets tries to hit on you setting up an opportunity to get him alone
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# ? Jan 11, 2017 16:59 |
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That Vegas suit rules
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# ? Jan 11, 2017 17:03 |
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Thinking about getting the episodic hitman on PS4. Is that version of the game good?
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# ? Jan 11, 2017 17:07 |
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All versions are identical and run great.
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# ? Jan 11, 2017 17:10 |
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They also released a Pro support patch for it if you have that, but it runs pretty well on the standard model. I've only noticed framerate drops on one map and the odd audio stutter here or there, and I think the always-online requirement was recently patched out.
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# ? Jan 11, 2017 17:24 |
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Hitman 2016 is my first one and I only picked it up on a whim because it was cheap, but goddamn I'm hooked. I didn't know about the whole episodic thing until about 5 minutes before I put the game in my Steam cart, and I wasn't really big on the concept at first, but now that I've sunk like 10 hours into Sapienza, I really like it! It's perfect for a game like this and makes what would normally be a $60 premium AAA title into a cheap budget game with plenty of expansions I can pick up whenever I have the cash. I'm a big fan of Metal Gear, but the stealth here feels completely different and figuring out how to sneak around in plain sight is mesmerizing.
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# ? Jan 11, 2017 17:25 |
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MeatwadIsGod posted:They also released a Pro support patch for it if you have that, but it runs pretty well on the standard model. I've only noticed framerate drops on one map and the odd audio stutter here or there, and I think the always-online requirement was recently patched out. I play on PC, but judging from various Youtube videos, the only problem with consoles is doing extermination challenges on certain maps. Apparently it has problems with 200+ ragdolls on a map
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# ? Jan 11, 2017 17:27 |
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poptart_fairy posted:Really, I just want IO to go full-on with costumes and allow you to disguise yourself as a woman, with nobody catching on. Someone earlier in the thread talked about how they wished there was a co-op Hit Man where one of the Hit Men was a Hit Woman with an entirely parallel set of disguises / area access, and while I thought it was a fantastic idea, this one might be better.
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# ? Jan 11, 2017 17:45 |
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poptart_fairy posted:Really, I just want IO to go full-on with costumes and allow you to disguise yourself as a woman, with nobody catching on. Should Lady 47 be obviously Agent 47, but with balloons strapped to his chest?
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# ? Jan 11, 2017 17:50 |
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Just 47 in women's clothes, played entirely straight.
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# ? Jan 11, 2017 17:53 |
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e: ^^^ Or that. No, they should make a coop lady hitman Diana.
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# ? Jan 11, 2017 17:53 |
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poptart_fairy posted:Just 47 in women's clothes, played entirely straight.
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# ? Jan 11, 2017 18:37 |
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# ? Apr 28, 2024 01:37 |
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poptart_fairy posted:Just 47 in women's clothes, played entirely straight. The Frank West method.
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# ? Jan 11, 2017 18:40 |