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MeatwadIsGod
Sep 30, 2004

Foretold by Gyromancy

Jack Trades posted:

Ugh, this is infuriating.

That is clearly more than 13 coins and yet no cheevo.

For what it's worth I don't think it has to be 13 coins, you just have to bounce a coin off the mirror and hit each rock.

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Mondian
Apr 24, 2007

MeatwadIsGod posted:

For what it's worth I don't think it has to be 13 coins, you just have to bounce a coin off the mirror and hit each rock.

That was the original requirement. They later patched it to also accept just chucking a shitload of coins into the fountain. That said, I did the same as was recommended and made a save right before I started throwing them in, I had to reload a couple of times and eventually got it like 2-3 coins into my second attempt.

WindyMan
Mar 21, 2002

Respect the power of the wind
Tonight I SA/SO'd Colorado. I'd been putting it off for some reason, but decided to give it a go after unlocking the hunter's hat suit. I did it patiently, and although it took 50 minutes it was a lot easier than I thought it would be. I started with the 3x sniper rifle and a lock pick and got Parvati with a long-distance hay bale kill and Rose with a fire extinguisher accident from the bomb range, then Berg in the basement and Graves with the chandelier. Along the way I discovered two new climbs/vaults that I wouldn't have known were there had I not done it suit-only. So that's cool.

Bring on Pro mode!

Goa Tse-tung
Feb 11, 2008

;3

Yams Fan

DoctorStrangelove posted:

Has anyone actually found a good use for the sedative poison?

I got frustrated on House of Sand, because I'm a bad sniper. So I sedated the pipe and sniped them both from point blank :v:

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Offered without comment: https://www.youtube.com/watch?v=ZaO0ujcFwKg

double nine
Aug 8, 2013

Mondian posted:

Definitely still doable, I completed it myself just a couple weeks ago. It helps to sneak into that hallway for a sec and close the doors right next to Po so those guards outside don't get lured in as they sometimes will. Other than that, for me it was as easy as tossing a coin into the hall to distract the woman, then one into the side room to lure in Po.

e: When it comes to nearly impossible contracts I struggled a lot with the one where you have to drown targets as the Vampire Magician, since all the youtube guides use the drop down from the lighting rig or over the railing in the entrance hall, both exploits that have been long since fixed. That said, I still completed it but it was a huge pain in the rear end.

my problem is that the guard on the balcony outside will spot me poisoning the target through the window.

where the red fern gropes
Aug 24, 2011


sedative syringe would be nice if it had a ~5 second delay where the victim wouldn't notice anything (e.g. you smashing his buddy in the head)

double nine
Aug 8, 2013

Do challenges where you need to kill x targets with y (with an axe/accident/poison/...) while dressed as z need to be completed within one mission, or can one do one challenge with 2 targets and then a different challenge mission to finish the tally?

Jack Trades
Nov 30, 2010

double nine posted:

Do challenges where you need to kill x targets with y (with an axe/accident/poison/...) while dressed as z need to be completed within one mission, or can one do one challenge with 2 targets and then a different challenge mission to finish the tally?

I'm pretty sure that you can do them across several missions.

Mondian
Apr 24, 2007

double nine posted:

my problem is that the guard on the balcony outside will spot me poisoning the target through the window.

He'll do that if you make your move pretty much anywhere between the table and the door. With my back to the door that opens on Po, I try to chuck the coin to the right of the table. You can get it to hit near the base of the table, close enough to draw his attention, and bounce closer towards the center of the table, safely out of that guard's view.

If that doesn't work for you, you could always just lure all the two guards and staff member around the stairs into the attic and have a nice wide open space to lure Po into there.

double nine
Aug 8, 2013

Mondian posted:

He'll do that if you make your move pretty much anywhere between the table and the door. With my back to the door that opens on Po, I try to chuck the coin to the right of the table. You can get it to hit near the base of the table, close enough to draw his attention, and bounce closer towards the center of the table, safely out of that guard's view.

If that doesn't work for you, you could always just lure all the two guards and staff member around the stairs into the attic and have a nice wide open space to lure Po into there.

I did finally manage to do it but I had to spend 8 minutes throwing coins because the wrong people were lured by the coins - some because of bad timing on my end when dalia would pass by, but others were just inconsistent AI who heard the coin through closed doors. Really annoying.

double nine fucked around with this message at 12:29 on Jan 30, 2017

where the red fern gropes
Aug 24, 2011


https://www.youtube.com/watch?v=KgUvd01Abeg

where the red fern gropes
Aug 24, 2011


just found out you can access hokkaido's escalation safe/neurochip/surgeon rest area (all the same room) by climbing down a pipe. it's just up the stairs from the door where you enter the staff area, in the place below the helicopter - staff area door on left, entrance to kitchen ahead and up the stairs to the left, pipes are at the top of the stairs on the right. there are two pipes but both lead to the window

John Charity Spring
Nov 4, 2009

SCREEEEE

where the red fern gropes posted:

just found out you can access hokkaido's escalation safe/neurochip/surgeon rest area (all the same room) by climbing down a pipe. it's just up the stairs from the door where you enter the staff area, in the place below the helicopter - staff area door on left, entrance to kitchen ahead and up the stairs to the left, pipes are at the top of the stairs on the right. there are two pipes but both lead to the window

Yeah, that path is pretty crucial for doing Suit Only stuff too, I found.

Mondian
Apr 24, 2007

Also for level 5 Meiko escalation.

nexus6
Sep 2, 2011

If only you could see what I've seen with your eyes
Trying to lure the Blackmailer into the bathroom was infuriating: the wrong person kept going in to investigate. I really don't get the mechanics of people investigating sounds in this game, sometimes the person you want just never moves.

In the end I just waiting for the 3rd run then lethal syringed him in the corridor

Lobok
Jul 13, 2006

Say Watt?

nexus6 posted:

I really don't get the mechanics of people investigating sounds in this game, sometimes the person you want just never moves.

There is a hierarchy that NPCs follow for the investigations that isn't always apparent. It usually is only apparent when it's directly related to a target, like when their bodyguard is the one who always goes to search, but it comes up elsewhere. The Curator in Hokkaido, for example, always sends the other Morgue Doctor to investigate a sound even if the sound was closer to him.

Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.
Patchnotes are up. I'm copying them from facepunch forums, where the original poster made some extra editorial comments. Those aren't mine.

quote:

On January 31st, we will release HITMAN - The Complete First Season on a physical disc. On the same date, we will release our January Update, which is mandatory for all players and includes improvements across the board, including a new difficulty level, HDR support and many features or improvements that were requested by our community. Thanks for your continued support and for providing us with feedback.

As well as the physical disc release of the game, there are a few other items that will be released or made available for purchase on January 31st 2017.

- Our 3rd bonus mission, 'Landslide' will be released at no extra cost for owners of The Complete First Season / Upgrade Pack.

- The 'Original Soundtrack' and 'Making Of Documentary' will be made available for all players. After downloading the January Update, follow the in-game instructions (top-left tile of the 'Featured' Hub) to link your profile to the Square Enix Members service, as this is how the content will be made available. Steam players will see both items added to their accounts automatically.

- The 'HITMAN - Requiem Blood Money Pack' will be made available for individual purchase, after previously being given to all players who pre-ordered the game. This pack includes 3 in-game items; 'Legacy Requiem Suit', 'Silenced ICA-19 Chrome pistol' and the 'Pale Duck' explosive item. As per the above image, this pack is also included with the SteelBook Edition of the game.

For players who prefer to purchase individual episodes with the Intro Pack:

- The 'Bonus Episode' (formerly called Summer Bonus Episode) will be made available for individual purchase. The Bonus Episode includes 3 bonus missions: 'The Icon', 'A House Built on Sand' and 'Landslide'. Pricing will vary according to region, but will closely match the established cost of an individual episode.

Bonus Mission: Landslide Overview

New Bonus Mission: Landslide (Sapienza)
5 new Guided Opportunities for “Landslide"
1 new weapon/gear unlock (earned through challenges)
- The Big One
35+ Landslide-specific challenges
3 new trophies/achievements for Landslide
For details of the two other Bonus Missions, first released in July 2016, see the release notes.

Professional Difficulty Level

We've added an entirely new difficulty level: Professional.
Professional Difficulty Level offers extended replayability, new game features, a separate mastery track with unique rewards, tweaked game mechanics and new AI behaviour that combine to create an entirely new experience for all players. For full details on this exciting new addition, take a look at our dedicated blog post.

Improved Menu Navigation

We've made it easier to navigate between all the content in game and get to where you want to be faster.

HDR Support

If you've got the right TV, HITMAN will now offer HDR support on PS4, PS4 Pro, Xbox One S and PC.
*See below for more details relating to HDR Support on PC.

Contract Favourites

We've added functionality that will allow you to add any created Contract to 'My Favorites', allowing you to easily find the Contracts you have enjoyed the most.

Modified Attention Gain Modifiers
We have adjusted the attention gain modifiers so that instead of NPCs instantly focusing on 47 when the attention gain starts, a threshold has been introduced to give a window of opportunity in which to hide. This change reduces the times where briefly entering an NPCs peripheral vision would cause the player to become spotted.

Illegal Item Warnings

We've added an exclamation mark status to suspicious or illegal items, so that players know whether picking them up in front of an NPC will cause a reaction. This is similar to the status indicator that is shown before performing an action.

On-screen Mission Timer

We've added an option to the 'Gameplay' menu that will allow you to display an on-screen Mission Timer to keep track of the mission playthrough time. The Timer will be restarted when the contract is restarted or replanned but will continue from when a save game is loaded. The Mission Timer is a separate HUD option that is toggled independently. This option is designed for competitive play.

Disable Autosaves

We've added an option to the 'Gameplay' menu that will allow you to turn off autosaves. Manual saves will still be available. Autosaves will be set to 'on' by default.

Added Colorado 'Hidden Hand' cutscene to the 'Story' Menu

The Colorado 'Hidden Hand' cut-scene has been added to the 'Story' Menu. This description is purposefully vague to avoid any possible spoilers.

Notebook Improvements for Contract Creation

When creating a contract, the 'notebook' page now shows the cause of death and used disguise for marked and eliminated targets.

Contract History Filter

In the 'Contracts History' menu, you can now filter the Contracts between 'All', 'Completed' and 'Failed'.

Contracts Search Improvements

We've added more options to the Contracts Search menu. You can now select from four 'Disguise' options. You can also select 'Any method' for how the target was killed.

Get Your Suits In Order

We've revised the order that suits are shown in the menus to make them more consistent and logical across all locations.

Loadout Details

The Loadout screen now displays the amount of each item that will be equipped. For example "x3" is displayed on the icon for coins, because you will have 3 coins.

Pistol-kill Sound Effect
With a previous update, we introduced a subtle sound effect that played with a pistol kill. Based on player feedback, we've removed the high-pitched part of this sound effect.

Loud Disguises

We have fixed an issue that made some disguises extremely loud, particularly those with additional cloth such as a chef's apron.

Option to Adjust Subtitle Size

We've added an option to the 'Language' menu that will allow you to choose the exact size of the subtitles.

Choose Settings at Start-up

We've added a one-time boot screen that allows you to select graphics options, such as HDR, and language/audio options when you initially launch the game. These options can later be found in the Options menu.

Escalation Contract Images

We've updated some of the objective/complication images for Escalation Contracts to give them a unified style.

Brightness Adjust Settings

When you're changing settings such as brightness in-game, we've removed the menu so you can see exactly how the changes will look during gameplay.

Pull an Enemy, Part 3.

In this update, we've (finally) added the ability for 47 to pull people over balconies or out of windows, when he is hanging on a ledge or below the balcony/window. Anyone who sees this will react accordingly.

Fixed Issues

Paris

Fixed an issue where zooming with the Sieger 300 could result in rendering issues
Multiple improvements to 'Holiday Hoarders', such as target pathing, texture streaming and NPC reactions
Fixed an issue where 47 could vault through a window on the 2nd floor, but cannot re-enter
Fixed issues where the routines of key NPC's can be suspended depending on 47's actions

Sapienza

Fixed an issue where items dropped by certain characters would drop at 47's feet, regardless of the distance between them
Fixed an issue where the dialogue from a guard in the wine cellar could be difficult to hear when standing in a specific place
Fixed two issues that could cause inconsistencies in the 'Time to Meet The Fans' opportunity in The Icon
Removed small, invisible pieces of cover on the stairs in the streets and the stairs behind the church
Fixed an issue where NPCs could walk through a specific table in the Church
Fixed an issue where Ether sure is ramping up security around here[Discendo Vox sez: What is this?]

Marrakesh

Fixed an issue with environment art in the security room
Fixed an issue that could cause the 'Waiting For The Man' opportunity to fail
Fixed an issue that could cause a guard to clip through a wall on the ground floor of the Embassy when alerted
Adjusted the trespassing rules for the Printing Crew disguise to include the secret tunnel

Bangkok


Fixed an issue that could cause Room Service staff to not leave 47's room
Fixed a few issues with inconsistent lighting inside the hotel
Fixed an issue where some doors appear to be transparent when viewed from a distance
Fixed a few issues that could cause either Ken Morgan or Jordan Cross to suspend their routines

Colorado


Fixed an issue that could prevent the 'Mission Complete' trophy/achievment from unlocking
Fixed an issue where Sean Rose or Penelope Graves could suspend their routines
Fixed an issue where some guards would not escort 47 to the nearest trespassing exit

Hokkaido


Fixed an issue where 47 would leave footprints in the snow below when scaling ledges
Fixed an issue that could cause physics issues on the clothes of specific NPCs
Fixed an issue where resort staff dialogue did not match their gender
Fixed an issue where some ambient audio would not play in the morgue
Fixed an issue that could prevent the 'Sayonara' trophy/achievement from unlocking
Fixed an issue where a doctor in the operating room may notice a crime in the morgue, due to level geometry set-up

General


Fixed multiple issues that could lead to instability and crashes
Fixed issues that could cause Diana's dialogue to overlap or be missing entirely
Fixed multiple issues with various Opportunities on all locations
Fixed multiple issues with 'clipping' on all locations
Fixed an issue where Location Mastery was not displayed on the Destination, Mastery and Debriefing menus
Updated the text on the in-game 'Intel' menu to make it clear how to acquire Intel
Improved stability of multiple opportunities and actions when saving/loading at specific times
Fixed an issue where the red 'hit-marker' would appear on-screen after using the 'Eliminate' kill with a pistol
Fixed an issue that could cause the audible beep from fire alarms to continuously loop
Fixed multiple examples of interactable objects in multiple locations not being highlighted in Instinct
Improved consistency of the Challenge Pack descriptions
Fixed an issue that could cause game sound to momentarily stutter

PC-Specific Issues


Fixed an issue where using a Radeon R9 card and DX11 could result in Texture Quality not changing from "Low"
Fixed an issue where the primary monitor would always be selected when applying default settings with Exclusive Fullscreen and default resolution

HDR Support Notes (PC)


Exclusive fullscreen is required to use HDR on PC for both DirectX 11 and DirectX 12
Nvidia cards currently won't switch the TV into HDR mode in DirectX 12. Please use DirectX 11 until this issue is resolved
If you encounter problems with the TV not switching into HDR mode, try disconnecting all monitors except the TV
Please note that 4K@60hz 10/12 bpc RGB is not supported by the HDMI 2.0 standard. Instead, if 4K@60hz is desired, 4:2:0 or 4:2:2 chroma subsampled output can be configured via the control panel provided by the graphics card vendor


Known Issues


Adjusting the 'Master Volume' option has no effect on the VO of Diana or NPCs. This will be fixed in a future update

Lobok
Jul 13, 2006

Say Watt?

quote:

Illegal Item Warnings
We've added an exclamation mark status to suspicious or illegal items, so that players know whether picking them up in front of an NPC will cause a reaction. This is similar to the status indicator that is shown before performing an action.

Nice. This was so silly on a playthrough I did recently where I was in a kitchen and I grabbed a knife off the counter. No reaction. Then I grabbed a cleaver and the staff all thought I was about to kill them.

quote:

Loadout Details
The Loadout screen now displays the amount of each item that will be equipped. For example "x3" is displayed on the icon for coins, because you will have 3 coins.

I don't know if anyone thought the same as me, but I didn't know the Scrambler came with 3 until I loaded it for my Ninja run. I would have used it earlier had I known I got more than one!

quote:

Pull an Enemy, Part 3.
In this update, we've (finally) added the ability for 47 to pull people over balconies or out of windows, when he is hanging on a ledge or below the balcony/window. Anyone who sees this will react accordingly.

This wasn't necessary but it is appreciated having played several AssCreeds.

Eggnogium
Jun 1, 2010

Never give an inch! Hnnnghhhhhh!

nexus6 posted:

Trying to lure the Blackmailer into the bathroom was infuriating: the wrong person kept going in to investigate. I really don't get the mechanics of people investigating sounds in this game, sometimes the person you want just never moves.

In the end I just waiting for the 3rd run then lethal syringed him in the corridor

While doing the Blackmailer, I used the sink in the bathroom to lure in the waiter just outside. I took him down just after he switched off the water and was bending down to wipe up the floor, and it triggered a random female model in the dressing room to get suspicious and come investigate the spill. :shrug:

Mondian
Apr 24, 2007

quote:

Modified Attention Gain Modifiers
We have adjusted the attention gain modifiers so that instead of NPCs instantly focusing on 47 when the attention gain starts, a threshold has been introduced to give a window of opportunity in which to hide. This change reduces the times where briefly entering an NPCs peripheral vision would cause the player to become spotted.

Hope this is meant to mitigate head turning.

MeatwadIsGod
Sep 30, 2004

Foretold by Gyromancy
Nice of them to release the soundtrack for free. I wish that was standard for video games. I remember being pleasantly surprised when Silent Hill 3 included the soundtrack in the case at release. I hope that Hitman announcement trailer music is on there.

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.

MeatwadIsGod posted:

Nice of them to release the soundtrack for free. I wish that was standard for video games. I remember being pleasantly surprised when Silent Hill 3 included the soundtrack in the case at release. I hope that Hitman announcement trailer music is on there.

The E3 trailer music? That would be great!

Blowjob Overtime
Apr 6, 2008

Steeeeriiiiiiiiike twooooooo!

The loud disguises one is good. Running around with the apron on is loving deafening.

frank.club
Jan 15, 2011

by Jeffrey of YOSPOS

Megaman's Jockstrap posted:

The E3 trailer music? That would be great!

https://youtu.be/Pd7PFiHOhRc this?

Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.

MeatwadIsGod posted:

Nice of them to release the soundtrack for free. I wish that was standard for video games. I remember being pleasantly surprised when Silent Hill 3 included the soundtrack in the case at release. I hope that Hitman announcement trailer music is on there.

Well, note the required profile link. That's going to be used to harvest contact info.

Lobok
Jul 13, 2006

Say Watt?

Discendo Vox posted:

Well, note the required profile link. That's going to be used to harvest contact info.

It doesn't always apply, but it's usually worth remembering the phrase "If you're not paying for it, you are the product."

NRVNQSR
Mar 1, 2009

Discendo Vox posted:

Well, note the required profile link. That's going to be used to harvest contact info.

Looks like that isn't needed on Steam, at least. So only Valve are harvesting your contact info there.

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.

That's a great song, but no. The music in this: https://www.youtube.com/watch?v=LVqxMCZ3u6k

njsykora
Jan 23, 2012

Robots confuse squirrels.


Pulling people off ledges will make the Terminal Velocity challenge in Paris way easier.

Pilchenstein
May 17, 2012

So your plan is for half of us to die?

Hot Rope Guy

quote:

Disable Autosaves
We've added an option to the 'Gameplay' menu that will allow you to turn off autosaves. Manual saves will still be available. Autosaves will be set to 'on' by default.
So glad to see this being added - when you start trying to do levels quickly it's really annoying to have everything stutter right after you start as it does an autosave for no earthly reason.

SubponticatePoster
Aug 9, 2004

Every day takes figurin' out all over again how to fuckin' live.
Slippery Tilde

Lobok posted:

Nice. This was so silly on a playthrough I did recently where I was in a kitchen and I grabbed a knife off the counter. No reaction. Then I grabbed a cleaver and the staff all thought I was about to kill them.
This was how I failed the first ET I tried. Was hotel staff, picked up a cleaver in front of the ET and his bodyguards turned me into chunky salsa before I could even restart :(

where the red fern gropes
Aug 24, 2011


Discendo Vox posted:

Fixed an issue where Ether sure is ramping up security around here[Discendo Vox sez: What is this?]

i believe its dialogue which was presumably being repeated excessively

Discendo Vox posted:

Fixed an issue where resort staff dialogue did not match their gender

hah! glad i made my video yesterday

where the red fern gropes
Aug 24, 2011


- The next Elusive Target will be the first one in Hokkaido, and the first opportunity for all players to unlock the White Yukata. Stay tuned to the blog for more info on that soon.

your patch note copy paste missed out this cool bit of info

Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.

where the red fern gropes posted:

- The next Elusive Target will be the first one in Hokkaido, and the first opportunity for all players to unlock the White Yukata. Stay tuned to the blog for more info on that soon.

your patch note copy paste missed out this cool bit of info

Thanks! Effortlessly stealing the work of people on the Shelbyville Forums has backfired.

where the red fern gropes
Aug 24, 2011


im going to take my bathrobe to paris and colorado :cool:

frank.club
Jan 15, 2011

by Jeffrey of YOSPOS
I bombed super hard on this et but it still gave me the one with gloves so :arnie:

where the red fern gropes
Aug 24, 2011


in preparation for hokkaido ET in like 3 weeks?:

there is only one fire extinguisher on the whole level, and its in the guard room (there is no option to start as a guard either)

there is only one propane canister, and it's on the outside snow area near the jetski escape

have there been any datamine things about what the target is going to be called? i am exploring hokkado to find things right now (i REALLY want the bathrobe)

Jack Trades
Nov 30, 2010


loving FINALLY!
It took me like a dozen tries in total to get that. loving hell.

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Olive!
Mar 16, 2015

It's not a ghost, but probably a 'living corpse'. The 'living dead' with a hell of a lot of bloodlust...

Discendo Vox posted:

Fixed an issue where Ether sure is ramping up security around here[Discendo Vox sez: What is this?]

https://www.youtube.com/watch?v=Nm40YGDjkHQ

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