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The Cheshire Cat posted:I think the thing about cannon misfires is they just don't translate well to the Total War style of battle vs. tabletop. Like the tabletop has more randomness in general, but beyond that how many times are you actually going to fire a single cannon in the tabletop game? If it fires once per turn that's still only like 6 or so shots in a whole game. Meanwhile in TW they will usually exhaust their ammo supply if they're positioned well and don't get taken out prematurely. So having a random chance to blow up every shot would most likely see you losing your artillery every battle. Which honestly would be fine in multiplayer (aside from it being kind of random bullshit if it blows up on your first shot), but in the campaign it would be a massive pain in the rear end. Every expansion/DLC/whatever in Warhammer CA has started to get more and more comfortable with changing up mechanics. I think there is hope for Skaven done right. The Bret release at the end of the month should be interesting.
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# ? Feb 3, 2017 00:34 |
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# ? May 28, 2024 03:20 |
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I think it's quite reasonable to model misfires for Skaven cannon using the overcharge mechanic for spells. Just give them an ability that boosts their damage or rate of fire for a period that has a chance of doing self-damage.
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# ? Feb 3, 2017 00:44 |
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Captain Beans posted:Every expansion/DLC/whatever in Warhammer CA has started to get more and more comfortable with changing up mechanics. I think there is hope for Skaven done right. I don't really think brets will have anything too new, but I wouldn't be surprised if the governor system comes back for them, what with feudal lords being such a huge point for them.
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# ? Feb 3, 2017 00:46 |
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Fangz posted:I think it's quite reasonable to model misfires for Skaven cannon using the overcharge mechanic for spells. Just give them an ability that boosts their damage or rate of fire for a period that has a chance of doing self-damage.
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# ? Feb 3, 2017 03:10 |
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Or the missile has a 50/50 shot of aiming for an enemy or an ally, like how hellcannons are course-correcting?
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# ? Feb 3, 2017 04:23 |
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After playing a beastmen campaign, warriors of chaos feels like garbage in comparison. Their replenishment is poo poo, they get penalized for having stacks close together and lack ambush stance. Meanwhile Beastmen can potentially restore every unit in their army 100% in a single turn, can use Brayherds to double-team heavily defended castles, can ambush like crazy AND hide when they need to recover their forces. They also get a lot more Faction wide buffs. They might consider not making WoC a purely horde race like beastmen and instead allow you to control awakened tribes directly so you can at least poo poo out chaff armies to soften up targets or keep the other northmen off your back.
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# ? Feb 3, 2017 05:04 |
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Panfilo posted:They might consider not making WoC a purely horde race like beastmen and instead allow you to control awakened tribes directly so you can at least poo poo out chaff armies to soften up targets or keep the other northmen off your back.
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# ? Feb 3, 2017 05:11 |
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Warriors of Chaos are not correctly implemented. They were announced as DLC like a month before release, its basically a placeholder faction. Chaos is probably going to be the second expansion, like all the gods and demons. Actually having all of the chaos stuff in the game will be cool because chaos undivided armies are supposed to be all the most broken poo poo in the game together and very much in the vein of a big bad, end game event.
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# ? Feb 3, 2017 17:14 |
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Game is currently hella cheap at humble monthly https://www.humblebundle.com/monthly
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# ? Feb 3, 2017 19:13 |
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drat between last month's XCom 2 and this, Humble Monthly is killing it
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# ? Feb 3, 2017 19:51 |
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Is that a Steam code or a download of it's own? I currently have no time to play but I've been looking at sales to get the game as cheap as possible and I doubt it'll get better then this, as long as DLCs are easy to add into it when I get to actually playing.
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# ? Feb 3, 2017 20:11 |
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Feeling like getting back into an Empire playthrough despite how nightmarish that might be at this point; what's your favorite college pick for Battle Wizards (only 1)? Does Net of Amyntok still rule supreme despite the rest of Light being rather situational, or does Life's mass healing beat it out? And on that note, does Life healing restore lost models?
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# ? Feb 3, 2017 21:44 |
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toasterwarrior posted:Feeling like getting back into an Empire playthrough despite how nightmarish that might be at this point; what's your favorite college pick for Battle Wizards (only 1)? Does Net of Amyntok still rule supreme despite the rest of Light being rather situational, or does Life's mass healing beat it out? Life is probably king now. It doesn't restore models though so its best used in conjunction with more elite units, its hugely powerful with Demigriffs and heroes for instance.
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# ? Feb 3, 2017 21:50 |
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Chomp8645 posted:It is understandably difficult for CA to properly transfer of a lot of the specific traits of units from the tabletop game into the video game sphere. This is because Warhammer Fantasy is full of trash rules written by idiots, while CA would prefer to make a game that is good. The CA/GW divide, folks.
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# ? Feb 3, 2017 22:13 |
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toasterwarrior posted:And on that note, does Life healing restore lost models? Not by default, but there is a really cool mod made by an attractive, intelligent goon that fixes this horrible mis-step https://steamcommunity.com/sharedfiles/filedetails/?id=814817382&searchtext=
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# ? Feb 3, 2017 22:55 |
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I'm using a fun mod that lets you start at the other sub faction capitals, so you can start in Kraka Drak for example. Each province has a different lord you'd start with; this means you can start with a regular lord (they give you a few extra units to give parity to the LLs) and instead of doing xyz tasks to unlock the order LLs you have to actually confederate with them to get access. The pro is they get their legendary items very quickly and you probably get them by the time you confederate. The con is you have to deal with lovely AI skill point placement as well.
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# ? Feb 3, 2017 23:04 |
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Valiantman posted:Is that a Steam code or a download of it's own? I currently have no time to play but I've been looking at sales to get the game as cheap as possible and I doubt it'll get better then this, as long as DLCs are easy to add into it when I get to actually playing. You get steam key for each game, like a normal humble bundle. You just don't know what the other games will be until early March. Warhammer key will be there instantly, the bundle page updates when the others drop. You can cancel the subscription immediately, everything is cool at humble bundle
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# ? Feb 4, 2017 00:07 |
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Babe Magnet posted:drat between last month's XCom 2 and this, Humble Monthly is killing it Too bad I buy all great games at release.
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# ? Feb 4, 2017 00:17 |
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I won my second Very Hard Chaos campaign. This one was naturally a lot easier due to the Vampire Counts mostly killing the Empire. By the time my army was in the area it was just mopping up their last large army. Other diplomacy highlights include Skaeling asking for peace, getting wiped out, then staying buddies and wrecking Varg's poo poo after I revived them. Also Durthu asking for a military alliance for whatever reason.
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# ? Feb 4, 2017 00:22 |
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Kaza42 posted:Not by default, but there is a really cool mod made by an attractive, intelligent goon that fixes this horrible mis-step https://steamcommunity.com/sharedfiles/filedetails/?id=814817382&searchtext= That's actually a pretty good change to differentiate the heals
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# ? Feb 4, 2017 01:26 |
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Is there a mod that either disables the assassination grudge, or gives dwarves a competent assassin hero?
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# ? Feb 4, 2017 05:39 |
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terrorist ambulance posted:That's actually a pretty good change to differentiate the heals Actually this is necromancy and SUPER not cool bro
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# ? Feb 4, 2017 06:58 |
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Kaza42 posted:Not by default, but there is a really cool mod made by an attractive, intelligent goon that fixes this horrible mis-step https://steamcommunity.com/sharedfiles/filedetails/?id=814817382&searchtext= Kinda sounds like it just makes a already good spell into a busted spell while also going against the flavor bringing the dead back to life.
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# ? Feb 4, 2017 07:19 |
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Thanks for the recommendations guys. Guess it's time to get some not-as-murderous hippy magic into my armies.
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# ? Feb 4, 2017 08:11 |
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Ammanas posted:Actually this is necromancy and SUPER not cool bro Regrowth in TT revived dead models so
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# ? Feb 4, 2017 08:40 |
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It's not necromancy if they just died like 5 minutes ago!
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# ? Feb 4, 2017 09:49 |
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Ra Ra Rasputin posted:Kinda sounds like it just makes a already good spell into a busted spell while also going against the flavor bringing the dead back to life. No, this is not true. He removed the 20% physical protection and instead gave it Nehek style resurrection which isn't "going against the flavour" since this is true: Corrode posted:Regrowth in TT revived dead models so In other words he made it a better "healing" spell but its still more expensive than the non-ressurecting AOE heal, and thus it stays both true to the flavour/lore and gives you a choice in what healing spell you should use.
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# ? Feb 4, 2017 12:59 |
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Anyone messed around with the battle map editor they just released? Until the full release at the end of the month its Win10 only so I've not been able to check it out. Really hoping they will let us setup multiplayer enabled quest type battles.
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# ? Feb 4, 2017 17:32 |
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I don't understand why I love this game so much. The build orders are the same, the campaign AI is predictable, the battle AI more or less the same, but for some reason I keep coming back for more and I only play single player mode. It's somehow still freaking fun. I don't know, somehow there's something compelling and glorious about sending in frothing half-naked dwarves with orange mohawks for one last epic charge, or desperately knocking out the giant hellish dick cannons which had been savaging your lines. I guess it's also cool that there are unique characters with backstories you can create a narrative with. loving love this game.
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# ? Feb 4, 2017 17:34 |
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I just got this in the Humble Bundle sale, and I'm having trouble with public order. Even when I've got the number in the green ("public order is stabilising"), it just gets worse every turn. Am I being targeted by agents or something? If so, I'm not getting any notifications or anything.
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# ? Feb 4, 2017 17:37 |
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Morton Salt Grrl posted:I just got this in the Humble Bundle sale, and I'm having trouble with public order. Even when I've got the number in the green ("public order is stabilising"), it just gets worse every turn. Am I being targeted by agents or something? If so, I'm not getting any notifications or anything. This works for almost anything in game regarding stats: Cursor over it and it will display a breakdown of everything affecting that number. For public order it will show: difficulty level hit, buildings bonus, leader bonus, agent's bonus/malus ect.
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# ? Feb 4, 2017 17:38 |
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Morton Salt Grrl posted:I just got this in the Humble Bundle sale, and I'm having trouble with public order. Even when I've got the number in the green ("public order is stabilising"), it just gets worse every turn. Am I being targeted by agents or something? If so, I'm not getting any notifications or anything. Are you sure it's 'getting worse'? Public order goes from -100 to +100. The number ticking up is potentially a good thing.
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# ? Feb 4, 2017 17:42 |
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Fangz posted:Are you sure it's 'getting worse'? Public order goes from -100 to +100. The number ticking up is potentially a good thing. Also, depending on your situation, rebellions can be a good thing: if you have the armies standing by to put them down, a rebellion is free experience and loot. The first one or two turns of their existence, a rebel army is going to be effortlessly chumped by any even close to full-strength army. This is a useful thing to know as Orcs, since those free WAAAUGH armies are hard to keep going over a long enough period of time, and having a convenient mob of rebellious boyz to smash up will keep your guys nice and fighty while they're trading up to Black Orcs and Big 'Unz.
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# ? Feb 4, 2017 18:17 |
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Captain Beans posted:This works for almost anything in game regarding stats: Cursor over it and it will display a breakdown of everything affecting that number. For public order it will show: difficulty level hit, buildings bonus, leader bonus, agent's bonus/malus ect. I know how it works, I just don't get why it's decreasing instead of increasing. For example, last turn my order was -19 with a +3 change, right before I end the turn. As soon as I end the turn and start the new turn, my order is -25. I'm starting with Grombindal and taking the buff that gives public order straight away, nut my order still goes down! Edit: Now -39 with +4 change has turned into -45. Morton Salt Grrl fucked around with this message at 19:49 on Feb 4, 2017 |
# ? Feb 4, 2017 19:43 |
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Morton Salt Grrl posted:I know how it works, I just don't get why it's decreasing instead of increasing. For example, last turn my order was -19 with a +3 change, right before I end the turn. As soon as I end the turn and start the new turn, my order is -25. Not sure. There are things that can happen after you end your turn that can increase unrest like factions raiding your territory or events. If it keeps happening maybe post screenshots before and after a turn.
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# ? Feb 4, 2017 19:54 |
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Something is making it change, fluctuations are likely some army raiding in that province
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# ? Feb 4, 2017 19:54 |
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The AI in this total war game is actually pretty drat good, especially compared to the AI in previous games and others strategy titles. It doesn't handle having its high level settlements razed particularly well and loves to build archers, but it will actually build and use high tier units, (usually) make good calls on the campaign map, lay ambushes, raid, etc. It's also not nearly as opportunistic as the AI in say, shogun 2, which would literally march past your armies to go snipe towns you just left at every opportunity. The one complaint I do have is that I've actually never fought a defensive siege battle in single player, as the AI doesn't assault settlements with walls but merely lays siege until you starve to death,.
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# ? Feb 4, 2017 20:13 |
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Now I'm switching things up to try out the Orks. Crushing the other Ork factions is easy but Dwarves are wrecking my poo poo. I never really had to learn to fight Dwarves as other factions, but now I got no choice. How do I deal with their super-tough infantry? Even when I had a unit of Ork Boys in melee with a unit of standard Dwarvish infantry, along with wolf archers shooting arrows into their backs the whole time and sneaky stabbing casts every time it came off cooldown, my unit still broke first. Am I pretty much just hosed without superior numbers?
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# ? Feb 4, 2017 20:14 |
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Operant posted:. It's also not nearly as opportunistic as the AI in say, shogun 2, which would literally march past your armies to go snipe towns you just left at every opportunity. Uhh yeah it does, in fact if your army isn't outclassed and you don't have walls on your settlement that's about all it does. Hence the home region movement mod. The battle AI is OK-good, they did a great job programming flanking units to find weak spots but the campaign map AI is a freaking dope
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# ? Feb 4, 2017 20:17 |
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# ? May 28, 2024 03:20 |
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Eschatos posted:Now I'm switching things up to try out the Orks. Crushing the other Ork factions is easy but Dwarves are wrecking my poo poo. I never really had to learn to fight Dwarves as other factions, but now I got no choice. How do I deal with their super-tough infantry? Even when I had a unit of Ork Boys in melee with a unit of standard Dwarvish infantry, along with wolf archers shooting arrows into their backs the whole time and sneaky stabbing casts every time it came off cooldown, my unit still broke first. Am I pretty much just hosed without superior numbers? 1. Don't bring greenskin archers against dwarves 2. Do bring: AP damage, including skulkers, squigs, trolls, arachnoraks 3. Also do bring: Artillery, especially rock lobbers 4. Watch out for quarrellers, distract them with flanking cavalry, or meatshield them with goblins 5. But yeah, da stunties are tough. You will want to outnumber them or outclass them.
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# ? Feb 4, 2017 20:23 |